troperville

tools

toys


main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Video Game: Limbo of the Lost
Forget reality. Surrender to your darkest dreams.

The King of Limbooooooooooooo!

Limbo of the Lost is a horror Adventure Game in which you control Captain Benjamin Spooner Briggs, captain of the Mary Celeste (as he will let no one forget). Briggs wakes up in a cell with an extremely flexible, spider-like man named Arach, who unlocks the door and lets him into the dungeons of an ogre named Grunger. Briggs eventually finds that he is in Limbo, and attempts to escape, with the help of his "Earthly Guide"; that'd be you.

The game is not without its problems, though.

For one, pretty much every background is shamelessly ripped from another game, without so much as a mention or acknowledgment to be found - not even in the credits. Secondly, the items you need to pick up are often dark in color and hard to make out against the usually-dark backdrops, making progress a chore (in one instance, an item is partially obscured by your compass, which can't be taken off of the screen). Third, the game's animation, CGI and otherwise, would look primitive in the late 1980s (The game, by the way, was released in 2008). Fourth, there's a constant and extremely annoying whisper of "Join us... Join us... Join us now!" in the background that plays every three minutes or so (shamefully ripped from the Thief series), which is fine and atmospheric up until you go stark staring mad.

Due to its absolutely massive amount of plagiarism, the game's been pulled off store shelves. It's still available in pirated form, though - while we at TV Tropes don't encourage it, you can sweep the Web and find a copy, if you absolutely have to experience its legendary badness. Considering that most of the content was already pirated anyway, it'll probably even count as poetic justice. An alternative is to read the excellent Let's Play from the Something Awful forums by The Dark Id: it does an excellent job pointing out each and every insult to your intelligence without forcing you to actually play it. There is also another Let's Play by Wields-Rulebook-Heavily which also does a good job at covering the game.

Even in light of all these facts, it is not immune to The Wiki Rule (the wiki just notes what is stolen). And whatever you do, do not confuse it with Limbo.

This game provides examples of:

