History VideoGame / LittleBigPlanet

15th Oct '17 12:54:24 AM TropesForever
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* AmazingTechnicolourBattlefield: The Negativitron has a vortex background in his third phase. Said vortex [[JustifiedTrope came from the arcade machine on the background]].
14th Oct '17 3:02:50 PM TropesForever
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* AscendedGlitch: There was a bug which allowed players to put objects in the background and foreground. Players used this glitch to create full 3D games of all kinds. This later became a feature in [=LBP3=].



* BridgeLogic: Taken UpToEleven, any tall object, be it a ruler, a pencil, a sword, or even dead fish, if not heavy or thick or glued, can be kicked down and serve as makeshift bridges for our Sackboy.
* ByTheLightsOfTheirEyes: Can be invoked by wearing glowing eyes in the dark.
* CardboardBoxHome: The Pod, your home base, is made of cardboard.



* ClockworkCreature: There's one crafted by Larry Da Vinci as a tutorial boss. As well as [[GiantSpider Clockwork Spiders]] in Bunkum Lagoon. You can even build them yourself.



* CosmeticAward: In all games except the first, every possibly action either earns you or scores towards unlocking Pins. These work similarly to Xbox Achievements and [=PS3=] Trophies, and there are hundreds to collect; the vast majority for trivial things such as logging onto the online network or picking up points bubbles. They serve no real purpose, however the player can choose to display a couple of their choosing on their player profile card. There are also hidden pins, which aren't listed until you get them (Though there are very few of these), and all the Trophies are tied into the pins. The pins that also award a Trophy (or conversely are earned upon earning said trophy) are marked with an icon of a trophy.
* CrateExpectations: Depending on how you built your crates in LevelEditor, what material it's made and what it's contained, you can play this straight, subvert or avert this trope.
* CreationSequence: The game has '''[[PlayerCharacter you]]''' scripting your own Creation Sequence via LevelEditor, be it recording in Create Mode, Popit Powerup in Play Mode, a scripted assembly line, and more.
* CriticalAnnoyance: If your party keeps dying repeatedly and runs out the lives in the last Checkpoint, the glowing ring on it turns red and an intermittent klaxon-type alarm sounds every three seconds, and the klaxon fades a bit if you go further from it. Once you activate a new Checkpoint, both the red ring and the klaxon stop.
* CuteMachines: Sackbots have all the cuteness of a Sackperson in mechanical form.



* DeliberatelyMonochrome: It's possible to do this in Create Mode via the colour correction setting.
* DirectionallySolidPlatforms: the game tries to simulate these. There are multiple 2D planes you can be on, and jumping up above a platform on an adjacent plane automatically shifts you into that plane so you can land on it. You can also drop down from a platform by moving towards the foreground, but not towards the background.



* EndlessGame:

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* EndlessGame: EmoteAnimation: The D-Pad is entirely devoted to the player-controlled characters' emotions. Each button has a designated emotion (for example, up is for happy, right for angry, down for sad, and left for fear) and pressing it up to three times will change the intensity of the emotion.
* EndlessGame:



* FloatingPlatforms:
** AvertedTrope and Handwaved in the first game: All platforms must be attached to something in order to appear like they're floating. Unless it's made of dark matter, which can float with no help.
** The sequels let you play it straight by attaching an Anti-Gravity Tweaker or simply setting the object's physical properties to static, which allows it to float, making dark matter redundant.



* FryingPanOfDoom: One of the costume objects is a frying pan. If you try to do a Sackboy Slap while holding it, you get the expected sound. It's also supposed to knock the target further than a standard slap.



* GoombaSpringboard: Jumping on the unprotected Creature Brain bounces Sackboy. Some items hanging above the enemies requires this technique to be obtained. You may also crush the lower part of the brain in Creation Mode but leave the score bubble part intact, it still bounces the Sackboy.



* HumanLadder: From the second game onward, you can pull this off by using [[TrickedOutGloves Grabinators]] to stack up Sackbots or other players wearing the gloves. It's also possible to build a Sackbot rope by having them grabbing each other and hanging them on a grabbable ceiling.



