Follow the bouncing ball.
Top-down view, also sometimes referred to as bird's-eye view or overhead view, was a common perspective in video games before the advent of 3D, and is still in use in some genres today. Commonly found in Real-Time Strategy
games and occasionally in Simulation Games
that don't use Isometric Projection
. It is also used in some Action Game
s, such as the early Grand Theft Auto
Some of these games, in addition to having the camera angled straight down, also use a perspectiveless top-down projection in which everything on the screen is viewed as if the camera were directly above it. Not everything can be drawn well in this perspective, though, which is why Cheated Angle
is often applied to character and item sprites.
See also Isometric Projection
, Side View
and Three-Quarters View
- Action 52
- Balls of Steel
- Battle Chess
- Bubble Trouble
- Crüe Ball
- The Crush Pinball series (Alien Crush, Devil's Crush, and Jaki Crush)
- David's Midnight Magic
- Extreme Pinball
- The early Grand Theft Auto games.
- The 2D The Legend of Zelda games mostly use this view; many of them including the original, have brief side-view sections.
- The original SimCity, sort of, though there was an inconsistent bottom-left-to-top-right tilt for most of the graphics, see here.
- Evolution Worlds uses this as one of its two camera angles.
- Heavy Water Jogger
- Hercs Adventures
- Highway Hunter
- Obsession Pinball and its Polished Port, Absolute Pinball.
- Of Guards And Thieves
- All of the original games in the Pinball Dreams series.
- Pokémon Pinball
- Psycho Pinball
- Roller Ball
- Ruiner Pinball
- Sonic the Hedgehog Spinball
- Tasty Planet
- Many early Digital Pinball Tables, such as the Crush Pinball series (Alien Crush, Devil's Crush, etc.)
- Done as an art style in Williams Electronics' "rollercoaster" pinballs (Comet, Cyclone, and Hurricane); the playfields are drawn so the player is looking down on the Amusement Park attendees from high overhead.