TV Tropes Needs Your Help
View Kickstarter Project
Big things are happening on TV Tropes! New admins, new designs, fewer ads, mobile versions, beta testing opportunities, thematic discovery engine, fun trope tools and toys, and much more - Learn how to help here
and discuss here
Our Gnomes Are Weirder
"Gnomes are not at all like garden gnomes, which are actually dwarves, a mistake that began in early fairy tales."
Let's talk about gnomes, shall we?
Just what is a gnome? A short humanoid... how short? How humanoid? They're almost as diverse as trolls
and nearly as widespread in fiction and myth.
In the greater modern pop consciousness, gnomes are pretty well-defined. Specifically, garden
gnomes: tiny (anywhere from two or three inches to a yard high), long white beard, jolly demeanor, and a big pointy (or maybe floppy) red hat. Often seen shilling for vacation deals.
The problem becomes greater in Dungeons & Dragons
and other role-playing games
, where they share conceptual space with at least two other "short" races, dwarves
. As a result, gnomes tended to go unnoticed and forgotten in D&D
settings; in fact, they were explicitly referred to as "the Forgotten People" in Forgotten Realms
That began to change with the Dragonlance
setting and the tinker gnomes of Mount Nevermind: descendants of humans cursed by the god of the forge for being petty and small-minded, the minoi
shunned magic in favor of the sciences, particularly engineering... and were completely incapable of approaching these rationally
, compelled to make everything they built as complicated and Goldbergian
as possible, and valuing failure above success
because you couldn't learn anything new once you'd got it right. Tinker gnomes were played for pure comedy
, and proved fairly popular. Since then, engineering prowess has become a recurring trait for gnomes in various universes. Some of them are as inept as the original tinker gnomes, but other versions are actually much more competent.
Since then, the general trend has been to make gnomes distinctive by making them strange
, standing out from their setting because they don't quite fit into it.
Note that while creatures with Gnome-like characteristics have been around for a very long time, the word Gnome as it's currently understood was originally used by the occultist Paracelsus to refer to Elemental Embodiments
. If a fiction includes elemental gnomes, they usually won't have much character depth or interaction, and may or may not follow this trope.
open/close all folders
- Travelocity's The Roaming Gnome, played by a gnome statue. He has a nice British accent.
Anime and Manga
- In One Piece, gnomes are the inhabitants of Green Bit to the north of the country of Dressrosa. They are living hidden away from humans, but despite their secrecy, they come off as very trusting. They also seem to possess superhuman strength.
- Paulus De Boskabouter: Paulus is a gnome who never wears a red hat.
- Kabouter Wesley: A gnome who is generally angry and never nice.
- The Chronicles of Narnia: the Green Witch uses gnomes, who the protagonists at first think are demons but turn out to be a type of earth elemental, as her slaves. Amusingly, they show more variance than all the other examples on this page combined, differing wildly in height, build, color, number of heads, etc.
- Subverted, of all things, in Glen Cook's Garrett, P.I. novels. Gnomes are just short people, about four feet tall or so. A history of Fantastic Racism makes them touchy about short jokes.
- The things some of them yell at Garrett for disturbing them suggest they have some connection with finance: a possible Stealth Pun about the "gnomes" of Zurich.
- The book Gnomes by Wil Huygen and Rien Poortvliet, and its Animated Adaptation The World Of David The Gnome details the society and history of, well, garden gnomes.
- As shown in the early drafts of Middle-earth's history, posthumously published as The Book of Lost Tales, J. R. R. Tolkien initially used 'gnomes' as an alternative name for the Noldornote . Try to imagine Fëanor and Fingolfin from The Silmarillion, or Galadriel and Glorfindel from The Lord of the Rings referred to as "gnomes". The reasons were the seeming connection with the Old Greek word gnōmē ('wise saying') (which, however, is almost surely coincidental), and the association of the gnome with the earth (the Noldor were the only elves that practiced mining). By the time Lord of the Rings came around, Tolkien had scrapped the idea — no doubt a wise decision.
- On an unrelated note, Tolkien's Silmarillion and The Children of Húrin feature a race called the Petty-Dwarves who, from what little is known about them, seem rather gnomelike. Closely related to dwarves but smaller, more slightly built and stealthier, and more unsociable. The Petty-Dwarves were all dead by the end of the First Age, having been hunted for sport by the Elves.