* IdiosyncraticEpisodeNaming: Each of the first game's patches was named after a type of cheese. The second game's patches were initially named after types of cake, but eventually this was dropped.



* JumpPhysics: Notable for actually conserving momentum when jumping; if you were on a moving platform when you jumped, you would still be moving along with it (though air friction might move you back if the platform was fast enough), and jumping on an upward-moving platform provided a noticeably higher jump, again depending on the speed.



* KillerRabbit: Sackboy himself. He's adorable, perpetually happy and silly, and wants to pal around with his friends. He's also a reality altering super-powered entity who can create whole worlds with pure thought, alter the state of any object, fly, control time, and has a mean right hook.



* LoadsAndLoadsOfLoading:
** A general example: loading levels from the community can take a while, depending on how detailed they are. Some levels actually tell you to restart the game or back up your data before trying to load them, due to a risk of crashing your system, [[http://lbp.me/v/8tt6z6 Sealed Fate]] being one example.
** In the PS Vita game, there are a load of places where the game will freeze for a few frames. Also, undoing and redoing take a long time to load. A really annoying bug in this game is if your PS Vita memory card is worn out, these supposed to be short freezes will bloat up to freezes that last multiple seconds.
** The third game was originally going to be [=PS4=]-only, but then the [=PS3=] also got a release. The result is a game that's good on loading times on the new-gen console, but has load times of 20 seconds and upward on the last-gen console. It gets particularly JustForFun/{{egregious}} when you play levels from the two prior games, which can take ''even longer'' to load than they did in the game they were made in! For example, one [=LBP2=] level takes about 5 seconds to restart, and that's counting the fade to black after you reset, the black screen after that, and the unfade from black before the level starts. The same level takes ''20'' seconds to restart in [=PS3!LBP3=].
* LoadingScreen:
** In the first game, after hitting the X button to start loading a level (Story, Create Mode or otherwise), the screen shows information about the level on the "Pod Computer" screen. You can move the left stick to change windows between level information, items collected in the level, and popularity and tags (if an online level), with your Sackperson moving the Pod Computer (which is pretty much a [=PS3=] controller) controls the same way. Also part of the loading is the word "Loading..." slowly rotating around the level icon on the planet or moon, and a running, monochromatic Sackboy with two arrows circling him in the lower left-hand corner. Unlike in most games, the loading can be cancelled mid-load by pressing the Circle button. (Sackboy only touches the buttons to load a level or cancel a load. But he always moves the analog sticks in response to the player's controller.) When the loading is done, the level icon literally "unzips" around the edge and the camera goes into it, with a white light followed by Sackboy popping out of the Entrance in said level. Returning to the Pod from a level doesn't take as long to load, but the camera still does the white-light thing. The "Loading Sackboy" animation sometimes is switched out for a spinning globe inside the arrows when transferring data to or from the online servers. Frequently appears while playing with other players online, even mid-level.
** In the second game onwards, there will occasionally be a white screen before you get dropped into the level. This screen will have a randomized message and factoid, such as creating tips like [[NoWaterProofingInTheFuture "Sackbots are not waterproof!"]] In ''Karting'', there are three sets of messages: When you're loading a level to play, when you're returning to the Pod, and when you're loading Create Mode. Pressing X will cycle between the messages.
* LordBritishPostulate: Normally, there are only a couple of ways to kill [=NPCs=], set by the [[LevelEditor level's creator]]. If you use the [[GoodBadBugs Overlord Glitch]], however, you can drop explosives on anything and everything in the level.



* NoWaterProofingInTheFuture: In the second and Vita games, Sackbots are immediately electrocuted if you drop them in water. The third game adds the option to waterproof them, but it only works if their behaviour is set to either idle or act.



* PaintballEpisode: The Franchise/MetalGearSolid DLC pack adds the paintinator, turning the pack itself into one of these as well as allowing you to create your own.
* ParentalBonus: Creator/StephenFry's narration has a fair amount of this, e.g. referencing '"Film/{{Casablanca}}'' in the Global Settings tutorial.



