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Video Game: LittleBigPlanet
Awww, isn't he just the cutest!

"On the LittleBigPlanet, you're a little Sackperson. This one is you. Aw, bless. You're quite the cute one."

LittleBigPlanet is a video game on the PlayStation 3, and was supposed to be one of its killer apps. It's based on the basic idea of customizable, user-created funhouse levels. Critics loved it (for example, it received a perfect 10 in Edge), but initial sales were disappointing (they got better). This is possibly because it was one of the greatest 2D (okay, 2½D) platformers ever made... at a time when 2D platformers were about as relevant to gaming culture as vaudeville is to Broadway theater. (at least in the U.S.)

However, this doesn't stop the number of user-generated levels from reaching over seven million as of this writing. As Wikipedia puts it, its gameplay "revolves around the player's control of small avatars, known as Sackboys or Sackgirls owing to their Stitch Punk appearance, in a variety of platforming scenarios. Though the game features a set of pre-built levels for players to explore, of equal importance is the game's customizable nature, from altering the player's character and personal space, to building entirely new objects and levels, and then sharing and playing them online as part of the LittleBigPlanet community." It includes narration by Stephen Fry. That's right, The Hitchhiker's Guide to the Galaxy is now your Guide to this galaxy.

There is also a LittleBigPlanet game on the Playstation Portable with entirely different levels but the same gameplay and features.

Now we have the PS3 sequel, LittleBigPlanet 2, which dramatically improves the editing tools available for the players.

... Did we tell you that there's also a sequel for the Playstation Vita? And a... kart racing game? Oh, and now a 3rd main entry announced at E3 2014 for the Playstation 4 due out this November!

In the midst of this string of sequels, the Sackboy was made a playable fighter in PlayStation All-Stars Battle Royale with the Sackgirl as a Pre-Order Bonus.


Tropes present throughout the entire series:

  • 2½D: Full 3D graphics with 2D gameplay. A unique twist is that your character can switch between three layer planes on command.
  • Alternative Foreign Theme Song: The Japanese version uses "Phantom Minds" by Beat Crusaders to advertise the first game.
    • "Yarakai Heart" was the commercial theme song for the Japanese version of the second game.
  • An Interior Designer Is You: In your pod, your levels, and even the main story levels if you want.
  • Asteroids Monster: In the second game, there is a survival level called Attack Of The Mutant Marshmallows in which huge lethal pink marshmallows bounce around & you get points for zapping them. Zapping them causes them to multiply into smaller duplicates. The amount of times a marshmallow can multiply & the size of the resulting duplicates depend on its original size.
  • Automatic New Game: This game prompts the player to name the character and then automatically drops him into the game's Tutorial level.
  • Bribing Your Way to Victory: A less observable phenomenon throughout the series and does not apply literally. However, it is worth noting that about the same weeks that notable DLC packs come out (eg Metal Gear Solid, Pirates of the Caribbean, etc.), a lot of levels simply containing the new content begin to surface, sucking up all the ratings and fame that they can get before the said content becomes ordinary. Probably the biggest example of this was when the Pirates of the Caribbean DLC came out, resulting in thousands of people spamming levels consisting of nothing but water with the occasional rocket-powered boat.
  • Character Customization
  • Downloadable Content: At this point, we have level packs, different costumes, and PS Move and Vita compatibility.
  • Dream Land: The game's setting is stated to be this.
  • Everything Makes a Mushroom: Explosives of any kind create mushroom clouds in the background if you detonate enough of them.
  • Exactly What It Says on the Tin: "The Material Changer is Exactly What It Says On The Tin. Or on the cardboard. Or the polystyrene. Or whatever else it is that you want it to say it on."
  • Expansion Pack World: The themes as following.
  • Garnishing the Story:
  • Genre-Busting: Try explaining this to someone who hasn't really played it. The first game is a platformer, but encourages you to build whatever kind of level you want, whether it be an actual level in the vein of Mario or just a music or set-piece showcase. The second game, however, looks to embrace this wholeheartedly, as it was marketed as a platform for games rather than a platform game. The main game showcases some unique gameplay styles, including a side-scrolling shooter that looks like a retro arcade game. The overall effect is a mashup of Gmod for consoles, Mario, winks and nods toward Monty Python-style humor, and sinister weaponized cuteness.
    • Basically, this game is everything.
  • Getting Crap Past the Radar: There are a few winks and nods, such as Stephen Fry telling you not to smirk when he talks about making rods stiff and erect (for use in contraption-building) during a tutorial.
    • Others include stripper meerkats, complete with the pole and bunny ears, seen in the Meerkat Kingdom level.
    • When faced with a moving spike hazard in the Islands, you'll find fresh blood stains on the floor and walls.
    • Eve's design demonstrates... well... you'd never think anyone would be able to make a sexy apple, and yet here it is.
    • The Asylum is hippie-themed, except for Eve herself... Medicinal drugs, anyone?
    • In the second level of Avalonia, when The Negativatron attacks, Avalon exclaims, "My impregnable fortress has been impregnated!"
    • In "Boom Town", the word "kinky" is on a dial, and the lyrics in the song are "had sex, had sex, had sex."
  • Hey, It's That Voice!: Stephen Fry provides narration and tutorials throughout the series.
  • High Voltage Death: If Sackboy touches an electrified material, his seams burst and he has to restart from the previous checkpoint.(like anything else) if he comes into contact with their yellow sections.
  • Kids Prefer Boxes: Your base, The Pod, is a rocket ship made out of a cardboard box.
  • Level Editor: Said to be better than the tools Media Molecule uses.
  • Living Toy: Sack people definitely look the part and are made of the right materials, but they don't seem to have ever been intended to be a toy in-verse.
  • One-Hit-Point Wonder: Sackboy can't really take much damage before exploding or getting thrown off and popping out of the last checkpoint. The only exception is fire, which causes him to get singed and hop away, hopefully toward safer ground. If he touches it twice in succession, he's dead.
  • Oxygen Meter: If a Sackperson stays underwater for 30 seconds without resurfacing or reaching a Bubble Maker, they pop from lack of air.
  • Please Subscribe to Our Channel: Your mission, should you choose to accept it, is to find a genuine comment that's actually about a level, and not begging you to play/heart the commenter's own levels. Note — This is nigh impossible. Even Liquid Ocelot resorts to spamming to garner hearts — see below.
  • Power Creep, Power Seep: In the Metal Gear Solid themed expansion pack, Liquid Ocelot's plan is to flood LBP with pointless trophy levels so that he can be loved, and the Metal Gear itself is essentially beaten by a Sackboy with a paintball gun.
  • Punk Punk: Stitchpunk.
  • Rainbow Speak: In NPC dialogue, important items and game mechanics are highlighted in a different color.
  • Slippy Slidey Glass World: To make up for the lack of ice. Although it can just as easily pretend to be ice.
  • Socialization Bonus: The only way to get some of the rare items in story mode. Two areas of the POTC pack also have this, but the MGS pack (and all other DLC levels) can be fully completed by yourself.
  • Speaking Simlish: Magic Mouths have an option that allows them to emit various versions of this.
  • Stealth Pun: Sackboy's default look is stated to be made of hessian material. It's also worth mentioning a few of his outfit sets are themed around various types of soldiers.
  • Sturgeon's Law: As expected of anything soliciting content from the general public, a lot of the user-created levels are... not so good. However, with over 7 million levels to pick from, that leaves a good 700,000 that range from pretty good to fantastically awesome.
  • Tertiary Sexual Characteristics: Determining a sackboy or sackgirl is based solely on what clothing and design options the player places on them.
  • Tremor Trampoline: Can be invoked by attaching the structure of an entire level to a piston that moves up and down fast enough to make everything bounce.
  • Unexpected Gameplay Change: More so in the sequel. LBP1 featured unlockable side levels containing various mini-games, but they were completely optional. In LBP2, about halfway through the main storyline (that is, ignoring the side levels), conventional platforming starts taking a backseat to top-down and side-scrolling shmups and other arcade genres.
  • Video Game Cruelty Potential: You can slap other players, or drag them around.
  • Wide Open Sandbox: The Moon. A lot of level slots, and so much items (if you're an item bubble collector, or if you were going for the Booty Master trophy).
  • The Wiki Rule: It's supported by one of the more prominent LBP forums.

LittleBigPlanet 1 Tropes:

  • Advancing Boss of Doom: Skulldozer is the "run away until you reach the end" type.
  • Automatic Level: LittleBigPlanet has plenty of these, too, mostly in the form of Rube Goldberg Devices.
  • Big Boo's Haunt: The third chapter of the Gardens, Skate to Victory, has one of these.
    • The entire Wedding level. It's being celebrated by skeletons.
  • Blackout Basement: The Darkness.
  • Bowdlerise: One of the songs, Tapha Niang, originally contained two passages from the Koran; to not offend any Muslims who might object to the use of the quotes, Sony delayed the game right before its launch in order to patch the discs in order to replace the song with a version without the lyrics. Arguably, it wasn't so much because of the fact that they might offend the Muslims, but it's more likely that they did it because of the fact that you hear talk about how everyone's going to die while swinging around on random safari animals.
  • Collection Sidequest: Getting all of the prizes may seem like this, but they can actually be useful.
  • Deadly Gas: Two Words: Horrible Gas. If a Sackperson touches it (even with their arms or feet, not just their head), they dissolve. Horrible Gas actually comes in six colors, but green is the most common. The others are used mostly to make the player think it's something else, like gray gas for fog, or purple gas for some kind of monster-related thing, as seen in the "Monsters" level pack. Unless it's deliberately attached to something else (done by gluing a material to a Piston or another material before lethalizing it with the Horrible Gas Tool, as shown by the ghosts of the third level of The Gardens), it stays in place and cannot be moved. Anything that isn't a Sackperson can move through the gas, however. A lot of level creators have this as their hazard of choice, though electrified materials and the plasma balls of the Metal Gear Solid pack are just as lethal. Fire, on the other hand, takes two hits to kill a Sackperson.
    • Used somewhat cleverly in Boomtown. The guy who tells you to rescue Uncle Jalapeno, his mouth has the gas. Meaning you can literally die from his breath.
  • Endless Game: The user levels have grown beyond the point where a person could ever hope to play them all.
    • Also, the survival challenges.
  • Eternal Engine: The Wilderness, ironically enough.
  • Early-Bird Cameo: The Collector, the main antagonist of the game, showed up in all the previous worlds before being introduced in the final boss battle.
  • Game-Breaking Bug: Unfortunately plagued with many of these:
    • Least severe was the terrible, horrible server lag that was apparent for the first few months of the game, rendering it nearly unplayable online, despite the online connectivity being one of the main points of the game.
    • Many players encountered a bug that, when making a large grab-able material spin extremely fast in the level editor and grabbing on, they would no longer be able to respawn, stuck on some sort of infinite pseudo-death loop. Returning to the pod (main menu, basically) continued this, and this persisted even upon resetting the game, rendering the game completely unplayable for those affected. The only way to undo this was to delete the entire save data.
    • Still prancing around is the bug that makes your file completely unable to save new data (and gives no error indicating this. The game only autosaves), apparently brought on by having too many custom/community objects, and it's supposedly fixable by deleting all of that and avoiding community objects like the plague. Obviously, nobody wants to do this either.
    • In the second level, Get A Grip, items can disappear, with the only known cure being to start a new file and hope your luck hasn't run out. The "Moody Cloud" sticker is one of the more common disappearances.
  • Humongous Mecha:
  • Malevolent Architecture: The wheel of death in "The Bunker" level.
  • Ominous Russian Chanting: The Battle on the Ice, which is played during the final stage and many a custom level. Also would have had hints of ominous Arabic chanting if it wasn't for the aforementioned bowdlerization.
  • One-Woman Wail: "Cries in the Wind".
  • Remilitarized Zone: Most of The Wilderness.
  • Rescue Romance: One of the trailers subverts this at the end.
  • Ridiculously Cute Critter: The Sackboys and Sackgirls even spend much of their time with their mouths open, possibly with their tongues hanging out like little happy puppies.
  • Shifting Sand Land: The Canyons.
  • Sinister Subway: The second level of the Metropolis is a subway without the "sinister".
  • Slippy-Slidey Ice World: The Wilderness.
  • Video Game Cruelty Potential:The second-to-last level has all the characters you've met up to this point locked up. It's possible to not rescue any of them, except for the King and Queen, because they're your ride to the end of the level.
  • Stuff Blowing Up: Boom Town. Goodbye patience!
  • Worthy Opponent: Ze Dude sees the Sackpeople as this.
  • Wutai: The Islands.

