History VideoGame / LittleBigPlanet

18th May '17 5:51:57 PM TropesForever
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In 2009, Creator/GuerrillaCambridge released a spin-off game for the UsefulNotes/PlayStationPortable with entirely different levels but the same gameplay and features. In 2010 came the UsefulNotes/{{PlayStation Move}}-based TechDemoGame SpinOff, ''Sackboy's Prehistoric Moves''. Then came the [=PS3=] sequel in 2011, ''[=LittleBigPlanet 2=]'', which dramatically improved the editing tools available for the players. Did we tell you that there's also a sequel for the UsefulNotes/{{PlayStation Vita}}? And a... [[MascotRacer racing game?]]

to:

In 2009, Creator/GuerrillaCambridge released a spin-off game for the UsefulNotes/PlayStationPortable with entirely different levels but the same gameplay and features. In 2010 came the UsefulNotes/{{PlayStation Move}}-based [=PlayStation=] Move-based TechDemoGame SpinOff, ''Sackboy's Prehistoric Moves''. Then came the [=PS3=] sequel in 2011, ''[=LittleBigPlanet 2=]'', which dramatically improved the editing tools available for the players. Did we tell you that there's also a sequel for the UsefulNotes/{{PlayStation Vita}}? And a... [[MascotRacer racing game?]]
18th May '17 5:50:32 PM TropesForever
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In 2009, Creator/GuerrillaCambridge released a spin-off game for the UsefulNotes/PlayStationPortable with entirely different levels but the same gameplay and features. Then came the [=PS3=] sequel in 2011, ''[=LittleBigPlanet 2=]'', which dramatically improved the editing tools available for the players. Did we tell you that there's also a sequel for the UsefulNotes/{{PlayStation Vita}}? And a... [[MascotRacer racing game?]]

to:

In 2009, Creator/GuerrillaCambridge released a spin-off game for the UsefulNotes/PlayStationPortable with entirely different levels but the same gameplay and features. In 2010 came the UsefulNotes/{{PlayStation Move}}-based TechDemoGame SpinOff, ''Sackboy's Prehistoric Moves''. Then came the [=PS3=] sequel in 2011, ''[=LittleBigPlanet 2=]'', which dramatically improved the editing tools available for the players. Did we tell you that there's also a sequel for the UsefulNotes/{{PlayStation Vita}}? And a... [[MascotRacer racing game?]]
18th May '17 5:45:00 PM TropesForever
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* BenevolentArchitecture: The Blink Ball would be completely useless in "High Stakes Heist" and "Flip-Flopped Folios" if it wasn't for the Blink Panels that Sackboy can teleport to using it.

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* BenevolentArchitecture: BenevolentArchitecture:
**
The Blink Ball would be completely useless in "High Stakes Heist" and "Flip-Flopped Folios" if it wasn't for the Blink Panels that Sackboy can teleport to using it.



* TheCameo: [[spoiler:The King, The Queen, The Collector, some crocs, and a Robobun all appear during the final level, turned into half Newton abominations.]]
** EarlyBirdCameo: In the introduction level, when you get to the tutorial about acting, there's a large crowd behind Sackboy. Larry Da Vinci and Victoria Bathysphere appear in the bottom left, before they show up to teach you the Popit Puzzles. The Collector also appears, but he's not the villain this time.

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* TheCameo: [[spoiler:The TheCameo:
** The
King, The Queen, The Collector, some crocs, and a Robobun all appear during the final level, turned two levels, [[spoiler:turned into half Newton half-Newton abominations.]]
** EarlyBirdCameo: In Da Vinci, Victoria, and the Collector all appear in the in introduction level, when you get to as part of the tutorial about acting, there's a large crowd behind Sackboy. Larry Da Vinci and Victoria Bathysphere appear in Sackboy during the bottom left, before they show up to teach you acting tutorial. For the Popit Puzzles. The Collector former two, it's also appears, but he's not the villain this time.an EarlyBirdCameo.


Added DiffLines:

* EarlyBirdCameo: In the introduction level, when you get to the tutorial about acting, there's a large crowd behind Sackboy. Larry Da Vinci and Victoria Bathysphere appear in the bottom left, before they show up to teach you the Popit Puzzles. Downplayed, since they're both existing characters.
18th May '17 5:37:57 PM TropesForever
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* EverythingsBetterWithPlushies: Sackboy himself is one.

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* EverythingsBetterWithPlushies: Sackboy himself is one.one in-universe. He's been {{Defictionalis|ation}}ed a couple of times, most notably as a bonus with ''[=LittleBigPlanet=] 2'' Collector's edition.



