troperville

tools

toys


main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Video Game: Choro Q
A popular Japanese racing game series based on pullback toys created by Takara Corp. since 1978. The toys the games were based on were chibi cars with smal ledge between front and back tires with a coin slot the back. With a coin inserted in the slot, the car will be able to do wheelies and stunts, hence being sold in America as "Penny Racers". The majority of them are caricatures of actual cars. Its popularity has led the company into making many spinoffs of the series. There were even low-priced imitators of the toys — Shoddy Knockoff Products. The series did get imported overseas under the name of "Gadget Racers" and "Penny Racers" with help from other companies such as Conspiracy Entertainment, Midas Interactive Entertainment and Play It!.

The series is auto racing with an element of Wacky Racing combined with loads of customizable bodies and parts. For instance; wings, water jet pack, speed boosters, gliding wing, and time circuit. The customization in Choro Q is almost unlimited. You can put a racing engine in a garbage truck and drive in for a championship, or putting a huge 44 tires and wheels into a Le Mans vehicle to drive a hill climbling, or even a tank on a high-speed oval test course.

In 1997, Choro Q2 introduced the Wide Open Sandbox system that allows you to take a run around a town, unlocking shops and courses. Choro Q3 (1998) added events and special hidden items into its town. And starting from Choro Q Wondeful (1999), the series introduced a full term of racing adventure system, complete with its own story and let you take a run between town, dungeons, or even time to advance the plot and unlock more courses. This concept is fully returned in the High Grade series from Choro Q HG 2 to Choro Q HG 4, in which HG 2 and HG 4 are imported to Europe and North America, in the name of Road Trip Adventure and Choro Q, following in the order. And it's said that Road Trip Adventure is the best Choro Q game that exists outside Japan.

The original Mini Autobots (Brawn, Cliffjumper, Bumblebee, Windcharger, Gears and Huffer) were largely based off of this line.

The spins off genre of the series are in the following list:
  • ChoroQ! (Gamecube game and Mario Kart clone)
  • Choro Q Jet (Racing jets and planes)
    • Choro Q Jet: Jet Rainbow Wing (StarFox clone, with anime heroes instead of furries)
  • Choro Q Marine: Q-Boat (boat and submarine race and battle)
  • Combat Choro Q (tank battle, obviously says it on the tin)
    • Seek and Destroy (sequel of Combat Choro Q, called "Shin Combat Choro Q" in japanese, complete with story line and characters)
    • Combat Choro Q: Advanced Daisakusen (Turned based strategy)
  • Choro Q Park (racing game with a 'tag-team' system, where certain areas lets you switch cars)
  • Choro Q Hyper Customable (Handheld game, with Monopoly-type system of racing instead.)
    • Perfect Choro Q (uses the same system as above, but removes the Shout-Out element of Mini 44 toys.)
  • Choro Q Works (another RPG with odd jobs and cell-shaded graphics)
  • Boku no Choro Q (a board game)

