[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/littlebigplanet_3.jpg]]
[[caption-width-right:350:Don't be fooled by their [[RidiculouslyCuteCritter cuteness]], they have ThePowerOfCreation. [[LevelEditor And so do you.]]]]

->''"On the [=LittleBigPlanet=], you're a little Sackperson. This one is you. Aw, bless. You're quite the cute one."''
-->-- '''Creator/StephenFry'''

''[=LittleBigPlanet=]'' is a video game series originally for the UsefulNotes/PlayStation3, created by Creator/MediaMolecule, and supposed to be one of its {{killer app}}s. It's based on the basic idea of customizable, user-created [[http://en.wikipedia.org/wiki/Funhouse funhouse]] levels. It also includes narration by Creator/StephenFry. That's right, ''Literature/TheHitchhikersGuideToTheGalaxy'' is now your Guide to ''this'' galaxy.

As Wiki/{{Wikipedia}} [[http://en.wikipedia.org/wiki/LittleBigPlanet puts it]], its gameplay "revolves around the player's control of small avatars, known as ''Sackboys'' or ''Sackgirls'' owing to their [[PunkPunk Stitch Punk]] appearance, in a variety of platforming scenarios. Though the game features a set of pre-built levels for players to explore, of equal importance is the game's customizable nature, from altering the player's character and personal space, to building entirely new objects and levels, and then sharing and playing them online as part of the ''[=LittleBigPlanet=]'' community."

The first game was released in 2008. Critics loved it (for example, it received a perfect 10 in ''Magazine/{{Edge}}''), but initial sales were disappointing ([[VindicatedByHistory they got better]]). This is possibly because it was one of the greatest 2D (okay, TwoAndAHalfD) {{platform|Game}}ers ever made... at a time when 2D platformers were [[DeaderThanDisco about as relevant to gaming culture]] as {{vaudeville}} is to Broadway theater. (at least in the U.S.)

In 2009, Creator/GuerrillaCambridge released a spin-off game for the UsefulNotes/PlayStationPortable with entirely different levels but the same gameplay and features.

Then came the [=PS3=] sequel in 2011, ''[=LittleBigPlanet 2=]'', which dramatically improved the editing tools available for the players.

... Did we tell you that there's also a sequel for the UsefulNotes/{{PlayStation Vita}}? And a... [[MascotRacer racing game?]]

Now, we have ''[=LittleBigPlanet 3=]'', which was announced at E3 2014 for the UsefulNotes/PlayStation4 and UsefulNotes/PlayStation3 and was released on November 2014. Which not only does more to improve the editing tools available for the players, it introduces 3 additional Sack Beings to play with!

* The dog-like '''[=OddSock=]''' who runs the fastest and can WallRun and WallJump.
* The size-changing '''Toggle''', who can weigh down/push heavy platforms and pressure sensitive plates, but is pretty slow, and can't jump very high as a result of his heavy weight. However, he can shrink into '''Little Toggle''' who jumps higher, and runs faster. He's much lighter, which allows him to walk on the surface of water and his tiny size lets him enter small spaces the others can't access.
* The bird-like '''Swoop''', who can fly freely around levels and can pick up other light characters and objects.

In addition, there's an EndlessRunningGame called ''Run Sackboy! Run!'' for mobile devices and UsefulNotes/PlayStationVita.

In the midst of this string of sequels, Sackboy was made a playable fighter in ''VideoGame/PlayStationAllStarsBattleRoyale'' in 2012, with the Sackgirl as a PreOrderBonus.

In October 2014, the number of user-created levels reached over ''nine million''.

See also ''VideoGame/{{Dreams}}'', the spiritual sequel also from Creator/MediaMolecule.

[[Characters/LittleBigPlanet Character page]] under construction.

Larry Da Vinci has [[SelfDemonstrating/LarryDaVinci a self-demonstrating page]], and Sackboy has a place at [[Pantheon/CraftOverdeitiesAndGreaterGods the Craft pantheon]].

----
!!Open a folder, and select a Trope with the ACTION BUTTON:
[[foldercontrol]]

[[folder:Whole Series]]

