History Main / MonsterAdventurers

15th Nov '17 10:58:03 AM WanderingBrowser
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* Paul Kidd's three contributions to the "TabletopGame/{{Greyhawk}} Classics" -- a set of seven TabletopGame/DungeonsAndDragons novels based on famous adventure modules -- all make use of this trope. Whilst the adventuring party is led by a human ranger called the Justicar and contains another human fighter, Henry, the rest of the party consists of: Escalla, a flamboyant pixie sorceress (the Justicar's [[InterspeciesRomance lover]], no less); Enid, a sheepish gynosphinx; Cinders, the soul of a redeemed hellhound bound into its own flayed pelt-turned-cloak; and Polk, a human merchant who died in one adventure and was reincarnated as a talking badger.
5th Nov '17 9:47:29 PM FGHIK
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But wait! The adventurers are in an environment just as dangerous, and they live a ''lot'' longer! They get all those nifty {{healing potion}}s and [[CoolSword shiny swords]] and [[TheQuest glamorous]] [[SideQuest quests]]! [[GoodFeelsGood Their goodness feels good]]! [[HundredPercentHeroismRating People respect them]]! They're at the top of the world! Well, to the thinking monster, a course of action suggests itself...

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But wait! The adventurers are in an environment just as dangerous, and they live a ''lot'' longer! They get all those nifty {{healing potion}}s and [[CoolSword shiny swords]] and [[TheQuest glamorous]] [[SideQuest quests]]! [[GoodFeelsGood Their goodness feels good]]! [[HundredPercentHeroismRating People respect them]]! them]]... [[HeroWithBadPublicity usually]]! They're at the top of the world! Well, to the thinking monster, a course of action suggests itself...
22nd Sep '17 1:20:27 PM BattleMaster
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** ''TabletopeGame/{{Planescape}}'' had quite a bit of this and was a bit more open to it than most other D&D settings since it subverted the typical good vs evil dynamic in favor of a more political approach to everything. Initial rules allowed players to select tieflings (humans with some fiendish ancestry) and baurier ([[OurCentaursAreDifferent centaur-like humanoids with the lower bodies of bighorn sheep instead of horses]]) while later supplements added races like bladelings (tall humanoids who were [[TheSpiny covered in spikes]]), aasimar (humans with celestial ancestors), and rogue modrons (cube-shaped beings from the plane of Law who either had wings or [[MultiArmedAndDangerous an extra pair of arms]]).
19th Aug '17 6:36:49 PM Highter
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[[folder:Web Originals]]
* The party in ''Literature/EverybodyLovesLargeChests'' has done it on a few occasions.
[[/folder]]
4th Jul '17 5:04:51 PM WanderingBrowser
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* ''TabletopGame/DungeonsAndDragons'' always was ready to throw an occasional monster at least as a sidekick, eventually including just about everything.
** The Basic ''D&D'' supplement "Gazetteer 10 The Orcs of Thar'' had rules for creating and playing humanoid monsters such as orcs, trolls, hobgoblins and so on.
** ''AD&D2'' has "The Complete Book of Humanoids" including traditional {{Mook}} species.

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* ''TabletopGame/DungeonsAndDragons'' always was ready to throw an occasional monster at least as a sidekick, eventually including just about everything.
everything. In fact, monster adventurers have been a thing in every single edition.
** The Basic ''D&D'' supplement "Gazetteer 10 The Orcs of Thar'' ''Basic D&D'' had rules for creating and playing humanoid three "Creature Catalog" supplements covering an array of classic monsters (alongside nonhuman races native to TabletopGame/{{Mystara}}, such as orcs, trolls, hobgoblins Nagpas and so on.
Tabi).
*** The first, "Tall Tales of the Wee Folk", was all about classic fairies, such as brownies, redcaps, pixies, pookas, dryads, fauns/satyrs, leprechauns, and sprites, alongside both "D&D fae", like the centaur and treant, and Mystaran fae, like the [[OwlKnowingOne Hsiao]], Wood-Imps and Wooddrakes.
*** The second, "Top Ballista", was about various flying monsters. Whilst more Mystaran-heavy than the first, it still included classic monsters like gremlins, harpies and sphinxes.
*** The third, "The Sea Peoples", had sea giants, various flavors of mermaid and FishPeople, nixies, and the Kopru -- a sort of underwater Illithid equivalent.
** ''AD&D2'' ''Advanced D&D'' has "The Complete Book of Humanoids" including Humanoids", mostly based on traditional {{Mook}} species.species, as well as an array of not normally evil but definitely not "demihuman" races.