Tropes in these games

  • Action Girl: Ania, Kaybert, and Luluza in HG 4, if you substitute "action" with "racing" in these kind of games. Ania is slightly better than other drivers.
  • American Kirby Is Hardcore: Seek and Destroy is the best example for this series. See these two for references. Many other games' cartoony covers were changed when they were released oversea too.
  • Awesome, but Impractical: The Devil & Angel parts are basically this. While they do upgrade your performance to new heights, you'll pretty much have a difficult time trying to control your car.
  • Covers Always Lie: Some of the Choro Q covers published in US, mostly the Conspiracy games. While Road Trip is slightly true to the name, you would not think this game is about driving talking cute super deformed cars, and the game being very Japanese.
    • Seek and destroy has nothing to do with America. It has American tanks, but set in a fictional world with no human beings.
    • Averted with with the Gadget Racers cover, being true to the game. The Atlus game and the Wii game kept their original Japanese covers.
  • Always Check Behind The Building: The basic of how to find Q-Coin in Choro Q HG-2
  • Big Boo's Haunt: This setting appears at least once in each racing game from Choro 3 onward, along with normal castles.
  • Bland-Name Product: All the cars go by Choro Q No.###, some with the option to rename them. Eventually subverted with Works, with cost of non-Japanese cars.
  • Bragging Rights Reward/Infinity+1 Sword: The Devil Parts in HG 2, which can only be gotten after getting all 100 Stamps. Stamps are gotten by doing certain tasks... which include doing almost everything in the game, including beating Forest and getting all 100 Choro Q Coins. Tin Raceway, on the other hand...
  • Bonus Boss: Kamikaze in HG 4, almost unbeatable in "Trans-Trip L" circuit.
  • Brutal Bonus Level: Tin Raceway in HG 2, found in Cloud Hill after beating Forest. While Endurance Run seems like this because is not required to win the World Grand Prix, it gives a Stamp for beating it and is actually the track where you race Forest.
  • Continuity Nod: Forest, President and Final Boss of HG 2, appears in HG 3 as an NPC, mentioning once having an incredibly boring job, which is most likely his presidency. His boredom of it was the cause of HG 2.
  • Cool Old Guy: Otto and Norahike
  • Darker and Edgier: Seek and Destroy, when compared to a kiddy show like Jet Rainbow Wings, anyway.
  • Deus ex Machina: In HG 4, unable to catch up with the prince, Barat's spirit shows up and tell the player to follow his sixth sense to over boost himself and beat Otto to the finish line.
  • Did You Just Punch Out Cthulhu?: You in Combat series, especially Seek and Destroy, where a punny take takes out a helicopter, a lot bigger tank, a battle ship fully armed with weapons, or various mutated monster tanks.
  • Fetch Quest: Being a Wide Open Sandbox, there are some. A notable one requires you to travel around the world trade items with people, all to give one guy a rare magazine.
  • Final Boss: President Forest in HG 2.
  • Fishing Minigame: Where you actually go into the water and catch the fish yourself.
  • Flying Car: A gliding wing part in HG 2 comes in mind. Also, flying tank.
  • Gratuitous German: All of Kamikaze's in-game quotes are in German.
  • Guide Dang It: For Choro Q 3, the are certain events/ background gimmicks that happen in town that happen. There are also minigames that require you to switch bodies for certain jobs (such as a police car for chases). But good luck completing the game 100%, especially if you can't read Japanese!
    • Try getting completing all events in Choro Q HG 4.
  • Informed Ability: In Seek and Destroy's backstory, aparrently the Q-Stein (the bad guys) were wiping out the Proton Kingdom. And then the game starts.
    • The bosses are the ones that put up an actual fight, but still lack some kind of strategy.
  • Haunted House: Unlike the ones used as racing tracks, Budbash haunted house in HG 4 may make you wet yourself and forget about achieving 100% completion.
    • The "short cut" in Nightglow raceway. But it is really just a maze made to slow you down.
  • Limited Special Collector's Ultimate Edition: Choro Q 64 came with an assemblable toy car.
  • Lost Forever: In HG 4 for events and synthetic parts from Norahike because he leaves the game after you beat Otto.
    • There is am embassy where you vote whether or not a track should be open to the public. If voted no, you cannot race in those certain tracks, meaning you can't collect all the prized bodies.
  • MacGyvering: Synthetise in HG 4
  • Macro Zone: Choro Q Wii is a standout example since it has Micro Machines feeling in it.
  • Market-Based Title: Hoo boy, it is confusing:
    • Choro Q HG in Japan, Gadget Racers in USA, Penny Racers in Europe.
    • Choro Q HG2 in Japan, Road Trip in USA, Road Trip Adventure in Europe.
    • Choro Q HG3 in Japan, Road Trip Adventure Avenue in USA, Gadget Racers in Europe.
    • Choro Q HG4 in Japan, Choro Q everywhere else.
    • Choro Q Wii in Japan, Penny Racers Turbo-Q Raceway in the USA.
    • Choro Q! (GameCube) in Japan, Road Trip: The Arcade Edition in USA, Gadget Racers in Europe.
    • Choro Q Advance in Japan, Gadget Racers in USA, Penny Racers in Europe.
    • Choro Q Advance 2 in Japan, Road Trip: Shifting Gears in USA, Gadget Racers in Europe.
    • Choro Q 64 in Japan, Penny Racers in America and PAL Territories.
  • Nitro Boost: Boosters if there are available. Otto also uses this in HG 4's climax battle
  • No Export for You: Most games, since it's based on a Japanese toy franchise. But Choro Q HG 3, which was supposed to be released in the US as "Road Trip Adventure Avenue" by Conspiracy entertainment, was canceled for reasons unknown.
  • One-Man Army: Combat series.
  • One-Winged Angel: The Big Bad in Seek And Destroy
  • Retired Badass: Norahike, even though there is someone looks exactly like him in the Extreme Races
  • The Rival: There's one who has a same body as you but in different color in Wonderful, and Barat in HG 4. The RX-8 in "Works".
  • Sentient Vehicle
  • Serial Escalation: Wacky Racing tracks and parts from Choro Q 2 onward.
  • Shout-Out: The Team Getra's two co-drivers are named Michael and Ralf, who are brothers. You can guess where they got those names from.
  • Spirit Advisor: Barat in HG 4
  • Stealth Pun: One character in HG 4 hangs out in front of the school and brags about his intelligence. What kind of car is he? A Smart (as in the brand).
  • Super-Deformed: All of them.
  • Super Title 64 Advance: Choro Q 64, one of the many Nintendo 64 games that put 64 in their titles.
  • That One Boss: The Phantom from Penny Racers Party: Turbo-Q Speedway, (Choro Q Wii). Not only is he bigger than everyone else, but he is also surprisingly fast for his size. Not only that, but he's also guaranteed to catch up with you if you don't have the right parts. Not only that, but the track you face him on, The Lab-o-rinth is also pretty difficult due to the track's complicated layout. Making this boss surprisingly Nintendo Hard.
  • Time Travel: In Wonderful, we have one in DeLorean style with 300km/h required. There's also Time Travel in HG 4, but only for a short while.
  • Vehicular Combat / Weaponized Car: ChoroQ!, or Road Trip the Arcade edition in the US.
  • Very Definitely Final Dungeon: The World Grand Prix in HG 2. The entire game builds up to it and it features one race from each town except My City and Cloud Hill. Completing it unlocks the race with President Forest himself.
    • Cloud Hill somewhat qualifies, too. In contrast to the somewhat realistic setting the rest of the game was, Cloud Hill was incredibly bizarre. Not to mention President Forest and Tin Raceway being located here.
  • Wacky Racing
  • Wide Open Sandbox: Q2 onward. Wonderful improves it with multiple towns and people NPC in them.
  • Widget Series: Well...


Chameleon TwistNintendo 64 Clay Fighter
Colin McRae RallyRacing Game    

alternative title(s): Choro Q
random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
27130
34