Tropes present in LittleBigPlanet 2

  • The Ace: Avalon Centrifuge thinks he's this.
    • He calls Sackboy this "in the most ironic way possible."
  • Advancing Boss of Doom: Copernicus the Guard Turkey, of the "run away until you win" type.
  • Asteroids Monster: The fifth boss.
  • Awesome McCoolname: Most characters, but Avalon Centrifuge really takes the cake.
  • Big Bad: The Negativatron.
  • Big Good: Larry Da Vinci.
  • Blackout Basement: A part of "Fireflies When You're Having Fun" is lit only by the flaming flies.
  • The Cameo: Most of the NPCs from Little Big Planet 1 show up at Eve's Asylum, apparently having been driven mad by the Negativatron's virus.
  • Ceiling Cling/Wall Crawl: The Attract-O-Gel material and Attract-O-Tweaker from the Muppets DLC pack enable both of these abilities.
  • Charlie and the Chocolate Parody: Part of Victoria's Laboratory drifts into this.
  • Cloudcuckoolander: Dr. Higginbotham. Even when cured of his mental illness, he is still pretty out there.
  • Colossus Climb: The giant robot near the end of the game.
  • Crapsack World: The Factory of a Better Tomorrow, since the Negativitron destroyed it and made the only inhabitants Clive and the brainwashed sackbots.
    • Even before that, according to Clive, it wasn't exactly a happy place.
  • Darker and Edgier: It's still pretty adorable, but you're fighting an Eldritch Abomination with elements of The Corruption this time around, and the game actually has a plot.
  • The Dev Team Thinks of Everything: In Pipe Dreams, there is a symbol of a fist, where you are supposed to make the index and ring fingers rise to create the hand that rockers use. If you make the middle finger rise, a "Denied" box appears over the finger before it fully rises.
  • Down in the Dumps: The final level of The Factory of a Better Tomorrow and the levels of The Cosmos that are on the Negativitron.
  • The Eeyore: Clive Handforth.
  • Eldritch Abomination: The Negativatron. Think of it as a giant purple space vacuum cleaner. That's just its head — the last levels of the game take place on the actual body of the Negativitron.
    • Arguably Sackboy, after you get the tentacles outfit.
  • Eternal Engine: The Factory of a Better Tomorrow, and the inner parts of Victoria's factory.
  • Faceship: The Huge Spaceship, which has Sackboy's face on it.
  • Feathered Fiend: Copernicus the Guard Turkey.
  • Five-Man Band: The Creators form one.
  • Game-Breaking Bug: The void glitch, which results into "Spawn-pop Cancer".
  • Gosh Dang It to Heck!: "Ready Sack Thing? Unleash heckfire in the name of The Alliance!"
  • Glorious Mother Russia/Commie Land: The Factory of a Better Tomorrow contains many Soviet Russian elements, such as the red fists and "comrade!" signs.
  • Grappling-Hook Pistol: One of the new items introduced in this game; used in some of the levels of Story Mode.
  • Hailfire Peaks: Victoria's level mixes Level Ate with Eternal Engine.
    • Avalonia mixes Floating Continent (it's a city in the sky) with Tomorrowland.
    • According to Game Informer's June 2010 reveal of LBP2, all story mode themes were supposed to have a clash of themes: Da Vinci's Study mixed modern technology with the Renaissance, Avalonia was described as "Fluffy High-Tech," the Factory of a Better Tomorrow included neon styling and Cold War-esque propaganda, Eve's Asylum was "based on a designed, controlled version of nature," and The Cosmos fused LBP's classic handmade look with old-school arcade graphics.
  • Heads I Win, Tails You Lose: One boss fight has you fighting one of the Negativitron's ships while protecting Avalon's ship, and keeping it from taking too much damage. However, once you deal the final blow, the enemy ship shoots a missile and brings down Avalon's ship anyway.
  • The Heartless: The Negativitron, or so it claims.
  • Hey, It's That Guy!: Sadly, subverted; that's not John Cleese as the voice of Larry Da Vinci, as a careful scan of the credits will tell you. However, that won't stop you from flinching when you first hear Da Vinci speak.
  • Hoist by His Own Petard: In the PlayStation Move level pack, the Cakeling, a sentient cake, attempts to bake the Sackbots and Victoria into a cake, as an act of revenge. In the final battle, he gets knocked into the oven himself, and baked into a non-sentient dessert.
  • Kaizo Trap: In the third boss stage, when Copernicus comes back on fire and Clive defeats him for good, if you're standing too close to the area where he falls, there's a chance you'll fall along with him.
  • Knight of Cerebus: The Negativitron.
  • Large Ham: Avalon Centrifuge.
  • Locomotive Level: "Runaway Train"
  • Miles Gloriosus: Avalon Centrifuge. As if the "I Created Science" posters didn't tell you all you needed to know.
  • Ms. Fanservice: Eve Silva Paragorica...?
  • Not So Different: The Negativitron tries mixing this with Tomato in the Mirror, claiming that he IS the protagonists... or at least their vices, anyway. This is never elaborated on, though, nor ever mentioned again. Most likely he's lying so they can't kill him.
  • Old Save Bonus: Pretty much everything you made or unlocked in the first game is present in the second, and can be added onto your LBP2 profile.
    • Anyone can put that piece of wardrobe on a Sackbot, put it in a prize bubble and give it away, so who knows where the original is.
      • That was removed later on via patch.
  • Omnicidal Maniac: The Negativitron.
  • Serial Escalation: According to one estimate, LBP has so many levels (over 3 million now) that it'd take more than an entire human lifetime to play all of them. And they're (with a few exceptions like certain Good Bad Bug-based levels) 100% compatible with the sequel.
  • Punctuated! For! Emphasis!: The Negativitron's "You. Created! ME!!!" line certainly qualifies.
  • Spider Tank: The second boss, although it's not so much a tank as a giant rogue brainwave machine with giant legs.
  • Shout-Out: Much more than in the first game. Mostly in the level titles, but they appear in the levels too.
    • The boss of Casa del Higginbotham is defeated by squirting water into its mouth.
    • Amongst the sequencer instruments, one of them has a picture of a badger on it. The Weebl's Badger perhaps?
    • One the things Sackboy does when bouncing off a bounce pad is Mario's famous jump pose.
    • An Easter egg late in the game has you input the Konami Code.
    • The Grabinator works like a more physics-based version of the Super Arm.
    • There's even a shout out to a few of the Creator Curators of the first game, but it's in Eve's Asylum; apparently being The Collector's friend doomed them to insanity.
  • Sour Supporter: Clive Handforth.
  • Sugar Apocalypse: Victoria's lab.
  • Super Not-Drowning Skills: The "Scuba Gear" powerup. Made safer by the fact that you can't take it off while you're in water, unless you touch an Enhancement Remover. Of course, it doesn't protect you from other underwater hazards...
  • Tree Top Town: Eve's Asylum for the Mentally Alternative, although it's more of an insane asylum than a town.
  • Video Game Caring/Cruelty Potential: The sackbots. You can actively seek them out and personally escort them all to safety Pikmin-style... or use the Grabinator to throw them into a fiery pit.
    • Another of the "Cruelty" variety: Way too many people make levels where all you do is kill your friends, either until you get bored or the other guys get fed up and leave. Usually, it's the latter that happens to most people.
  • What Could Have Been: The first level seen in the video was originally supposed to be a part of the final boss fight.
    • Avalon was supposed to be evil, and basically everything at E3 2010 changed after the music sequencer.
  • Womb Level: One of the levels has you shrunk down and entered into Herbert Higginbotham's body in order to fight a boss inside his brain. You have been warned.