** ''TabletopGame/{{Spelljammer}}'' has a classic NPC [[{{Cthulhumanoid}} illithid]] who hires the party in one adventure and is a major character of the ''Cloakmaster'' cycle. Estriss had nothing against other mindflayers in general, it just didn't allow their boring [[TakeOverTheWorld universal domination]] plans to interfere with more important things, such as [[AdventurerArchaeologist its own quest for an ancient mystery]].
** ''TabletopGame/ForgottenRealms'' from AD&D1 times had Mindulgulph [[PrivateMilitaryContractors mercenary company]], mostly non-humanoid. Named after a ruined castle that one warrior lady turned into her base mainly through use of telepathic communication first on everything moving during a dungeon crawl.
** The ''TabletopGame/DarkSun'' setting includes the Thri-Kreen -- [[IAmAHumanitarian anthropophagous]] mantis warriors -- as player characters from the get-go, with further expansions providing at least six different Kreen sub-species.

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** ''TabletopGame/{{Spelljammer}}'' TabletopGame/{{Mystara}} had its 10th "Known World Gazetteer" be "The Orcs of Thar", which was all about both a kingdom of traditional "monstrous humanoids" (orcs, goblinoids, gnolls, trolls, ogres, kobolds) and rules for creating and playing such beings.
** ''TabletopGame/{{Spelljammer}}'', aside from its vast array of IntelligentGerbil[=/=]PettingZooPeople races, has one such race: the Scro, a sort of Nazi-esque "super orc" species normally painted in the hostile role in the setting.
*** It also
has a classic NPC [[{{Cthulhumanoid}} illithid]] who hires the party in one adventure and is a major character of the ''Cloakmaster'' cycle. Estriss had nothing against other mindflayers in general, it just didn't allow their boring [[TakeOverTheWorld universal domination]] plans to interfere with more important things, such as [[AdventurerArchaeologist its own quest for an ancient mystery]].
** ''TabletopGame/ForgottenRealms'' ''TabletopGame/ForgottenRealms'', from AD&D1 times had Mindulgulph the [[PrivateMilitaryContractors Mindulgulph mercenary company]], which was mostly non-humanoid. Named after a ruined castle that one warrior lady turned into her base mainly through use of telepathic communication first on everything moving during a dungeon crawl.
** The ''TabletopGame/DarkSun'' setting includes the Thri-Kreen -- [[IAmAHumanitarian anthropophagous]] mantis warriors -- as player characters from the get-go, with further expansions providing at least six different Kreen sub-species. In its Revised edition, it added the Pterrans, a sort of neo-LizardFolk race.



** [[spoiler:The Companions]] in the same game as well, due to being essentially an adventurer's guild of werevolves.

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** [[spoiler:The Companions]] in the same game as well, due to being essentially an adventurer's guild of werevolves.
werewolves.
15th Mar '17 11:20:02 AM Paireon
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* ''TabletopGame/{{Pathfinder}}'' overtly tries to avert this trope, emphasizing the AlwaysChaoticEvil nature of its monsters, but at the same time includes a wide variety of monster races, complete with rules for playing them in the ''Monster Manual''. Unlike its ancestor, ''D&D'', it does emphasize that more levels will ultimately outweigh the front-loaded initial benefits of monster-hood, and recommends slowly moving the player's level into sync with the rest of the party's over time.

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* ''TabletopGame/{{Pathfinder}}'' overtly tries to avert this trope, emphasizing the AlwaysChaoticEvil nature of its monsters, but at the same time includes a wide variety of monster races, complete with rules for playing them in the ''Monster Manual''. Unlike its ancestor, ''D&D'', it does emphasize that more levels will ultimately outweigh the front-loaded initial benefits of monster-hood, and recommends slowly moving the player's level into sync with the rest of the party's over time. The book ''Advanced Race Guide'' adds many options to make this more viable/fun, including a race builder (though a large part of the book is still dedicated to the core races).



* The Dragonborn in ''VideoGame/TheElderScrollsVSkyrim'' is a somewhat example, being a Dragon in human/oid form. Dragons in this setting are innately driven to destroy and dominate others, something that even the [[TokenGoodTeammate reformed]] dragon Paarthurnax admits he struggles with. He notes that with their kinship, those same urges are present in the Dragonborn as well.
** The Dragonborn can take this trope to rediculous levels. S/he can be a cat/lizard man who can transform into a daedric (read: demonic) created vampire/werewolf.

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* The Dragonborn in ''VideoGame/TheElderScrollsVSkyrim'' is a somewhat example, being a Dragon in human/oid form. Dragons in this setting are [[AlwaysChaoticEvil innately driven to destroy and dominate others, others]], something that even the [[TokenGoodTeammate reformed]] dragon Paarthurnax admits he struggles with. He notes that with their kinship, those same urges are present in the Dragonborn as well.
** The Dragonborn can take this trope to rediculous ridiculous levels. S/he can be a cat/lizard man who can transform into a daedric (read: demonic) created vampire/werewolf.
29th Oct '16 2:05:26 PM nombretomado
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* The [[CatFolk Charr]] of ''VideoGame/GuildWars2'' are this to those who played the original GuildWars, where they were evil and [[ImAHumanitarian man-eating]] (which was actually propaganda); after dethroning the zealots using a false religion to guide them, they're now in an [[EnemyMine uneasy truce]] with the humans to fight their common foe, [[EldritchAbomination the dragons]], and wander the world to that end.

