Video Game: Crush Pinball
A series of Digital Pinball Tables
for various home Video Game
systems. Most of the games were originally developed by Compile
for the Japanese publisher Naxat Soft, though Alien Crush
and Devil's Crush
were later reissued by Hudson Soft
on the Play Station Network
and the Nintendo Wii Virtual Console
. All of the games feature a mix of standard pinball
mechanisms combined with gameplay features that could not exist in the real world, wrapped in a Science Fiction
The first game in the series is Alien Crush
, released in 1988 for the TurboGrafx 16
. Set inside a Gigeresque
environment, the player must defeat hostile alien creatures by hitting them with the pinball. The playfield consists of two main screens arranged vertically, with a pair of flippers at the bottom of each, and several bonus rooms can be accessed by accomplishing certain goals.
An enhanced remake/sequel, Alien Crush Returns
, was developed by Tamsoft and released in 2008 by Hudson Soft
service. It incorporated 3D polygonal graphics, "action balls" with enhanced abilities, and additional tables as downloadable content.
Alien Crush demonstrates the following tropes:
(known as Devil Crash
in Japan) was published in 1990 for the TurboGrafx 16
, with an occult theme and lots of demons, skulls, and skeletons. The action takes place on a three-screen tall scrolling playfield, with a pair of flippers placed at the bottom of each "screen". Once again, several bonus rooms can be accessed by accomplishing certain goals.
The game was ported to the Sega Genesis
by Technosoft and released in Japan as Devil Crash MD
and in the US by Tengen
as Dragon's Fury
. Tengen developed and released a Genesis-only sequel, Dragon's Revenge
, in 1993.
Devil's Crush demonstrates the following tropes:
Naxat Super Pinball: Jaki Crush
was released for the Super Famicom
in 1992, and remains the only Crush
game not to be released outside Japan. It continued the occult theme of Devil's Crush
is a Japanese word for a type of malicious energy, demon, or ogre), with a three-screen tall scrolling playfield and six hidden bonus rooms. It has alternating two-player play and two speed settings for the ball.
Jaki Crush demonstrates the following tropes: