- Made into a core game mechanic in The Legend of Zelda: Oracle of Seasons. Swinging the Rod of Seasons while standing on a stump causes the seasons to change, making various paths open and close (water freezes and leaves fall off certain trees in winter, baba buds bloom in spring, et cetera).
- Kirby Super Star has a planet that hits all the notes of this trope. The setting is woods-based to a degree, there are lakes that are frozen in the "winter" form, and the player switches seasons by entering a door.
- The NES game Mickey Mousecapade features a woods-themed level that merely uses a Palette Swap to differentiate between spring (pink blossoms/leaves on trees), summer (green leaves), fall (brown leaves), and winter (white leaves, white snow instead of green grass, and the path now looks like ice). Doors take the player between seasons.
- Banjo-Kazooie has Click Clock Wood, a very large level that uses this trope, and again, it's forest-themed. A giant tree, with inhabitants such as a squirrel who collects nuts for the winter, serves as the focal point.
- In Sonic 3 & Knuckles, judging by the colors, Mushroom Hill Zone Act 2 briefly beings in summer, but soon transitions into autumn, with everything being orange. Halfway through, the grass and trees turn grey to signify winter. At the end of the level, you destroy a satellite and things return to summer in time for the Boss Battle.
- In Pokémon Black and White, the entire region (Unova) changes according to the season, once every month. Effect includes accessing to secret items and locations in only one of the seasons, changes in wild Pokemon's rarity and change in instrument for the game music. Also applies to Pokémon Black 2 and White 2 given they're also based in Unova.
- A mechanic that shows up in a northern forest in Secret of Mana.