* OneHundredPercentCompletion: Collecting all of the prize bubbles and acing all of the levels of the story mode or the DLC Level Packs.
** Specifically, this is the name of the Platinum Trophy in all the games except Vita.
* TwoAndAHalfD: Full 3D graphics with 2D gameplay. A unique twist is that your character can switch between the three (sixteen in the third game) layer planes on command.
** In the third game, due to the much larger number of layers, there are now more ways to get around. Slides that let you slide into the foreground, Layer Launchers that throw you to a predetermined landing zone, Velociporters that teleport you between the closest Velociporters of the same color, the list goes on.
* TheAce: So far Sackboy has saved [=LittleBigPlanet=][[note]]Often referred to as Craftworld in the sequels[[/note]] alongside Carnivalia and Bunkum, defeated [[Franchise/MetalGear Liquid Ocelot and the Metal Gear]], killed a [[Film/PiratesOfTheCaribbeanDeadMansChest kraken]], saved both the [[Creator/MarvelComics Marvel]] AND [[Creator/DcComics DC]] universes, defeated the [[WesternAnimation/ToyStory Evil Doctor Porkchop]], [[ItMakesSenseInContext vanquished an evil sentient cake]], saved Franchise/TheMuppets, blew up a space warden's space mech [[RecycledInSpace in space]], [[TheLastOfTheseIsNotLikeTheOthers and gathered the Creator Curators together for a carnival]]. And that's not even mentioning the 9 million fanmade levels!
* AdvancingBossOfDoom: There's one in many of the games, and almost all of them fit into the "run away until you win" type.
** [=LBP1=]'s Skulldozer, piloted by Frida, rampages through the Wedding until you cross a bridge that promptly explodes afterwards, stopping the destruction and bringing her back to her senses.
** LBP PSP's Dragon from the Orient. Unusually for the series, it's of the "fight and run at the same time" type, and you're in a rickshaw so you don't have to worry about the running.
** [=LBP2=]'s Copernicus the Guard Turkey, who guards the Factory of a Better Tomorrow ([[AIIsACrapshoot or used to, anyway]]). He chases Sackboy, Clive, and the Sackbot army until he falls through the floor... and then comes back while on fire and chases them some more before being done in for good by Clive.
** [=LBPV=]'s Coaster Valley is guarded by a trash compactor. When Sackboy and Otis attempt to collect some scrap to build the double-barreled cannon, the compactor goes after them and a chase ensues.
** [=LBP3=]'s chain link monster, created by Newton after Sackboy, [=OddSock=], and Toggle confront him in the Ziggurat. This time, however, you're playing as Toggle and have to change size to progress and get prizes.
* AlternativeForeignThemeSong: The Japanese version uses [[https://www.youtube.com/watch?v=uO-bYSxlKc0 "Phantom Planet"]] by Beat Crusaders to advertise the first game.
** [[http://www.jpopsuki.tv/video/Idoling%2521%2521%2521---Yarakai-Heart/1d4e683cad98e8bbf72ed14f546fca4c "Yarakai Heart"]] was the commercial theme song for the Japanese version of the second game.
* AndYourRewardIsClothes: Considering that a part of the game is character customization, this was going to happen. More so in the second, third, and Vita games, where acing the boss levels gets you the creator of that world's costume.
* AndYourRewardIsInteriorDecorating: You collect Materials and Objects to build levels. Stickers and Decorations also count to an extent.
* AnInteriorDesignerIsYou: In your pod, your levels, and even the main story levels if you want.
* AttackItsWeakPoint: Attack the creature brains to defeat enemies, and the core of the bosses to defeat them.
* AutomaticNewGame: Starting these games drops you into the tutorial/opening credits as the default brown knit Sackboy. Unless you're starting with a [[OldSaveBonus save from a previous game]], in which you are wearing your last costume.
* BlackBeadEyes: The default eyes that Sackboy starts with, seen in the page image.
* BossOnlyLevel: In every game except the first, the boss will always get his own level, usually denoted by a bigger level seal than the others.
* BreakingOut: One of the minigames in "Set Controls for the Heart of the Negativitron" is based around this trope.
* BribingYourWayToVictory: A less observable phenomenon throughout the series and does not apply literally. However, it is worth noting that about the same weeks that notable DLC packs come out (eg Metal Gear Solid, Pirates of the Caribbean, DC Comics etc.), a lot of levels simply containing the new content begin to surface, sucking up all the ratings and fame that they can get before the said content becomes ordinary. Probably the biggest example of this was when the Pirates of the Caribbean DLC came out, resulting in thousands of people spamming levels consisting of nothing but water with the occasional rocket-powered boat.
* CharacterCustomization: Can be done in Create Mode with the Gameplay Tweaker and other tools. The costume menu is also called this, but it's not an example.
* {{Checkpoint}}: There are multiple kinds. All of these checkpoints operate on the same rules, meaning they activate if a Sackperson passes by them, or logic can be hooked up to activate them in fancy fashions. Lives are represented by a ring of light around them. It's black when unactivated, white when active, dim light when previously activated, flashing red and white with a siren when empty, and if the lives run out and another checkpoint is activated, the empty checkpoint turns black again and doesn't reactivate unless you reset the level. Listed below are the unique kinds of checkpoints.
** Entrances. They have 4 lives and Sackboy starts the level from it.
** Checkpoints. They have 4 lives, but they don't mark the start of a level.
** Double-Life Checkpoints. They're like normal checkpoints, but they're upped to 7 lives instead.
** Infinite Checkpoints. Helpfully marked with the symbol in question, these checkpoints have a never-ending supply of lives for difficult obstacles.
** Scoreboards. These are actually the end of the level, but they're nice enough to respawn any dead players.
* CheckPointStarvation: Not in the story levels, but some community levels only contain a few checkpoints, or sometimes just one Infinite CheckPoint at the beginning.
* CollectionSidequest: Getting all of the prizes may seem like this, but they can actually be useful.
* ConsoleCameo: Sackboy operates the Pod via the Pod Computer. They [[UsefulNotes/{{PlayStation3}} all look]] [[UsefulNotes/PlaystationVita kinda]] [[UsefulNotes/{{PlayStation4}} familiar]].
* DeadlyGas: The aptly-named Horrible Gas. If a Sackperson touches it (even with their arms or feet, not just their head), they ''dissolve''. Horrible Gas actually comes in numerous colors, but green is the most common. The others are used mostly to make the player think it's something else, like gray gas for fog, or purple gas for some kind of monster-related thing, as seen in the "Monsters" level pack. Unless it's deliberately attached to something else (done by gluing a material to a Piston or another material before lethalizing it with the Horrible Gas Tool, as shown by the ghosts of the third level of The Gardens), it stays in place and cannot be moved. Anything that isn't a Sackperson can move through the gas, however. A lot of level creators have this as their hazard of choice, though [[XRaySparks electrified materials]] and the plasma are just as lethal. Fire, on the other hand, takes two hits to kill a Sackperson.
