History VideoGame / TriggerKnight

25th Mar '15 7:53:18 PM nombretomado
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* ShoutOut: One of the game-over tips is "[[FateStayNight People die when they are killed]]."

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* ShoutOut: One of the game-over tips is "[[FateStayNight "[[VisualNovel/FateStayNight People die when they are killed]]."
11th Dec '13 1:04:35 PM murex
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* VideoGameCaringPotential: Despite having [[NoPlotNoProblem essentially no plot]], the game makes it very easy to get attached to the Knight. The instructions even say "Please cheer for her!"
11th Dec '13 12:47:13 PM murex
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** Further, the second highest-level weapon is called "Excalibur" and the second highest-level armor is called "Avalon." Excalibur could easily be a reference to ArthurianLegend in general, but Avalon is probably a reference to the scabbard in FSN.
18th Jun '13 6:25:39 PM murex
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* ShoutOut: One of the game-over tips is "[[FateStayNight People die when they are killed]]."
21st Apr '13 1:43:40 PM UltramarineAlizarin
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!!''TriggerKnight'' provides examples of:

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!!''TriggerKnight'' !!''Trigger Knight'' provides examples of:
17th Apr '13 11:20:48 AM UltramarineAlizarin
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''[[http://www.kongregate.com/games/mintsphere/trigger-knight Trigger Knight]]'' is an experimental survival RPG game where [[NoNameGiven the Knight]] is running through an endless field [[NoPlotNoProblem for some reason]], killing increasingly powerful monsters and doing her best to survive another day. The game mechanics are simple: when in battle, click to use items; outside of battle, click to use money at various buildings. Attack is automatic, the Knight's life is measured in days before she fades out of existence, and the enemies constantly take off large amounts of health.

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''[[http://www.kongregate.com/games/mintsphere/trigger-knight Trigger Knight]]'' is an experimental survival RPG game where [[NoNameGiven the Knight]] [[EndlessRunningGame is running through an endless field field]] [[NoPlotNoProblem for some reason]], killing increasingly powerful monsters and doing her best to survive another day. The game mechanics are simple: when in battle, click to use items; outside of battle, click to use money at various buildings. Attack is automatic, the Knight's life is measured in days before she fades out of existence, and the enemies constantly take off large amounts of health.


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* QuadDamage: Divine Edge is a one-shot version that the player manually activates.
3rd Apr '13 3:40:56 PM DracMonster
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* LuckBasedMission

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* LuckBasedMissionLuckBasedMission: Divine Edge is the only realistic way to kill dragons, but it's single use. How far you get in the game mostly boils down to whether you get a shop selling one before you meet your next dragon.



* ThereIsNoKillLikeOverkill: Divine Edge multiplies the damage of your next attack by 10000%. That's enough to one-hit ''anything'' a dozen times over.

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* ThereIsNoKillLikeOverkill: Divine Edge multiplies the damage of your next attack by 10000%. That's enough to one-hit ''anything'' a dozen times over.OneHitKill anything, and is more or less mandatory for dragons.
5th Feb '13 11:55:12 AM TheMike
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* MegaTwintails: The Knight has them.


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* TomboyishSidetails: Along with outrageously long pigtails (albiet not MegaTwintails), the Knight has these.
30th Jan '13 2:46:00 PM TheMike
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* AllSwordsAreTheSame: From the humble Dagger to the Astral Sword, your weapon's just always a BFS.


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* HealingPotion: The Elixir, which heals you to full health during combat.


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* MegaTwintails: The Knight has them.


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* ScarfOfAsskicking: The Knight sports a red one.
17th Jan '13 3:37:24 PM TheMike
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* ActionCommand: The game revolves around these, whether it be using Divine Edge, the Elixirs, or buying something.
* ActionGirl: She just keeps on running and fighting.
* AdamSmithHatesYourGuts: Everything (especially the shrines at which you refill your lifespan) gradually becomes more expensive.


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* WizardNeedsFoodBadly: Instead of a hunger bar, it's a lifespan meter, which gradually ticks down and must be refilled at shrines (for a price, of course).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TriggerKnight