- Gnomes in Harry Potter are barely-intelligent garden pests with potato shaped heads. 'De-gnoming' a garden consists of bodily chucking them over the wall, though they inevitably wander back after a while.
- Discworld gnomes are six inches high, and manage to have both the strength and the leverage of six-foot-tall humans. They're described as having the same belligerence as a human, only compressed. Gnome Watchman Buggy Swires catches birds and rides them. Their Elfland-refugee cousins the Nac mac Feegle share these qualities in addition to being Violent Glaswegian Smurfs.
- Their very first appearance was for the sake of a pun, what Twoflower calls "reflected-sound-of-underground-spirits" when trying to explain the concept of insurance and other financial matters (echo-gnomics).
- Terry Pratchett's Nomes Trilogy stars the "nomes", a stranded alien race of tiny humanoids who move, think, and age at ten times human speed.
- They also believe that garden gnomes are somewhere between grave markers and passed-on spirits of dead nomes. They don't appear aware that humans actually create them-they just see them appear periodically in the garden section of a nearby supermarket.
- In the book A Gnomewrench in the Dwarfworks and its sequel, A Gnomewrench in the Peopleworks, gnomes are sadistic Lawful Evil shapeshifters, of a certain type — they're always recognisably gnomes, but they can lengthen or shorten their limbs, turn their arms into swords, etc.
- The Nomes of Oz are downright evil underground dwellers with dreams of conquest and an extremely Weaksauce Weakness—eggs.
- Return to Oz expands on this: in the film, the Nomes are also earth elementals that dwell in rock and stone, crafting the bodies they require out of those materials.
- The gnomes of the Four Lands in Shannara are steppe-dwelling nomads, more like orcs or a Barbarian Tribe in their general nastiness. They're described as short but not tiny, with jaundiced-looking skin and wiry bodies. Some gnomes, such as a tracker named Slanter, distinguish themselves, but for the most part they're cannon fodder.
- In addition, there are also the spider gnomes—freakish, barely-sentient mutants with unnaturally long limbs and skittering gaits that other gnomes hate and fear.
- On the side of good (or Hipocratic Oath neutral) are the healer gnomes of Storlock.
- The alchemist Paracelsus, describing elemental creatures, called earth elementals "gnomes."
- Gnomes in Artemis Fowl probably are the base species of the People.
- Their rear ends are also known to be extremely large, so much that they get in the way of traffic in the first book. They are probably one of the fairy species that gets the least attention, however, at least in terms of description.
- Must be weird going through life known only as the "Species with the tremendously large ass". Let us all pray that Haven never discovers cheap Mexican food...
- Bizarrely, a mention is once made to the fact that highly spicy foods are regulated in Haven, to avoid the dangers of "fumes".
- In the Magic Kingdom of Landover series, we are introduced to Go Home Gnomes, a race of short (around 3 feet tall) greedy, shortsighted (their eyes work, it's their plans that don't), and stupid creatures.
- In "The Mote in God's Eye" the watchmakers are somewhat like alien crazy tinker gnomes... small, technically competent, but nonsentient and likely to create weird and dangerous gadgets. The Moties consider them marginally useful vermin who require regular extermination, and to the humans who witness their takeover and resulting destruction of the Macarthur, they're horrifying. Well, at first the humans think they're cute (they even think they may be Motie young), it's only later that they become horrifying.
- Gnomes in Teresa Edgerton's Goblin Moon and The Gnome's Engine are similar to D&D gnomes in stature and in their fondness for gadgetry (which they're quite good at); they also love brain-teasers and geometric puzzles. Their strangeness comes from their anatomy, as these gnomes have curled horns like a sheep's, and huge feet with mole-like digging nails. So they go barefoot, and wear hats with gaps in the brim for their horns.
- Chester in Monster probably takes the cake: he's a being from Another Dimension, and his body (made especially for him during his stay in our dimension) is made of paper. As he's able to change his shape by folding himself, he's occasionally called "an origami gnome."
- Incidentally, the villain of the story has a fairly traditional army of gnomes patrolling her garden.
- The gnomes of Dave Duncan's A Man Of His Word and A Handful Of Men are (like all the races of the setting) not a species but a distinct subrace of humanity — in their case, short, sharp-toothed, and with a cultural and physiological preference for living in dark and filthy environments such as sewers. They're actually fairly intelligent and reasonable people if you get to know them, but very few members of the other races are willing to make the effort.