* ExpansionPackWorld: The first game made it clear there were only 8 Creators in Craftworld. Not only do ''[=LittleBigPlanet=] 2'', ''[=LittleBigPlanet PSP=]'' and ''[=LittleBigPlanet=]'' Karting add new areas, but ''[=LittleBigPlanet=] PS Vita'' and ''[=LittleBigPlanet=] 3'' add two new planets out of nowhere.

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* ExpansionPackWorld: The first game made it clear there were only 8 Creators in Craftworld. Not only do ''[=LittleBigPlanet=] 2'', ''[=LittleBigPlanet PSP=]'' and ''[=LittleBigPlanet=]'' Karting ''[=LittleBigPlanet=] Karting'' add new areas, but ''[=LittleBigPlanet=] PS Vita'' and ''[=LittleBigPlanet=] 3'' add two new planets out of nowhere.



* AbandonedLaboratory: Re-animation Station, the second-last level of the Spooky Mansion, is set in [[spoiler:the lab where the Puppeteer created the Hollows]].
* AmusementParkOfDoom: Carnivalia is a planet made entirely of amusement park stuff. The "of Doom" part didn't come in until the Hollows started showing up, however



* BandLand: La Marionetta is filled with instruments for Sackboy to jump on and bounce off.
* BigBoosHaunt: The aptly-named Spooky Mansion, being home to the Hollows.
* BlackoutBasement: The Spooky Mansion level "Sunshine & Shadows" is suitably dark for a spooky mansion, and it's up to you to light the way.
* BonusLevel: The Arcade, which consists of five optional minigames.
* BubblegloopSwamp: The Land of Odd is some sort of clockwork swamp.



* DownInTheDumps: Your goal in Coaster Valley is to get to a scrapyard to obtain parts for a cannon.
* DugTooDeep: The Land of Odd level "The Odd Rocket", "Mine O'Threat" and "Driller Thriller" are all set in the old mine.



* EternalEngine: The Land of Odd appears to run on clockwork, although it's mixed with nature for the most part. It's most noticeable in the old mine.



* EyesAlwaysClosed: Sean Brawn.

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* EyesAlwaysClosed: Sean Brawn.Brawn's eyes are never open.



* GreenHillZone: The Land of Odd is very green and vaguely tropical, though it's not the tutorial level.



* LethalLavaLand: "High-Pressure Cellar" in Spooky Mansion is an odd variation, it's set indoors and the heat comes from the mansion's poorly-maintained boiler.



* LevelAte: The Spooky Mansion level "A Recipe for Unpleasantness" is set in the mansions's grimy old kitchen and contains a lot of food-themed objects and obstacles.



* MinigameZone: The above-mentioned Arcade. There aren't any in-game prizes to win, but there are Trophies.



%%* SadClown: Mrs. Sunshine.

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%%* * SadClown: Mrs. Sunshine.Sunshine acts completely dead inside. Her laughing is actually a plot point.



* VideogameSettings:
** AbandonedLaboratory: The second-last level of the Spooky Mansion.
** AmusementParkOfDoom: Carnivalia is a planet made entirely of amusement park stuff. The "of Doom" part didn't come in until the Hollows started showing up, however.
** BigBoosHaunt: Spooky Mansion, mixed with LevelAte in one level and LethalLavaLand in another.
** BonusLevel: The Arcade, which consists of five optional minigames.
** CircusOfFear: La Marionetta, mixed with some BandLand.
** DownInTheDumps: Your goal in Coaster Valley is to get to a scrapyard to obtain parts for a cannon.
** GreenHillZone: The Land of Odd, mixed with BubblegloopSwamp, EternalEngine and a little bit of DugTooDeep as well.
** MinigameZone: The above-mentioned Arcade. There aren't any in-game prizes to win, but there are Trophies.
** {{Tomorrowland}}: Jackpot City.

to:

* VideogameSettings:
** AbandonedLaboratory: The second-last level of the Spooky Mansion.
** AmusementParkOfDoom: Carnivalia is a planet made entirely of amusement park stuff. The "of Doom" part didn't come in until the Hollows started showing up, however.
** BigBoosHaunt: Spooky Mansion, mixed with LevelAte in one level and LethalLavaLand in another.
** BonusLevel: The Arcade, which consists of five optional minigames.
** CircusOfFear: La Marionetta, mixed with some BandLand.
** DownInTheDumps: Your goal in Coaster Valley is to get to a scrapyard to obtain parts for a cannon.
** GreenHillZone: The Land of Odd, mixed with BubblegloopSwamp, EternalEngine and a little bit of DugTooDeep as well.
** MinigameZone: The above-mentioned Arcade. There aren't any in-game prizes to win, but there are Trophies.
**
{{Tomorrowland}}: Jackpot City.City is very futuristic with plenty of robots such as [=EyeSpies=] and the all-powerful [=MegaBrain=]. It's also where the Grappling Hook is introduced.



