is an experimental survival RPG game where the Knight is running through an endless field for some reason
, killing increasingly powerful monsters and doing her best to survive another day. The game mechanics are simple: when in battle, click to use items; outside of battle, click to use money at various buildings. Attack is automatic, the Knight's life is measured in days before she fades out of existence, and the enemies constantly take off large amounts of health.
Trigger Knight provides examples of:
- Action Command: The game revolves around these, whether it be using Divine Edge, the Elixirs, or buying something.
- Action Girl: She just keeps on running and fighting.
- Adam Smith Hates Your Guts: Everything (especially the shrines at which you refill your lifespan) gradually becomes more expensive.
- All Swords Are the Same: From the humble Dagger to the Astral Sword, your weapon's just always a BFS.
- BFS: The Knight's sword.
- Determinator: The perky young knight can run for a straight month, stopping only to kill things or to keel over herself.
- Glass Cannon: Wolf enemies can kill you very quickly in higher levels but they rarely take more than 2-3 hits.
- Healing Potion: The Elixir, which heals you to full health during combat.
- Jack-of-All-Stats: Compared to wolves and golems, goblins are right in the middle in terms of strength and defense.
- Luck-Based Mission: Divine Edge is the only realistic way to kill dragons, but it's single use. How far you get in the game mostly boils down to whether you get a shop selling one before you meet your next dragon.
- No Name Given: She's called the Knight, that's all we know.
- No Plot? No Problem!: Why is the Knight running through the field? Nobody knows.
- Quad Damage: Divine Edge is a one-shot version that the player manually activates.
- Scarf of Asskicking: The Knight sports a red one.
- Shout-Out: One of the game-over tips is "People die when they are killed."
- Further, the second highest-level weapon is called "Excalibur" and the second highest-level armor is called "Avalon." Excalibur could easily be a reference to Arthurian Legend in general, but Avalon is probably a reference to the scabbard in FSN.
- Stone Wall: The golems are very sturdy but their attacks are slow and weak. The main threat they pose is to your steadily decreasing lifespan.
- There Is No Kill Like Overkill: Divine Edge multiplies the damage of your next attack by 10000%. That's enough to One-Hit Kill anything, and is more or less mandatory for dragons.
- Tomboyish Sidetails: Along with outrageously long pigtails (albiet not Mega Twintails), the Knight has these.
- Wizard Needs Food Badly: Instead of a hunger bar, it's a lifespan meter, which gradually ticks down and must be refilled at shrines (for a price, of course).
- Video Game Caring Potential: Despite having essentially no plot, the game makes it very easy to get attached to the Knight. The instructions even say "Please cheer for her!"