  • Absurdly Spacious Sewer: The entirety of Chapter 2. At one point, you exit a sewer pipe and wind up in a swamp that can somehow exist below ground without collapsing in on itself.
  • Anachronism Stew: Possibly justified by the otherworldly setting, but it's a tad odd how Briggs just takes it in stride.
  • Apathetic Citizens: In Chapter 3, even though everyone knows about their fellow townies getting their souls sucked out, no one bothers to do anything about it, leaving Briggs with the dirty work.
  • Artistic License - Biology: Flaying the Mayor and wearing his skin does NOT WORK THAT WAY, GOOD NIGHT!
    • When feeding the three-headed dog, you feed it the same bone from the same body three times. The human body does not have three femurs.
  • Backtracking: You'll be doing a lot of this, over a bunch of mind-numbingly similar screens, in Chapter 1.
  • Bag of Spilling: After you finish two of the sections, a giant troll will come and shake the items out of your absurdly spacious pockets. No explanation is given for where the troll comes from, why he has it in for you, or why Briggs is so nonchalant about it happening.
  • Bare Your Midriff: Mrs DoGood and the Mystic French woman.
  • Chekhov's Gun: You start with a seal of some kind in your inventory; whilst beforehand you use it to translate a drunken guardian's speech, you don't see how it's supposed to be used until Chapter 3.
  • Copy And Paste Environments: Quite literally. Within the same game, too. Expect yourself to be getting very tired of looking at the same cave bridge over and over. The fact that the environment is made up of screenshots from other games is hardly the game's only failure.
  • Cruelty Is the Only Option: You don't need to look so happy about it, Briggs.
  • Dark World: The entire setting, as it's supposed to be some kind of... symbolic... thing. It's also a dark world of the various video games from which it's plagiarized.
  • Disproportionate Retribution: Grunger's big on this.
  • The Dog Was the Mastermind: The finale of Chapter 3 can come off as this. Aside from the Skurge brothers, the innkeeper, and possibly the Mayor, there are no hints pointing in the direction of Mrs. Blackley and O'negus being the culprits. Briggs' deduction of them being guilty is supposed to make him sound like an expert detective, but sloppy writing just results in something that makes ordinary Bat Deduction seem reasonable in comparison.
  • Dramatic Unmask: The last person to be in the cult, murdering people and pretending to be the mayor is... a monster.
  • Easily Forgiven: The Worrymeister in the opening of chapter 3 (Assuming it is the Worrymeister and not just a character with the same model) seems to show no ill will to Briggs despite having a bear trap clamped onto his eyes. Then again, would you want to pick a fight with the guy who tried to gouge your eyes just to steal a pen?
  • Endless Corridor: Lots, thanks to the Copy And Paste Environments.
  • The End... Or Is It?
  • Eyepatch of Power: One of the items which has no use whatsoever.
  • Everyone Comes Back Fantasy Party Ending: See Gainax Ending below.
  • Everything Sounds Sexier in French: The dialogue with the French Mystic.
  • Fake Difficulty: You're not told how to solve a good deal of the game's puzzles.
  • Flaying Alive: The real mayor is found without his skin.
  • Gainax Ending: Really, the whole game is one long Mind Screw, but the ending is particularly weird even by the remaining game's standards.
  • GIS Syndrome: If ripping from other games wasn't enough, the "creators" have apparently used the internet for item graphics as well.
  • Hammerspace: At one point, in the game you are forced to take along a coffin lid in your pocket. Never explained either. Then there's the near 30 items you're carrying around at the same time, in that same small pocket, in chapter three... Made more notorious as sometimes Briggs complains about picking up some smaller objects for similar space reasons.
  • Hidden Depths: Arach busts you out of a jail cell at the start by pulling off a fingernail and handing it to you as a lockpick. Later, when you're locked up in Darkmere, he... pulls strings with Darkmere's town council. Huh. Spiderboy's got government connections.
  • Historical-Domain Character: And a very nasty case at that to those who have studied the real Captain Briggs and the Mary Celeste. Indeed, if Briggs had any estate, they would have been entirely capable of suing for quite a number of things.
  • Humongous Mecha
  • I Can't Use These Things Together: This game is very particular about what kinds of liquid can go in which containers.
  • Idle Animation: If you leave Briggs alone for long enough, he'll tap on the screen and tell you to get moving.
  • I Never Said It Was Poison: The mayor tells Briggs to nip the cult in the bud when Briggs says he suspects multiple people. "I never said it was a Cul..."
  • Informed Attribute: The DoGoods do very little on screen that is notably "good" compared to other residents of Limbo. Mostly they seem to hang around corpses and make sympathetic noises.
  • Irony: The option for "Resume the game" on the Pause menu is "BACK TO HELL".
  • Jerkass: Cap'n Briggs rather unhesitatingly mutilates people to advance the plot... and sometimes, for no real reason. Not just that, he commits murder to get an arm to make gruel. Holy Hell. Let's not forget when he claps what can best be descried as a bear trap onto a guy's head so he could steal his pen. Said pen is then used to blind a sea monster — which, as far as we know, has done nothing wrong. Blinding the sea monster doesn't actually do anything useful, but it turns the pen into a nib, which is then used as a lockpick to remove somebody from their chains. All this to get a clue to get to the next area, which is cryptic to the point of uselessness.
  • Laughing Mad: The subtitler. Not any of the characters, the subtitler himself. The subtitles are riddled with crazed laughter that doesn't feature in the spoken dialogue.
  • Let's Play: Wields-Rulebook-Heavily takes a bullet for the team and plays the game so you don't have to.
  • Losing Your Head: Ed the Head.
  • Meaningful Name: Mr and Mrs DoGood.
  • Moon Logic Puzzle: The puzzles often make little sense. The "Soul Vial" puzzle is only the most notorious offender.
  • Mundane Made Awesome: Sawdust!!... Sawdust!!... Sawdust!! Yes, you guessed it, it's sawdust!!