* BandLand: The Space Bass is disco-themed, so it's filled with various instruments.



* TheCollector: The Hoard are an entire race of this trope.

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* TheCollector: The Hoard are an entire race of this trope. They steal anything that's not nailed down.
%%* EternalEngine: The Space Bass
* FinalBossNewDimension: [[spoiler:Hoard, Sweet Hoard takes place on the Hoard's home planet]].



* MacrossMissileMassacre: The Flash Bang is a [[DownplayedTrope Downplayed]] version of this Trope.
* NostalgiaLevel: The entire first world is based on the Gardens, Wedding, Savannah, and Canyons settings from the first game in the series.

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* %%* MacrossMissileMassacre: The Flash Bang is a [[DownplayedTrope Downplayed]] version of this Trope.
* NostalgiaLevel: MonsterTown: The Monster Islands,[[ExactlyWhatItSaysOnTheTin islands filled with monsters]] (and some turtles, who are apparently related to the monsters somehow).
* NostalgiaLevel:
**
The entire first world is based on the Gardens, Wedding, Savannah, and Canyons settings from the first game in the series.



* PalmtreePanic: The Monster Islands. It's a tropical island, but full of [[ExactlyWhatItSaysOnTheTin monsters]]!
* RemixedLevel: [=LittleBigPlanet=] (based on themes from the first game), [[LevelAte Victoria's Laboratory]], [[TreeTopTown Eve's Asylum]], and [[EternalEngine Avalonia]].



* SoundtrackDissonance: In the racetrack "Mine the Gap", you race through a mine. The music playing in this level? [[http://www.youtube.com/watch?v=mbmmrgF0Z0o "Inmóvil" by Mexican quintet Kinky]]. Its lyrics are in Spanish, but the whole song is about lust and loneliness in the digital age. The official music video for this song is definitely NSFW, as it has full frontal female nudity and a man following a beautiful woman to a topless bar as she strips. This is a song that was included in a game that is rated E by the [=ESRB=], and it plays in a MinecartMadness level, no less.

to:

* SoundtrackDissonance: SoundtrackDissonance:
**
In the racetrack "Mine the Gap", you race through a mine. The music playing in this level? [[http://www.youtube.com/watch?v=mbmmrgF0Z0o "Inmóvil" by Mexican quintet Kinky]]. Its lyrics are in Spanish, but the whole song is about lust and loneliness in the digital age. The official music video for this song is definitely NSFW, as it has full frontal female nudity and a man following a beautiful woman to a topless bar as she strips. This is a song that was included in a game that is rated E by the [=ESRB=], and it plays in a MinecartMadness level, no less.



* SpiritualSuccessor: To the point of it playing more like ''VideoGame/ModNationRacers'' than ''[=LittleBigPlanet=]'' itself.
** The developers of Modnation Racers did co-develop this game.

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* SpaceZone: The Space Bass is a disco-themed space station.
* SpiritualSuccessor: To the point of it playing more like ''VideoGame/ModNationRacers'' than ''[=LittleBigPlanet=]'' itself.
** The
itself. Justified as the developers of Modnation Racers did co-develop this game.game.
* {{Tomorrowland}}: The Progress Emporium, a world full of fantastic new inventions. Unfortunately, it's under the umbrella of [[HonestJohnsDealership Honest John Co.]]



* VideogameSettings:
** PalmtreePanic: The Monster Islands. It's full of [[ExactlyWhatItSaysOnTheTin monsters]]!
** {{Tomorrowland}}: The Progress Emporium, a world full of fantastic new inventions. Unfortunately, it's under the umbrella of [[HonestJohnsDealership Honest John Co.]]
** MonsterTown: The Monster Islands, again.
** RemixedLevel: [=LittleBigPlanet=] (the world, not the game), [[LevelAte Victoria's Laboratory]], [[TreeTopTown Eve's Asylum]], and [[EternalEngine Avalonia]].
** BandLand: The Space Bass
** SpaceZone: The Space Bass
** EternalEngine: [[RuleOfThree Again, The Space Bass]].
** FinalBossNewDimension: [[spoiler:Hoard, Sweet Hoard]].



