History Main / BreakingOut

23rd Jan '16 3:59:34 PM nombretomado
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* {{Activision}}'s ''{{VideoGame/Oink}}!'' for the Atari 2600 reverses this, as you try to stop the Big Bad Wolf from using his breath to knock holes in your wall big enough to come after your [[Literature/ThreeLittlePigs three little pigs]].

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* {{Activision}}'s Creator/{{Activision}}'s ''{{VideoGame/Oink}}!'' for the Atari 2600 reverses this, as you try to stop the Big Bad Wolf from using his breath to knock holes in your wall big enough to come after your [[Literature/ThreeLittlePigs three little pigs]].
13th Jan '16 5:05:21 PM nombretomado
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* ''[=AlphaBounce=]'', another clone with RPG elements, and RecycledINSPACE, is an [[http://www.alphabounce.com online version]]. It has been ported to DSiWare, with some changes and further elaboration.

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* ''[=AlphaBounce=]'', another clone with RPG elements, and RecycledINSPACE, is an [[http://www.alphabounce.com online version]]. It has been ported to DSiWare, UsefulNotes/DSiWare, with some changes and further elaboration.
29th Nov '15 5:20:26 PM nombretomado
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* ''BadOmen'' (a.k.a. ''Devilish'') for the SegaGenesis.

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* ''BadOmen'' (a.k.a. ''Devilish'') for the SegaGenesis.UsefulNotes/SegaGenesis.



** ''Diamonds'' had no paddle and direct control of the ball's horizontal motion, but it could only destroy bricks of the same color it was. The ''VideoGame/{{Action52}}'' SegaGenesis ripoff ''Bonkers'' copied this concept.

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** ''Diamonds'' had no paddle and direct control of the ball's horizontal motion, but it could only destroy bricks of the same color it was. The ''VideoGame/{{Action52}}'' SegaGenesis UsefulNotes/SegaGenesis ripoff ''Bonkers'' copied this concept.
4th Nov '15 4:59:41 PM Prfnoff
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* The black-and-white UsefulNotes/AtariST game ''Bolo'' (not to be confused with several SimilarlyNamedWorks) gives the player full control over two axes of paddle movement. However, it also has some blocks which release enemies that kill the ball on contact.
17th Sep '15 8:20:06 AM DeisTheAlcano
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[[VideoGame/{{Breakout}} http://static.tvtropes.org/pmwiki/pub/images/breakout.jpg]]

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[[VideoGame/{{Breakout}} [[quoteright:350:[[VideoGame/{{Breakout}} http://static.tvtropes.org/pmwiki/pub/images/breakout.jpg]]
jpg]]]]
31st Aug '15 12:28:03 PM VicGeorge2011
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* Creator/{{Exidy}}'s arcade game ''VideoGame/{{Circus}}'' (and its UsefulNotes/{{Atari 2600}} adaptation ''Circus Atari''), in which you bounce around a pair of acrobats to pop three rows of balloons in the air.
22nd Jun '15 8:33:51 AM Superjustinbros
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* ''Videogame/KryptonEgg''

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* ''Videogame/KryptonEgg''''Krypton Egg''.
22nd Jun '15 8:33:09 AM Superjustinbros
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* ''Videogame/KryptonEgg''
11th Mar '15 7:22:07 PM VicGeorge2011
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* The MCP Cone sequence in the ''{{VideoGame/TRON}}'' arcade game, though here it's done as a ShootEmUp.
** ''Squeeze Box'' for the UsefulNotes/{{Atari 2600}} has this play mechanic for the entire game.


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* The MCP Cone sequence in the ''{{VideoGame/TRON}}'' arcade game is ''Breakout'' done as a shoot-em-up.
** ''Squeeze Box'' for the UsefulNotes/{{Atari 2600}} has this play mechanic for the entire game.
16th Jan '15 6:41:47 PM Mhoram
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* The {{Commodore 64}} had ''Krakout'', remembered fondly for its [[http://www.youtube.com/watch?v=d8sET07lKzA addictive gameplay and incredible music]], and not so fondly for [[NintendoHard the most dastardly]] ArchEnemy in video game history. On later levels, an [[NotSoHarmlessVillain unassuming]] [[HappyFunBall blue ball]] would appear (behind walls of bricks, [[http://www.youtube.com/watch?v=XCWNvqFZeFk see video]] from 8:40) which tried to match your ball's height on the screen. [[spoiler:If you allowed them to touch, the blue ball would [[ShockingSwerve swallow your ball whole]], [[CruelAndUnusualDeath digest it]], and [[BeatingADeadPlayer spit its dessicated corpse]] back at you. Even if you manage to intercept the mangled remains with your paddle, it just flies past. This creature from the darkest pits of the lowest hells was named The Cannibal.]] Somehow, losing the ball off the side of the screen was no longer the worst thing that could happen.

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* The {{Commodore UsefulNotes/{{Commodore 64}} had ''Krakout'', remembered fondly for its [[http://www.youtube.com/watch?v=d8sET07lKzA addictive gameplay and incredible music]], and not so fondly for [[NintendoHard the most dastardly]] ArchEnemy in video game history. On later levels, an [[NotSoHarmlessVillain unassuming]] [[HappyFunBall blue ball]] would appear (behind walls of bricks, [[http://www.youtube.com/watch?v=XCWNvqFZeFk see video]] from 8:40) which tried to match your ball's height on the screen. [[spoiler:If you allowed them to touch, the blue ball would [[ShockingSwerve swallow your ball whole]], [[CruelAndUnusualDeath digest it]], and [[BeatingADeadPlayer spit its dessicated corpse]] back at you. Even if you manage to intercept the mangled remains with your paddle, it just flies past. This creature from the darkest pits of the lowest hells was named The Cannibal.]] Somehow, losing the ball off the side of the screen was no longer the worst thing that could happen.



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http://tvtropes.org/pmwiki/article_history.php?article=Main.BreakingOut