Video Game: Citizens of Earth

A true politician would never get his own hands dirty, after all!

Citizens of Earth is a Role-Playing Game made by Eden Industries. The company cites Earthbound as an inspiration, most seen in the game's modern-day setting.

In Citizens of Earth, you play as the vice president of the world, tasked to save the earth by gathering a team of your friends, family and local towns folk. Like any good politician, you don't actually do the work yourself; fighting is handled by recruiting citizens, from your brother and mother to bodybuilders to conspiracy theorists.

The gameplay is similar to that found in early role playing games. One of the clear inspirations is the game’s instant win. This mechanic automatically resolves battles against low level enemies to save players the monotony of grinding through pointless low level enemies when their at a considerably higher level.

The game came out on January 20, 2015. Though its Kickstarter had failed, the game was picked up and published by Atlus on Steam, PlayStation 4, Play Station Vita, Nintendo 3DS and Wii U.

Citizens of Earth provides examples of:

  • Awesome but Impractical:
    • The school. It gives experience to party members after a certain amount of real time spent playing the game is passed for a modest fee, but it doesn't give any bonus stats, making it a hindrance for any members you plan on using. That said, if you only want to level them up for their ability, like the VP's brother being able to order better items or the baker being able to bake better consumable items, then the school is really, really useful.
    • Most elemental based equipment for the citizens. A lot of the citizens can get equipment based around whatever their main element is, such as the baker getting oven mitts that make all his basic attacks fire elemental, with most of his special attacks already being fire elemental. Exploiting a weakness with basic attacks like that restores two energy units as opposed to one. However, if you use a special elemental attack that would normally drain one unit on someone it's weak against, you get the unit back, essentially meaning you use it for free. As such, it's best to keep the citizens on equipment that doesn't have an element affinity, as so to make sure you never run into an enemy who's strong to it, while using special elemental attacks to cover elemental weaknesses.
  • Big "NO!": Several human enemies when they're defeated.
  • Bland-Name Product: The barista works at Moonbucks, and the VP's brother works at FedUPs.
  • Chekhov's Donut: The World's Largest Donut(TM).
  • Conspiracy Theorist: The Conspiracy Guy is one of the first characters you recruit. He starts up the plot by informing you that there's something strange about the Moonbucks' Special Blend, which appears to brainwash people. In combat, he can perform an Enemy Scan, talk enemies to death (literally), reveal government secrets to confuse enemies, or perform elemental attacks with a cattle prod, Truth Serum, and a spotlight.
  • The Cuckoolander Was Right: The Conspiracy Guy's belief that there's something shady going on in Moonbucks is proven right when the VP discovers that his town's Moonbucks is a front for a factory full of evil coffee robots and coffee mutants. He'll even gloat about it if he's in your party when you first enter the factory.
  • Defeat Means Friendship: After Hometown's Moonbucks blasts off the police accuse the Vice President of being involved in it and start hunting him down. They back off once you defeat the Cop.
  • Eagleland - A mix of type 1 and 2.
  • Elite Tweak: Each citizen gains a bonus in a certain stat when leveling up in a fight with other citizens, which is based on the others citizens best stat. This allows you to buff out some of the more problematic stats on certain citizens, or buff up their best stats, to which can cause some to become down right Game Breakers if you put enough effort into them.
  • Emotion Eater: The aliens causing the strange happenings need the people of Earth to be happy in order to gain enough power to be able to return home. Unfortunately the Big Bad manipulated them into making everyone miserable instead.
  • Everyone Calls Him Barkeep: Every character. You can rename them, though.
  • Getting Crap Past the Radar: The Moo F.O.s.
  • Campers Are Evil: Justified, as they're hopped up on sugar from the nearby cookie factory.
  • Good Morning, Crono: The game starts with the VP being woken by his mother.
  • Leaning on the Fourth Wall: The Yoga Instructor will only join when your entire team reaches a suitable amount of enlightenment. The VP responds with, "So... Level 20?" (He's right.)
  • Loads and Loads of Characters: Every non-enemy character is recruitable.
  • Loads and Loads of Loading: Granted, by normal game standards, it's nothing too bad. However, considering most RPGs have nearly seamless transitions between areas, with load times being at the bare minim, it becomes very noticeable rather quickly when even the load screen needs to pause to load the overworld of the game. To make matters worse, the load times increase as you progress through the game.
  • Lost Forever: Averted with the treasure inside of the Chapter I dungeon. When recruiting the Architect, she will rebuild it and make the treasure accessible again.
  • MacGuffin: The "Special Blend".
  • McNinja: The Limbo Ninjas of Panjama Island.
  • Monochrome Casting: Thoroughly averted.
  • New-Age Retro Hippie: An entire commune of them!
  • New Game+: The Talent of the only citizen who can't be recruited until after clearing the main story.
  • Obvious Beta: The first release of the game is noticeably very buggy. Some areas don't load properly like the dream world, causing you to get trapped in a dark void based on the VP's bedroom, if you get hit while talking to an NPC, the conversation carries on into the battle, and that's not to say anything of the load times... Granted, it's not a bad game in and of itself, but all those glitches aren't doing it any favors.
    • Eden Industries does not have an in-house QA, leaving the game's testing to Nintendo and Sony. The fact that none of these numerous problems "were not reported" is simply another way of saying they did barely, if any, testing at all.
      • Though due to the amount and frequency of the bugs, it's also very likely that Eden Industries also didn't even play the game (or at least not that long) themselves before giving it to the publishers.
  • Shout-Out: Naturally, it has a lot towards the game that inspired it.
  • Stock Ness Monster: The Ogopogo.
  • Surprise Creepy: Much like its inspiration, things get a lot darker when the Big Bad and his master plan are revealed.
  • Trailers Always Spoil: One trailer, which seems to have been deleted from Atlus's Youtube channel, showed the party screen with every citizen unlocked, including two spoiler characters, the Alien and Photon. Another trailer makes things better by having a few characters still locked, but the Photon is still visible.
  • Useless Useful Spell: Most ailments are worthless, ranging from doing practically nothing (blindness, distracted) to falling into the general pitfall most games have in that your time would be better spent just using more damaging attacks. It doesn't help that the two best ailments wear off slightly when someone with it is dealt any damage.
  • Welcome to the Caribbean, Mon!: Panjama Island is this combined with Wutai.
  • X Meets Y: Described on their site as Earthbound meets Pokémon/Suikoden