** Used somewhat cleverly in "Boom Town" from the first game. Devante (the guy who tells you to rescue Uncle Jalapeno) has the gas in his mouth. Meaning you can literally die from his breath.
* DeathThrows: If Sackboy gets crushed or touches spikes, he performs one of these before respawning. In the Karting game, items lethalized without fire, electricity or plasma will cause Sackboy's kart to explode and him to do one of these, in addition to the spikes again.
* DownloadableContent: Numerous level kits, in the themes as following:
** ''[=LittleBigPlanet=]''
*** ''Franchise/MetalGearSolid''
*** Monsters
*** Ancient History
*** ''Franchise/PiratesOfTheCaribbean''
*** ''WesternAnimation/TheIncredibles''
*** An original world for the PSP version focusing entirely on vehicles.
*** ''Creator/MarvelComics''[[labelnote: twice!]]Once as story content for the original game, and again as a minigame pack for the Vita version.[[/labelnote]]
** ''[=LittleBigPlanet=] 2''
*** ''WesternAnimation/ToyStory''
*** An original world made for use with the Playstation Move.
*** ''Franchise/TheMuppets''
*** An original world made for cross-controller use with the UsefulNotes/PlaystationVita.
*** ''WesternAnimation/TheNightmareBeforeChristmas''
*** ''Creator/DCComics''
** ''[=LittleBigPlanet=] 3''
*** ''WesternAnimation/AdventureTime''
*** ''[[NostalgiaLevel LittleBigPlanet 3: The Journey Home]]''
*** ''Franchise/BackToTheFuture''
*** ''WesternAnimation/SpongeBobSquarePants''
*** An original "Tiki Paradise" theme.
*** Seaside Surprise, which contains elements from the [[VaporWare missing]] ''[=LittleBigPlanet=] HUB''. [[invoked]]
** In addition to all of those are more minor packs, ranging from additional music to themed sticker packs based on the season of the year. Costumes with accompanying stickers are also common, and usually coincide with a recent release. Themes have included ''Franchise/MassEffect'', ''{{Disney/Frozen}}'', ''Series/DoctorWho'', ''{{VideoGame/Journey}}'', ''{{VideoGame/Wipeout}}'', ''Franchise/BattlestarGalactica'', ''Film/TronLegacy'' and many more besides.
* DreamLand: The game's setting is stated to be this.
* DropInDropOutMultiplayer: If a local player turns on a controller, the game asks them what account they want to log in as, and once they pick, they spawn out of the next checkpoint. Online players asking to joins prompts the game to ask if you want them to join, using Triangle for yes and Circle for no. Local players can turn off their controller, and their Sackboy will sit down and leave the game after about 10 seconds. Online players can just leave, or be kicked if you so desire.
* EarlyInstallmentWeirdness:
** The general look of the original game was a much more literal rendition of the arts and crafts aesthetic compared to later entries, especially in the Story levels as they weren't affected by the post-Launch additions of being able to hide bolts, connectors and sensors. This results in many levels "showing their work" by having pistons, winches and bolts clearly visible with no attempt being made to hide how contraptions work, unlike the later games which do and overall feel much less like a puppet show. This was likely intentional for a "use your imagination" approach, and so that Media Molecule could show players how they achieved their contraptions. Not coincidentally [=LBP1=] is also the only entry where you collect Story level contraptions to use in your own levels.
** Level creators who started with the second game or onwards may be given a shock when coming to the original game and seeing how crude certain level creation techniques are, due the absence of almost all of the familiar cursor and Logic tools that makes seemingly simple tasks more difficult to accomplish. Multi-stage bosses in particular are a much more complex nightmare to get working, especially without Microchips to help compress the logic down and save on Thermometer use. Common gadgets from later titles like the Grappling Hook are also absent; you pretty much only have the Jetpack, Scuba Gear and the Paintinator from the Metal Gear Solid DLC to play with.
** The crude aesthetic also applies to [=NPCs=]. It's quite jarring to go from fully voiced cutscene characters like Da Vinci and Newton to Magic Mouth contraptions that only appear at the start and end of a level, and are replete with obvious stickers, visible connectors and voices you couldn't even call [[Franchise/TheSims Simlish]]!
** With the third game's introduction of sixteen layers, going back to the older games that use only three can be rather odd, especially since all the previous DLC for the first and second games are (almost) fully compatible with the third game. [=LittleBigPlanet=] 3's vast amount of depth does a lot for level immersion, so going back to the first game and seeing it trying to squeeze every inch of depth out of only three layers is a special kind of awkward.
* EndlessGame:
** The user levels have grown beyond the point where a person could ever hope to play them all.
** The survival challenges, which only end when you die.
* EverythingsBetterWithPlushies: Sackboy himself is one.
* EverythingsDeaderWithZombies: There are numerous zombie-themed costumes.
* EvilTwin: Guest players get a subtitle based on their controller number, like Best Friend. Playing as a guest on the number one controller nets you this title. One of the titles is also "Good Twin."
* ExactlyWhatItSaysOnTheTin:
** "The Material Changer is Exactly What It Says On The Tin. Or on the cardboard. Or the polystyrene. Or whatever else it is that you want it to say it on."
** Some of the logic fits this too. The Game Ender ends the game, the Smoke Machine emits smoke, and all of the sensors sense exactly what they say they do. Player Sensors, Water Sensors, Tag Sensors, Impact Sensors, etc.
* ExpansionPackWorld: The first game made it clear there were only 8 Creators in Craftworld. Not only do ''[=LittleBigPlanet=] 2'', ''[=LittleBigPlanet PSP=]'' and ''[=LittleBigPlanet=]'' Karting add new areas, but ''[=LittleBigPlanet=] PS Vita'' and ''[=LittleBigPlanet=] 3'' add two new planets out of nowhere.
* FlippingTheBird: It can be done in ''[=LBP2=]'' and ''[=LBP3=]''.
** In the second game, in the level "Pipe Dreams" in the Factory of a Better Tomorrow, there's a moment where you have to pull levers to move fingers on a hand to form the hand that rockers use. However, you can also choose to put up just the middle finger, which will cause a sign that reads "Denied" to cover the offending finger until you put up another finger or take the middle one down.
** In the "The Journey Home" level kit in the third game, one of the levels is based on the Factory of a Better Tomorrow, and the hand from the above paragraph makes a reappearance in a 2-player section. You have to put the pinky and index fingers in the same position that you had to in the second game, but you can also just put up the middle finger again, causing another "Denied" sign to come down and Clive to say "Nice try. We have policies against that."
* FollowTheMoney: Score bubbles can be placed on the ground, strung from the ceiling, or made to float with the Anti-Gravity Tweaker.
