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Video Game: Baroque

Go to the Neuro Tower
Heal your sins
Heal the world

A post-apocalyptic horror Roguelike first made for the Sega Saturn, then ported to the Playstation. It was later remade for the Playstation 2 and the Wii, and then remade AGAIN for iOS. It was made (and remade, and remade) by Sting, the developers of the Dept Heaven series, and localized by Atlus.

Baroque takes place in a post-apocalyptic future after a world-altering cataclysm called The Blaze caused The End of the World as We Know It. The only things left in this world are Meta-Beings, humans who survived the Blaze by clinging to their Baroques (a sort of crystallised ideal or self-image) but were soon warped by them in mind, body and soul.

A young man suddenly finds himself in this wasteland, mute and without memories after an unspecified trauma. He is given a large shoulder-mounted cannon by a mysterious being known as Archangel, and told that if he wishes to find redemption for a grievous sin he committed in the past, he must travel down to the bottom floor of an Eldritch Location called the Neuro Tower and use the cannon to purify the insane Absolute God that resides there.

It's rather bizarre, to say the least.

The game operates similarly to Breath of Fire: Dragon Quarter, in that you are expected to die on your first few attempts to overcome the Neuro Tower, but each New Game+ unlocks new scenes and reveals deeper mysteries to be solved. Even though you start each run at Lv.1 with none of your items, you can use the Consciousness Orbs scattered amidst the Neuro Tower to "store" items for future playthroughs: strategic use of this and the Item Crafting feature is the key to conquering the game's challenges.


Baroque contains examples of:

  • A God Am I: The Archangel's goal.
  • Abnormal Ammo: The Angelic Rifle fires grotesque angelic babies made out of pain!
  • Actionized Remake: The PS2/Wii remake is considerably more action-packed and fast-paced than the original version, which is a full-blown Survival Horror-ish Roguelike. The original did have some survival horror elements, but other than that, it's not.
  • Adaptation Expansion: The manga.
  • After the End: And HOW? The only thing we know for sure is that something named "The Blaze" caused this, and somehow warped the world into what it is now.
  • All There in the Manual: Unless you're using a guide, your chances of unearthing the entire plot in-game are pretty slim. In fact, much like the Dept Heaven series, Baroque has a whole series sourcebook ("Baroque World Guidance") that discusses the plot and worldbuilding in detail. Since it first went into print in 1998, though, good luck finding a copy.
  • Bottomless Magazines: Averted with the Angelic Rifle. It has only 5 shots.
  • Big Freaking Gun: The Angelic Rifle is huge! Nearly as big as a human and just as wide.
  • BFS: Some of the weapons you pick up could count.
  • Badass Longcoat: Both the Protagonist AND the Archangel.
  • Bittersweet Ending: Even after you save the Absolute God from the Archangel's machinations, the world is still the same blasted wasteland it's been since The Blaze. However, by forming a consensus reality with the remaining Meta Beings, you essentially make lemonade out of lemons and give humanity a chance.
  • "Blind Idiot" Translation: The homepage for Baroque Shooting.
  • Body Horror: Pretty much all of the Meta-Beings, who were once human.
    • Some of the still-human characters as well, those who actually have visible indications of it. The worse though is the Mind Reader, who's fused to a Consciousness Orb.
  • Bonus Dungeon / Justified Tutorial: The Bonus Dungeon and tutorial level of Baroque, which can be entered in the town, serves as both. The coffin man will ask if you need some training and guide you through the mine as you learn how to play, but after beating it, it can be completed multiple times as a bonus dungeon.
  • Church Militant: The Archangel's followers.
  • Companion Cube: The Box Man is always clutching a box; you can throw him a box of your own and he'll give you a different one, but he seems to believe that the box he's always clutching is his daughter.
  • Covers Always Lie: Many people assumed that the protagonist was shown on the cover, but its actually the Archangel.
  • Crapsack World: Almost everything outside the Neuro Tower is in a shade of red.
  • Crazy Enough to Work: The plot could be considered this, if you manage to get through it all.
  • Critical Annoyance: The lower your health and vitality points get, the louder and faster the heartbeat in the background gets.
  • Dark Science Fantasy
  • Death Is a Slap on the Wrist, Continuing Is Painful: You're even encouraged to die. Doesn't stop the game from subjecting you to some rather hefty, Roguelike-esque penalties whenever you die. You lose everything except whatever items you had in storage and the Angelic Rifle.
  • Death Is Cheap
  • Death Is Not Permanent
  • Everything Trying to Kill You
  • Evil Tower of Ominousness
  • Feel No Pain: Everyone in the manga, except the protagonist. In the game, only a select few characters.
  • Failure Is the Only Option: When you finally fix the world, nothing is different. There's only the possibility that things might improve in time.
  • Freeze-Frame Bonus / Bilingual Bonus: The opening video has lots of text that move too fast to read, and some is in latin (maybe).
  • Fun with Subtitles: Sometimes the subtitles do more than just appear at the bottom of the screen. A mechanical item-fusing robot thing likes to do subtitle crosswords and the Absolute God's "don't go crazy!" mantra appears all over the screen.
    • There's even a character in the Tower that has a head sticking out of them at a certain angle. Whenever the head speaks the subtitles appear vertically on the side of screen.
  • Gaiden Game: Baroque Typing and Baroque Shooting for Microsoft Windows, and Baroque Syndrome for the PlayStation. The first two is a typing game and a Shoot 'em Up game, while Syndrome is a Visual Novel Prequel to the original game.
  • Ghost Memory
  • Grotesque Gallery: The Meta-Beings and most of the main characters.
  • Guide Dang It
  • Hello, Insert Name Here
  • Heroic Mime: Literally. The protagonist's voice was taken from him and given to the Absolute God.
  • Impaled with Extreme Prejudice: What happened to the Archangel. And he's still alive!
  • Item Crafting
  • It's All Upstairs From Here: Subverted; While you ARE in a tower, you're going DOWN.
  • Lost Forever: The only way to get the 4th cutscene is to harass the sentry angel on the very begining of the game.
    • Which also causes you to die.
  • Madness Mantra: Ironically the Absolute God chants "Don't go crazy, Don't go crazy, Don't go crazy, Don't go crazy..." For added effect, the subtitle for each instance was placed at a random point on the screen. Turns out she was actually telling the protagonist not to go crazy.
  • Mind Screw: In spades.
  • Nice Hat: The Collector's massive hat is used to store items. He latter makes it even bigger to store more items.
  • Nintendo Hard: Its a roguelike and it's published (but not made) by Atlus, so this is pretty much a given.
  • One-Hit Kill: The Angelic Rifle. You only get five shots though. Make them count.
  • 100% Completion: And HOW! It'll take you years to fill out the database if not decades.
  • Only Sane Man: The Archangel views himself as one.
  • Organ Drops : Your only way to survive is to eat the monster's meat and hearts, which is already squicky in itself...and then you learn that they are actually humans deformed by their delusions...
  • Photographic Memory: The Bagged One. She desperately wished to forget a tragedy in her past, but could not because of her Photographic Memory. Thus, her Baroque twisted her so that she has no memories of her own; only the memories of other people.
  • Physical God: The Absolute God.
  • Someone Has to Die: The twins sacrifice themselves repeatedly, so that the other can live.
  • Sophisticated as Hell: The Coffin Man.
  • Stationary Wings: The various fake wings.
  • Surreal Horror
  • Tarot Motifs: The Meta-Beings are based on each arcana with The Chariot change to The Tank and The Strength changed to The Power.
  • The Faceless: Several characters such as The Collector, the Baroquemonger, and the Bagged One.
  • The Power of Lust: There's a brand that increases your strength when inflicted with the "lust" status. Kinda creepy if you think about.
    • A few equipable items may be affected with Lust, which makes you unable to unequip the item again.
      • There's certain items that makes you resistant to Lust, but here's the kicker: You can't unequip it, once equipped.
  • The Masochism Tango: A particularly squicky example is if you punch Alice she'll say she doesn't mind if its you doing it!
  • Too Awesome to Use: The Angelic Rifle kills anything in one shot. There are five bullets.
    • And you may give up on using it at all after finding its bullets are littles.
  • Verbal Tic: The Coffin Man goddammit!
  • The Virus: Some of the Idea Seraphias work like this, passing on particularly powerful emotions or desires to those who hold them. This is how you get rid of the Sentry Angel: by passing on Longneck's suicidal urges to him.
    • Each Parasite box in your inventory will change another item into a Parasite Box every few seconds.
  • Was Once a Man: Apparently, all of the Meta-beings were once people, even the flying fish and rolling Starfish Aliens that attack you.
  • Winged Humanoid: Averted with the Archangel and played straight with The Littles.
  • Yet Another Stupid Death: To be expected, it is a Roguelike.
  • Your Head Asplode: There is a brand that causes you to randomly explode while taking damage.

Go play it. There is meaning to you playing it.
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alternative title(s): Baroque
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