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History VideoGame / ClassOfHeroes

20th May '16 11:50:54 PM Vios
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/class_of_heroes.jpg]]
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29th May '15 10:38:47 AM Lowen-BR
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* GameBreaker: The Ragnarok spell in the second game. The basic Sorcerer class (and pretty much all the magic-oriented advanced classes) learns it in their low 20-s, and the player can choose one of several beneficial effects to the whole party. 300% defense, 300% resistance, 300% attack, 300% Magic, a magic wall that will cut all physical damage by half and magic damage by a whopping 90%, completely refill your Team Attack gauge (fun to use to cast Magic Double and dealing 2x damage wih magic on the next turn) and the most baffling one - complete MP recovery for the entire party. Yes, by a measly 50 MP, you can recover all the MP of every character in your party (including other mages that will be hitting 500 or 600 MP by that point).
** The Sorcerer class and their race specific evolutions as a whole. While your physical-based party members will be struggling to land hits, the Sorcerer will be hitting entire enemy squads regardless of number with their Nuke spell. With Magic Double, MP Double and the Ragnarok buffs, your mages will be dealing tenfold the damage your Berserker does to one enmy, except on the entire enemy group. And that's if your Berserker is equipping the most expensive axes you can get, while the mages don't need to equip weapons at all.

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* GameBreaker: The Ragnarok spell in the second game. The basic Sorcerer class (and pretty much all the magic-oriented advanced classes) learns it in their low 20-s, before level 20, and the player can choose one of several beneficial effects to the whole party. 300% defense, 300% resistance, 300% attack, 300% Magic, a magic wall that will cut all physical damage by half and magic damage by a whopping 90%, completely refill your Team Attack gauge (fun to use to cast Magic Double and dealing 2x damage wih magic on the next turn) and the most baffling one - complete MP recovery for the entire party. Yes, by a measly 50 MP, you can recover all the MP of every character in your party (including other mages that will be hitting 500 or 600 MP by that point).
** The Sorcerer class and their race specific evolutions as a whole. While your physical-based party members will be struggling to land hits, the Sorcerer will be hitting entire enemy squads regardless of number with their Nuke Bomb spell. With Magic Double, MP Double and the Ragnarok buffs, your mages will be dealing tenfold the damage your Berserker does to one enmy, except on the entire enemy group. And that's if your Berserker is equipping the most expensive axes you can get, while the mages don't need to equip weapons at all.


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* SequelDifficultyDrop: Several tidbits were changed to make the second game much more practical and easier, like the MP system change (the tiered system being replaced with a basic "spend as you please" way) and several magic classes being merged together as the new Sorcerer - along with the borderline GameBreaker Ragnarok. Experience and Gold are far easier to obtain, and as a rule of thumb, the dungeons are slight less complicated and the [[{{BossInMookClothing}} enemies that happen to be far stronger than everything else in the dungeon]] are much rarer and usually only found in specific parts of the dungeons.
18th Mar '15 12:28:14 PM Lowen-BR
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* GameBreaker: The Ragnarok spell in the second game. The basic Sorcerer class (and pretty much all the magic-oriented advanced classes) learns it in their low 20-s, and the player can choose one of several beneficial effects to the whole party. 300% defense, 300% resistance, 300% attack, 300% Magic, a magic wall that will cut all physical damage by half and magic damage by a whopping 90%, completely refill your Team Attack gauge (fun to use to cast Magic Double and dealing 2x damage wih magic on the next turn) and the most baffling one - complete MP recovery for the entire party. Yes, by a measly 50 MP, you can recover all the MP of every character in your party (including other mages that will be hitting 500 or 600 MP by that point).
** The Sorcerer class and their race specific evolutions as a whole. While your physical-based party members will be struggling to land hits, the Sorcerer will be hitting entire enemy squads regardless of number with their Nuke spell. With Magic Double, MP Double and the Ragnarok buffs, your mages will be dealing tenfold the damage your Berserker does to one enmy, except on the entire enemy group. And that's if your Berserker is equipping the most expensive axes you can get, while the mages don't need to equip weapons at all.

to:

* GameBreaker: The Ragnarok spell in the second game. The basic Sorcerer class (and pretty much all the magic-oriented advanced classes) learns it in their low 20-s, and the player can choose one of several beneficial effects to the whole party. 300% defense, 300% resistance, 300% attack, 300% Magic, a magic wall that will cut all physical damage by half and magic damage by a whopping 90%, completely refill your Team Attack gauge (fun to use to cast Magic Double and dealing 2x damage wih magic on the next turn) and the most baffling one - complete MP recovery for the entire party. Yes, by a measly 50 MP, you can recover all the MP of every character in your party (including other mages that will be hitting 500 or 600 MP by that point).
** The Sorcerer class and their race specific evolutions as a whole. While your physical-based party members will be struggling to land hits, the Sorcerer will be hitting entire enemy squads regardless of number with their Nuke spell. With Magic Double, MP Double and the Ragnarok buffs, your mages will be dealing tenfold the damage your Berserker does to one enmy, except on the entire enemy group. And that's if your Berserker is equipping the most expensive axes you can get, while the mages don't need to equip weapons at all.


