History Main / OurGnomesAreWeirder

26th Jun '16 10:10:00 AM nombretomado
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** The tinker gnomes are, disturbingly enough, the ''default'' gnome subrace in ''TabletopGame/{{Spelljammer}}''. It turns out that a group of minoi from the ''TableTopGame/{{Dragonlance}}'' world found their way into outer space and, much to the chagrin of the rest of the [[strike:galaxy]] Flow, multiplied. These spacebound gnomes are responsible for creating the famed Giant Space Hamsters, used to power their starships (yes, exactly how you're picturing it), as well as their better known cousins the [[BaldursGate Miniature Giant Space Hamsters]].

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** The tinker gnomes are, disturbingly enough, the ''default'' gnome subrace in ''TabletopGame/{{Spelljammer}}''. It turns out that a group of minoi from the ''TableTopGame/{{Dragonlance}}'' world found their way into outer space and, much to the chagrin of the rest of the [[strike:galaxy]] Flow, multiplied. These spacebound gnomes are responsible for creating the famed Giant Space Hamsters, used to power their starships (yes, exactly how you're picturing it), as well as their better known cousins the [[BaldursGate [[VideoGame/BaldursGate Miniature Giant Space Hamsters]].
25th May '16 9:05:27 PM jerodast
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* Gnomes of Series/Merlin1998 are human-sized, magical, somewhat elf-like creatures, although rather uglier (while [[OurElvesAreDifferent its elves]] are more like fairies). We only see one, Frik (Martin Short), perhaps because "the old ways" are fading. Frik is subservient yet snarky to the Fey Goddess Mab.
23rd May '16 12:00:16 AM Juicesir
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* ''VideoGame/DwarfFortress'' features two species of gnome, though they universally act like primitive, savage dwarves: Mountain gnomes live in enchanted mountains and steal your alcohol, while Their more dangerous cousins, the dark gnomes live in haunted mountains. They kill you, and then steal your alcohol.

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* ''VideoGame/DwarfFortress'' features two species of gnome, though they universally act like primitive, savage dwarves: Mountain gnomes live in enchanted mountains and steal your alcohol, while Their their more dangerous cousins, the dark gnomes live in haunted mountains. They kill you, and then steal your alcohol.
5th May '16 9:36:38 PM nombretomado
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* ''[[VideoGame/GaiaOnline zOMG!]]'' has, in its first area, Animated lawn gnomes. They've learned how to plan and prepare for war by observing humans. They even have mushroom cannons and employ lawn flamingos as beasts of war.

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* ''[[VideoGame/GaiaOnline ''[[Website/GaiaOnline zOMG!]]'' has, in its first area, Animated lawn gnomes. They've learned how to plan and prepare for war by observing humans. They even have mushroom cannons and employ lawn flamingos as beasts of war.
30th Apr '16 5:13:43 PM Theriocephalus
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** They also believe that garden gnomes are somewhere between grave markers and passed-on spirits of dead nomes. They don't appear aware that humans actually create them-they just see them appear periodically in the garden section of a nearby supermarket.

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** They also believe that garden gnomes are somewhere between grave markers and passed-on spirits of dead nomes. They don't appear aware that humans actually create them-they them -- they just see them appear periodically in the garden section of a nearby supermarket.



* Gnomes in ''Literature/ArtemisFowl'' probably are the base species of the People.
** Their rear ends are also known to be extremely large, so much that they get in the way of traffic in the first book. They are probably one of the fairy species that gets the least attention, however, at least in terms of description.
*** Must be weird going through life known only as the "Species with the tremendously large ass". Let us all pray that Haven never discovers cheap Mexican food...
*** Bizarrely, a mention is once made to the fact that highly spicy foods are regulated in Haven, to avoid the dangers of "fumes".

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* Gnomes in ''Literature/ArtemisFowl'' probably are the base species of the People.
** Their
People. They are probably one of the fairy species that gets the least attention, however, at least in terms of description, although their rear ends are also known to be extremely large, so much that they get in the way of traffic in the first book. They are probably one of the fairy species that gets the least attention, however, at least in terms of description.
***
book.
**
Must be weird going through life known only as the "Species with the tremendously large ass". Let us all pray that Haven never discovers cheap Mexican food...
*** Bizarrely, a mention is once made to the fact that highly spicy foods are regulated in Haven, to avoid the dangers of "fumes".
food...



* In ''Literature/TheMoteInGodsEye'' the watchmakers are somewhat like alien crazy tinker gnomes... small, technically competent, but nonsentient and likely to create weird and dangerous gadgets. The Moties consider them marginally useful vermin who require regular extermination, and to the humans who witness their [[spoiler:takeover and resulting destruction of the ''Macarthur'']], they're horrifying. Well, at ''first'' the humans think they're cute (they even think they may be Motie young), it's only ''later'' that they become horrifying.