* EndlessRunningGame

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* EndlessRunningGameEndlessRunningGame: The second non-platformer in the series, after ''Karting''.
18th May '17 4:39:04 PM TropesForever
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* AutomaticLevel: The Community plenty of these, mostly in the form of {{Rube Goldberg Device}}s.



* MouseWorld: The Sackpeople are 8cm tall. This becomes obvious when you compare them to the backgrounds, and some objects.
* NintendoHard: In the original [=LittleBigPlanet=] most of the bosses one-hit KO you every hit, and usually have 2-3 rounds. Unless you perfected their patterns (Even then flukes can happen) this is brutal if you want to get the Ace level reward. Even worse that every single time you die you have to do the entire level over again.

to:

* MouseWorld: The Sackpeople are 8cm tall. This becomes obvious when you compare them to the backgrounds, and some objects.
* NintendoHard: In the original [=LittleBigPlanet=] most
of the bosses one-hit KO you every hit, and usually have 2-3 rounds. Unless you perfected their patterns (Even then flukes can happen) this is brutal if you want to get real-world objects (e.g. the Ace level reward. Even worse that every single time you die you have to do the entire level over again.ruler).



* NintendoHard: In the original [=LittleBigPlanet=] most of the bosses one-hit KO you every hit, and usually have 2-3 rounds. Unless you perfected their patterns (Even then flukes can happen) this is brutal if you want to get the Ace level reward. Even worse that every single time you die you have to do the entire level over again.



* NotActuallyCosmeticAward: The games have collectible stickers, which need to be pasted on cardboard objects in the levels to activate events. Although mostly it's for ''more'' cosmetics, the only occasion where it advances the level is the tutorial teaching you how to use stickers.



* {{NPC}}: From the second game onward, Sackbots take this role. They can be set to act in many different ways and wear any costumes.

to:

* {{NPC}}: {{NPC}}:
** The early installments in the series use characters created from materials and stickers with Magic Eyes attached, and they're almost entirely incapable of movement.
**
From the second game onward, Sackbots take this role. They can be set to act in many different ways and wear any costumes.



* PunkPunk: Stitchpunk.
** The sequel also has {{clockpunk}}, {{steampunk}}, and {{cyberpunk}} themes.

to:

* PunkPunk: Stitchpunk.
PunkPunk:
** Sackpeople have a Stitchpunk appearence.
** The sequel second game also has {{clockpunk}}, {{steampunk}}, and {{cyberpunk}} themes.



** The Canyons from the first game.
** Golden Sands from the PSP game.
** La Marionetta from the PS Vita game, to an extent.
* SlippySlideyIceWorld

to:

** The Mexican-themed Canyons from the first game.
** The Egypt-themed Golden Sands from the PSP game.
** La Marionetta from the PS Vita game, to an extent.
game is circus-themed, but also inexplicably placed in a desert. Downplayed since most of the levels are indoors.
* SlippySlideyIceWorldSlippySlideyIceWorld:



* ScoringPoints: Most definitely.

to:

* ScoringPoints: Most definitely.Collecting Score Bubbles throughout the levels, although most of the time they're just for competition with other players and don't actually do anything.



* SlidingScaleOfCooperationVsCompetition: At the end of the level, the scoreboard counts up who got the most points, so people may be inclined to go for the points instead, so let's call it a Free-For-All Competition.
** Alternatively, some levels may tip the scales in other directions instead, but mostly in the community.

to:

* SlidingScaleOfCooperationVsCompetition: At the end of the level, the scoreboard counts up who got the most points, so people may be inclined to go for the points instead, so let's call it a Free-For-All Competition.
** Alternatively, some
Competition. Some levels may tip the scales in other directions instead, but mostly in the community.



** The only way to get some of the rare items in story mode. Two areas of the POTC pack also have this, but the MGS pack (and all other DLC levels) can be fully completed by yourself.
** Now, other DLC packs like the Marvel, Move, & Toy Story packs also have parts like this.

to:

** The only way to get some of the rare items in story mode. Two areas of the POTC pack also have this, but the MGS pack (and all other DLC levels) can be fully completed by yourself.
** Now, other
mode and some DLC packs like the Marvel, Move, & Toy Story packs also have parts like this.is to team up with other players for special challenges.



