A subgenre of Puzzle Games
, often referred to as Breakout
clones or Arkanoid
clones. In Japan, "Block Kuzushi" is the common name for the genre.
In their simplest forms, you control a paddle at the bottom of the screen, which you use to bounce a ball to destroy blocks. If the ball is not bounced back, it goes off the bottom edge of the screen and the player loses a life. Powerups and enemies are common in these games, even though they were absent from the original Breakout
Callbacks to classic arcade games often include segments like these.
Not to be confused with The Protomen
song with the same trope name.
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- In Overlord: Raising Hell, you get to play Breakout with a rolling, morbidly obese halfling... as soon as you finish taking him through the mini-golf course.
- A Breakout-like minigame in 3D Dot Game Heroes is called "Blockout". Your hero's shield is the paddle, but you can use his/her sword to help propel the ball faster.
- Break Quest actually has a physics engine, so objects can bounce and spin in reaction to being hit as well as many other effects such as teathered or sprung objects, allowing for a lot of variety in it's level design.
- The various DLC for Magical Girl Lyrical Nanoha A's Portable: The Battle of Aces contain a minigame called Bind Breaker, where you use the ball to destroy the blocks that make up the characters' Barrier Jackets, stripping them down to bathing suits. Not for the more conservative of fans.
- In Williams Electronics' The Shadow pinball, there's a mini-playfield in the upper-left corner called The Battlefield, which plays like this. When activated, the pinball rolls around the field, and the player moves a bat left and right with the flipper buttons to make it hit various targets.
- The Wispy Woods bonus stage in Kirby's Pinball Land is a simple Breakout clone.
- Crüe Ball has a hidden game where you play Breakout using a flying Flipper Sled against exploding skeletons.
- Lyle in Cube Sector has you fight a boss in this manner.
- In I Wanna Be the Guy, there is a room where you must do this to open the path to the next room. Missing the ball—in this case Delicious Fruit—doesn't kill you, but it removes a block of the ground that you are standing on, revealing deadly spikes. Once you've cleared a path to the exit, you must then dodge the ball as you make your way out of the room, or else it will kill you.
- In Vexx, one mini-game in Tempest Peak Manor, the fourth world, has you playing Breakout. ...On a GIANT-screen TV. ...Controlling the joystick by standing on it.
- Jackie Chan's Action Kung Fu, a NES title, inverted this trope. One of the minigames had a ball-spitting face trying to destroy a block wall Jackie was standing on. The player had to deflect the balls by punching and kicking them, to avoid the complete destruction of the wall.
- The paint brushes lines from Kirby: Canvas Curse take on properties that allow for an imitation of breakout when pitted against Kracko and Kracko Jr.
- Breakout, the Trope Maker
- Arkanoid, the Trope Codifier
- Color TV Game Block Kusure/Breaker
- Bachelorette Party and Bachelor Party.
- iPods come with a Breakout game — possibly as a callback to Apple's very first personal computers that also came with Breakout.
- Indeed much like the Mac OS easter egg below, these mainly came about because of Steve Jobs' love of Breakout so legend goes. For the latter day scroll-wheel color iPods, Apple even made their own clone with a few circle based tweaks called Vortex.
- An Easter Egg in Mac OS 7.5 allows you to play a version of this, with the developers' names printed on the blocks.
- Magic Orbz.
- The unlicensed NES games Dudes with Attitude and Trolls on Treasure Island.
- Super Puzzle World 3 (A Super Mario World) hack has this for the first castle, complete with a Reznor edit to look like Pac Man. You can see it at the end of this video
- The Commodore 64 had Krakout, remembered fondly for its addictive gameplay and incredible music, and not so fondly for the most dastardly Arch-Enemy in video game history. On later levels, an unassuming blue ball would appear (behind walls of bricks, see video from 8:40) which tried to match your ball's height on the screen. If you allowed them to touch, the blue ball would swallow your ball whole, digest it, and spit its dessicated corpse back at you. Even if you manage to intercept the mangled remains with your paddle, it just flies past. This creature from the darkest pits of the lowest hells was named The Cannibal. Somehow, losing the ball off the side of the screen was no longer the worst thing that could happen.
- Bad Omen (a.k.a. Devilish) for the Sega Genesis.
- The Macintosh was host to several Freeware and Shareware twists on the game:
- Brickles had the option of up to four simultaneous paddles, meaning that the ball could never touch any side of the screen.
- Shatterball took the concept into 3D.
- Block Buster combined Breakout with Pong.
- Un-Breakout placed the bricks below the paddle, and asked you to defend instead of break them.
- Diamonds had no paddle and direct control of the ball's horizontal motion, but it could only destroy bricks of the same color it was. The Action52 Sega Genesis ripoff Bonkers copied this concept.
- The BeeBop trilogy by Daniel Clav offered a slightly more puzzle-oriented take on this genre. Some levels had internal walls that would disappear when all the immediately accessible bricks were removed. The deadly lasers that usually appeared underneath the paddle would sometimes appear above the bricks or even on the side.
- FunOrb has "Brick-À-Brac".
- The MCP Cone sequence in the TRON arcade game, though here it's done as a Shoot 'em Up.
- Squeeze Box for the Atari 2600 has this play mechanic for the entire game.
- The Putt-Putt series spin-off Putt-Putt and Pep's Balloon-o-Rama, which has you bouncing Pep into the air to pop all the balloons before moving onto the next level.
- Wizorb, an Xbox Indie and PC game with some RPG Elements.
- AlphaBounce, another clone with RPG elements, and Recycled INSPACE, is an online version. It has been ported to DSiWare, with some changes and further elaboration.
- The vanilla DS had an Eidos release called Nervous Brickdown, which presented ten different flavors of Breakout-style gameplay in various settings, each one controlling slightly differently.
- The Ricochet series, beginning with Xtreme, then Lost Worlds and Infinity. The latter two are known for their complex Level Editors.
- Taito's Puchi Carat combines basic ball-and-paddle gameplay with a few Puzzle Bobble-like twists.
- DX Ball and DX Ball 2.
- Alleyway for the Game Boy, developed by none other than Nintendo themselves.
- Hoshizora Block
- Thunder & Lightning
- Titan by Titus Software attempts to break out of the mold by giving the paddle complete two-dimensional freedom of movement.
- Activision's Oink!! for the Atari 2600 reverses this, as you try to stop the Big Bad Wolf from using his breath to knock holes in your wall big enough to come after your three little pigs.
- BIT.TRIP BEAT uses it for a level boss.
- BIT.TRIP FLUX combines it with Pong for another boss.
Role Playing Game
Shoot Em Up
- The very first Touhou game, Highly Responsive To Prayers on the PC-98, plays like a very strange hybrid of Breakout and a danmaku shoot 'em up. For one thing, you have to swat the ball away from Reimu, or else it will kill her...