History VideoGame / LittleBigPlanet

26th Aug '16 4:57:50 PM CamelCase
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* MouseWorld: The Sackpeople are 8cm tall. This becomes obvious when you compare them to the backgrounds, and some objects.
24th Aug '16 9:01:02 PM CamelCase
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See also ''VideoGame/{{Dreams}}'', the spiritual sequel also from Media Molecule.

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See also ''VideoGame/{{Dreams}}'', the spiritual sequel also from Media Molecule.
Creator/MediaMolecule.
24th Aug '16 8:52:03 PM CamelCase
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See also ''VideoGame/{{Dreams}}'', the spiritual sequel also from Media Molecule.
24th Aug '16 6:42:20 PM CamelCase
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* NeoclassicalPunkZydecoRockabilly: A lot of songs in the soundtrack are mixtures of {{Classical|Music}} and {{Disco}}/{{Funk}}: "A Fifth of Beethoven", "Disco Divertimento", and the remix of "Music/AlsoSprachZarathustra".


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** AbandonedLaboratory: The second-last level of the Spooky Mansion.
24th Aug '16 4:07:08 PM CamelCase
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''[=LittleBigPlanet=]'' is a video game on the UsefulNotes/PlayStation3, originally created by Creator/MediaMolecule, and was supposed to be one of its {{killer app}}s. It's based on the basic idea of customizable, user-created [[http://en.wikipedia.org/wiki/Funhouse funhouse]] levels. Critics loved it (for example, it received a perfect 10 in ''Magazine/{{Edge}}''), but initial sales were disappointing ([[VindicatedByHistory they got better]]). This is possibly because it was one of the greatest 2D (okay, TwoAndAHalfD) {{platform|Game}}ers ever made... at a time when 2D platformers were [[DeaderThanDisco about as relevant to gaming culture]] as {{vaudeville}} is to Broadway theater. (at least in the U.S.)

However, this doesn't stop the number of user-generated levels from reaching over nine million as of October of 2014. As Wiki/{{Wikipedia}} [[http://en.wikipedia.org/wiki/LittleBigPlanet puts it]], its gameplay "revolves around the player's control of small avatars, known as ''Sackboys'' or ''Sackgirls'' owing to their [[PunkPunk Stitch Punk]] appearance, in a variety of platforming scenarios. Though the game features a set of pre-built levels for players to explore, of equal importance is the game's customizable nature, from altering the player's character and personal space, to building entirely new objects and levels, and then sharing and playing them online as part of the ''[=LittleBigPlanet=]'' community." It includes narration by Creator/StephenFry. That's right, ''Literature/TheHitchhikersGuideToTheGalaxy'' is now your Guide to ''this'' galaxy.

There is also a [=LittleBigPlanet=] game on the UsefulNotes/PlayStationPortable with entirely different levels but the same gameplay and features.

Then came the [=PS3=] sequel, ''[=LittleBigPlanet 2=]'', which dramatically improved the editing tools available for the players.

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''[=LittleBigPlanet=]'' is a video game on series originally for the UsefulNotes/PlayStation3, originally created by Creator/MediaMolecule, and was supposed to be one of its {{killer app}}s. It's based on the basic idea of customizable, user-created [[http://en.wikipedia.org/wiki/Funhouse funhouse]] levels. Critics loved it (for example, it received a perfect 10 in ''Magazine/{{Edge}}''), but initial sales were disappointing ([[VindicatedByHistory they got better]]). This It also includes narration by Creator/StephenFry. That's right, ''Literature/TheHitchhikersGuideToTheGalaxy'' is possibly because it was one of the greatest 2D (okay, TwoAndAHalfD) {{platform|Game}}ers ever made... at a time when 2D platformers were [[DeaderThanDisco about as relevant now your Guide to gaming culture]] as {{vaudeville}} is to Broadway theater. (at least in the U.S.)

However, this doesn't stop the number of user-generated levels from reaching over nine million as of October of 2014.
''this'' galaxy.

As Wiki/{{Wikipedia}} [[http://en.wikipedia.org/wiki/LittleBigPlanet puts it]], its gameplay "revolves around the player's control of small avatars, known as ''Sackboys'' or ''Sackgirls'' owing to their [[PunkPunk Stitch Punk]] appearance, in a variety of platforming scenarios. Though the game features a set of pre-built levels for players to explore, of equal importance is the game's customizable nature, from altering the player's character and personal space, to building entirely new objects and levels, and then sharing and playing them online as part of the ''[=LittleBigPlanet=]'' community." It includes narration by Creator/StephenFry. That's right, ''Literature/TheHitchhikersGuideToTheGalaxy'' is now your Guide to ''this'' galaxy.

There is also a [=LittleBigPlanet=]
"

The first
game on was released in 2008. Critics loved it (for example, it received a perfect 10 in ''Magazine/{{Edge}}''), but initial sales were disappointing ([[VindicatedByHistory they got better]]). This is possibly because it was one of the greatest 2D (okay, TwoAndAHalfD) {{platform|Game}}ers ever made... at a time when 2D platformers were [[DeaderThanDisco about as relevant to gaming culture]] as {{vaudeville}} is to Broadway theater. (at least in the U.S.)

In 2009, Creator/GuerrillaCambridge released a spin-off game for
the UsefulNotes/PlayStationPortable with entirely different levels but the same gameplay and features.

Then came the [=PS3=] sequel, sequel in 2011, ''[=LittleBigPlanet 2=]'', which dramatically improved the editing tools available for the players.



In the midst of this string of sequels, Sackboy was made a playable fighter in ''VideoGame/PlayStationAllStarsBattleRoyale'' with the Sackgirl as a PreOrderBonus.