* PowerCreepPowerSeep: In the VideoGame/MetalGearSolid themed expansion pack, [[spoiler:Liquid Ocelot's plan is to flood LBP with pointless trophy levels so that he can be loved, and the Metal Gear itself]] is essentially beaten by a Sackboy with a paintball gun.

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* PowerCreepPowerSeep: In the VideoGame/MetalGearSolid themed expansion pack, [[spoiler:Liquid Ocelot's plan is to flood LBP with pointless trophy levels so that he can be loved, and the Metal Gear itself]] is essentially beaten by a Sackboy with a paintball gun.gun.
* ThePowerOfCreation: ''Every'' [[PlayerCharacter Sackboy]] has this thanks to [[LevelEditor Create Mode]]. This is more like the case of [[UpToEleven World of The Power Of Creation]].
* PowerupMount:
** In ''[=LittleBigPlanet 2=]'', Avalon has create several robotic animals you can ride onto. The [=RoboBun=] can jump to a great height and land a GroundPound from above. The [=MechaPup=] can use its Sonic Bark to push heavy objects. The [=HamsterTron 2000=] can roll through tunnels and boost toward any direction. And the Bee 2.0 can both pick up object and shoot projectiles.
** Aside from the robotic animals created by Avalon, you can build your own mount from scratch using the Controllinator in the LevelEditor.



* RealityWarper: You yourself. You can do near anything you want in Create Mode, and have total control over the world.



* ScoringPoints: Collecting Score Bubbles throughout the levels, although most of the time they're just for competition with other players and don't actually do anything.

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* ScoringPoints: Collecting Score Bubbles throughout ScavengedPunk: A combination of an arts and crafts aesthetic mixed with a miniature scale meant that many of the levels, contraptions in the first game fall into this, with many more able to be created by the player. This has been [[ArtEvolution de-emphasized]] in later games as the "show the strings" look gives way to a more approachable sensibility, although most it appeared again in the Rise of the time they're just for competition with other players and don't actually do anything. Cakeling DLC.



* ScoringPoints: Collecting Score Bubbles throughout the levels, although most of the time they're just for competition with other players and don't actually do anything.
* SelectiveGravity: In the first game, gravity affected everything except the floaty materials and the totally static Dark Matter. Later games add the Anti-Gravity Tweaker and "Physical Properties" tweak, letting you set whatever you want to ignore gravity.



* SideView: A variation. The camera is tilted up slightly so you can see the extra layers, but you can use either the "front view" option (in Create Mode) or a Game Camera (in Play Mode) to remove all depth and make it full side view.



* UnlimitedWardrobe: The game has many, many costume options for sackboys and girls. Glitches in the second game allow things like lights and Circuit Boards to be attached to Sackboy as well.



* VideoGamePerversityPotential:
** It didn't take long for people to make a level that involved flying a giant penis-shaped rocket.
*** We shan't forget players putting the "Finger" item from the Monster DLC on their crotch.
** [[Webcomic/PennyArcade "Should my dong be made of wood, or stone?"]] [[{{Pun}} "Wood]] [[http://www.penny-arcade.com/comic/2008/10/08/ would be the obvious choice."]]



* WidgetSeries: ''[=LittleBigPlanet=]'' is definitely a Wabbit. Ignoring the fact that the levels take place on a world made from people's dreams, the characters in the second game alone include a carboard Creator/LeonardoDaVinci wearing 3D glasses, a sexy nurse with an apple for a head and a depressed, cowardly calendar ... whose facial expressions are drawn in ink but can change.
* TheWonderland: Especially owing to the user-created content and the customizable nature of the game.



** The message that displays when a player leaves the game "(player name) left" was translated as "(player name) restantes" as in I have two apples left.

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** The message that displays when a player leaves the game "(player name) left" was translated as "(player name) restantes" as in I "I have two apples left.left".



* CorridorCubbyholeRun:
** The "combat" in the ''VideoGame/MetalGearSolid'' level pack consists almost entirely of hiding in the stage background, popping out when it's safe to take a quick potshot before returning to your cubbyhole.
** Also in the Serpent Shrine level, there is a section where you must travel along a passage where a fiery serpent passes through at intervals, except the cubbyholes in this case are in the ceiling and you must grab a winch to pulled up to safety.