* SpeakingSimlish: Magic Mouths have an option that allows them to emit various versions of this.

to:

* SpeakingSimlish: Magic Mouths have an option that allows them to emit various versions of this.this, which is used for [=NPCs=] in the first five games. ''[=LittleBigPlanet=] 3'' averts it in the story mode by having all the character be fully voice-acted, but includes Simlish voices for all the new characters anyway.



* AutomaticLevel: There are plenty of these, mostly in the form of {{Rube Goldberg Device}}s.
** There's even an official level like this. The first level of the Metal Gear Solid pack is a gag trailer. You ride in a vehicle while watching cardboard theatrics & reading cheesy dialogue. If you get the bullet hole sticker & come back, you can play this level like a rail shooter by putting the sticker on various targets to get points & prizes.

to:

* AutomaticLevel: There are plenty of these, mostly in the form of {{Rube Goldberg Device}}s.
** There's even an official level like this.
The first level of the Metal Gear Solid pack is a gag trailer. You ride in a vehicle while watching cardboard theatrics & reading cheesy dialogue. If you get the bullet hole sticker & come back, you can play this level like a rail shooter by putting the sticker on various targets to get points & prizes.



* BlackoutBasement: The Darkness.

to:

* BlackoutBasement: The Darkness.Darkness, as you could guess from its name. For the first half the level is lit by a lantern attatched to Don Lu's Dog, after he's kidnapped you have to make do with the lights throughout the level.
18th May '17 4:22:41 PM TropesForever
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* AndYourRewardIsInteriorDecorating: You collect Materials and Objects to build levels. Stickers and Decorations also count to an extent.

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* AndYourRewardIsInteriorDecorating: You collect Materials and Objects to build levels. Stickers and Decorations from the story levels, which can be used to decorate your Pod and your custom levels. You can also count to an extent.use collected materials and objects in the latter.



* BreakingOut: One of the minigames in "Set Controls for the Heart of the Negativitron" is a ''VideoGame/Breakout'' pastiche. playing it awards you the key to a side level.

to:

* BreakingOut: One of the minigames in "Set Controls for the Heart of the Negativitron" is a ''VideoGame/Breakout'' ''VideoGame/{{Breakout}}'' pastiche. playing it awards you the key to a side level.



* CollectionSidequest: Getting all of the prizes may seem like this, but they can actually be useful.

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* CollectionSidequest: Getting For the most part, getting all of the prizes may seem like this, is irrelevant to the story. Averted with Sticker Switches, which require collected stickers to activate, but in all but one case they can actually be useful.just give you more prizes.
18th May '17 4:17:22 PM TropesForever
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* The Japanese version uses [[https://www.youtube.com/watch?v=uO-bYSxlKc0 "Phantom Planet"]] by Beat Crusaders to advertise the first game.

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* ** The Japanese version uses [[https://www.youtube.com/watch?v=uO-bYSxlKc0 "Phantom Planet"]] by Beat Crusaders to advertise the first game.
2nd May '17 10:40:50 PM Mhazard
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** The survival challenges, which only end when you die.

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** The survival challenges, Survival Challenges, a type of stage in which the players compete for a high score by staying alive as long as possible, be it skipping with a tie, balancing on a rolling platform, or shooting moving targets while dodging plasma bullets. They only end when you die.die.
** Aside from those from Story Mode, there are also community-made stages such as Bomb Survival and Shark Survival.
20th Apr '17 10:11:45 PM TropesForever
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* BigBoosHaunt: The third chapter of the Gardens, Skate to Victory, has one of these.
** The entire Wedding level. It's being celebrated by [[DemBones skeletons]].

to:

* BigBoosHaunt: BigBoosHaunt:
*
The third chapter of the Gardens, Skate to Victory, has one of these.
features a castle filled with ghosts and eerie music.
** The entire Wedding level.theme. It's being celebrated by [[DemBones skeletons]].
20th Apr '17 10:03:34 PM TropesForever
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See also ''VideoGame/{{Dreams}}'', the spiritual sequel also from Creator/MediaMolecule. Additional entries include Larry Da Vinci's [[SelfDemonstrating/LarryDaVinci a self-demonstrating page]], and Sackboy's entry at [[Pantheon/CraftOverdeitiesAndGreaterGods the Craft pantheon]].

to:

See also ''VideoGame/{{Dreams}}'', the spiritual sequel also from Creator/MediaMolecule. Additional entries include Larry Da Vinci's [[SelfDemonstrating/LarryDaVinci a self-demonstrating page]], and Sackboy's entry at [[Pantheon/CraftOverdeitiesAndGreaterGods the Craft pantheon]].
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