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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lfa.png]]

''Landfall Archives'' is a game where you're playing... a series of {{minigame}}s. Or a MinigameGame, if you prefer.

For what the plot's worth; you're a hacker who broke into the computer system of Landfall Games (which you might remember as the guys behind ''VideoGame/TotallyAccurateBattleSimulator'') and uncovered nearly two dozen prototype games, each lasting around 5 minutes, playable and completely randomized, from a ''VideoGame/{{Lemmings}}''-style puzzle game where you guide a hundred faceless humanoids across an eldritch plane, to a couple of FirstPersonShooter games where you blow away robots, to punching stone people in a maze and piloting a paper plane to fill a valley with plants.

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!!Now Entering the Landfall Vault...
* ArchiveBinge: In-universe example, you're playing as someone who broke into Landfall's vault and having the time of your life going through ''all'' their past, unreleased prototypes.
* BlobMonster: The last of the games, "Blob Game", have you locked in a room with a blob creature larger than you, though it's not hostile - you're supposed to attempt to communicate with it.
* CombiningMecha: One of the "Robots Forever" games sees you battling round, hovering, {{Attack Drone}}s throughout the level, until you defeat enough of them - at which point remaining drones will connect themselves into a gigantic, centipede-like segmented giant mech. Deal enough damage on that one and it instead rearranges itself into a ChickenWalker.
* CoolAirship: "Airships 1" and "Airships 2" sees you exploring one the size of buildings, in a ship made of varied modular parts you can fly around to explore.
* DeliberatelyMonochrome: "Wrecktangles" is a platformer in a world made of black and white rectangles. You're a small orange rectangle jumping around the place.
* FacelessMasses: Literally in "Anything for My pals", where you lead nearly a hundred ghostly, featureless humanoid figures (save for eyes) behind you.
* GameplayRoulette: Justified; you're going through nearly two dozen different games of varying genres, all at once.
* GreenThumb: "Plant Plane" sees you controlling a paper airplane through an empty void, leaving behind a field of grass and trees behind you. Completing the game requires you to spread the green as far as possible before you crash.
* GunTwirling: In ''Robots Forever'', you reload your AK-47 by twirling it [[UnorthodoxReload towards you]]. And somehow doesn't blow a hole through yourself in the process, RecklessGunUsage be damned.
* TheMaze: "Physics Fighter" is a first-person smackdown game where you try making your way through a (somewhat straightforward) maze while beating up stone people in the way.
* MechaMooks: The enemies in "Robots Forever" and ''Medieval America'' are robots.
* MovingBuildings: "Walking House", a game where you control a house on legs across a lush green forest.
* NoPlotNoProblem: The game contains two dozen levels ''without'' an interconnecting plot, where each and every level feels like it's from a different game slapped together. And it somehow makes the game even more enjoyable due to it's varied nature.
* PlayerGuidedMissile: The entire point of "Missile Game", where you navigate a stray missile through a building-like structure withoutn crashing.
* SilenceIsGolden: So many of those games are devoid of dialogue, and instead uses music to convey emotions and ambience. "Robots Forever" (both), "Post Game", "Airships", "Wrecktangles", "Plant" and "Ocean Plane".
* UnnecessarilyCreepyRobot: A bunch of them shows up in "Creepy Robots" (well, no doy). They're spindly CyberCyclops who moves in a jerky, [[MarionetteMotion marionette-like manner]] and pursues you through an abandoned, industrial city.
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