History VideoGame / LimboOfTheLost

17th May '18 1:49:37 PM BossKey
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** The whole "earthly guide" thing just seems to be a throwaway fourth-wall-breaking comment and doesn't really become relevant anywhere in the game. [[spoiler:Until the final puzzle, where Briggs is captured but the earthly guide isn't.]]



* TheEndOrIsIt

to:

* TheEndOrIsItTheEndOrIsIt: [[spoiler:In TheStinger, Destiny and Fate decide to go for a round of double-or-nothing on their earlier bet around Briggs.]]



* InformingTheFourthWall: In true adventure game fashion. Justified in that the player serves as Briggs's in-game "[[FromBeyondTheFourthWall earthly guide]]" who tells him what to do.



* LaymansTerms: The conversation with the zombie in the Prologue gives us this wonderful exchange (paraphrased):

to:

* LaymansTerms: The conversation with the zombie Nilmates in the Prologue gives us this wonderful exchange (paraphrased):



--> '''Zombie:''' I was putting Grunger off his food.

to:

--> '''Zombie:''' '''Nilmates:''' I was putting Grunger off his food.



--> '''Zombie:''' Well, to be quite honest, I do think it may have been my bodily emanations.

to:

--> '''Zombie:''' '''Nilmates:''' Well, to be quite honest, I do think it may have been my bodily emanations.



--> '''Zombie:''' Well, you know, my sort of [[SesquipedalianLoquaciousness odoriferous redolence]].

to:

--> '''Zombie:''' '''Nilmates:''' Well, you know, my sort of [[SesquipedalianLoquaciousness odoriferous redolence]].



--> '''Zombie:''' Well, to put it bluntly, I stink!

to:

--> '''Zombie:''' '''Nilmates:''' Well, to put it bluntly, I stink!



* MotorMouth: The zombie you come across in the Prologue has such a habit of doing this that his cellmate apparently died with his fingers still plugging his ears, and Briggs ends up falling asleep at one point when the zombie trails off into unintelligible rambling.

to:

* MotorMouth: The zombie William Nilmates, the guy you come across first find in a cage in the Prologue Prologue, has such a habit of doing this that his cellmate apparently died with his fingers still plugging his ears, and Briggs ends up falling asleep at one point when the zombie he trails off into unintelligible rambling.


Added DiffLines:

** To say nothing of how one puzzle involves Briggs clamping a bear trap over a guy's head just to steal his pen.
14th May '18 8:22:20 AM ZuTheSkunk
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* CaptainObvious: Briggs tends to weer into that territory half the time when you tell him to Look at something.

to:

* CaptainObvious: Briggs tends to weer into that territory half the time when you tell him to Look at something.something ([[ICantUseTheseThingsTogether at least when he doesn't just default to "MMMMMMMmmmmmmm interesting"]]).
8th May '18 5:26:38 PM ZuTheSkunk
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Added DiffLines:

* SociopathicHero: Briggs fits this trope to a tee. In just the prologue alone, we have him commit the following:
** One act of murder;
** Two acts of desecrating the dead;
** Six acts of theft;
** One act of employing date rape drugs;
** And two acts of destruction of property.
8th May '18 4:27:21 PM ZuTheSkunk
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Added DiffLines:

* LaymansTerms: The conversation with the zombie in the Prologue gives us this wonderful exchange (paraphrased):
--> '''Briggs:''' Why are you in that cage?
--> '''Zombie:''' I was putting Grunger off his food.
--> '''Briggs:''' How?
--> '''Zombie:''' Well, to be quite honest, I do think it may have been my bodily emanations.
--> '''Briggs:''' Sorry?
--> '''Zombie:''' Well, you know, my sort of [[SesquipedalianLoquaciousness odoriferous redolence]].
--> '''Briggs:''' What???
--> '''Zombie:''' Well, to put it bluntly, I stink!
--> '''Briggs:''' Oh.
8th May '18 4:18:07 PM ZuTheSkunk
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Added DiffLines:

* MotorMouth: The zombie you come across in the Prologue has such a habit of doing this that his cellmate apparently died with his fingers still plugging his ears, and Briggs ends up falling asleep at one point when the zombie trails off into unintelligible rambling.
8th May '18 7:08:18 AM ZuTheSkunk
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Added DiffLines:

* CaptainObvious: Briggs tends to weer into that territory half the time when you tell him to Look at something.
--> ''(You tell Briggs to Look at an object named Water Fountain.)''
--> '''Briggs:''' It's a water fountain.
29th Mar '18 4:46:15 AM nm3youtube
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For one, the game is an asset flip almost a decade before [[Creator/{{Jimquisition}} Jim Sterling]] coined the term; [[UsefulNotes/{{Plagiarism}} pretty much every background is shamelessly ripped from another game, without so much as a mention or acknowledgment to be found - not even in the credits.]] Secondly, [[PixelHunt the items you need to pick up are often dark in color and hard to make out against the usually-dark backdrops, making progress a chore]] (in one instance, an item is partially obscured ''by your compass'', which can't be taken off of the screen). Third, the game's animation, CGI and otherwise, would look primitive in the late 1980s (The game, by the way, was released in 2008). Fourth, there's a constant and extremely annoying whisper of "Join us... Join us... Join us now!" in the background that plays every three minutes or so (shamefully ripped from the ''VideoGame/{{Thief}}'' series), which is fine and atmospheric [[MostAnnoyingSound up until you go stark staring mad]].