* IncendiaryExponent: The level boss for The Islands, the Terrible Oni, is basically a mass of Basic Wood with a fire log emitter and a sword. What makes him scary? He's on fire. Which also means CollisionDamage to any Sackperson stupid enough to jump at him. He really becomes tame if you use the Delethalize Tool on him in Create Mode, or flood the level with water, which puts out flaming objects. Yup, the second-most-scary boss of Story Mode can be made wimpy with a few clicks of the Popit.
* InconvenientlyPlacedConveyorBelt: The game has these in [[ThatOneLevel the Bunker]], surrounded by electricity. And then there's the wheel, which is similar, in that it's a big rotating wheel and you are inside it. Surrounded by electricity.
* JustifiedTutorial: The first area of the game is a Garden where the King and Queen teach you how to play. They're just easy levels with text bubbles popping up telling you how to do X.



* {{Oni}}: The Terrible Oni, the man villain of the Islands.



* RemilitarizedZone: Most of The Wilderness.

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* RemilitarizedZone: Most of The Wilderness.Wilderness is set in the Collector's war bunker.



* SlippySlideyIceWorld: The Wilderness.

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* SlippySlideyIceWorld: The Wilderness.Wilderness, being set in Siberia, is filled with low-friction ice, although it's actually repurposed glass.
* StalactiteSpite: In "The Frozen Tundra" level - The icicles actually fall before you get to them, thus forming convenient platforms. Of course they're still capable of smashing you.
* TronLines:
** The "VR Training" level of the "VideoGame/MetalGearSolid" level pack has them in a grid arrangement on most of the walls and obstacles. The material you get for Create Mode from this level comes in red, green, and blue flavors. Even the glowing of the lines is visually close to the ones from ''TRON''.
** There's also an unlockable skin and helmet that are clearly evocative of ''TRON''; they even glow in the dark!



* ZigzagPaperTassel: One of the decorations you can obtain from The Islands.



* ArsonMurderAndJaywalking: The Negativitron apparently convinced the brainwave machine in Victoria's Lab to fight you by using skill, cunning, and tasty, tasty snacks.



* ArsonMurderAndJaywalking: The Negativitron apparently convinced the brainwave machine in Victoria's Lab to fight you by using skill, cunning, and tasty, tasty snacks.
* AsLongAsThereIsEvil: In the story mode, right before you fight the final battle against the Negativitron, he states one of these.
-->'''Negativitron''': "You can never truly defeat me! I am in all of you... I AM all of you!"



%%* BigGood: Larry Da Vinci.




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* {{Egopolis}}: One of the worlds that your journey brings you to is Avalonia, an EternalEngine city created by Avalon Centrifuge. A rare example of a good guy doing this.



* GiantSpaceFleaFromNowhere: While every boss starting with Kling Klong is some creature either created by the Negativitron, the boss of [[EternalEngine The Factory of a Better Tomorrow]] is... Copernicus the Guard Turkey. No one ever mentions that the factory even '''has''' a Guard Turkey, but when you beat the fourth level of the world, Clive will show up, horrified, and tell you that Copernicus is on the loose. After a [[AdvancingBossOfDoom quick chase]], Copernicus is dead and the plot resumes as usual.



* GRatedMentalIllness: During his meanie infection, Dr. Higginbotham had the habit of eating socks and trying to lick his eye balls.



* IncomingHam: '''I... AM AVALON CENTRIFUGE!'''



* JustOneMoreLevel: Referenced, playing after 9 PM earns you the "Just... One... More... Go..." trophy.



* LaResistance: TheAlliance are planning to attack the Negativatron, ending his reign of sucking up creativity.



* MeaninglessMeaningfulWords: This is usually how [[CloudCuckooLander Dr. Higginbotham]] communicates. PlayedForLaughs.
--> "Huge Spaceship is not a spaceship; it is a broken thought on a petal wing."



* MuppetCameo: Exaggarated by the Muppets pack, with Sackboy taking the guest star role.



%%* OmnicidalManiac: The Negativitron.



* {{Scatting}}: Some can be heard during the themes from Eve's Asylum and Victoria's Lab.