- In The Deed of Paksenarrion, gnomes are absolute Lawful Neutral with No Sense of Humor, believing that only they know and follow the true laws laid down at creation by the High Lord.
- The gnomes in Monster Hunter Vendetta live in the projects of Birmingham, Alabama, and they'll bust a cap in yo' ass if you call them lawn gnomes.
- The Dragonlance novels describe gnomes the same way as the tabletop games. But their qualities tend to differ Depending on the Writer. In the Weis/Hickman novels, Gnomes tend to have absurdly long names beginning with "Gn" and are obsessed with inventing things, though their inventions invariably never work. However, the Preludes novel Darkness and Light by Paul Thompson and Tonya Carter depicts gnomes as brilliant and effective, if a bit scatterbrained. The gnomes (who have names referring to their professions such as Woodcut and Roperig and Rainspot) manage to successfully build a device to fly them to the red moon, so they're clearly much more competent than the typical Dragonlance gnome.
- Gnomes of the lawn variety end up being the antagonists of one of the more infamous Goosebumps books. They're actually called mischief gnomes, and they live up to the name, pretending to be harmless lawn decorations to make trouble for their neighbours. Some 20-odd years later, they received a sequel in the "Goosebumps Most Wanted" line of books.
- The Gnomes Engywook and Urgl are minor characters in The NeverEnding Story, who are important to Atryu's quest to cure the Childlike Empress. Engywook is a Grumpy Old Man who loves science and is dedicated to studying the mysterious Oracle; his wife, Urgl, is just as grumpy, but is more interested in magic.
- In the Animated Adaptation, the Magic Versus Technology aspect of the relationship is played up more, but, though they bicker and quarrel, the gnomes are a loving couple. They also both offer their skills to Bastian when he needs them; Engywook's airplane comes in handy when Falkor is unavailable.
- A Fantasy Attraction has Stanley, a gnome selling a lava maker, tornado creator, and storm caller. He should send his catalogue out to the evil overlords.
- The appropriately named Gnomesaga is all about getting into the oddball culture of a Steampunk fantasy version of them.
Live Action TV
- ''Kabouter Plop'': The gnomes in this Belgian children's TV series always say their own name mid sentence and their hats are able to move on their own, accompanied by a musical sound usually when they are surprised or shocked.
- Special Unit 2: Carl the gnome, he's a petty criminal with diamond-hard skin who acts as an informant.
- Paige of the Charmed ones had to investigate a death of a gnome in a Magic School library. The gnome is one of the teachers.
- In Once Upon a Time Rumplestiltskin is referred to as a gnome, though this is probably more pejorative than taxonomical, considering he's shown to be a former human possessed by the power of....something.
- One of the more wacky monsters of Mighty Morphin' Power Rangers was the Gnarly Gnome, whose arsenal included a mesmerizing accordion and a rake.
- In Dungeons & Dragons, gnomes as a species are almost always good or neutral (though evil individuals crop up occasionally). Generic gnomes (called rock gnomes to distinguish them from other subraces) are pranksters, illusionists, and craftsmen; they have the power to talk to small burrowing mammals. There are also svirfneblin, or deep gnomes, who are just about the only deep-cavern-dwelling humanoid race who haven't gone evil; they spend too much time keeping out of the way of everything else to have developed much else in the way of a racial identity. Finally, the forest gnomes are small even compared to the others, live in hollow trees, and are generally woodsy hippie-types. Gnomes of Greyhawk and Forgotten Realms both conform to these stereotypes. As for the other settings:
- In Dragonlance, as stated, minoi (or tinker gnomes) are more or less the Trope Maker. Of note are the "original" gnomoi (or thinker gnomes) to be found on the continent of Taladas, sane tinker gnomes who regard the minoi as slightly retarded cousins to be cared for and kept from hurting themselves (conversely, the minoi think the gnomoi are insane for not being manic inventors and call them "mad gnomes").
- The tinker gnomes are, disturbingly enough, the default gnome subrace in Spelljammer. It turns out that a group of minoi from the Dragonlance world found their way into outer space and, much to the chagrin of the rest of the
galaxy Flow, multiplied. These spacebound gnomes are responsible for creating the famed Giant Space Hamsters, used to power their starships (yes, exactly how you're picturing it), as well as their better known cousins the Miniature Giant Space Hamsters.