LittleBigPlanet Vita Tropes:

  • Advancing Boss of Doom: The trash compactor in Coaster Valley.
  • Apocalyptic Log: You find The Puppeteer's diary just before the final boss.
  • Cloudcuckoolander: Mrs. Sunshine. She has tons of imaginary friends that she made up to keep her company while she was lost in the Spooky Mansion. These imaginary friends in turn have what she believes to be imaginary friends, who are actually real people.
  • Everybody Laughs Ending: An actual plot point that helps The Puppeteer find joy again, turning all the Hollows back into their normal selves.
  • The Man Behind the Man: Throughout the game, you are led to believe that The Puppeteer is the main villain, but it turns out that The Hollows are actually behind everything, and have locked The Puppeteer up.
  • Perverse Puppet: The Hollows. It turns out that the characters that you meet are a much friendlier version of this.
  • Rise to the Challenge: The boss of Jackpot City is this, where you must ascend through an obstacle course to avoid getting vaporized by the rising laser below, while chasing the giant computer brain up the tunnel.
  • Sad Clown: Mrs. Sunshine.
  • Swiss Army Tears: According to the story's penultimate cutscene, where The Puppeteer sheds a Single Tear that splits up and revives the five remaining Creators that aid Sackboy.
  • Videogame Settings:

LittleBigPlanet Karting Tropes:


PlayStationCreator/Double Eleven    
    Creator/Tarsier Studios    
    Creator/United Front GamesMod Nation Racers
    Creator/Guerrilla CambridgeMediEvil
    Creator/Media MoleculeTear Away
LEGO City UndercoverUsefulNotes/The Eighth Generation of Console Video GamesMirror's Edge
The Last of UsPlay Station 3 Macross 30 The Voice That Connects The Galaxy
The Legend Of Zelda Wii UWide Open SandboxThe Manhole
La PucellePlay Station PortableLoco Roco
The Last StoryUsefulNotes/The Seventh Generation of Console Video GamesLost In Shadow
LimboPlay Station VitaLittle Busters!
Leisure Suit LarryTurnOfTheMillennium/Video GamesThe Lost Crown
The Lion KingPlatform GameThe Little Mermaid

alternative title(s): Little Big Planet
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