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In the midst of this string of sequels, Sackboy was made a playable fighter in ''VideoGame/PlayStationAllStarsBattleRoyale'' in 2012, with the Sackgirl as a PreOrderBonus.
PreOrderBonus.

In October 2014, the number of user-created levels reached over ''nine million''.
21st Aug '16 4:38:28 PM CamelCase
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''[=LittleBigPlanet=]'' is a video game on the UsefulNotes/PlayStation3, originally created by Creator/MediaMolecule, and was supposed to be one of its {{killer app}}s. It's based on the basic idea of customizable, user-created [[http://en.wikipedia.org/wiki/Funhouse funhouse]] levels. Critics loved it (for example, it received a perfect 10 in ''Edge''), but initial sales were disappointing ([[VindicatedByHistory they got better]]). This is possibly because it was one of the greatest 2D (okay, TwoAndAHalfD) {{platform|Game}}ers ever made... at a time when 2D platformers were [[DeaderThanDisco about as relevant to gaming culture]] as {{vaudeville}} is to Broadway theater. (at least in the U.S.)

to:

''[=LittleBigPlanet=]'' is a video game on the UsefulNotes/PlayStation3, originally created by Creator/MediaMolecule, and was supposed to be one of its {{killer app}}s. It's based on the basic idea of customizable, user-created [[http://en.wikipedia.org/wiki/Funhouse funhouse]] levels. Critics loved it (for example, it received a perfect 10 in ''Edge''), ''Magazine/{{Edge}}''), but initial sales were disappointing ([[VindicatedByHistory they got better]]). This is possibly because it was one of the greatest 2D (okay, TwoAndAHalfD) {{platform|Game}}ers ever made... at a time when 2D platformers were [[DeaderThanDisco about as relevant to gaming culture]] as {{vaudeville}} is to Broadway theater. (at least in the U.S.)
21st Aug '16 2:46:30 PM MegaMarioMan
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* StylisticSuck: In "The Journey Home", "Spring Time in the Gardens" is not just done in the style of the original world, but the style of the first game. That means that there are.visible connectors everywhere, even for things that look like they're supposed to be flying, such as birds, ghosts, and stars.

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* StylisticSuck: In "The Journey Home", "Spring Time in the Gardens" is not just done in the style of the original world, but the style of the first game. That means that there are.are visible connectors everywhere, even for things that look like they're supposed to be flying, such as birds, ghosts, and stars.
21st Aug '16 2:44:51 PM MegaMarioMan
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* SelfDeprecation: The "FIX ME HOOK HAT" shirt. In short, when editing a Sackbot, you can toggle what powerups they can use. The powerups are represented in the menu with pictures, except that the Hook Hat didn't have a picture, just a gray box reading "FIX ME HOOK HAT". This wasn't fixed up to 7 months after release, so a free DLC shirt was released that has the text that the shirt is named for on it. Also, they fixed the image in the menu shortly after the shirt's release.

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* SelfDeprecation: SelfDeprecation:
**
The "FIX ME HOOK HAT" shirt. In short, when editing a Sackbot, you can toggle what powerups they can use. The powerups are represented in the menu with pictures, except that the Hook Hat didn't have a picture, just a gray box reading "FIX ME HOOK HAT". This wasn't fixed up to 7 months after release, so a free DLC shirt was released that has the text that the shirt is named for on it. Also, they fixed the image in the menu shortly after the shirt's release.release.
** One common criticism of [=LBP3=] is the LoadsAndLoadsOfLoading. Level creator [=Mars-Park3=] made a level called "[[http://lbp.me/v/qwz65r4/trailer?p=1&l=12 Loading... Rocket]]" in which you control the rocket from the loading screen and fly through rings to earn points while avoiding the loading messages. That's not the self-deprecating part though; the self-depreciating part is that the level received a Team Pick, the highest honor for a level.



* StylisticSuck: In "The Journey Home", the Gardens is not just done in the style of the original level, it's done in the style of the first game as a whole, meaning that there are visible connectors for some of the moving things, just like the original game.

to:

* StylisticSuck: In "The Journey Home", "Spring Time in the Gardens Gardens" is not just done in the style of the original level, it's done in world, but the style of the first game as a whole, meaning game. That means that there are are.visible connectors everywhere, even for some of the moving things, just things that look like the original game.they're supposed to be flying, such as birds, ghosts, and stars.
19th Aug '16 1:34:07 PM CamelCase
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* WhenAllElseFailsGoRight

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* WhenAllElseFailsGoRightWhenAllElseFailsGoRight: Played straight in most levels, but some actually ''avert'' this, and not just in the community. Examples from Story Mode are "Endurance Dojo" (where you're going left) and "Tutu Tango" (where you zig-zag as you go down).
18th Aug '16 4:42:53 PM CamelCase
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* LevelEditor:
** Said to be ''better'' than the tools Creator/MediaMolecule, Sumo Digital, and the other creators use.
** With [=LittleBigPlanet=] 3, pretty much any and all tools that Sumo Digital use will be available for the community. One example is the Pumpinator, a gun that shoots air. This was actually made with the new Powerup Creator, and in the Create Mode Twitch Stream, one person noted that pretty much anyone could create the story levels in their own image if they wanted to.

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* LevelEditor:
**
LevelEditor: Said to be ''better'' than the tools Creator/MediaMolecule, Sumo Digital, and the other creators use.
** With [=LittleBigPlanet=] 3, pretty much any and all tools that Sumo Digital use will be available for the community. One example is the Pumpinator, a gun that shoots air. This was actually made with the new Powerup Creator, and in the Create Mode Twitch Stream, one person noted that pretty much anyone could create the story levels in their own image if they wanted to.
use.
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