- The gnomes of Eberron are merchants, newshounds, crafters of elemental-powered vehicles, and just happen to have the most sophisticated intelligence network in the world. Oh, and they're believed to have evolved from rodents.
- Fourth Edition, gnomes are sneaky fey creatures rather than normal humanoids. They can turn invisible now, but otherwise haven't changed much... unless one counts the new racial story of being slaves to the hideously deformed giant Formorians in the Feywild, which has driven them into often-paranoid hidden villages and lifestyles. They're treated as monsters in the first release of the game, but become a core race in Player's Handbook 2.
- The Pathfinder setting does Fourth Edition one better by having their gnomes be crazy fey, no longer properly connected to the First World of the fair folk and having to obsess about trivia and experience interesting things in order to remain relatively stable (and to top it off, gnomes don't really understand how non-fey operate, and tend to imperfectly ape humanoid customs in ways that take observers straight into the Uncanny Valley).
- Pathfinder Gnomes also suffer from "The Bleaching", a loss of color and life that Gnomes stave off through a lifelong search for new knowledge and experiences. Otherwise, Gnomes can literally be bored to death.
- The gnomes of Mystara are split between the generic variety (earth gnomes) and competent tinker gnomes (properly known as skygnomes). How competent? They built a Magitek flying city and invented World War I biplanes with magic engines and machine guns to protect it.
- Gnomes in Ravenloft, like all demihumans, are rare, but their size makes them not very threatening to superstitious humans, so they're less persecuted than any other nonhumans except halflings. They tend to be well-educated, and have had a hand (along with human Lamordians and Dementlieuse) in turning the northwestern Core into a proto-Clockpunk setting.
- In Forgotten Realms, as noted above, the gnomes conform to the standard D&D archetype. They're a race in diaspora, with no homeland or recorded place of origin, though a very large number of gnomes are concentrated on the island kingdom of Lantan, where they coexist with humans. Since even human Lantanians tend to be a bit like tinker gnomes (their patron deity is Gond the Wonderbringer, god of smiths and craftwork) the gnomes naturally follow suit.
- A few core D&D supplements have introduced some new and different subraces. The whisper gnomes from Races of Stone are incredibly stealthy rogues with subdued, suspicious personalities that clash with other gnomes and find easy employment as spies. Chaos gnomes or imago, from the same book, are cheerful nomads who possess uncanny luck and crank the other gnomes' flamboyance Up to Eleven. An issue of Dragon Magazine introduced the arcane gnomes and river gnomes—pompous spellcasters and simple fisher-folk (with webbed fingers) respectively. Frostburn introduced the arctic ice gnomes, who have an affinity for ice magic, while Stormwrack gave us the island-dwelling and seafaring wavecrest gnomes.
- In d20 Modern Urban Arcana, gnomes could pretty accurately be described as mildly mad scientists. A bunch of gnomes designed the self-winding pasta, automatic hat tipper, and a fully functional orbiting laser cannon platform.
- And the Gnomes of Zurich are literal gnomes who discovered that no-one actually wanted instant mildew, but their talent for finance and accounting was in high demand in their new world.
- Gnomes in GURPS Dungeon Fantasy look similar to thin dwarves and are expert craftsmen. Their entry also notes the possible existence of Hell Gnomes, which is more fitting with this trope.
- There were gnomes in the earliest incarnation of the Warhammer world—they were given stats in the first edition of the Warhammer Fantasy Roleplaying Game and the first three editions of the original wargame. They were pretty bland, though, being basically short dwarves without the cool warrior vibe. As of the release of the 4th edition in 1992 there have been no gnomes in Warhammer at all, with Dwarfs and Halflings providing all the short-folk action deemed necessary.
- In Magic The Gathering, Gnomes started out with the red card Quarum Trench Gnomes, but after the inclusion of Clockwork Gnomes in Homelands, a trend started of concepting them as Clockwork Creatures. Realizing that this made no sense at all, Wizards of the Coast eventually put a stop to this practice, and gnomes haven't been seen in the game since.
- "Nockers" (named for mine spirits from Eastern European folklore) from Changeling: The Dreaming were very much like tinker gnomes... though usually taller.
- RuneQuest calls its earth elementals "gnomes".
- Mr. Welch has gnomes that defy description.