* TheSmartGuy: Victoria von Bathysphere. Everyone in the Alliance is a creator, but her main role is to create Sackbots.

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* TheSmartGuy: Victoria von Bathysphere. Everyone in the Alliance is a creator, but her main role is to create Sackbots.building the Sackbot army.



* DesignItYourselfEquipment: You can create your own power-up through the new Powerup Creator in conjunction with dozens of logic gates, microchips, tags and emitters. The Popit Powerup on the other hand is a portable LevelEditor which functions ''in-game''.



* EasyLevelsHardBosses: The game starts off with levels that are simple enough. Then the first boss comes, and it's difficult for people who played a game in the series before. Then the second boss is a marathon with a character you just unlocked.



%%* HuskyRusskie: Papal Mache, creator of the Ziggurat.



* PuttingTheBandBackTogether: This is the premise for the third game. You have to reunite the three legendary heroes, [=OddSock=], Toggle and Swoop. There's even a trophy for doing so, aptly named "Put The Band Back Together."



* SaveScumming: The Popit Powerup allows you to pause and rewind your game progress, each savepoint is created when you close your popit. Although you cannot save your game this way, it's more than enough to warp reality and undo failures before you take damage.



* SpellMyNameWithAnS: El Jeff. The subtitles and credits spell it like that, but his costume is called "El Jeffe".



* AntiPoopSocking: One of the loading screen messages suggests that the player go and get a cloth to clean their screen of any accumulated smudges.



%%* EternalEngine: The Space Bass

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%%* * EternalEngine: The Space BassBass, in addition to being as perpetual disco party, is also a space station filled with machines.



** In the racetrack "Mine the Gap", you race through a mine. The music playing in this level? [[http://www.youtube.com/watch?v=mbmmrgF0Z0o "Inmóvil" by Mexican quintet Kinky]]. Its lyrics are in Spanish, but the whole song is about lust and loneliness in the digital age. The official music video for this song is definitely NSFW, as it has full frontal female nudity and a man following a beautiful woman to a topless bar as she strips. This is a song that was included in a game that is rated E by the [=ESRB=], and it plays in a MinecartMadness level, no less.
** [[https://www.youtube.com/watch?v=CywetPs8MZE Fishbone's contribution to the soundtrack]], on the other hand, despite bearing the title "''Skankin''' to the Beat", is a fairly innocent little song[[labelnote:*]] save for one mild sexual reference[[/labelnote]] named after a reggae dance move.

to:

** In the racetrack "Mine the Gap", you race through a mine. The music playing in this level? [[http://www.youtube.com/watch?v=mbmmrgF0Z0o "Inmóvil" by Mexican quintet Kinky]]. Its lyrics are in Spanish, but the whole song is about lust and loneliness in the digital age. The official music video for this song is definitely NSFW, as it has full frontal female nudity and a man following a beautiful woman to a topless bar as she strips. This is a song that was included in a game that is rated E by the [=ESRB=], and it plays in a MinecartMadness level, no less.
** [[https://www.youtube.com/watch?v=CywetPs8MZE Fishbone's contribution to the soundtrack]], on the other hand, despite bearing the title "''Skankin''' to the Beat", is a fairly innocent little song[[labelnote:*]] save for one mild sexual reference[[/labelnote]] named after a reggae dance move.
12th Oct '17 9:57:06 PM TropesForever
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* RespawnPoint: See {{Checkpoint}}.
12th Oct '17 9:00:19 PM TropesForever
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* ScoringPoints: Collecting Score Bubbles throughout the levels, although most of the time they're just for competition with other players and don't actually do anything.
* ScoreMultiplier: Collecting five Score Bubbles, Prize Bubbles, or creature brains in any combination in a short timeframe gives you a 2x Multiplier. You then have about a second to collect five more of the above to increase the multiplier by one. The multiplier goes up to 100, with any bubbles collected after that added to the points that will be multiplied. In the games with the Score Giver, items tagged with it can be set to follow those rules or be worth +1 on the multiplier anyway.
* SequentialBoss: Present in all of the games.
** [[http://www.youtube.com/watch?v=fOjZXM1IYEM LittleBigPlanet 1]] [[labelnote:The Boss]]The battle is against the Collector's mechs. The first mech moves back and forth above the area before slamming down and trying to kill Sackboy with the spikes it has on the bottom. There is a Creature Brain on each side that the player has to hit when the boss slams down. After hitting both of the brains, the boss creates two more, and begins shooting electricity when it's above the battlefield. After destroying those brains, the first mech is killed. The platform Sackboy is on goes up to a second mech. This one tries to squish Sackboy with his fists and spawns enemies that sweep an electric bar above them. After killing those enemies, he will resume punching. There are two Creature Brains on both sides of both fists. After hitting those brains, the fists open to reveal two more Brains. Sackboy must hit those when the fists slam down. After doing that, the fists break apart and the mech loses them. He now moves back and forth and shoots electricity to the sides. After doing this for a moment, he jumps up and slams down, causing electric blocks to fall down from the ceiling. He has 7 Brains. 2 can be hit when the mech is moving back and forth, two can be hit when the mech compresses and stays still, and 3 require a block that falls down after the boss slams down. After hitting all of the brains, the second mech is defeated and the battle is over.[[/labelnote]]
** [[http://www.youtube.com/watch?v=DWgk_JO5EwA&t=9m32s LittleBigPlanet 2]] [[labelnote:The Boss]]This battle is against the Negativitron. At first, you are using the Hamstertron 2000 in a half-pipe area, avoiding the Negativitron's lasers and hitting the brains that spawn on top of his head. After hitting 5 brains, the Negativitron retreats through the ceiling and a path opens to the next segment. Upon entering the path, your Hamstertron self-destructs and you fall onto a platform with Bounce Pads and a Grappling Hook. The Negativitron bursts in from the left wall and begins sucking platforms from the right side of the screen into his mouth. The platforms have sponge on the bottom and Bounce Pads on the top, and you have to survive until Higginbotham shoots a missile into the Negativitron's mouth, at which point it closes and a brain on top of his head can be hit. After hitting four brains, the Negativitron retreats through the wall he burst in through, and two paths on the ground (leading to the same area) open. Upon entering the path, your Grappling Hook is replaced with a set of Grabinators, and the Negativitron bursts through the ceiling. He fires lasers in a pattern that increases in speed each time you hit him, before eventually trying to crush you with his face. While he does, either Da Vinci or Victoria will give you a cake to throw at his brain, and after hitting four more brains, you're warped to a place with a single brain on a piece of jelly floating in the air. Upon popping this brain, the Negativitron is defeated.[[/labelnote]]



* ShoutOut: [[ShoutOut/LittleBigPlanet Enough for its own page.]]
* SidetrackBonus: Ooh, prize bubbles!
* SlidingScaleOfCooperationVsCompetition: At the end of the level, the scoreboard counts up who got the most points, so people may be inclined to go for the points instead, so let's call it a Free-For-All Competition. Some levels may tip the scales in other directions instead, but mostly in the community.



