In a World where children dream of growing up to become adventurers, their needs are catered to by a set of academies dedicated to providing guidance and teaching for the budding explorers. As a student of Particus Academy, you will learn the ups and downs of dungeon spelunking, with each quest solved and monster slain a step towards graduation.It is with this premise that developer Zerodiv (and localizer Atlus) introduces to us Class of Heroes for the PSP. The game is a throwback to the old days of Dungeon Crawling and is heavily based on Wizardry. Two sequels have been released in Japan with class, balance, and interface tweaks. Three years after its initial release, the first sequel is slated to come to the US care of Monkey Paw Games, whose prior achievements mostly involve getting Japanese titles and a few English-language cult classics released on the Playstation Network.
Adam Smith Hates Your Guts: The stores, oh so much. To give you an idea, the campus store ditches the "We buy your stuff at 50%". For most early game items you'll be lucky if you can get more than 10 coins.
Always Chaotic Evil: Averted. Want a Diablon (devil-folk) Paladin (required alignment: good)? You can make one.
Breath Weapon: Diablons and Drakes have this as a racial ability.
Cat Girl: The Felpiers. They can be both male or female though.
Fantastic Racism: A gameplay element - if two races who are distrustful of one another end up in the same team (e.g. Elves Versus Dwarves), their stats will be negatively affected. Conversely, if the two races like each other, they get a bonus to their stats. Certain items and using Gambits can negate this eventually.
Fire-Forged Friends: As you use up Gambits your students will grow closer to each other (possibly even overcoming Fantastic Racism!) and will earn stat bonuses when on the same party.
Five Races: Averted, as there are actually 10, including fairies, cat-people, dragon-folk, devil-folk and angel-folk.
Item Crafting: A major source of equipment in this game is item crafting. You can buy from the campus store, but weapon and armor prices tend to be exorbitant. It's cheaper, especially if you have your own alchemist, to create your equipment from the stuff the monsters drop or base components which you can buy.
Jack of All Stats: Both humans and Felpier, in different ways. Humans are the standard "neither great nor terrible in any stat", while the Felpier excel in Vitality and Agility, which are useful for all classes, at the expense of the extremely specialized Luck stat that mostly benefits thieves.
Money for Nothing: Largely averted. Money is hard to come by in the beginning, and various items tend to lean on the expensive side. Later, when you party is completely pimped out, you can trade money for experience by donating it at the infirmary.
Nintendo Hard: Atlus refuses to localise games that can't reduce the player to a shivering, disheartened wreck. The tradition continues.
Our Gnomes Are Weirder: In the Japanese version, the Erdgheist are called Gnomes. In either they basically exist only on the astral plane, and need to possess a physical shell in order to interact with the material world.
It's more a Spiritual Spinoff than a successor, though, as the Wizardry series is still going strong in Japan. The latest release in Japan is in 2011 — Wizardry Labyrinth Of Lost Souls is actually from 2009.
Squishy Wizard: Erdgeists tend to make very good wizards and summoners, but because they don't have corporeal bodies, their HP are among the lowest of the ten races.
You Gotta Have Blue Hair: Erdgeists and male Drakes have blue hair, whilst female Drakes have bright red hair. There's also the orange haired Dwarves, the green haired Sprites, and white haired male Diablons. The sequel's trailer shows that the Drakes have changed their colors, but both of them still have hair that fits this trope.