Once upon a time, a wizard ruled over a peaceful land. He spent his time cooking up potions atop his tower with the aid of his magical gloves, until one day, he mixed up the wrong ingredients
and caused the brew to blow up in his face. This caused him to become encased in stone
and fall backwards through the floor, while each of his gloves flew off in individual directions. One of the gloves flies out the window and lands outside, and here we have The Hero
, Glover. Unfortunately, the other glove ended up falling into the cauldron, and emerged from it a sickly green color with red eyes
, becoming the Big Bad
At the same time, the Crystal Balls
that rested atop the spires of the tower flew from their positions. Glover freaked upon seeing this, and prevents them all from shattering and breaking by utilizing his magic power to turn all of them into rubber balls.
They each bounce into warps surrounding the castle that lead to various, malevolent locations, and now it's up to our animated hand wear to retrieve the crystals, defeat Cross-Stitch, bring the wizard back to life, and restore peace to the land.
An obscure PC
title developed by Interactive Studios and published by Hasbro Interactive in 1998. There was an N64 port, which ended up being, by far, the most popular version out of the lot. It also had another version that was released for the PlayStation
, but unfortunately it turned out to be a Porting Disaster
. The game had very mixed reviews citing a horrible camera (even for its time), bad level designs, and lackluster controls. It's a quirky platformer that requires actually using the Macguffins
to solve puzzles and work contraptions. It also tended to be one huge Escort Mission
, as if the Crystal Ball breaks or pops in any shape or form, you lost a life.
On that note, a sequel
was planned to be released in 2000, but never got past the development stages. See the prototype here.
This game contains examples of:
- All There in the Manual: The names of the bosses (Wendell, Klonk, Spanky, Keith, Franky, and Ratchett and Krank) are only revealed in Nintendo Power's article on the game.
- Awesome but Impractical: The crystal ball form of the Macguffin is cool and grabs you extra points if you collect Garibs with it, but it's also extremely fragile and impossible to dribble or hit.
- Badass Fingersnap: Cross-Stitch does so after he casts any type of magic and Glover does so whenever he does something he thinks is awesome.
- Bewitched Amphibians: An inversion. You can cast the frog spell on witches, but they will reverse the spell right back at you.
- Big Boo's Haunt: The Fortress of Fear.
- Bonus Stage: Collecting every Garib in all three levels of a world unlocks a bonus level, where the point is to collect... even more Garibs. They're necessary for 100% Completion.
- Character Title
- Comedic Underwear Exposure: The clown boss' baggy pants slip down each time you hit him.
- Easy-Mode Mockery: You can't unlock or play the Bonus Stages on Easy.
- Escort Mission: As mentioned. In order to clear a stage, you have to bring the ball to the goal with you, which is of course always harder than simply walking there.
- Everything's Better with Dinosaurs: The boss of Prehistoric, Keith, who also happens to be wearing stylin' shades.
- Everything's Better with Monkeys: The bosses of Pirate are an orangutan (Spanky) and two Invincible Minor Minion monkeys.
- Everything's Even Worse with Sharks: One of the enemies in Atlantis is a bipedal shark that tries to deal damage by bashing you with its nose.
- Everything's Worse with Bees: Especially ones that shoot exploding stingers that send you and your ball flying about 100 feet away (not exaggerated).
- Evil Hand: Cross-Stitch, the evil counterpart of Glover.
- Evil Laugh: Cross-Stitch gets a hell of a good one here.
- Finger Gun: The antagonist and protagonist each make one whenever they use magic.
- Four-Fingered Hands: The wizard had them and as a result, Cross-Stitch and Glover each have four limbs.
- Frankenstein's Monster: Another boss who required you to perform some serious platforming in order to electrocute it without getting zapped yourself.
- Gasshole: In the overworld, there's a chicken on a swing that would either fart, hiccup, burp, or cluck. This makes up a series of cheat codes.
- Glove Slap: Not a textbook example, but Glover does this to hit the balls across pits and onto higher platforms.
- Goofy Print Underwear: Polka-dot boxers can be seen on the clown boss in the carnival levels whenever you injure him.
- Gravity Screw: In Out Of This World, as expected, you can jump really high. Necessary in the first stage, at least, where bouncing on the rubber ball can give you some extra height.
- Ground Pound: Glover can do them and they double as power fists since he's, well, a hand.
- Hostage Spirit Link: Popping the ball in any given level kills Glover.
- Humongous Mecha: The final boss fight between you and Cross-Stitch involves two of these.
- Idle Animation: Glover's is gently bouncing the ball if it is in his possession.
- Last Lousy Point: You will start ripping your hair out trying to find every last Garib.
- Left-Handed Mirror
- Monster Clown: The boss of Carnival. Humorously enough, you kill it with a spring boxing glove, a bomb, and a Piano Drop.
- Nintendo Hard: It starts out fairly easy, but the difficulty ramps up very quickly.
- Power Fist: Glover's Ground Pound.
- Shape Shifter Weapon: The Crystal Balls. Their standard forms are the rubber balls, and they can be transformed into, sequentially, a bowling ball, a little metal ball, and the normal Crystal itself. A Cheat Code unlocks an extra-bouncy super ball form as well.
- Shockwave Stomp: Your ground pounds have this quality as well, so you must be cautious of doing so next to your ball.
- Space Zone: Out Of This World, the last level in the game.
- Take That: The commercial for the game featured blatant ersatzes of Cloud Strife, Lara Croft, and Duke Nukem getting knocked about by Glover's ball.
- Video Game Settings
- White Gloves: Both of the wizard's gloves, though Cross-Stitch took on a sickly green after his Face-Heel Turn.