Video Game: Citizens Of Earth
Citizens of Earth
is a Role-Playing Game
made by Eden Industries. The company cites Earthbound
as an inspiration, most seen in the game's modern-day setting.
In Citizens of Earth
, you play as the vice president of the world. Like any good politician, you don't actually do the work yourself; fighting is handled by recruiting citizens, from your brother and mother to bodybuilders to conspiracy theorists.
The game came out on January 20, 2015. Though its Kickstarter
, the game was picked up
and published by Atlus
on Steam, PlayStation 4
, Play Station Vita
, Nintendo 3DS
and Wii U
Citizens of Earth provides examples of:
- Awesome but Impractical:
- The school. It gives experience to party members after a certain amount of real time spent playing the game is passed for a modest fee, but it doesn't give any bonus stats, making it a hindrance for any members you plan on using. That said, if you only want to level them up for their ability, like the VP's brother being able to order better items or the baker being able to bake better consumable items, then the school is really, really useful.
- Most elemental based equipment for the citizens. A lot of the citizens can get equipment based around whatever their main element is, such as the baker getting oven mitts that make all his basic attacks fire elemental, with most of his special attacks already being fire elemental. Exploiting a weakness with basic attacks like that restores two energy units as opposed to one. However, if you use a special elemental attack that would normally drain one unit on someone it's weak against, you get the unit back, essentially meaning you use it for free. As such, it's best to keep the citizens on equipment that doesn't have an element affinity, as so to make sure you never run into an enemy who's strong to it, while using special elemental attacks to cover elemental weaknesses.
- Big "NO!": Several human enemies when they're defeated.
- Bland-Name Product: The barista works at Moonbucks, and the VP's brother works at FedUPs.
- Chekhov's Donut: The World's Largest Donut(TM).
- The Cuckoolander Was Right: The Conspiracy Guy's belief that there's something shady going on in Moonbucks is proven right when the VP discovers that his town's Moonbucks is a front for a factory full of evil coffee robots and coffee mutants. He'll even gloat about it if he's in your party when you first enter the factory.
- Defeat Means Friendship: After Hometown's Moonbucks blasts off the police accuse the Vice President of being involved in it and start hunting him down. They back off once you defeat the Cop.
- Elite Tweak: Each citizen gains a bonus in a certain stat when leveling up in a fight with other citizens, which is based on the others citizens best stat. This allows you to buff out some of the more problematic stats on certain citizens, or buff up their best stats, to which can cause some to become down right Game Breakers if you put enough effort into them.
- Emotion Eater: The aliens causing the strange happenings need the people of Earth to be happy in order to gain enough power to be able to return home. Unfortunately the Big Bad manipulated them into making everyone miserable instead.
- Everyone Calls Him Barkeep: Every character. You can rename them, though.
- Getting Crap Past the Radar: The Moo F.O.s.
- Campers Are Evil: Justified, as they're hopped up on sugar from the nearby cookie factory.
- Good Morning, Crono: The game starts with the VP being woken by his mother.
- Leaning on the Fourth Wall: The Yoga Instructor will only join when your entire team reaches a suitable amount of enlightenment. The VP responds with, "So... Level 20?" (He's right.)
- Loads and Loads of Characters: Every non-enemy character is recruitable.
- Loads and Loads of Loading: Granted, by normal game standards, it's nothing too bad. However, considering most RPGs have nearly seamless transitions between areas, with load times being at the bare minim, it becomes very noticeable rather quickly when even the load screen needs to pause to load the overworld of the game. To make matters worse, the load times increase as you progress through the game.
- Lost Forever: Averted with the treasure inside of the Chapter I dungeon. When recruiting the Architect, she will rebuild it and make the treasure accessible again.
- MacGuffin: The "Special Blend".
- Monochrome Casting: Thoroughly averted.
- New-Age Retro Hippie: An entire commune of them!
- New Game+: The Talent of the only citizen who can't be recruited until after clearing the main story.
- Shout-Out: Naturally, it has a lot towards the game that inspired it.
- At the police station, there is an officer that gives an alert to be on the look out for a kid beating up crows with a cracked bat.
- One of the officers at the Police station is named Officer Strong.
- When taking damage, the Pilot laments, "Should've done a barrel roll!" It is also one of her abilities and automatically avoids one attack.
- When talking to the Plumber, a lampshade is hung on the fact that he works with a plunger, not fire flowers and turtle shells.
- Combined with Took a Level in Badass: In Earthbound the Ruler and Protractor were useless items. In this game, the Teacher uses both of them as effective abilities.
- When hit, the Scientist will sometimes shout "Inconceivable!"
- Surprise Creepy: Much like its inspiration, things get a lot darker when the Big Bad and his master plan are revealed.
- Useless Useful Spell: Most ailments are worthless, ranging from doing practically nothing (blindness, distracted) to falling into the general pitfall most games have in that your time would be better spent just using more damaging attacks. It doesn't help that the two best ailments wear off slightly when someone with it is dealt any damage.
- X Meets Y: Described on their site as Earthbound meets Pokémon/Suikoden