3. There is no Gnomish god of heavy artillery.
39. Gnomes do not have the racial ability 'can lick their eyebrows'
40. Gnomes do not have the racial ability to hold their breath for 10 minutes.
41. Gnomes do not have the racial ability 'impromptu kickstand'
128. Polka Gnomes exist only in my mind.
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
260. Gnomes do not have a racial bonus in bobsled.
553. No matter how well I make my disguise check, my gnome cannot convincingly pass for any member of Rush.
559. Even if the Ranger offers his sword, the elf his bow and the dwarf his axe, my gnome can't offer his accordion.
- Hallow Gnomes have low-level mind control and emotion-reading abilities, and like to be ruled by non-gnome monarchs (with the idea being that a ruler without mind control powers, when surrounded all day by creatures with mind control powers, will inevitably be on his or her best behavior). Furthermore, some of their weirdness is in the form of Obfuscating Stupidity - gnomes will often disguise their best inventions as ridiculous luxury novelties, such as garish sets of decorative rainbow armor (that gain active camouflage abilities when one more piece is added) and high-quality opera glasses (that happen to make excellent sniping scopes).
- In the New World of Darkness, specifically the God-Machine Chronicle, a Gnome of Zurich is not a Jewish, Swiss banker, but they are mystically-skilled human ones who work for an immortal Babylonian hero (in the Ancient Greek, amoral badass sense) named Zur. The term was just a bad joke that they've since adopted.
- The "Hidden People" in Puzzle Agent are a rather unsettling bunch with a tendency to appear and disappear in the blink of an eye. They're also apparently moon spirits who are being kept from their home on the Moon by a government mind-control ray, and their attempts to communicate with the people of Scoggins have driven many of the locals to become obsessed with puzzles.
- Gnomes in World of Warcraft (and, briefly, in Warcraft II) are heavily based on Dragonlance tinker gnomes; they have advanced technology all the way up to nuclear reactors in a world where most other races are still fiddling with steam engines (not that it really matters that much, 'cause Rock Beats Laser whenever needed).
- Unlike the Dragonlance gnomes, Warcraft gnomes are actually pretty professional when it comes to engineering, and tend to meticulously plan and test their inventions (unlike goblins who tend to throw something together on a whim, and then either promptly forget about it or make it explode). Doesn't stop them from deciding to build completely crazy inventions just to see if they would work, though. Also unlike Dragonlance gnomes they are fairly competent magic users...Of course they still think its a good idea to NUKE their capital city when it gets invaded from a nasty case of digging too deep and end up causing more trouble then the invaders themselves could have caused (they irradiated a good chunk of their population and you know what's worse then invaders from below? RADIOACTIVE, NUCLEAR ENERGY SHOOTING invaders from below) granted, this was stated to have been caused by an evil advisor, but STILL you think one of the higher ups would have thought it was a BAD idea to nuke their own city.
- One shortstory explains that unlike most of the setting's occupants, the Gnomes have no history of fighting among themselves, having had to stick together and focus on escaping to survive in a world filled with people thrice their size, so the leader in charge couldn't even fathom said treacherous advisor would deliberately risk or actively end the city's population. Another interesting unique cultural trait they're given is that they barely keep record of the past, focussing more on innovation, which contrast them with the more proud-warrior-ish, archeologically inclined Dwarves despite their many similarities.
- In World of Warcraft, gnomes also have a friendly but fierce racial rivalry with their fellow pint-size technophiles, the goblins, as the two races approach engineering from opposite ends. Goblins are function before form, where gnomes are form before function. This translates into more concrete forms with the engineering player profession: a gnomish engineering specialist gains access to unique schematics for a wide array of wacky gadgets with disturbing tendencies to backfire, where goblin engineering specialists gain access to an assortment of practical explosives (which backfire too).
- The reason why the gnomes have such an affinity for technology is revealed in the Wrath of the Lich King expansion, where it is found that the gnomes, much like the dwarfs were originally created by the Titans to help them shape the world. While the dwarfs were created as labourers and craftsmen, the gnomes were created to build and maintain the titan machinery.
- Not to mention that they were originally robots, until the Old Gods gave them the "Curse of Flesh," similar to how the dwarves were originally made of stone until their millennia-long slumber, which caused them to grow skin and lose their rock-manipulating abilities.
- EverQuest gnomes are also pretty much tinker gnomes. Aside from having technology, they get a race-exclusive tradeskill, tinkering.
- Runescape, Gnomes are masters of treepunk or Bamboo Technology rather than steampunk; Dwarfs are the steampunk masters.
- In Arcanum, Gnomes have a knack for money and trade and thus are used in the same role as Jews generally were in Victorian fiction. They have also engineered the serial rape of human women by ogres to breed half-ogres to use as body guards.
- Gnomes show up in the Wizardry games as a playable race, characterized as the intellectual, studious race. Oddly enough, they also excel as priests — Piety, the stat representing the ability to study intensively for long periods of time (among other things) is the priest's main attribute, and the gnomes have the highest base Piety in the game.
- In the spinoff Class Of Heroes gnomes are disembodied earth spirits that need to possess a physical shell to interact with the material world — they also get along fairly well with all the other races in a setting rife enough with racial tensions that it's an aspect of the game mechanics. This was so weird that the Atlus translation renamed them Erdgeists. (Rather unimaginatively, German for "Earth Spirit.")
- The Gnomes of Overlord are more or less tiny beards with legs and funny hats and glowing eyes that can only say "eep", also some can explode by humping your legs and are planing to kill you in the end. They declare war early on against the Evil Overlord and you're given a sidequest to kill 1000 of the little buggers, which is reasonable since their only gameplay purpose is to be farmed for Lifeforce (your reward for doing so earns you an Achievement/Trophy and a Nice Hat for your minions). They're also an Good Counterpart to your minions — both are numerous, individually weak creatures that come in color-coded elemental varieties.
- And by "declare war" we mean one bumped into you.
- While stranger-looking than most, the Asura of Guild Wars are basically similar to WoW gnomes. They're good with magic, technology, and combinations of the two. They also build giant (relative to players and even more so to themselves) magical Golems. They're even playable in Guild Wars 2.
- In the World of Mana games, Gnome is the elemental spirit of earth.
- Dwarf Fortress features two species of gnome, though they universally act like primitive, savage dwarves: Mountain gnomes live in enchanted mountains and steal your alcohol, while Their more dangerous cousins, the dark gnomes live in haunted mountains. They kill you, and then steal your alcohol.
- Gnomes in Kingdom of Loathing are drawn as circles with arms and legs, rather than traditional stick figures like everybody else. They are desert dwellers living in a Mad Max-inspired Scavenger World, although for the most part it's nowhere near as crapsacky. They're technologically a bit advanced, but their main hat is that they use "gn" in place of "n" in all their words. Gnorm the Gnome teaches the skill "Torso Awaregness", for example. There are also the Sk8 Gnomes, who sk8board.
- Gnomes in Majesty are tiny, live in junkheaps, and invite their buddies rather quickly if allowed to move into your kingdom. They also speed up construction of new buildings and repair of damaged ones. Unfortunately, elves and dwarves are no fonder of gnomes than they are of each other.
- City of Heroes has the Red Caps, which are terrifyingly dangerous for their level. Also, Red Cap bosses are larger than most heroes.
- In the Tales Series, Gnome is the spirit of earth, which fits the Elemental Embodiment part. There are small creatures that are presumably also Gnomes in the first installment, Tales of Phantasia.
- He takes the form of a mole with a propeller on his head in Tales of Symphonia. The dungeon where he lives is also occupied by a horde of Gnomelettes, six-inch-tall lumps of childish belligerence in pointy hats. They usually want something from you, and they won't let you pass until you give it to them-even if it means you have to backtrack out of the dungeon to fetch it.
- Dragon Fable features Popsproket, a gnomish city run entirely by gnome steampunk technology. They have a long-standing grudge against Dr. Voltabolt because he took up dentistry.
- zOMG! has, in its first area, Animated lawn gnomes. They've learned how to plan and prepare for war by observing humans. They even have mushroom cannons and employ lawn flamingos as beasts of war.
- In King's Quest VI: Heir Today, Gone Tomorrow, there are five rhyming Sense Gnomes in one of the islands that can kill any human who sets foot on the island. And their naming features are based on the five senses (with their names in parentheses): The Gnome with the Jumbo Nose (Smell; Old Tom Trow), the Gnome with the Monumental Ears (Hearing; Hark Grovernor), the Gnome with the Gigantic Mouth (Taste; Grump-Frump), the Gnome with the Huge Hands (Touch; Trilly-Dilly), and the Gnome with the Enormous Eyes (Sight; Old Billy Batter).
