is a free-to-play Endless Running Game
developed by Hardlight and published by SEGA for iOS and Android devices. It is set in the Sonic the Hedgehog
The game plays much like fellow Endless Running Game Temple Run
, but has its own unique spin on things. Unlike Temple Run
, which is controlled by both tilt and touch controls, Dash
is played completely using touch controls, a decision that critics and fans have both unanimously praised. Being a Sonic
also moves at a significantly faster pace than Temple Run
, and using the Spindash ducking move, Sonic can also destroy enemies in his path. Power-ups such as ring magnets and head-starts can be obtained both in-game and via the game's store. Some items and upgrades can be purchased using the standard gold rings you collect during game play, but others must be purchased with special red rings that can be obtained by completing missions and buying them with physical money from the in-game store.
On October 31st, 2013, a boss battle featuring Zazz from Sonic Lost World
was added to the game. A battle against Dr. Eggman (which is really just a reskin of the Zazz fight) was later added on February 13, 2014.
This game provides examples of:
- Anti-Frustration Features: The Game has now been updated to bank rings every time you reach the bounce pad.
- Bribing Your Way to Victory: It's entirely possible to get everything by playing for free and watching ads to get more rings, but due to how the game is structured, it'd take a long time. So the in-game marketplace gives options of buying red rings and gold rings with real-world money.
- Real-world money can also buy a free revive for every single playthrough.
- Boss-Only Level: The routes leading up to encounters with Zazz and Eggman typically consist of only a small obstacle course.
- Console Cameo: The Android robot is a playable character. Play fifty times with this character, and you unlock Andronic. This is exclusive to Android systems.
- Cut-and-Paste Environments: Levels are randomly generated according to a special design algorithm. Some portions of levels may be designed similarly as a result.
- Damn You, Muscle Memory: Unlike previous games in the Sonic series, the magnet powerup does not qualify as a shield here. Also, both the magnet and the actual shield powerup only last for a brief period of time (though that period can be extended via upgrades), while in previous games, they lasted until the player got hit.
- Invoked intentionally by the spring transition bonus mini-game. The game will often give you one or two directional combos over and over until you're able to do them in mere moments without thought only to give you a completely different combo, causing you to slip up and miss out on the bonus rings.
- Endless Game
- Invulnerable Attack: Collecting rings chargers up Sonic's Dash Meter, which allows him to run extra fast for a while. Using it causes all obstacles, including gaps and barricades, to have no effect on him at all. the Head Start item is basically the same thing, except you get to use it at the start of a new game without any rings.
- Luck-Based Mission: Certain missions, such as going through X loops or destroying X Choppers, can be a crapshoot as, due to the Cut-and-Paste Environments nature of the game, it's entirely possible for the player to simply not come across any, even if they try to take paths that are more likely to include said obstacles. Fortunately, these missions are usually cumulative rather than needing to be done on a single run, so you'll still finish them eventually.
- No Plot? No Problem!: A rare example in modern gaming; there is literally no story in this game at all. You're just running forward, dodging obstacles and killing enemies, with the occasional loop-de-loop and boss fight.
- One-Hit-Point Wonder: Sonic, although it's especially glaring in this game, because any obstacle Sonic touches without dashing (that isn't an enemy) will make him keel over instantly, even if he has rings!
- Like in the main series, this can be extended to two hits if a shield bubble is picked up.
- That said, shields wear off in this game if you spend about half a minute without getting hit.
- Palette Swap: Even though there are multiple characters that can be chosen from, they all play the same.
- Also, Eggman and Zazz are pretty much the same fight but with slightly different attack patterns.
- Respawn Point: You respawn right where you leave off if you use a continue. As a bonus, the obstacle that was busy schooling you gets wiped off the track.
- Sadistic Choice: The missions that require the player to perform some action every day for X consecutive days to complete. Either you accept that you won't be completing the current trio of missions for several days, thus severely limiting the Red Rings you can gather during that time, or you can opt to skip it, but spend several Red Rings to do so.
- Score Multiplier: Completing missions adds to the starting score multiplier, having a full Dash Meter doubles whatever the base amount is, and using the Golden Badnik bonus on a run will add up to x6 on top of that.
- Unlockable Content: Including several characters and wallpapers for your device. Characters cost the premium Red Star Rings, but wallpapers can be bought with the regular ones.
- Unwinnable by Mistake: At advanced levels of play, the game will sometimes toss obstacle combos(Like blocking up two lanes with spike plates and insurmountable walls with the third lane being a bottomless pit) that are impossible to get past without either loosing all your rings, using up a boost or just flat out dying in (after loosing your rings first.
- Videogame Settings: The entire game takes place in Seaside Hill but following the recent trend in Sonic games, they've created three different flavors of it for you to travel through.