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* In ''Literature/TheMoteInGodsEye'' the watchmakers are somewhat like alien crazy tinker gnomes... small, technically competent, but nonsentient and likely to create weird and dangerous gadgets. The Moties consider them marginally useful vermin who require regular extermination, and to the humans who witness their [[spoiler:takeover and resulting destruction of the ''Macarthur'']], ''Macarthur'']] they're horrifying. Well, at ''first'' the humans think they're cute (they even think they may be Motie young), it's only ''later'' that they become horrifying.
29th Apr '16 7:01:07 AM jormis29
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** For thos who ascend under the Moxie sign though, they get to see said Mad-Max inspired gnomes, in the sign-exclusive Gnomish Gnomad Camp. Contains a large quest involving the exchange of many items along with the availability of permable skilles and "Supertinkering" allowing for the creation of clockwork-like devices (which the parts can be fetched from the ThugnderDome.)

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** For thos those who ascend under the Moxie sign though, they get to see said Mad-Max inspired gnomes, in the sign-exclusive Gnomish Gnomad Camp. Contains a large quest involving the exchange of many items along with the availability of permable skilles and "Supertinkering" allowing for the creation of clockwork-like devices (which the parts can be fetched from the ThugnderDome.)
29th Apr '16 6:09:22 AM DVB
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Added DiffLines:

** For most gamers, they interact with the a group of desert gnome nomads (or rather "gnomads") led by Gnasir, who assist the character in trekking through the desert, namely by fetch quests (getting them a certain item can get you an exploration panphlet while getting the pages for their manual will net you hooks that witha drum machine will let you ride a sandworm to boost more exploration.)
** For thos who ascend under the Moxie sign though, they get to see said Mad-Max inspired gnomes, in the sign-exclusive Gnomish Gnomad Camp. Contains a large quest involving the exchange of many items along with the availability of permable skilles and "Supertinkering" allowing for the creation of clockwork-like devices (which the parts can be fetched from the ThugnderDome.)
26th Apr '16 4:42:32 PM CurledUpWithDakka
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* The gnomes of [[Creator/DaveDuncan Dave Duncan's]] ''AManOfHisWord'' and ''AHandfulOfMen'' are (like all the races of the setting) not a species but a distinct subrace of humanity -- in their case, short, sharp-toothed, and with a cultural and physiological preference for living in dark and filthy environments such as sewers. They're actually fairly intelligent and reasonable people if you get to know them, but very few members of the other races are willing to make the effort.

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* The gnomes of [[Creator/DaveDuncan Dave Duncan's]] ''AManOfHisWord'' ''Literature/AManOfHisWord'' and ''AHandfulOfMen'' ''Literature/AHandfulOfMen'' are (like all the races of the setting) not a species but a distinct subrace of humanity -- in their case, short, sharp-toothed, and with a cultural and physiological preference for living in dark and filthy environments such as sewers. They're actually fairly intelligent and reasonable people if you get to know them, but very few members of the other races are willing to make the effort.
24th Apr '16 1:48:24 PM WillKeaton
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* Gnomes in ''VideoGame/KingdomOfLoathing'' are drawn as circles with arms and legs, rather than traditional stick figures like everybody else. They are desert dwellers living in a ''MadMax''-inspired ScavengerWorld, although for the most part it's nowhere near as crapsacky. They're technologically a bit advanced, but their main [[PlanetOfHats hat]] is that they use "gn" in place of "n" in all their words. Gnorm the Gnome teaches the skill "Torso Awaregness", for example. There are also the Sk8 Gnomes, who sk8board.

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* Gnomes in ''VideoGame/KingdomOfLoathing'' are drawn as circles with arms and legs, rather than traditional stick figures like everybody else. They are desert dwellers living in a ''MadMax''-inspired ScavengerWorld, although for the most part it's nowhere near as crapsacky. They're technologically a bit advanced, but their main [[PlanetOfHats hat]] is that they use "gn" in place of "n" in all their words. Gnorm the Gnome teaches the skill "Torso Awaregness", for example. There are also the Sk8 [=Sk8=] Gnomes, who sk8board.
24th Apr '16 1:47:12 PM WillKeaton
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->David: Where do you come from, anyway?
->The Gnome: [[LamePun Gnome-man's land]], of course!

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->David: -->David: Where do you come from, anyway?
->The -->The Gnome: [[LamePun Gnome-man's land]], of course!
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