Endless Running Game

A genre of video games in which the player must dodge obstacles as they automatically and continuously scroll onto the screen, with the simple goal of not crashing into anything for as long as possible. When these games offer any sort of context as to why the player character can't slow down or stop, it's usually framed as an Escape Sequence.

A game in this genre is essentially one big Auto-Scrolling Level. In most cases the player character's position is fixed in the dimension in which the playfield scrolls, and the player controls movement in the other dimension(s). For example, in a 2D game with the screen constantly scrolling right, the player character doesn't move left or right and instead stays towards the left side of the screen, with the player controlling up-and-down movement only. The fixed scrolling typically leads to Difficulty By Acceleration. Furthermore, every run entails a sequence of randomly generated obstacles, so the player must rely on sheer reflexes and more than a little luck.

By design these games are Endless Games; the player never actually "wins", and instead the long-term goal is simply to earn a better high score. Many of these games also let the player collect virtual currency during each run, offering enhancements (consumable or permanent) that improve chances of a better score during the next run.

Most games in this genre are Web Games or Mobile Phone Games. Some started on one platform and expanded to the other through porting.

Compare Failure Is the Only Option. See also Ratchet Scrolling, where the player can backtrack only a very short distance, if at all. When a Platform Game adopts this kind of gameplay for a level, it's often Minecart Madness.


  • Agent Dash, in which a spy infiltrates secret bases by navigating traps at top speed.
  • Balloon Trip mode in Balloon Fight is about dodging in an endless, fixed-scrolling level, though the player can move freely in both dimensions.
  • Bam Bam Dash is a side-scrolling platformer starring a cartoon caveman.
  • The gameplay of the console versions of Ben 10: Omniverse 2 mostly consists of this.
  • Buddy & Me has an expy of Falkor from The Never Ending Story flying along beside you and helping you out as you run along.
  • Canabalt is one of the more popular contemporary examples.
  • Chop Chop Runner — as a cartoon ninja out to save a princess, you must "Run, Jump, Fight!"
  • Cube Runner is a web and mobile game with a third-person perspective and a triangular craft avoiding cubes in alternating random and organized patterns.
  • Falling Fred and sequel Super Falling Fred, which are about endless vertical freefall through blades, spikes, and other deadly obstacles.
  • Fast Food on the Atari 2600. Move to catch the food as it flies by — but dodge the purple pickles.
  • Flappy Bird is one of the most challenging examples in terms of how long the average run lasts.
  • Gravity Guy is about navigating block platforms with the power of reversing gravity.
  • Grim Joggers, in which a queue of joggers jumps past spikes, bears, aliens, bombs, and other nasty things in a ghoulish wasteland.
  • Helicopter Game is likely the modern archetype of this genre. Ascend and descend to dodge the green walls, and that's all you have to do.
  • I Must Run! I have only 24 hours to escape prison and rescue my wife!
  • Into the Dead is a rare first-person example. Weave left and right past endless zombie hordes — and occasionally shoot them out of your way.
  • Jetpack Joyride subverts this by having an unavoidable trap at 30,000 meters.
  • Mirrors Edge on iOS platforms features this type of gameplay.
  • Monster Dash — run through scenic locales and blast the stock movie monsters that call those places home.
  • One Epic Knight has almost as much of smashing obstacles as avoiding them!
  • Pitfall has a mobile game with this style of gameplay.
  • Race the Sun — A third-person variant at intensely-high speed, with the sunset serving as the player's timer.
  • Robot Unicorn Attack gives you three attempts and then awards you a final score.
  • Run Like Hell! Otherwise the cannibal island natives will catch you!
  • Run N Gun inverts the typical "escape" scenario by having the player character chasing monsters.
  • Ski Safari — race down a snowy mountainside to stay one step ahead of the avalanche that struck your cabin.
  • Sonic Dash, starring Sonic the Hedgehog.
  • Subway Surfers brings the player to various world locales, but it's the same mustached cop and his dog chasing you down for spraying graffiti.
  • Super Hexagon and its predecessor Hexagon, in a looser sense. You aren't running in a particular direction — rather, you move around a central object and dodge converging walls — but the gameplay concept is largely the same.
  • The PETA parody Super Tanooki Skin 2D subverts this in that there is a win state, but it's still an infinite obstacle course until you accomplish the objective.
  • Temple Run, including Temple Run 2 and Temple Run: Brave — escape from the Temple of Doom with your stolen idol.
  • Ten Million combines this with RPG elements and Match Three Gameplay.
  • TheEndApp — collect rolls of duct tape throughout a post-apocalyptic cityscape.
  • Tiny Wings mixes its 'running' with flying, as gameplay involves timing your movements (glides and dives) to match the terrain below you so you can build up speed and momentum.
  • Trigger Knight combines this with RPG Elements — instead of dodging obstacles you fight monsters and buy gear as your character charges past shops.
  • Whale Trail stars Willow the Whale, who escapes from the ocean on a rainbow bridge and must fly through swarms of grumpy storm clouds.
  • In Yoshi Touch & Go, the "Marathon" and "Challenge" modes are endless, though slower paced than most examples since the game is designed around higher obstacle density and indirect control over the player character.