A popular Japanese racing game series based on pullback toys created by Takara Corp. since 1978. The toys the games were based on were chibi cars with smal ledge between front and back tires with a coin slot the back. With a coin inserted in the slot, the car will be able to do wheelies and stunts, hence being sold in America as "Penny Racers". The majority of them are caricatures of actual cars. Its popularity has led the company into making many spinoffs of the series. There were even low-priced imitators of the toys — Shoddy Knockoff Products. The series did get imported overseas under the name of "Gadget Racers" and "Penny Racers" with help from other companies such as Conspiracy Entertainment, Midas Interactive Entertainment and Play It!.The series is auto racing with an element of Wacky Racing combined with loads of customizable bodies and parts. For instance; wings, water jet pack, speed boosters, gliding wing, and time circuit. The customization in Choro Q is almost unlimited. You can put a racing engine in a garbage truck and drive in for a championship, or putting a huge 4×4 tires and wheels into a Le Mans vehicle to drive a hill climbling, or even a tank on a high-speed oval test course.In 1997, Choro Q2 introduced the Wide Open Sandbox system that allows you to take a run around a town, unlocking shops and courses. Choro Q3 (1998) added events and special hidden items into its town. And starting from Choro Q Wondeful (1999), the series introduced a full term of racing adventure system, complete with its own story and let you take a run between town, dungeons, or even time to advance the plot and unlock more courses. This concept is fully returned in the High Grade series from Choro Q HG 2 to Choro Q HG 4, in which HG 2 and HG 4 are imported to Europe and North America, in the name of Road Trip Adventure and Choro Q, following in the order. And it's said that Road Trip Adventure is the best Choro Q game that exists outside Japan.The original Mini Autobots (Brawn, Cliffjumper, Bumblebee, Windcharger, Gears and Huffer) were largely based off of this line.The spins off genre of the series are in the following list:
Awesome, but Impractical: The Devil & Angel parts are basically this. While they do upgrade your performance to new heights, you'll pretty much have a difficult time trying to control your car.
Covers Always Lie: Some of the Choro Q covers published in US, mostly the Conspiracy games. While Road Trip is slightly true to the name, you would not think this game is about driving talking cute super deformed cars, and the game being very Japanese.
Big Boo's Haunt: This setting appears at least once in each racing game from Choro 3 onward, along with normal castles.
Bland-Name Product: All the cars go by Choro Q No.###, some with the option to rename them. Eventually subverted with Works, with cost of non-Japanese cars.
Bragging Rights Reward/Infinity+1 Sword: The Devil Parts in HG 2, which can only be gotten after getting all 100 Stamps. Stamps are gotten by doing certain tasks... which include doing almost everything in the game, including beating Forest and getting all 100 Choro Q Coins. Tin Raceway, on the other hand...
Bonus Boss: Kamikaze in HG 4, almost unbeatable in "Trans-Trip L" circuit.
Brutal Bonus Level: Tin Raceway in HG 2, found in Cloud Hill after beating Forest. While Endurance Run seems like this because is not required to win the World Grand Prix, it gives a Stamp for beating it and is actually the track where you race Forest.
Continuity Nod: Forest, President and Final Boss of HG 2, appears in HG 3 as an NPC, mentioning once having an incredibly boring job, which is most likely his presidency. His boredom of it was the cause of HG 2.
Deus ex Machina: In HG 4, unable to catch up with the prince, Barat's spirit shows up and tell the player to follow his sixth sense to over boost himself and beat Otto to the finish line.
Did You Just Punch Out Cthulhu?: You in Combat series, especially Seek and Destroy, where a punny take takes out a helicopter, a lot bigger tank, a battle ship fully armed with weapons, or various mutated monster tanks.
Fetch Quest: Being a Wide Open Sandbox, there are some. A notable one requires you to travel around the world trade items with people, all to give one guy a rare magazine.
Guide Dang It: For Choro Q 3, the are certain events/ background gimmicks that happen in town that happen. There are also minigames that require you to switch bodies for certain jobs (such as a police car for chases). But good luck completing the game 100%, especially if you can't read Japanese!
Try getting completing all events in Choro Q HG 4.
That One Boss: The Phantom from Penny Racers Party: Turbo-Q Speedway, (Choro Q Wii). Not only is he bigger than everyone else, but he is also surprisingly fast for his size. Not only that, but he's also guaranteed to catch up with you if you don't have the right parts. Not only that, but the track you face him on, The Lab-o-rinth is also pretty difficult due to the track's complicated layout. Making this boss surprisingly Nintendo Hard.
Very Definitely Final Dungeon: The World Grand Prix in HG 2. The entire game builds up to it and it features one race from each town except My City and Cloud Hill. Completing it unlocks the race with President Forest himself.
Cloud Hill somewhat qualifies, too. In contrast to the somewhat realistic setting the rest of the game was, Cloud Hill was incredibly bizarre. Not to mention President Forest and Tin Raceway being located here.