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* The [[CatFolk Charr]] of ''VideoGame/GuildWars2'' are this to those who played the original GuildWars, VideoGame/GuildWars, where they were evil and [[ImAHumanitarian man-eating]] (which was actually propaganda); after dethroning the zealots using a false religion to guide them, they're now in an [[EnemyMine uneasy truce]] with the humans to fight their common foe, [[EldritchAbomination the dragons]], and wander the world to that end.
17th May '16 12:41:00 PM GlassRain
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** Xykon, as a lich, has a level adjustment of four, although it doesn't seem to impede him nearly as much as the one above despite being into epic levels even before the adjustment is calculated. As the primary villain of the comic he may benefit from accelerated xp growth to keep him outmatching the heroes though.

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** Xykon, as a lich, has a level adjustment of four, although it doesn't seem to impede him nearly as much as the one above despite being into epic levels even before the adjustment is calculated. As the primary villain of the comic he may benefit from accelerated xp XP growth to keep him outmatching the heroes though.


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* ''Webcomic/AwfulHospital'': Everyone who joins up with Fern as companions.
13th Mar '16 12:26:44 PM Troscus
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** The Dragonborn can take this trope to rediculous levels. S/he can be a cat/lizard man who can transform into a daedric (read: demonic) created vampire/werewolf.
21st Jan '16 12:40:31 PM narm00
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* MarvelComics' series ''ComicBook/NickFury's ComicBook/HowlingCommandos'' (not the one set in WWII). Starring the likes of Warwolf, N'Kantu the Living Mummy, Frankenstein (a clone of the original Frankenstein's monster), Gorilla-Man, and a zombie named John Doe.
* Along similar lines and years earlier, DCComics' Creature Commandos. Unlike the Howling Commandos, who were taken from a pool of supernatural creatures known to SHIELD, the original Creature Commandos were all normal humans at one point, deliberately transformed into monsters by scientific means for the purposes of psychological warfare.
* Comicbook/DungeonMonstres #1 gives us the merry band of Juan-Juan (A Bogeyman fighter), Darmfloor (An Undead magician), Wilfried (An Elephant [[MultiClass barbarian-monk]]), Yomanda (An Ochtone with no discernible class) and... [[TravelingSalesman Willem van Dattum]] (An evil salesman who bears the Sword of Destiny at the time).

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* MarvelComics' Creator/MarvelComics' series ''ComicBook/NickFury's ComicBook/HowlingCommandos'' (not the one set in WWII). Starring the likes of Warwolf, N'Kantu the Living Mummy, Frankenstein (a clone of the original Frankenstein's monster), Gorilla-Man, and a zombie named John Doe.
* Along similar lines and years earlier, DCComics' Creator/DCComics' Creature Commandos. Unlike the Howling Commandos, who were taken from a pool of supernatural creatures known to SHIELD, the original Creature Commandos were all normal humans at one point, deliberately transformed into monsters by scientific means for the purposes of psychological warfare.
* Comicbook/DungeonMonstres #1 gives us the merry band of Juan-Juan (A Bogeyman fighter), Darmfloor (An Undead magician), Wilfried (An Elephant [[MultiClass barbarian-monk]]), barbarian-monk), Yomanda (An Ochtone with no discernible class) and... [[TravelingSalesman Willem van Dattum]] (An evil salesman who bears the Sword of Destiny at the time).



* The ''WarOfTheSpiderQueen'' series is mostly about a bunch of drow on a quest to find out why their boss doesn't answer calls. They even took a Draegloth with them, and later sort of picked up [[spoiler:an Alu-fiend]]. Of course, unlike Salvatore's most famous Drow protagonist, [[VillainProtagonist they're all evil]].

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* The ''WarOfTheSpiderQueen'' ''Literature/WarOfTheSpiderQueen'' series is mostly about a bunch of drow on a quest to find out why their boss doesn't answer calls. They even took a Draegloth with them, and later sort of picked up [[spoiler:an Alu-fiend]]. Of course, unlike Salvatore's most famous Drow protagonist, [[VillainProtagonist they're all evil]].



* ''TabletopGame/{{Pathfinder}}'' overtly tries to avert this trope, emphasizing the AlwaysChaoticEvil nature of its monsters, but at the same time includes a wide variety of monster races, complete with rules for playing them in the ''Monster Manual'' Unlike its ancestor, ''D&D'', it does emphasize that more levels will ultimately outweigh the front-loaded initial benefits of monster-hood, and recommends slowly moving the player's level into sync with the rest of the party's over time.

to:

* ''TabletopGame/{{Pathfinder}}'' overtly tries to avert this trope, emphasizing the AlwaysChaoticEvil nature of its monsters, but at the same time includes a wide variety of monster races, complete with rules for playing them in the ''Monster Manual'' Manual''. Unlike its ancestor, ''D&D'', it does emphasize that more levels will ultimately outweigh the front-loaded initial benefits of monster-hood, and recommends slowly moving the player's level into sync with the rest of the party's over time.
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