[[quoteright:320:[[VideoGame/PinballDreams http://static.tvtropes.org/pmwiki/pub/images/pinball_dreams_6812.jpg]]]]
[[caption-width-right:320:Follow the bouncing ball.]]

Top-down view, also sometimes referred to as bird's-eye view or overhead view, was a common perspective in video games before the advent of 3D, and is still in use in some genres today. Commonly found in RealTimeStrategy games and occasionally in {{Simulation Game}}s that don't use IsometricProjection. It is also used in some ActionGame[=s=], such as the early ''VideoGame/GrandTheftAuto'' series.

Some of these games, in addition to having the camera angled straight down, also use a perspectiveless top-down projection in which everything on the screen is viewed as if the camera were directly above it. Not everything can be drawn well in this perspective, though, which is why CheatedAngle is often applied to character and item sprites.

See also IsometricProjection, SideView and ThreeQuartersView.
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!!Examples:

* ''VideoGame/{{Action 52}}''
* ''VideoGame/BallsOfSteel''
* ''VideoGame/BattleChess''
* ''VideoGame/{{Bolo}}''
* ''VideoGame/BubbleTrouble''
* ''VideoGame/CrueBall''
* The ''VideoGame/CrushPinball'' series (''Alien Crush, Devil's Crush,'' and ''Jaki Crush'')
* ''VideoGame/DavidsMidnightMagic''
* ''VideoGame/ExtremePinball''
* The early ''VideoGame/GrandTheftAuto'' games.
* The 2D ''Franchise/TheLegendOfZelda'' games mostly use this view; many of them including the original, have brief side-view sections.
* The original ''VideoGame/SimCity'', sort of, though there was an inconsistent bottom-left-to-top-right tilt for most of the graphics, [[http://www.mobygames.com/game/simcity/screenshots see here]].
* EvolutionWorlds uses this as one of its two camera angles.
* {{Bosconian}}
* ''VideoGame/{{Heartlight}}''
* ''VideoGame/HeavyWaterJogger''
* ''VideoGame/HercsAdventures''
* ''VideoGame/HighwayHunter''
* ''VideoGame/ObsessionPinball'' and its PolishedPort, ''VideoGame/AbsolutePinball''.
* ''VideoGame/OfGuardsAndThieves''
* All of the original games in the ''VideoGame/PinballDreams'' series.
* ''VideoGame/PokemonPinball''
* ''VideoGame/PsychoPinball''
* ''VideoGame/{{Reassembly}}''
* ''VideoGame/RollerBall''
* ''VideoGame/RuinerPinball''
* ''VideoGame/SonicTheHedgehogSpinball''
* ''VideoGame/TaskMaker''
* ''VideoGame/TastyPlanet''
* ''VideoGame/TempleOfApshai''
* ''VideoGame/WarioWare''
* Many early DigitalPinballTables, such as the ''VideoGame/CrushPinball'' series (''VideoGame/AlienCrush, VideoGame/DevilsCrush, '' etc.)
* Done as an art style in Creator/WilliamsElectronics' "rollercoaster" pinballs (''Pinball/{{Comet}}, Pinball/{{Cyclone}},'' and ''Pinball/{{Hurricane}}''); the playfields are drawn so the player is looking down on the AmusementPark attendees from high overhead.

!!Top-down projection
* Practically all VerticalScrollingShooter[==]s (''VideoGame/{{Ikaruga}}'', ''1942'', etc…)
* Most all {{Roguelike}}s, to the degree that ASCII art can be said to have perspective.
* Many TwoDSpace games (''{{Asteroids}}'', ''Star Castle'', etc…)
* ''The Bilestoad''
* The first two ''VideoGame/EscapeVelocity'' games. ''Nova'' instead gave everything a [[ThreeQuartersView 3/4ths tilt]].
* ''VideoGame/SuperMario3DLand'' has this in World 5-2, which is designed in {{homage}} to ''The Legend of Zelda''. ''VideoGame/SuperMario3DWorld'', its sequel, has an AutoScrollingLevel in this view.
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