* ScoreMultiplier: Collecting five Score Bubbles, Prize Bubbles, or creature brains in any combination in a short timeframe gives you a 2x Multiplier. You then have about a second to collect five more of the above to increase the multiplier by one. The multiplier goes up to 100, with any bubbles collected after that added to the points that will be multiplied. In the games with the Score Giver, items tagged with it can be set to follow those rules or be worth +1 on the multiplier anyway.
* ScoringPoints: Collecting Score Bubbles throughout the levels, although most of the time they're just for competition with other players and don't actually do anything.
* SequentialBoss: Present in all of the games.
** [[http://www.youtube.com/watch?v=fOjZXM1IYEM LittleBigPlanet 1]] [[labelnote:The Boss]]The battle is against the Collector's mechs. The first mech moves back and forth above the area before slamming down and trying to kill Sackboy with the spikes it has on the bottom. There is a Creature Brain on each side that the player has to hit when the boss slams down. After hitting both of the brains, the boss creates two more, and begins shooting electricity when it's above the battlefield. After destroying those brains, the first mech is killed. The platform Sackboy is on goes up to a second mech. This one tries to squish Sackboy with his fists and spawns enemies that sweep an electric bar above them. After killing those enemies, he will resume punching. There are two Creature Brains on both sides of both fists. After hitting those brains, the fists open to reveal two more Brains. Sackboy must hit those when the fists slam down. After doing that, the fists break apart and the mech loses them. He now moves back and forth and shoots electricity to the sides. After doing this for a moment, he jumps up and slams down, causing electric blocks to fall down from the ceiling. He has 7 Brains. 2 can be hit when the mech is moving back and forth, two can be hit when the mech compresses and stays still, and 3 require a block that falls down after the boss slams down. After hitting all of the brains, the second mech is defeated and the battle is over.[[/labelnote]]
** [[http://www.youtube.com/watch?v=DWgk_JO5EwA&t=9m32s LittleBigPlanet 2]] [[labelnote:The Boss]]This battle is against the Negativitron. At first, you are using the Hamstertron 2000 in a half-pipe area, avoiding the Negativitron's lasers and hitting the brains that spawn on top of his head. After hitting 5 brains, the Negativitron retreats through the ceiling and a path opens to the next segment. Upon entering the path, your Hamstertron self-destructs and you fall onto a platform with Bounce Pads and a Grappling Hook. The Negativitron bursts in from the left wall and begins sucking platforms from the right side of the screen into his mouth. The platforms have sponge on the bottom and Bounce Pads on the top, and you have to survive until Higginbotham shoots a missile into the Negativitron's mouth, at which point it closes and a brain on top of his head can be hit. After hitting four brains, the Negativitron retreats through the wall he burst in through, and two paths on the ground (leading to the same area) open. Upon entering the path, your Grappling Hook is replaced with a set of Grabinators, and the Negativitron bursts through the ceiling. He fires lasers in a pattern that increases in speed each time you hit him, before eventually trying to crush you with his face. While he does, either Da Vinci or Victoria will give you a cake to throw at his brain, and after hitting four more brains, you're warped to a place with a single brain on a piece of jelly floating in the air. Upon popping this brain, the Negativitron is defeated.[[/labelnote]]
* ShoutOut: [[ShoutOut/LittleBigPlanet Enough for its own page.]]
* SidetrackBonus: Ooh, prize bubbles!
* SlidingScaleOfCooperationVsCompetition: At the end of the level, the scoreboard counts up who got the most points, so people may be inclined to go for the points instead, so let's call it a Free-For-All Competition. Some levels may tip the scales in other directions instead, but mostly in the community.
12th Oct '17 8:27:06 PM TropesForever
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* LargeHam: Newton. El Jeff is also very loud.

to:

* LargeHam: Newton. LargeHam:
* From story mode, Newton and
El Jeff is also are both very loud.loud at times.
12th Oct '17 8:24:21 PM TropesForever
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* GameplayRoulette: Head to the community. Have your mind blown at the variety of gameplay that can be found in nearly 9 MILLION levels. The Controlinator, which didn't appear in the first game, lets players make their own controls for anything in their level, so eventually, people took their favorite genres and applied them to this game.
** This became self-subverted by the community due to how difficult it was for anyone who wasn't a Sack-someone to get any attention, so it eventually ended up in people flooding the community with the same level(s) in hopes of getting any attention.

to:

* GameplayRoulette: Head to the community. Have your mind blown at the variety of gameplay that can be found in nearly 9 over 10 MILLION levels. The Controlinator, which didn't appear in the first game, lets players make their own controls for anything in their level, so eventually, people took their favorite genres and applied them to this game.
**
game. This became self-subverted by the community due to how difficult it was for anyone who wasn't a Sack-someone to get any attention, so it eventually ended up in people flooding the community with the same level(s) in hopes of getting any attention.



* GratuitousNinja: The "Ninja" costume.

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* GratuitousNinja: The Wearing the "Ninja" costume.costume allows you to become one yourself.