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* GameBreaker: The Ragnarok spell in the second game. The basic Sorcerer class (and pretty much all the magic-oriented advanced classes) learns it in their low 20-s, and the player can choose one of several beneficial effects to the whole party. 300% defense, 300% resistance, 300% attack, 300% Magic, a magic wall that will cut all physical damage by half and magic damage by a whopping 90%, completely refill your Team Attack gauge (fun to use to cast Magic Double and dealing 2x damage wih magic on the next turn) and the most baffling one - complete MP recovery for the entire party. Yes, by a measly 50 MP, you can recover all the MP of every character in your party (including other mages that will be hitting 500 or 600 MP by that point).
** The Sorcerer class and their race specific evolutions as a whole. While your physical-based party members will be struggling to land hits, the Sorcerer will be hitting entire enemy squads regardless of number with their Nuke spell. With Magic Double, MP Double and the Ragnarok buffs, your mages will be dealing tenfold the damage your Berserker does to one enmy, except on the entire enemy group. And that's if your Berserker is equipping the most expensive axes you can get, while the mages don't need to equip weapons at all.
18th Mar '15 12:26:04 PM Lowen-BR
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Added DiffLines:

* GameBreaker: The Ragnarok spell in the second game. The basic Sorcerer class (and pretty much all the magic-oriented advanced classes) learns it in their low 20-s, and the player can choose one of several beneficial effects to the whole party. 300% defense, 300% resistance, 300% attack, 300% Magic, a magic wall that will cut all physical damage by half and magic damage by a whopping 90%, completely refill your Team Attack gauge (fun to use to cast Magic Double and dealing 2x damage wih magic on the next turn) and the most baffling one - complete MP recovery for the entire party. Yes, by a measly 50 MP, you can recover all the MP of every character in your party (including other mages that will be hitting 500 or 600 MP by that point).
** The Sorcerer class and their race specific evolutions as a whole. While your physical-based party members will be struggling to land hits, the Sorcerer will be hitting entire enemy squads regardless of number with their Nuke spell. With Magic Double, MP Double and the Ragnarok buffs, your mages will be dealing tenfold the damage your Berserker does to one enmy, except on the entire enemy group. And that's if your Berserker is equipping the most expensive axes you can get, while the mages don't need to equip weapons at all.
27th Jan '15 6:20:26 PM Ragter
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* SaveScumming: And how. There are two popular tactics that utilize save scumming. The first is to save before a pair of crossed swords (which initiate a battle with a chest as a reward) or a treasure chest. After either beating the enemies or opening the chest, you can save, reload, and the swords/chest will be there again to farm. The second tactic involves saving before donating to the infirmary for EXP to insure a character you want to change the major of gets the stat increases they need to do so.
9th Sep '14 2:44:16 PM EarlOfSandvich
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* ShoutOut: In the English version of ''Class of Heroes 2'', one of the random messages that shows up when you attack an enemy will sometimes be "(name) attacks the enemy like an [[VanguardBandits ATAC]] for (number) damage!"

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* ShoutOut: In the English version of ''Class of Heroes 2'', one of the random messages that shows up when you attack an enemy will sometimes be "(name) attacks the enemy like an [[VanguardBandits [[VideoGame/VanguardBandits ATAC]] for (number) damage!"
25th May '14 6:29:01 AM Customer
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* NoExportForYou: Japan already has a ''third'' game from the series, as well as PS3 remakes of the second and third game. Only the first has been exported, and the second is only showing signs of an overseas release after 3 years since its original release.



** It's more a Spiritual Spinoff than a successor, though, as the Wizardry series is [[GermansLoveDavidHasselhoff still going strong in Japan.]] The latest release in Japan is in 2011 -- ''WizardryLabyrinthOfLostSouls'' is actually from ''2009''.

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** It's more a Spiritual Spinoff than a successor, though, as the Wizardry series is [[GermansLoveDavidHasselhoff still going strong in Japan.]] Japan. The latest release in Japan is in 2011 -- ''WizardryLabyrinthOfLostSouls'' is actually from ''2009''.
1st Oct '13 10:45:17 PM theAdeptRogue
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* YouGottaHaveBlueHair: Erdgeists and male Drakes have blue hair, whilst female Drakes have bright red hair. There's also the orange haired Dwarves, the green haired Sprites, and [[WhitehairedPrettyBoy white haired]] male Diablons. The sequel's trailer shows that the Drakes have changed their colors, but both of them still have hair that fits this trope.

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* YouGottaHaveBlueHair: Erdgeists and male Drakes have blue hair, whilst female Drakes have bright red hair. There's also the orange haired Dwarves, the green haired Sprites, and [[WhitehairedPrettyBoy white haired]] haired male Diablons. The sequel's trailer shows that the Drakes have changed their colors, but both of them still have hair that fits this trope.
18th Jun '13 12:58:49 PM SimonTheDigger
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Added DiffLines:

* ShoutOut: In the English version of ''Class of Heroes 2'', one of the random messages that shows up when you attack an enemy will sometimes be "(name) attacks the enemy like an [[VanguardBandits ATAC]] for (number) damage!"
4th Jun '13 1:36:39 PM Sachiko
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* NoExportForYou: Japan already has a ''third'' game from the series, as well as PS3 remakes of the second and third game. Only the first has been exported.

to:

* NoExportForYou: Japan already has a ''third'' game from the series, as well as PS3 remakes of the second and third game. Only the first has been exported.exported, and the second is only showing signs of an overseas release after 3 years since its original release.
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