History VideoGame / LittleBigPlanet

20th Feb '18 7:50:46 PM TropesForever
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* SequelNumberSnarl: The series only counts the console games with numbered sequels. This means that ''[=LittleBigPlanet=] 2'' is actually the ''third'' game in the series (or fourth, if you count spinoff ''Sackboy's Prehistoric Moves''), because of the release of the PSP ''[=LittleBigPlanet=]'' in between the original [=PS3=] ''[=LittleBigPlanet=]'' and ''[=LBP2=]''. This also means that ''[=LittleBigPlanet=] 3'' can be anywhere from the fifth to the ''eighth'' game in the series ([=LBP1, LBP PSP, (Sackboy's Prehistoric Moves), LBP2, LBP Vita, (LBP Karting), (''Run Sackboy! Run!''), LBP3=]).
25th Jan '18 2:36:13 AM Vir
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** AvertedTrope and Handwaved in the first game: All platforms must be attached to something in order to appear like they're floating. Unless it's made of dark matter, which can float with no help.

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** AvertedTrope {{Averted|Trope}} and Handwaved {{Hand Wave}}d in the first game: All platforms must be attached to something in order to appear like they're floating. Unless it's made of dark matter, which can float with no help.
25th Jan '18 2:18:45 AM Vir
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* DropInDropOutMultiplayer: If a local player turns on a controller, the game asks them what account they want to log in as, and once they pick, they spawn out of the next checkpoint. Online players asking to joins prompts the game to ask if you want them to join, using Triangle for yes and Circle for no. Local players can turn off their controller, and their Sackboy will sit down and leave the game after about 10 seconds. Online players can just leave, or be kicked if you so desire.

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* DropInDropOutMultiplayer: If a local player turns on a controller, the game asks them what account they want to log in as, and once they pick, they spawn out of the next checkpoint. Online players asking to joins join prompts the game to ask if you want them to join, using Triangle for yes and Circle for no. Local players can turn off their controller, and their Sackboy will sit down and leave the game after about 10 seconds. Online players can just leave, or be kicked if you so desire.
24th Jan '18 3:58:52 PM Vir
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* VideoGameCaringPotential: The Sackbots. You can actively seek them out and personally escort them all to safety VideoGame/{{Pikmin}}-style

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* VideoGameCaringPotential: The Sackbots. You can actively seek them out and personally escort them all to safety VideoGame/{{Pikmin}}-styleVideoGame/{{Pikmin}}-style.
21st Jan '18 4:23:25 AM Vir
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** One common criticism of [=LBP3=] is the LoadsAndLoadsOfLoading. Level creator [=Mars-Park3=] made a level called "[[http://lbp.me/v/qwz65r4/trailer?p=1&l=12 Loading... Rocket]]" in which you control the rocket from the loading screen and fly through rings to earn points while avoiding the loading messages. That's not the self-deprecating part though; the self-depreciating part is that the level received a Team Pick, the highest honor for a level.

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** One common criticism of [=LBP3=] is the LoadsAndLoadsOfLoading. Level creator [=Mars-Park3=] made a level called "[[http://lbp.me/v/qwz65r4/trailer?p=1&l=12 Loading... Rocket]]" in which you control the rocket from the loading screen and fly through rings to earn points while avoiding the loading messages. That's not the self-deprecating part though; the self-depreciating self-deprecating part is that the level received a Team Pick, the highest honor for a level.
21st Jan '18 4:21:39 AM Vir
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** Several of the Challenges are based on levels from the previous two game, e.g. "Pixel Pace", which is basically "Fight of the Bumblebee" from the second game minus the Bee 2.0, or "Skipping Class" which is pretty much "Tie Skipping" from the first game plus a Creatinator.

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** Several of the Challenges are based on levels from the previous two game, games, e.g. "Pixel Pace", which is basically "Fight of the Bumblebee" from the second game minus the Bee 2.0, or "Skipping Class" which is pretty much "Tie Skipping" from the first game plus a Creatinator.
16th Jan '18 12:56:59 PM wootzits
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See also ''VideoGame/{{Dreams}}'', the spiritual sequel also from Creator/MediaMolecule. Additional entries include Larry Da Vinci's [[SelfDemonstrating/LarryDaVinci self-demonstrating page]], and Sackboy's entry at [[Pantheon/CraftOverdeitiesAndGreaterGods the Craft pantheon]].

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See also ''VideoGame/{{Dreams}}'', the spiritual sequel also from Creator/MediaMolecule. Additional entries include Larry Da Vinci's [[SelfDemonstrating/LarryDaVinci self-demonstrating page]], and Sackboy's entry at [[Pantheon/CraftOverdeitiesAndGreaterGods the Craft pantheon]].
page]].
6th Jan '18 8:18:28 AM HighCrate
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The first game was released in 2008. Critics loved it (for example, it received a perfect 10 in ''Magazine/{{Edge}}''), but initial sales were disappointing ([[VindicatedByHistory they got better]]). This is possibly because it was one of the greatest 2D (okay, TwoAndAHalfD) {{platform|Game}}ers ever made... at a time when 2D platformers were [[DeaderThanDisco about as relevant to Western gaming culture]] as {{vaudeville}} is to Broadway theater.

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The first game was released in 2008. Critics loved it (for example, it received a perfect 10 in ''Magazine/{{Edge}}''), but initial sales were disappointing ([[VindicatedByHistory they got better]]). This is possibly because it was one of the greatest 2D (okay, TwoAndAHalfD) {{platform|Game}}ers ever made... at a time when 2D platformers were [[DeaderThanDisco about as relevant to Western gaming culture]] culture as {{vaudeville}} is to Broadway theater.
23rd Dec '17 10:55:16 AM MegaMarioMan
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* TemporaryOnlineContent: There are some rare [[DownloadableContent DLC]] costumes that players can miss out on, mostly rare shirts and hats. There are special shirts (and occasionally hats) available at each game's launch, the Slurpee Shirt, which you got by redeeming codes that were on the bottom of Slurpee cups, a shirt in the second game that was only possible to get by [[PreOrderBonus pre-ordering]] the Vita game, and 3 shirts with each of the new playable characters from the third game (and one with the 3 from the logo) for pre-ordering the digital version of ''[=LittleBigPlanet=] 3''. In ''Karting'', there's the Target Racer for pre-ordering the game from said store.

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* TemporaryOnlineContent: TemporaryOnlineContent:
**
There are some rare [[DownloadableContent DLC]] costumes that players can miss out on, mostly rare shirts and hats. There are special shirts (and occasionally hats) available at each game's launch, the Slurpee Shirt, which you got by redeeming codes that were on the bottom of Slurpee cups, a shirt in the second game that was only possible to get by [[PreOrderBonus pre-ordering]] the Vita game, and 3 shirts with each of the new playable characters from the third game (and one with the 3 from the logo) for pre-ordering the digital version of ''[=LittleBigPlanet=] 3''. In ''Karting'', there's the Target Racer for pre-ordering the game from said store.store.
** All DLC packs relating to Creator/Disney in any way [[http://littlebigplanet.playstation.com/news/last-chance-buy-disney-dlc-packs were removed on December 21st, 2017]] and can no longer be bought, although you can still redownload them if you've already bought them.
6th Nov '17 3:22:43 PM TropesForever
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* ThePlace: The game is named after its DreamLand setting. At times, it can be hard to tell if the narrator is referring to the game itself or just the setting.
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