- Neverwinter Nights 2 takes the "Weirder" part to an extreme with Grobnar Gnomehands. He's a bard, omniglot, and mechanical genius. He's also an unabashed Cloud Cuckoo Lander that most players find unbelievably annoying.
- Yordles fill the role of gnomes in League of Legends but combine this trope with Ridiculously Cute Critter for great effect.
- Larry And The Gnomes: the eponymous creatures actually vary wildly in size, going from ridiculously small to almost human-sized. Many of them look like small ugly humans, others are similar to dwarves. Gnomes are stated to have once been peaceful creatures until a mysterious influence turned them vicious, mean-spirited, murderous and overall very, very naughty.
- In Pillars of Eternity, Orlans are a blend of D&D-style gnomes and halflings according to Word of God. They're short humanoids with two-toned skin and large, hairy ears. They've been victimized repeatedly by other cultures they've come in contact with and have either retreated progressively deeper into the wilds or resorted to guerrilla warfare.
- In Fable III, a man brings a bunch of garden gnomes to life... Things don't go well.
- The Gnomes of Kingdoms Of Amalur Reckoning are the typical tinkerers; one of them even created the Well of Souls that brought The Fateless One back from the dead. Their society also borrows quite a bit from Ancient Rome.
- In Tales Of MU, gnomes are the same as halflings in older Dungeons & Dragons and Tolkien's Hobbits, but with typical MU-twists. The natural stealth associated with halflings and gnomes works like a Weirdness Censor, and it gets stronger the more of them are standing in one place. A gnomish professor has to remind her class she's there and is completely ignored by the administration. In a setting where Word of God is that technology doesn't work, they get away with clocks and pianos, but nobody notices. The gnomes themselves don't appear to have noticed they have this power.
- Rich Burlew created his own spin on gnomes in his essays on world-building, turning them into a shadow conspiracy group which doles out arcane secrets in the trappings of religion to keep the humans in line.
- In The Adventures of The League of S.T.E.A.M. episode "Bitter Gnomes and Gardens", the gnomes are of the garden gnome variety, with the peculiar weakness that they can only move if not seen, similar to the Weeping Angels of Doctor Who (Lampshaded in a Shout-Out).
- Angel Bloodright of Tales From My D&D Campaign is a gnome, but doesn't play very much like any of the gnome stereotypes: She's a bloodthirsty and greedy assassin who works for The Organization, a secret society devoted to harassing the evil Kua-Toa occupation forces, which more recently has branched out into assassination and bounty-hunting.
- The setting also features the Ytarrans, a gnomish society which is based off the Tinker Gnome archetype, but are ridiculously capable artificers, legendary for creating the race of sentient golems known as Warforged and for generally producing artificing an order of magnitude greater than anything invented before or since. Unfortunately, their efforts to produce a Portal Network to get around this setting's limits on teleportation backfired, infecting them with the mysterious Astral Plague, which wiped out every Ytarran within a single generation.
- In 20-Quid Amusements, gnomes look like garden gnomes, but tangle controller wires for some reason.
- The gnomes in Looking for Group are depicted as being subterranean inventors who were locked in ongoing combat with the warlike trolls.
- Nodwick had a series where it was revealed that all three of the "short races" were the same species and had been running a centuries long scam, the gnomes were just halflings with fake beards and evening classes, and dwarves had fake beards and steroids. (In a later strip a gnome invented an instant messaging service. When Nodwick tried to point out that this didn't fit with the previous story, he was told to be quiet.)
- Gnomes in Our Little Adventure are small, yellow and each have a long pointy tail.
- In Tales of the Questor, gnomes, also known as brownies, are small bald humanoids, barely six inches tall, with an apparently primitive tribal culture and fantastic, magically enhanced leaping ability. They live in the walls of larger creature's homes and hunt rats and mice and other vermin as part of their tribal tradition. They also apparently do NOT get along well with hobgoblins, another diminutive race...
- What's New? with Phil and Dixie offers us this take on exactly why there's no consensus on gnomes.
- Fairy Dust's gnomes are described in unflattering ways, but in truth, the worst they've shown was rudeness. They are short, pointy toothed, and ugly, and their fashion sense includes very random costumes as casual wear.
This page still isn't working? Add another gear.