Video Game: Mickey Mousecapade

Why can't Minnie just climb back up in the game?

Mickey Mousecapade, or Mickey Mouse: Adventures in Wonderland as it was originally titled in Japan, is the earliest known Disney-based video game to be released on the Nintendo Entertainment System, and one of the few not developed by Capcom (although they did publish its American release, it was developed by Hudson Soft). The game follows Mickey and Minnie Mouse as they venture through Wonderland to find their mystery friend, who is being held captive by the evil Queen of Hearts Maleficent. Along the way, though, a lot of the creatures they encounter have decided for no apparent reason that the mice need to be exterminated, so Mickey and Minnie have to fight these creatures off as they look for their friend.

In gameplay terms, the game is a fairly standard side-scrolling platformer, with Mickey and Minnie navigating jumping puzzles, collecting keys to unlock doors and shooting nondescript "stars" at enemies. This might have been a surprise to any parents who were hoping for something less violence-intensive than, say, Super Mario Bros.. Minnie lagged slightly behind Mickey, much like the second Ice Climber in Super Smash Bros. Melee, and could occasionally be kidnapped by a random bird, forcing Mickey to get her back.


Tropes:

  • Co-Op Multiplayer: Predating Sonic the Hedgehog 2 by a few years, plugging a controller into player 2 will allow another player to play Minnie, selective invulnerability and all.
  • Cultural Translation: Capcom changed most of the items and enemies in the American version.
  • Bears Are Bad News: The bear enemies in the Woods level (the Fall and Winter sections), in the American release only. They take away a large chunk of your health bar and can easily and instantly kill you if your health is low enough.
  • Dolled-Up Installment: A variation: The game itself was already a Mickey game, but many changes were made for the localization, most notably in the enemies. Both versions make use of Disney villains for bosses but not one of them is present in both versions. For example, the Cheshire Cat from Alice in Wonderland is the first boss in the Japanese version, but in the US version he was replaced by a witch. Many Disney characters who appear as regular foes in the Japanese version were also replaced in the U.S. version by other Disney baddies. The Japanese version was based, first and foremost, on Alice in Wonderland and most references about Disney on this version derive from the same movie, although some references to Peter Pan are also made, such as having Captain Hook as the fourth boss in the game, in which the level is themed to a pirate ship. The U.S. localization used a more varied formula, with enemies coming from such Disney films as The Jungle Book (the boss of the third level is Kaa) and Sleeping Beauty (the final boss is Maleficent). Also, in the U.S., the boss of the pirate ship level is a pirate version of Pete.
  • Four-Seasons Level: The maze-like Woods level has seasonal variations, where walking through a doorway in a tree would change from spring to summer, fall, and winter, or backwards.
  • Gameplay Ally Immortality: Minnie can't get hurt by the normal enemies or the bosses' projectiles, so if you gather her stars at the beginning, she becomes a Game Breaker against the Cheshire Cat Witch Hazel and Captain Hook Pete.
  • Gangplank Galleon: The fourth level, themed to a pirate ship.
  • Guide Dang It: The Winter section of the Woods. The hidden door to the final section is in the tree right at the start, but won't open until you go all the way through and loop back to the start, so many players would think there is no door there at all and eventually admit defeat and consult the helpline after shooting every other tree to no avail.
  • One-Hit Kill: All the bosses do this to you.
  • Respawning Enemies: This gets especially cruel on levels where you have to backtrack. Even the instant-death-on-contact minibosses respawned, which meant that you could get stuck in an Unwinnable situation if you missed the key in the castle.