* MegaCrossover: The game can become this by combining DLC, you can have Franchise/{{Batman}}, [[Film/BackToTheFuture Marty McFly]], Franchise/SpiderMan and [[WesternAnimation/TheNightmareBeforeChristmas Jack Skellington]] in [[Franchise/TheMuppets the Muppet Theater]], or [[WesternAnimation/ToyStory Buzz Lightyear]], [[WesternAnimation/TheIncredibles Mr. Incredible]], [[Franchise/PiratesOfTheCaribbean Jack Sparrow]] and WesternAnimation/{{SpongeBob|SquarePants}} in [[WesternAnimation/AdventureTime the Land of Ooo]].

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* MegaCrossover: MassiveMultiplayerCrossover: The game can become this by combining DLC, so you can have Franchise/{{Batman}}, [[Film/BackToTheFuture Marty McFly]], Franchise/SpiderMan and [[WesternAnimation/TheNightmareBeforeChristmas Jack Skellington]] in [[Franchise/TheMuppets the Muppet Theater]], or [[WesternAnimation/ToyStory Buzz Lightyear]], [[WesternAnimation/TheIncredibles Mr. Incredible]], [[Franchise/PiratesOfTheCaribbean Jack Sparrow]] and WesternAnimation/{{SpongeBob|SquarePants}} in [[WesternAnimation/AdventureTime the Land of Ooo]].



* SerialEscalation: According to one estimate, LBP has so many levels (over 9 million now) that it'd take more than ''an entire human lifetime'' to play all of them. And they're (with a few exceptions like certain {{Good Bad Bug|s}}-based levels) 100% compatible with the sequel.

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* SerialEscalation: According to one estimate, LBP has there are so many levels (over 9 10 million now) across the three main titles alone that it'd take more than ''an entire human lifetime'' to play all of them. And they're (with a few exceptions like certain {{Good Bad Bug|s}}-based levels) 100% compatible with the sequel.them.



** [[http://www.youtube.com/watch?v=bQK-qMR4ktc The fifth boss]].

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** [[http://www.youtube.com/watch?v=bQK-qMR4ktc The fifth boss]].boss]], being a virus made up of cells.


Added DiffLines:

* WombLevel:
** "Belly of the Beast" from Bunkum Lagoon has you going into, well, the belly of a beast.
** Defeating the final Titan involves throwing a bomb into it, the getting swallowed so you can detonate said bomb.
12th Oct '17 7:59:24 PM TropesForever
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* AutomaticLevel: The Community plenty of these, mostly in the form of {{Rube Goldberg Device}}s.

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* AutomaticLevel: The Community community has plenty of these, mostly in the form of {{Rube Goldberg Device}}s.
12th Oct '17 7:52:21 PM TropesForever
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* NostalgiaLevel: The entire point of the "The Journey Home" level kit, in which Toggle goes to The Wedding from [=LBP1=], Swoop goes to the Factory of a Better Tomorrow from [=LBP2=], and [=OddSock=] goes to The Gardens from [=LBP1=], in that order.

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* NostalgiaLevel: NostalgiaLevel:
**
The entire point of the "The Journey Home" level kit, in which Toggle goes to The Wedding from [=LBP1=], Swoop goes to the Factory of a Better Tomorrow from [=LBP2=], and [=OddSock=] goes to The Gardens from [=LBP1=], in that order.order.
** Several of the Challenges are based on levels from the previous two game, e.g. "Pixel Pace", which is basically "Fight of the Bumblebee" from the second game minus the Bee 2.0, or "Skipping Class" which is pretty much "Tie Skipping" from the first game plus a Creatinator.
5th Oct '17 9:33:09 AM Blinker
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Added DiffLines:

* BlindIdiotTranslation: The Portuguese version contains a lot of these.
** Zola's Buffalo are spoken about in the singular even though you can see dozens of buffalos in the "Savanna" levels.
** Sensei's line "Grab my staff" (as in a wooden staff) was translated as "Agarra o meu pessoal" (Grab my personnel).
** The message that displays when a player leaves the game "(player name) left" was translated as "(player name) restantes" as in I have two apples left.
**The tutorial about using crafting materials has the Queen tell you "Place a block of wood and smear it", with "smear it" being translated as "suja-o", which means "make it dirty".
13th Sep '17 1:44:43 PM WaterBlap
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* BaconAddiction: The "Baconbeard" costume, with his [[ExactlyWhatItSaysOnTheTin Bacon beard]].
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