Abbie: Monsters are
cool when you're one of them.
Rar!
Life is tough for a wandering monster. Not only do you have to live in a dungeon
with no new energy entering the ecosystem, but you're in constant danger of being killed by treasure hunters or perhaps other monsters. Can't be a fun existence.
But wait! The adventurers are in an environment just as dangerous, and they live a
lot longer! They get all those nifty
healing potions and
shiny swords and
glamorous quests!
Their goodness feels good!
People respect them! They're at the top of the world! Well, to the thinking monster, a course of action suggests itself...
Note that this trope is not for
Mons,
Pet Monstrosities, or
Monster Allies. This is when a lone adventurer, an entire party, or at the very least a core party member are of a 'monster
*' species. By definition either a
Reluctant Monster or a
Defector from Decadence, a Monster Adventurer might also be a
Horrifying Hero depending on
how monstrous they are. The civilian version is a
Friendly Neighborhood Vampire.
Note that this trope only applies when there's an
Always Chaotic Evil (or
Always Neutral Hungry) morality for the
Monster Adventurers to
break free from, otherwise they're just normal adventurers of an unusual species. The Monster Adventurer's natural habitat is the
RPG Mechanics Verse, though they're also frequently found in settings with
Loads and Loads of Races. See also
A Day in the Slimelight,
My Species Doth Protest Too Much,
Perspective Flip and
Player Character.
Examples:
Comic Books
- Marvel Comics' recent series Nick Fury's Howling Commandos (not the one set in WWII). Starring the likes of Warwolf, N'Kantu the Living Mummy, Frankenstein (a clone of the original Frankenstein's monster), Gorilla-Man, and a zombie named John Doe.
- Along similar lines and years earlier, DC Comics' Creature Commandos.
Literature
- Drizzt Do'Urden of the Forgotten Realms Legend of Drizzt books. His father Zaknafein might have become one, had he not fallen prey to Mentor Occupational Hazard.
- War of the Spider Queen series is mostly about a bunch of drow on a quest to find out why their boss doesn't answer calls. They even took a Draegloth with them, and later sort of picked up an Alu-fiend. Of course, unlike Salvatore's most famous Drow protagonist, they're all evil.
Tabletop Games
- Dungeons & Dragons always was ready to throw an occasional monster at least as a sidekick, eventually including just about everything.
- The Basic D&D supplement "Gazetteer 10 The Orcs of Thar'' had rules for creating and playing humanoid monsters such as orcs, trolls, hobgoblins and so on.
- AD&D2 has "The Complete Book of Humanoids" including traditional Mook species.
- In D&D3 this became a routine procedure. As mentioned in The Order of the Stick example, there are rules for monster NPCs, but most of the monster races aren't really that good as player characters.
- Although in 4e, with the NPC stats at the back of the first two Monster Manuals, playing a monster PC is more mechanically viable than ever.
- One D&D book (containing ready-to-use NPC's for various occasions) contained such a group of adventurers: a troll fighter (full plate but fights with claws) an ettercap cleric (rather smart for an ettercap but Int isn't his casting stat anyway) a pseudodragon sorcerer (ditto) a phase spider rogue (who needs lockpicks when you can pass through walls?) and an umber hulk monk (who fights blindfolded, purely by tremorsense, to protect his teammates from his gaze). A Ragtag Bunch of Misfits if ever there was one, but rather friendly if you don't attack right away.
- Spelljammer has a classic NPC illithid who hires the party in one adventure and is a major character of Cloakmaster cycle. Estriss had nothing against other mindflayers in general, just didn't allow their boring universal domination plans to interfere with more important things, such as its own quest for an ancient mystery.
- Forgotten Realms from AD&D1 times had Mindulgulph mercenary company, mostly non-humanoid. Named after a ruined castle that one warrior lady turned into her base mainly through use of telepathic communication first on everything moving during a dungeon crawl.
Video Games
- Several NPCs in Mabinogi are monstrous humanoids, like Elatha the incubus. There's also the option of playing as one of your pets, so Pet Monstrosities like spiders or vipers might count.
- Neverwinter Nights. The Badlands servers allow you to choose from more than 60 monster types to use as your character's race.
- Among the many playable races in Dungeon Crawl are kobolds, mummies, ghouls, and orcs, the last of which can even get others orcs to follow him/her as their messiah.
- Disgaea offers your entire cast as demons or angels, and you can get every single monster species you find and equip them with weapons AND armor. Then again, it's Hell.
- World of Warcraft: Horde player characters are all about this, with the Horde representing a goodish-neutral version of the Fantasy Axis of Evil — orcs, trolls, undead, "minotaurs" (Tauren). The expansions mix up this pattern when adding new races to both sides, with for example werewolves (Worgen) going on the Alliance side.
- The Charr of Guild Wars 2 are this to those who played the original Guild Wars, where they were evil and man-eating (which was actually propoganda), after dethroning the zealots using a false religion to guide them, they're now in an uneasy truce with the humans to fight their common foe, the dragons, and wander the world to that end.
- In the second game of the SaGa series, your entire party (Main character included) can be monsters. The third game starts all of your characters off as human, but allows them to become monsters.
Web Comics