  • Mundane Utility: Among other things, using the legendary hammer of the Norse thunder god to do plumbing.
  • No Fourth Wall: The player is cast as Briggs's "earthly guide", and at several points Briggs turns and talks to the camera. At the end, when Briggs is captured by the Sins, the "earthly guide" is unnoticed and must save him.
  • Not Even Bothering with the Accent: Benjamin Briggs was from Massachusetts. His voice actor clearly either didn't know or didn't care.
  • Obfuscating Disability: Miss Blackley isn't deaf... no reason why.
  • Obvious Beta: Despite spending 13 years in development, the results indicate that not even half of that was put into development.
  • Ooh, Me Accent's Slipping: The French Mystic really doesn't sound all that French.
  • Our Souls Are Different: The bottle-able variety.
  • Pixel Hunt: Up to Eleven. Have fun locating a splinter of wood on a wooden desk! Or a thin scrap of dark cloth on a pitch-black background, with the pen-line-thin width facing the screen!
    Wields-Rulebook-Heavily: An excellent adventure game has no haystacks. A good adventure game probably gives you a magnet. A bad one makes you look at straw for seven hours. This game is nothing but haystacks, and sometimes the needles are made of straw.
  • Prop Recycling: Thor's mighty hammer is used several times, at several sizes, to solve anything imaginable.
  • Refuge in Audacity: Possibly invoked, but it didn't work out for them. These guys blatantly stole from mega-blockbuster video games and a couple of summer action movies and weren't instantly sued into the ground, and still managed to get published twice? That'd be amazing if it weren't so very, very stupid.
  • Rouge Angles of Satin: Everywhere if you turn on the subtitles. If you can't get those to work (likely), go into your inventory and read your item descriptions.
  • Sequel Hook: After the ending, there's The Stinger and the title card for Limbo 2.
  • Screw Fate: Benjamin is the pawn of Destiny, who favors free will and is in a contest against Fate. Incidentally, this may be also a ripoff, this time of the Shin Megami Tensei series.
  • Shout-Out: The French Mystic saying: "Monsieur Detective I shall tell you this... but only once!"
  • Silence, You Fool!: One of the characters you meet early in the game says that.
  • Sinister Subway: In Chapter Four.
  • Sock Puppet: Not in-game, but in Real Life: Steve Bovis wrote forum posts under the name of FABLE, pretending to be a fan of the game and recommending it left and right. Things got a little iffy after "FABLE" started berating a fellow forum member, whom he had helped beat the game, about posting hints on the forum for other people, saying that it was taking away the point of the game and disrespectful towards the developers who had worked so hard coming up with the puzzles. After the argument had gone on for a while, with Bovis actually chiming in as himself and backing FABLE up, an admin found out that for FABLE and Bovis had the same IP address. Bovis explained that a play tester had been posting the messages without his knowledge, and that they only owned one computer that was connected to the Internet due to "safety reasons". The forumgoers didn't exactly buy it. Witness the whole thing in all its facepalm-inducing glory here.
  • Soul Jar: Every Lost Soul (apparently) has a bottle which holds their soul. Notably, O'Negus has a shop where he keeps soul bottles he has found, in case their original owners come looking for them. Or, alternatively, he's looking to sell them to the highest bidder, depending on how the writers are feeling at the moment.
  • Solve the Soup Cans: Pretty much all the puzzles. Some of them are needlessly roundabout solutions to simple problems, and frequently the "logic" behind them makes no sense whatsoever. One puzzle involves putting a sleeping potion in a jailer's gruel. It involves a worm, 2 bottles, an unlit torch, human fat, an arm, a skull, sewage water, and snot. Good luck!
  • The Stinger: Fate and Destiny talking.
  • Summation Gathering: When revealing who the murderers are at the end of Chapter 3.
  • Talking to Himself: Let's just say the studio didn't overspend on voice actors. This wouldn't be as much of a problem if the guy could actually, y'know, act.
  • Timed Mission: The final puzzle in the game gives you a limited amount of time to save Briggs from the Sins. Run out and you get the bad ending.
  • Unfortunate Names: Cranny Faggot.
  • Unsound Effect: In Laura's first appearance in Chapter 3, she mistakes Briggs as the Soultaker and screams... with the subtitles rendering her scream as, "Screeeaaammmm!!"
  • The Unintelligible: Some of the characters are very hard to understand.
  • Verbal Tic: One of the designers has an odd habit of peppering his writing with mad laughter ("HAHAHAHAHAHAHAHA"), and this sometimes shows up in the game's subtitled dialogue - but not in the voice acting.
    • Steve Bovis, the creative director of the game, seems to have a... bizarre understanding of how capitalization works: instead of just capitalizing the first letter of a word, he has the habit of capitalizing the entire word. This shows up in the subtitles every now and then, and can also be seen in forum posts made by him that are floating around the Internet.
  • Water Is Blue: At one point, you must put saffron in water to turn it green. This utterly insane break from reality is supposed to be justified by the water being rendered as blue. Note that apparently, water is always bright blue even if it's inside a dark green bottle.
  • Who Forgot The Lights?: It's a horror game, so it's expected.
  • Why Did it Have to be Grubs?: Briggs has no issues with tearing bones right out of a corpse, digging through rotted eye sockets for a key, or just outright maiming the inhabitants of Limbo to progress his goals. But he flat out refuses to pick up a grub with his bare hands. Said grub later morphs into a horrific fly-like creature, which he has no problem stuffing into his pants.
  • Why Don't You Just Shoot Him?: No reason is given for why the murderers in Chapter Three didn't kill the mayor when they so easily had the chance. Had they killed him, they wouldn't have gotten caught.
  • Ye Olde Butcherede Englishe: Pie Shoppe and the Pawn Shoppe.

Lifesigns Surgical UnitAdventure GameNightmare Doors

alternative title(s): Limbo Of The Lost
random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
34302
38