to:

For one, the game is an asset flip almost a decade before [[Creator/{{Jimquisition}} [[WebVideo/{{Jimquisition}} Jim Sterling]] coined the term; [[UsefulNotes/{{Plagiarism}} pretty much every background is shamelessly ripped from another game, without so much as a mention or acknowledgment to be found - not even in the credits.]] Secondly, [[PixelHunt the items you need to pick up are often dark in color and hard to make out against the usually-dark backdrops, making progress a chore]] (in one instance, an item is partially obscured ''by your compass'', which can't be taken off of the screen). Third, the game's animation, CGI and otherwise, would look primitive in the late 1980s (The game, by the way, was released in 2008). Fourth, there's a constant and extremely annoying whisper of "Join us... Join us... Join us now!" in the background that plays every three minutes or so (shamefully ripped from the ''VideoGame/{{Thief}}'' series), which is fine and atmospheric [[MostAnnoyingSound up until you go stark staring mad]].
29th Mar '18 4:42:20 AM nm3youtube
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For one, [[UsefulNotes/{{Plagiarism}} pretty much every background is shamelessly ripped from another game, without so much as a mention or acknowledgment to be found - not even in the credits.]] Secondly, [[PixelHunt the items you need to pick up are often dark in color and hard to make out against the usually-dark backdrops, making progress a chore]] (in one instance, an item is partially obscured ''by your compass'', which can't be taken off of the screen). Third, the game's animation, CGI and otherwise, would look primitive in the late 1980s (The game, by the way, was released in 2008). Fourth, there's a constant and extremely annoying whisper of "Join us... Join us... Join us now!" in the background that plays every three minutes or so (shamefully ripped from the ''VideoGame/{{Thief}}'' series), which is fine and atmospheric [[MostAnnoyingSound up until you go stark staring mad]].

to:

For one, the game is an asset flip almost a decade before [[Creator/{{Jimquisition}} Jim Sterling]] coined the term; [[UsefulNotes/{{Plagiarism}} pretty much every background is shamelessly ripped from another game, without so much as a mention or acknowledgment to be found - not even in the credits.]] Secondly, [[PixelHunt the items you need to pick up are often dark in color and hard to make out against the usually-dark backdrops, making progress a chore]] (in one instance, an item is partially obscured ''by your compass'', which can't be taken off of the screen). Third, the game's animation, CGI and otherwise, would look primitive in the late 1980s (The game, by the way, was released in 2008). Fourth, there's a constant and extremely annoying whisper of "Join us... Join us... Join us now!" in the background that plays every three minutes or so (shamefully ripped from the ''VideoGame/{{Thief}}'' series), which is fine and atmospheric [[MostAnnoyingSound up until you go stark staring mad]].
17th Feb '18 8:52:20 PM nombretomado
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For one, [[{{Plagiarism}} pretty much every background is shamelessly ripped from another game, without so much as a mention or acknowledgment to be found - not even in the credits.]] Secondly, [[PixelHunt the items you need to pick up are often dark in color and hard to make out against the usually-dark backdrops, making progress a chore]] (in one instance, an item is partially obscured ''by your compass'', which can't be taken off of the screen). Third, the game's animation, CGI and otherwise, would look primitive in the late 1980s (The game, by the way, was released in 2008). Fourth, there's a constant and extremely annoying whisper of "Join us... Join us... Join us now!" in the background that plays every three minutes or so (shamefully ripped from the ''VideoGame/{{Thief}}'' series), which is fine and atmospheric [[MostAnnoyingSound up until you go stark staring mad]].

to:

For one, [[{{Plagiarism}} [[UsefulNotes/{{Plagiarism}} pretty much every background is shamelessly ripped from another game, without so much as a mention or acknowledgment to be found - not even in the credits.]] Secondly, [[PixelHunt the items you need to pick up are often dark in color and hard to make out against the usually-dark backdrops, making progress a chore]] (in one instance, an item is partially obscured ''by your compass'', which can't be taken off of the screen). Third, the game's animation, CGI and otherwise, would look primitive in the late 1980s (The game, by the way, was released in 2008). Fourth, there's a constant and extremely annoying whisper of "Join us... Join us... Join us now!" in the background that plays every three minutes or so (shamefully ripped from the ''VideoGame/{{Thief}}'' series), which is fine and atmospheric [[MostAnnoyingSound up until you go stark staring mad]].



* CopyAndPasteEnvironments: [[{{Plagiarism}} Quite literally.]] Within the same game, too. Expect yourself to be getting very tired of looking at the same cave bridge over and over. The fact that the environment is made up of screenshots from other games is hardly the game's only failure.

to:

* CopyAndPasteEnvironments: [[{{Plagiarism}} [[UsefulNotes/{{Plagiarism}} Quite literally.]] Within the same game, too. Expect yourself to be getting very tired of looking at the same cave bridge over and over. The fact that the environment is made up of screenshots from other games is hardly the game's only failure.
11th Dec '17 10:14:19 PM bwburke94
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** [[spoiler:Flaying the Mayor and wearing his skin]] does NOT WORK THAT WAY, GOOD NIGHT!

to:

** [[spoiler:Flaying the Mayor and wearing his skin]] does NOT WORK THAT WAY, GOOD NIGHT!skin]]... wouldn't exactly work as intended.
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