An obscure RPG for the PSX, Gobli's Adventure was a sample game accessable from RPG Maker.
As such, few people have ever heard of it and information on it is scarce.
This is unfortunate, because opposed to some of the more generic and basic sample games in many Game Maker
programs this one has surprisingly strong characters and a unique concept. You control Gobli, a goblin in a generic fanatasy RPG
who is fated to continually lose to adventurers to give them experiance and money. Malcontented with his life as a Mook, he dreams of becoming a Boss and having a chance of beating the adventuerers.
Gobli gets his chance when he gets a call from the programmer, saying he must go out and replace some of the slimes who are sick in the upper world. He ventures out, along the way running into a sprite who's only purpose is being a human-shaped hole in the wall who decides to join him so he may gain a movement range. Once the slimes are taken care of, they venture out to change their purposes. Along the way they meet the cat Neko, a semi-rival to Gobli who also dreams of becoming a boss.
This show provides examples of:
- And Now for Someone Completely Different: At times you'll see an in-game battle with the Heros, a team of stock RPG characters known by their class. You don't get to control them though.
- Gainax Ending: For the Heroes anyways. Their final boss is a CAT.
- Genre Deconstruction: A big one.
- Mooks: Here called Weaklings
- Ragtag Bunch of Misfits: Your party member consists of a Goblin, a wall hole, and a cat
- RPG Mechanics Verse
- Sorting Algorithm of Evil: A slight aversion. The Castle is much tougher than the Desert, the area immediately after it.
- Squishy Wizard: Mark, the Wall Hole is the most heavily magic-focused of your companions. Possibly a shout-out: He looks kind of like a [[finalfantasy Black Mage]] without the outfit on.
- The Maze: The Desolate Desert
- Welcome to Corneria: An early-game NPC complains to you how his sole purpose is to stand in one spot and say 'Welcome to Common Town.' For extra irony, he's standing immediately next to a sign saying the exact same thing.
- What Measure Is a Mook?: The main idea behind the game is exploring what it's like to have no greater purpose than being an NPC or random encounter the players won't think twice about.