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  • Game-Breaker: The Ragnarok spell in the second game. The basic Sorcerer class (and pretty much all the magic-oriented advanced classes) learns it before level 20, and the player can choose one of several beneficial effects to the whole party. 300% defense, 300% resistance, 300% attack, 300% Magic, a magic wall that will cut all physical damage by half and magic damage by a whopping 90%, completely refill your Team Attack gauge (fun to use to cast Magic Double and dealing 2x damage wih magic on the next turn) and the most baffling one - complete MP recovery for the entire party. Yes, by a measly 50 MP, you can recover all the MP of every character in your party (including other mages that will be hitting 500 or 600 MP by that point).
    • The Sorcerer class and their race specific evolutions as a whole. While your physical-based party members will be struggling to land hits, the Sorcerer will be hitting entire enemy squads regardless of number with their Bomb spell. With Magic Double, MP Double and the Ragnarok buffs, your mages will be dealing tenfold the damage your Berserker does to one enmy, except on the entire enemy group. And that's if your Berserker is equipping the most expensive axes you can get, while the mages don't need to equip weapons at all.
  • Macekre: The second game's translation, courtesy of Victor Ireland (of Working Designs infamy) and Gaijinworks, who are notorious for buying up obscure properties and giving them Gag Dub level localizations filled with "frat bruh" style language. Examples include renaming some of the Samurai's skills to "Pimp Hand" and "Hammer Time", and referring to female characters as "skanks" and "buttahfaces" for no apparent reason. Many of the jokes wouldn't pass a year or two later onwards.
  • Sequel Difficulty Drop: Several tidbits were changed to make the second game much more practical and easier, like the MP system change (the tiered system being replaced with a basic "spend as you please" way) and several magic classes being merged together as the new Sorcerer - along with the borderline Game-Breaker Ragnarok. Experience and Gold are far easier to obtain, and as a rule of thumb, the dungeons are slight less complicated and the enemies that happen to be far stronger than everything else in the dungeon are much rarer and usually only found in specific parts of the dungeons.
  • Sequelitis: Adventure Academia: The Fractured Continent has hit by this, with mixed-to-negative reviews thanks to its poor gameplay.

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