* ForgetfulJones: SelfDemonstrating/LarryDaVinci can't even remember his own ''name'' most of the time.
* FreezeFrameBonus: The "20 Years of UsefulNotes/PlayStation" trailer for the third game has some [=PS1=] games lined up on a shelf. They read VideoGame/SpyroTheDragon, VideoGame/GranTurismo, VideoGame/{{Croc}}, and VideoGame/{{Oddworld}}.
* FrickinLaserBeams: The Creatinator can shoot many different elemental beams.
* GameBreakingBug: "Spawn-Pop Cancer." Sometimes, when the player does the Lethal Sackboy Glitch that lethalizes Sackboy and allows him to touch objects of the same lethality without dying, they may become lethal to themselves. Meaning that they would die every time they spawn, repeatedly. If this happens, you'll need to import an old save. Hope you made a backup!
* GameplayRoulette: Head to the community. Have your mind blown at the variety of gameplay that can be found in nearly 9 MILLION levels. The Controlinator, which didn't appear in the first game, lets players make their own controls for anything in their level, so eventually, people took their favorite genres and applied them to this game.
** This became self-subverted by the community due to how difficult it was for anyone who wasn't a Sack-someone to get any attention, so it eventually ended up in people flooding the community with the same level(s) in hopes of getting any attention.
* GlowingEyes: One of the costume items.
* GottaCatchEmAll: All of the games in the franchise have the Prize Bubbles in the story mode. They contain a myriad of items, including clothing items, materials, music and sound objects, and stickers and decorations. Of course, it's all completely optional.
* GrapplingHookPistol: One of the new items introduced in the second game, and it's appeared in every other game since then.
* GratuitousNinja: The "Ninja" costume.
* HeKnowsAboutTimedHits: While the Narrator tells the player how to move and jump, the in-game characters usually explain everything else.
* TheHero: Sackboy. Even in the third game, with other playable characters, he's still the main one.
* HeroicMime: Sackboy doesn't talk. Neither do the other three characters in the third game (in the story mode at least).
* HighVoltageDeath: If Sackboy touches an electrified material, his seams burst and he has to restart from the previous checkpoint.
* HolidayMode: Around the time of mainstream American holidays like Halloween or Christmas, the Team Picks page usually gets hit with a batch of more festive levels. Around the aforementioned holidays, plus many others, free DLC is put in the store for festive costumes. These include a turkey to wear on your head for Thanksgiving, a Santa costume for Christmas, Chinese people holding celebratory lamps for Chinese New Year, Star-shaped shades and a firework on Sackboy's back for American New Year, cologne and perfume for April Fool's day, and costumes for other events including World Peace Day and the Perseid's Meteor Shower.
* HumongousMecha
** [[spoiler:The Collector]] pilots one during the final battle.
** You also fight Metal Gear REX at the end of the [[Franchise/MetalGear Metal Gear Solid]] expansion pack. [[PowerCreepPowerSeep With a paintball gun to boot]]!
** In the Muppets Pack, the Phantom's Massive Muppet Machine.
** Lex Luthor has one in the DC Comics pack, that shoots lasers and missiles.
* IdleAnimation: While waiting for you, Sackboy may yawn, hang his head down in boredom, sit down for a moment, or place his hands on his zipper.
* InstantAwesomeJustAddDragons: There's a Chinese Dragon costume.
* {{Jetpack}}: This is one of the powerups, and there are two versions that people can use in their levels: The Tethered Jetpack, which has a certain range that can be set by the level creator, and the Tetherless Jetpack, which has no restrictions, save for people placing Powerup Removers everywhere.
* JokeItem: The "Hessian Por Homme/Femme" [[DownloadableContent DLC items]], cologne and perfume, respectively. They serve no purpose other than to make Sackboy do an animation as he applies the cologne or perfume. But it's [[JustifiedTrope justified]], considering [[AprilFoolsDay what holiday happens near the time that the DLC gets put up.]]
* KidsPreferBoxes: Your base, The Pod, is a rocket ship made out of cardboard.
* LastLousyPoint: There are some prize bubbles that are really hard to get. They may involve [[SocializationBonus multiplayer puzzles]], or they may just be really well hidden. Gets worse when they're early in the level, as you still need to complete it in order to receive the "Collected All Prize Bubbles" rewards at the end.
* {{Leitmotif}}: There is a particular theme that is heard in the music for My Moon in the original game, the sequel and the Vita version.
** [[https://www.youtube.com/watch?v=Hbfl4xRR9v4 The Meanies]] and [[https://www.youtube.com/watch?v=YM902S0TT9Q Newton]] have these as well.
* LemonyNarrator: [[Creator/StephenFry This one]] is prone to strange similes ("Faster than a pneumatic whippet!") and anecdotes about his cat.
* LevelEditor: Said to be ''better'' than the tools Creator/MediaMolecule, Sumo Digital, and the other creators use.
* {{Living Toy|s}}: Sack people definitely look the part and are made of the right materials, but they don't seem to have ever been intended to be a toy in-verse.
* LostForever: There are some rare [[DownloadableContent DLC]] costumes that players can miss out on, mostly rare shirts and hats. There are special shirts (and occasionally hats) available at each game's launch, the Slurpee Shirt, which you got by redeeming codes that were on the bottom of Slurpee cups, a shirt in the second game that was only possible to get by [[PreOrderBonus pre-ordering]] the Vita game, and 3 shirts with each of the new playable characters from the third game (and one with the 3 from the logo) for pre-ordering the digital version of ''[=LittleBigPlanet=] 3''. In ''Karting'', there's the Target Racer for pre-ordering the game from said store.
* MedalOfDishonor: In ''[=LBP2=]'', there's a trophy called "1,440 Minutes of Create," which is earned by spending a total of 24 hours in Create Mode. The Vita version changes this to "Get a Life." In both of those games, there's also trophies for dying 20 times in one story level, and pins (in-game achievements) for things like dying a certain number of times, coming in last place in races, drowning, killing multiple [[{{NPC}} Sackbots]] in the story levels, slapping other players to their deaths, or popping yourself to retry. "It's really not too bad..."
* MouseWorld: The Sackpeople are 8cm tall. This becomes obvious when you compare them to the backgrounds, and some objects.
* NintendoHard: In the original [=LittleBigPlanet=] most of the bosses one-hit KO you every hit, and usually have 2-3 rounds. Unless you perfected their patterns (Even then flukes can happen) this is brutal if you want to get the Ace level reward. Even worse that every single time you die you have to do the entire level over again.
* NamedAfterSomebodyFamous: [[Creator/LeonardoDaVinci Larry Da Vinci]] and [[UsefulNotes/IsaacNewton Newton]].
* NameTron: In the second game, there's the Negativitron, Positivitron beams near the end of the game, and a side level called "Gobotron." The third game has the Organizertron.
* NeoclassicalPunkZydecoRockabilly: Try explaining this to someone who hasn't really played it. The first game is a platformer, but encourages you to build whatever kind of level you want, whether it be an actual level in the vein of Mario or just a music or set-piece showcase. The second game, however, looks to embrace this wholeheartedly, as it was marketed as a platform for games rather than a platform game. The main game showcases some unique gameplay styles, including a side-scrolling shooter that looks like a retro arcade game. The overall effect is a mashup of [[VideoGame/GarrysMod Gmod for consoles]], [[Franchise/SuperMarioBros Mario]], winks and nods toward Creator/MontyPython-style humor, and [[WebAnimation/ZeroPunctuation sinister weaponized cuteness]].
* NoDeathRun: The games in this series have the "No Lives Lost" challenge available in all levels, also known as "acing" a level. Get through an entire level without dying once (including use of the Try Again command if you get stuck in a level), and you get some extra goodies at the Scoreboard. Required to get OneHundredPercentCompletion in Story Mode, because completion is measured by how many items you've collected in all levels, and items given by No Lives Lost definitely count. Some levels, like Survival Challenges, are literally impossible to do this, because to finish you MUST die somehow (usually part of the challenge, like collect Score Bubbles while staying out of the Horrible Gas), but these aren't counted in this; you just have to complete the Survival Challenge levels to add to your completion percentage. Player-made levels have this option, so the creators can give extra gifts to players who are really good at their levels, but these aren't required for 100% completion.
* NonStandardCharacterDesign: In a game where the main character is named Sackboy, there are a few costumes that ditch the "Sack" part.
** The most glaring is the original Yellowhead, who is about as flat as a ''VideoGame/PaperMario'' character.
** Paperboy from [=LBP2=]. You'll never guess what he's made out of.
** Carved Grumpy Bear from [=LBP3=], a model of a bear carved out of wood.
* NotQuiteFlight: In [=LittleBigPlanet=] 2 and Vita, the Hero Cape from the Creator/DCComics Pack allows Sackboy to glide around. He can get momentum from flying down, then use it to fly upwards. If the player lowers the gravity settings, the glide physics also change, and allow Sackboy to do a high jump and change mid-jump to a glide. With lower gravity, however, it's impossible to glide downwards and use the momentum to fly back upwards.
* {{NPC}}: From the second game onward, Sackbots take this role. They can be set to act in many different ways and wear any costumes.
* OneHitPointWonder: Sackboy can't really take much damage before exploding or [[DeathThrows getting thrown off]] and popping out of the last checkpoint. The only exception is fire, which causes him to get singed and hop away, hopefully toward safer ground. If he touches it twice in succession, he's dead.
* OxygenatedUnderwaterBubbles: There's an item that can be used in levels that produces bubbles, and swimming through them refills the Oxygen Meter.
* OxygenMeter: If a Sackperson stays underwater for 30 seconds without resurfacing or reaching a Bubble Maker, they pop from lack of air.
* {{Pirate}}: The Franchise/PiratesOfTheCaribbean gang of course, and also a costume.
* PleaseSubscribeToOurChannel: Your mission, should you choose to accept it, is to find a genuine comment that's actually about a level, and not begging you to play/heart the commenter's own levels. Note -- This is nigh impossible. [[spoiler:Even Liquid Ocelot resorts to spamming to garner hearts -- see below.]]
* PowerCreepPowerSeep: In the VideoGame/MetalGearSolid themed expansion pack, [[spoiler:Liquid Ocelot's plan is to flood LBP with pointless trophy levels so that he can be loved, and the Metal Gear itself]] is essentially beaten by a Sackboy with a paintball gun.
* PressXToDie: One of the options in the Popit is "retry." Holding X on it will allow the player to pop themselves and die (without the 5% score loss) and pop out of the next checkpoint that gets activated. Its main use is in case you ever get stuck somewhere and can't get out. In ''Karting'', it's mapped to Select instead.
* PunkPunk: Stitchpunk.
** The sequel also has {{clockpunk}}, {{steampunk}}, and {{cyberpunk}} themes.
* RainbowSpeak: In NPC dialogue, important items and game mechanics are highlighted in pink.
* RespawnPoint: See {{Checkpoint}}.
* RidiculouslyCuteCritter: The Sackboys and Sackgirls even spend much of their time with their mouths open, possibly with their tongues hanging out like little happy puppies.
* SerialEscalation: According to one estimate, LBP has so many levels (over 9 million now) that it'd take more than ''an entire human lifetime'' to play all of them. And they're (with a few exceptions like certain {{Good Bad Bug|s}}-based levels) 100% compatible with the sequel.
* ShiftingSandLand:
** The Canyons from the first game.
** Golden Sands from the PSP game.
** La Marionetta from the PS Vita game, to an extent.
* SlippySlideyIceWorld
** The first stage of The Wilderness in [=LBP1=].
** One of the stages in the DC Comics Pack in [=LBP2=] and LBPV.
* ScoreMultiplier: Collecting five Score Bubbles, Prize Bubbles, or creature brains in any combination in a short timeframe gives you a 2x Multiplier. You then have about a second to collect five more of the above to increase the multiplier by one. The multiplier goes up to 100, with any bubbles collected after that added to the points that will be multiplied. In the games with the Score Giver, items tagged with it can be set to follow those rules or be worth +1 on the multiplier anyway.
* ScoringPoints: Most definitely.
* SequentialBoss: Present in all of the games.
** [[http://www.youtube.com/watch?v=fOjZXM1IYEM LittleBigPlanet 1]] [[labelnote:The Boss]]The battle is against the Collector's mechs. The first mech moves back and forth above the area before slamming down and trying to kill Sackboy with the spikes it has on the bottom. There is a Creature Brain on each side that the player has to hit when the boss slams down. After hitting both of the brains, the boss creates two more, and begins shooting electricity when it's above the battlefield. After destroying those brains, the first mech is killed. The platform Sackboy is on goes up to a second mech. This one tries to squish Sackboy with his fists and spawns enemies that sweep an electric bar above them. After killing those enemies, he will resume punching. There are two Creature Brains on both sides of both fists. After hitting those brains, the fists open to reveal two more Brains. Sackboy must hit those when the fists slam down. After doing that, the fists break apart and the mech loses them. He now moves back and forth and shoots electricity to the sides. After doing this for a moment, he jumps up and slams down, causing electric blocks to fall down from the ceiling. He has 7 Brains. 2 can be hit when the mech is moving back and forth, two can be hit when the mech compresses and stays still, and 3 require a block that falls down after the boss slams down. After hitting all of the brains, the second mech is defeated and the battle is over.[[/labelnote]]
** [[http://www.youtube.com/watch?v=DWgk_JO5EwA&t=9m32s LittleBigPlanet 2]] [[labelnote:The Boss]]This battle is against the Negativitron. At first, you are using the Hamstertron 2000 in a half-pipe area, avoiding the Negativitron's lasers and hitting the brains that spawn on top of his head. After hitting 5 brains, the Negativitron retreats through the ceiling and a path opens to the next segment. Upon entering the path, your Hamstertron self-destructs and you fall onto a platform with Bounce Pads and a Grappling Hook. The Negativitron bursts in from the left wall and begins sucking platforms from the right side of the screen into his mouth. The platforms have sponge on the bottom and Bounce Pads on the top, and you have to survive until Higginbotham shoots a missile into the Negativitron's mouth, at which point it closes and a brain on top of his head can be hit. After hitting four brains, the Negativitron retreats through the wall he burst in through, and two paths on the ground (leading to the same area) open. Upon entering the path, your Grappling Hook is replaced with a set of Grabinators, and the Negativitron bursts through the ceiling. He fires lasers in a pattern that increases in speed each time you hit him, before eventually trying to crush you with his face. While he does, either Da Vinci or Victoria will give you a cake to throw at his brain, and after hitting four more brains, you're warped to a place with a single brain on a piece of jelly floating in the air. Upon popping this brain, the Negativitron is defeated.[[/labelnote]]
* ShoutOut: [[ShoutOut/LittleBigPlanet Enough for its own page.]]
* SidetrackBonus: Ooh, prize bubbles!
* SlidingScaleOfCooperationVsCompetition: At the end of the level, the scoreboard counts up who got the most points, so people may be inclined to go for the points instead, so let's call it a Free-For-All Competition.
** Alternatively, some levels may tip the scales in other directions instead, but mostly in the community.
* SocializationBonus
** The only way to get some of the rare items in story mode. Two areas of the POTC pack also have this, but the MGS pack (and all other DLC levels) can be fully completed by yourself.
** Now, other DLC packs like the Marvel, Move, & Toy Story packs also have parts like this.
** In the third game, there's a trophy called "Don't Go Alone" for beating the main story levels with 2+ players.
* SoundCodedForYourConvenience: Collecting new Prize Bubbles, as in the ones that still have a prize in them. For example, Music Items have an opera lady singing, Sound Objects have a Horn Honking, and Stickers make a splat sound.
* SpeakingSimlish: Magic Mouths have an option that allows them to emit various versions of this.
* SpikesOfDoom: The kind that kill you from the side, too. In the second game, placing enough non-danger tweakers on them removes the lethality.
* SpringsSpringsEverywhere: There were bouncy platforms in the first game, but they didn't always work. In the future, the games always stuck to the Bounce Pads, which were much easier to use, and not buggy.
* StealthPun: Sackboy's default look is stated to be made of hessian material. It's also worth mentioning a few of his outfit sets are themed around various types of [[http://en.wikipedia.org/wiki/Hessian_(soldiers) soldiers.]]
* StuffBlowingUp: The explosives from Create Mode can be used to this effect. The later games add even more methods of achieving explosions. Needless to say, they're used (or abused) in a lot of community levels.
* SturgeonsLaw: As expected of anything soliciting content from the general public, a lot of the user-created levels are... not so good. However, with ''over 9 million'' levels to pick from, that leaves a good 900,000 that range from pretty good to fantastically awesome.
* SuperNotDrowningSkills: The "Scuba Gear" powerup. Made safer by the fact that you can't take it off while you're in water, unless you touch an Enhancement Remover. Of course, it doesn't protect you from other underwater hazards...
* TechDemoGame: An internal example, the games' story modes are really just designed to show off the LevelEditor.
* TertiarySexualCharacteristics: Determining a Sackboy or Sackgirl is based solely on what clothing and design options the player places on them.
* [[TheManyDeathsOfYou The Many Deaths of Sackboy]]: There are a handful of unique ways to die, due to the different hazards. These include being vaporized by plasma, disintegrating from fire damage, or [[DeathThrows Death Throwing]] after being crushed or falling onto some spikes.
* TremorTrampoline: Can be invoked by attaching the structure of an entire level to a piston that moves up and down fast enough to make everything bounce.
* TubeTravel: Starting from the second game, tubes in all shapes, including straight lines, plus-junctions, and t-junctions, became prizes, and they're used in some of the story levels. Sackbots often float around in them.
* UnexpectedGameplayChange: More so in the sequel. [=LBP1=] featured unlockable side levels containing various mini-games, but they were completely optional. In [=LBP2=], about halfway through the main storyline (that is, ignoring the side levels), conventional platforming starts taking a backseat to top-down and side-scrolling shmups and other arcade genres.
* VariableMix:
** In all of the games, the Pod Music will change based on what menu you're in or where you are. On the Main Menu, the Create Moon, etc.
** In all games, there are also Interactive Music Tracks. These songs have anywhere from 2-6 different sliders that will increase or decrease the volume of different vocals, instruments, sound effects, and the like. [[http://archive.lolrus.mediamolecule.com/2014/uploads/wordpress/2008/10/lbp_interactive_music.jpg Here's what the menu for a typical Interactive Music item looks like.]]
* VideoGameCrueltyPotential: You can slap other players, or drag them around. Or with the Grabinators pick them up and throw them to their deaths.
* VirtualPaperDoll: When you start the game, you only get a few costume pieces. Playing the story levels and collecting prize bubbles can get you new costume pieces. Of course, if you want to dress up as SelfDemonstrating/{{Deadpool}}, or ComicStrip/{{Garfield}}, there's also DownloadableContent.
* WhenAllElseFailsGoRight: Played straight in most levels, but some actually ''avert'' this, and not just in the community. Examples from Story Mode are "Endurance Dojo" (where you're going left) and "Tutu Tango" (where you zig-zag as you go down).
* WideOpenSandbox: The Moon. A lot of level slots, and so much items (if you're an item bubble collector, or if you were going for the [[OneHundredPercentCompletion Booty Master trophy]]).
* WingdingEyes: In the second game and Vita game, there are the Dizzy Eyes, which actually spin around while being swirly (they only spin in [=LBP2=]).
* XRaySparks: If Sackboy comes into contact with electricity, he does this while also doing an electrified dance before exploding. A glitch one can do in Create Mode actually allows the player to capture the skin as a costume and wear it whenever they want.
* {{Zipperiffic}}: Sackboy has a giant zipper on the front of his torso. (Okay, it's a normal-sized zipper, but it's proportionally huge to the three-inch tall Sackboy.)
[[/folder]]

[[folder:[=LittleBigPlanet=] 1]]
* AdvancingWallOfDoom: The fireball from The Mines.
* AttackItsWeakPoint: Shoot the glowing red spots on Liquid's REX to defeat it.
* AttackReflector: Sackboy defeats Ze Dude and his bouncers by pulling a platform around that can bounce the fireballs they shoot back at them.
* AutomaticLevel: There are plenty of these, mostly in the form of {{Rube Goldberg Device}}s.
** There's even an official level like this. The first level of the Metal Gear Solid pack is a gag trailer. You ride in a vehicle while watching cardboard theatrics & reading cheesy dialogue. If you get the bullet hole sticker & come back, you can play this level like a rail shooter by putting the sticker on various targets to get points & prizes.
* BigBoosHaunt: The third chapter of the Gardens, Skate to Victory, has one of these.
** The entire Wedding level. It's being celebrated by [[DemBones skeletons]].
* BlackoutBasement: The Darkness.
* {{Bowdlerise}}: One of the songs, Tapha Niang, originally contained two passages from the Koran; to not offend any Muslims who might object to the use of the quotes, Sony delayed the game right before its launch in order to patch the discs in order to replace the song with a version without the lyrics.
* CardCarryingVillain: Sheriff Zapata, who ends his first speech bubble with "Being evil really rocks!".
* TheCollector: The name of the villain. He also demonstrates this trope.
* ComedicSociopathy: Sackboy's attitude towards that poor rabbit in the "Explosives" and "Danger Tools" tutorials.
* EternalEngine: The Wilderness, ironically enough.
* EarlyBirdCameo: The Collector, the main antagonist of the game, shows up in all the previous worlds before being introduced in the final boss battle.
* GameBreakingBug: Unfortunately plagued with many of these:
** Least severe was the terrible, horrible server lag that was apparent for the first few months of the game, rendering it nearly unplayable online, despite the online connectivity being one of the main points of the game.
** Many players encountered a bug that, when making a large grab-able material spin extremely fast in the level editor and grabbing on, they would no longer be able to respawn, stuck on some sort of infinite pseudo-death loop. Returning to the pod (main menu, basically) continued this, and this persisted ''even upon resetting the game,'' rendering the game completely unplayable for those affected. The only way to undo this was to delete the entire save data.
** Still prancing around is the bug that makes your file completely unable to save new data (and gives no error indicating this. The game only autosaves), apparently brought on by having too many custom/community objects, and it's supposedly fixable by deleting all of that and avoiding community objects like the plague. Obviously, nobody wants to do this either.
** In the second level, Get A Grip, items can disappear, with the only known cure being to start a new file and hope your luck hasn't run out. The "Moody Cloud" sticker is one of the more common disappearances.
* GangplankGalleon: The Franchise/PiratesOfTheCaribbean DLC Pack.
* GreenHillZone: The Gardens, although it's medieval-themed instead of tropical.
* KaizoTrap: The Terrible Oni's level is notorious for this, as when it explodes, its sword could randomly fly into you, killing you. Or it will leave burning pieces on the path ahead that if you aren't expecting it (Which one likely wouldn't because it's not supposed to be there) run into before you notice it.
* LyricalDissonance: Averted due to the [[{{Bowdlerise}} Bowdlerization]] mentioned above, but the "Tapha Niang" song plays in the story level "Swinging Safari", which would've resulted in you hearing talk about how everyone's going to die while the players are swinging around on random safari animals had they not removed it.
* MalevolentArchitecture: The [[FanNickname Wheel of Death]] in "[[ThatOneLevel The Bunker]]" level.
* [[OminousLatinChanting Ominous Russian Chanting]]: [[http://www.youtube.com/watch?v=Xy84N_U5jw0 The Battle on the Ice]], which is played during the final stage and many a custom level. Also would have had hints of ominous Arabic chanting if it wasn't for the aforementioned bowdlerization.
* OneWomanWail: [[http://www.youtube.com/watch?v=JHJUTxuj5yM "Cries in the Wind"]].
* RandomEventsPlot: [[labelnote:It's pretty long.]] The King tells you that a big adventure awaits you, and the rest is randomness. First, Sackboy platforms through the Gardens and eventually goes through a haunted castle. After this, he gets to a submarine and goes to the Savannah, where he accidentally breaks a statue made by Zola, so Zola tells him to find out what's scaring the buffalo. Sackboy finds out that the crocs are scaring them, and the Meerkats accuse King Croc of eating Stripy Tail, so now Sackboy needs to find him to clear King Croc's name. After this, the monkey suggests that Sackboy help his friend Frida's Wedding, so he goes and finds out that the groom, Don Lu, has gone missing. He is found in a BlackoutBasement, but now Frida thinks that she's been jilted, so she goes on a rampage with her Skulldozer, and an AdvancingBossOfDoom ensues, until it falls into a large gap caused by an exploding bridge. After that, Don Lu asks for your help in freeing Uncle Jalapeno from the evil Sheriff Zapata in the Canyons. Sackboy gets a cart full of bombs to blow up the jail, and the two head through the mines, and then the Serpent Shrine, where Sackboy blows up Zapata with his own bombs. Then Jalapeno and Sackboy go to the Metropolis, and after Sackboy decorates a car, Mags the Mechanic says that it may be cool enough to beat Ze Dude, who stole one of Mags' other cars, in a race. Sackboy challenges him, and the race goes fine until Ze Dude and the car fall off of a bridge. Then Sackboy goes deep into the sewer and finds a crane, which he uses to get the car out of the water. Sackboy leaves the sewer, and Mags tells him that Ze Dude is terrorizing her construction site, so Sackboy climbs the site and uses [[AttackReflector a panel that can reflect Ze Dude's fireballs]] to defeat him. Ze Dude deems Sackboy a WorthyOpponent, and lets Sackboy use his private jet to see his trainer on the Islands, the Grandmaster. She tests his platforming, and then asks if he will get her flame-throwing cat from the Terrible Oni in his volcano. Along the way, Sackboy visits the nearby castle and defeats the evil Sumo, and then proceeds to use the Grandmaster's flying machine to enter the volcano, where he uses the flame-throwing cat to defeat the Terrible Oni. Then Sackboy visits the Temples for no real reason then to learn about emitters. Honestly. Then the Magician teleports Sackboy to the Wilderness, where a bear tells him that the Collector's lair is up ahead, so Sackboy heads off to it. Then he finds out that all of the characters have been kidnapped, and he frees them...[[VideoGameCrueltyPotential maybe.]] Then Sackboy defeats the Collector's [[HumongousMecha Humongous Mechas]] and corners the Collector, who says that he did it because he had no friends. The characters agree to be his friend, and then the game is over.[[/labelnote]]
* RemilitarizedZone: Most of The Wilderness.
* RescueRomance: One of the [[http://www.mediamolecule.com/littlebigplanet/ trailers]] subverts this at the end.
* SlippySlideyIceWorld: The Wilderness.
* VideoGameCrueltyPotential: [[spoiler:The second-to-last level has all the characters you've met up to this point locked up. It's possible to not rescue ''any'' of them, except for the King and Queen, because they're your ride to the end of the level.]]
* StuffBlowingUp: Boom Town. [[ThatOneLevel Goodbye patience!]]
* UnexplainedRecovery: Happens twice, most likely to avoid a FamilyUnfriendlyDeath:
** After you completely blow up Ze Dude and his bouncers, you walk into the next room and they're only slightly damaged.
** The Sumo boss from the Islands appears as one of the characters around the globe in at the end of the game.
* WorthyOpponent: Ze Dude sees the Sackpeople as this.
* {{Wutai}}: The Islands.
[[/folder]]

[[folder:[=LittleBigPlanet=] 2]]
* AbnormalAmmo: In the boss level of the Cross-Control Pack, you ride on a chicken and shoot eggs at a giant robot.
* TheAce: Avalon Centrifuge ''thinks'' he's this.
** He calls Sackboy this "in the most ironic way possible."
* AddedAlliterativeAppeal: From the Muppets Pack, the Phantom has a Massive Muppet Machine that he uses to try and kill you.
* {{Ambiguous Robot|s}}: The Negativitron is made of a vacuum cleaner and neon-trimmed material, and has "tron" in its name, but where it came from is never brought up.
* ArsonMurderAndJaywalking: The Negativitron apparently convinced the brainwave machine in Victoria's Lab to fight you by using skill, cunning, and tasty, tasty snacks.
* AndIMustScream: Shorty after [[spoiler:Avalon is abducted by the Negativiatron]], Dr. Herbert Higginbotham outright says this is happening to [[spoiler:Avalon]] while also referencing the TropeNamer.
--->'''Dr. Herbert Higginbotham:''' He is still part of the mortal coil man, he's spinning, [[Literature/IHaveNoMouthAndIMustScream screaming, but he's got not mouth]].
* AsteroidsMonster
** [[http://www.youtube.com/watch?v=bQK-qMR4ktc The fifth boss]].
** There is a side level in the story called Attack Of The Mutant Marshmallows in which huge lethal pink marshmallows bounce around & you get points for zapping them. Zapping them causes them to multiply into smaller duplicates. The amount of times a marshmallow can multiply & the size of the resulting duplicates depend on its original size.
** A lot of the enemies in the tower defense level in the Move Pack are like this because they're all big balls of black goop. The player has to use the Move Controller to grab these orbs and place them in spots so that they connect via an electric current. Like the aforementioned Mutant Marshmallows, this level lasts as long as you can keep the vacation house safe.
* AstralFinale: The Cosmos is the 6th and final world of the game.
* AttackReflector: In the DC Comics Pack, Lex Luthor shoots energy balls at Sackboy, so he needs to get under Green Lantern's umbrella to bounce them back at the mech.
* BigBad: The Negativitron.
* BigGood: Larry Da Vinci.
* TheBigGuy: Avalon Centrifuge.
* BlackoutBasement: A part of "Fireflies When You're Having Fun" is lit only by the flaming flies.
%%* BlindingCameraFlash: In Part 2 of the Community Level [[https://lbp.me/v/qsk5b9b Sackdroid]].
* TheCameo: Most of the [=NPCs=] from ''[=LittleBigPlanet=] 1'' show up at Eve's Asylum, [[FridgeHorror apparently having been driven mad by the Negativitron's virus]].
* CarpetOfVirility: Avalon's chest is covered with curly orange hairs, making him a type 1, [[MilesGloriosus if only in his mind]].
* CeilingCling[=/=]WallCrawl: The Attract-O-Gel material and Attract-O-Tweaker from the Muppets DLC pack enable both of these abilities.
%%* CharlieAndTheChocolateParody: Part of Victoria's Laboratory drifts into this.
* TheChick: Eve.
* ClarkKenting: Referenced in the description for the powerup tutorial.
--> Step 1: Wear glasses. That'll fool 'em!
* {{Cloudcuckoolander}}: Dr. Higginbotham. Even when cured of his mental illness, he is still pretty out there.
* ColossusClimb: [[spoiler:The giant robot near the end of the game.]]
* ComedicSociopathy: A RunningGag in the tutorials against [[ButtMonkey Crash Test Teddy]] by Sackboy and the Narrator.
* CrapsackWorld: The Factory of a Better Tomorrow, since the Negativitron destroyed it and made the only inhabitants Clive and the brainwashed sackbots. Even before that, according to Clive, it wasn't exactly a happy place.
* DarkerAndEdgier: It's still pretty adorable, but you're fighting an EldritchAbomination with elements of TheCorruption this time around, and the game actually has a plot.
* DepartmentOfRedundancyDepartment: "Invasion of the Body Invaders."
* DevelopersForesight:
** Attempting to play the Versus levels from the story by yourself will have some extra results. For example, playing Chick Flick by yourself will have Avalon tell you that "competition is no fun when there's no opponent to crush" and playing Rocket Funland by yourself will change the song that plays from the intense [[http://www.youtube.com/watch?v=cJ-MBYa4csc Automaton]] to the super chill, elevator music-esque [[http://www.youtube.com/watch?v=GqiHHgvAJ9g Elevate This]].
** In "Pipe Dreams", there is a symbol of a fist, where you are supposed to make the index and pinky fingers rise to create the hand that rockers use. If you [[FlippingTheBird put up just the middle finger]], a "Denied" box appears over the finger before it fully rises.
* DifficultyByAcceleration: The last phase of the final boss involves him shooting lasers at you. Every time you hit one of his brains, the rate at which he fires his lasers increases.
* DownInTheDumps: The final level of The Factory of a Better Tomorrow [[spoiler:and the levels of The Cosmos that are on the Negativitron]].
* TheDragAlong: Clive Handforth really only comes with you because his factory is destroyed.
* TheEeyore: Clive Handforth. Batman from the DC Comics DLC could also count, since he's ''Batman'' (not to mention both of them are almost always in "grumpy frown" mode).
-->'''Superman:''' Introducing The Justice Leagues' newest member, Sackboy!
-->'''Batman:''' I was a boy once, an innocent naive... happy boy...
* EldritchAbomination: [[NamesToRunAwayFromReallyFast The Negativitron]]. Think of it as a giant purple space vacuum cleaner. That's just its head -- the last levels of the game take place on the actual body of the Negativitron.
* EternalEngine: The Factory of a Better Tomorrow, and the inner parts of Victoria's factory.
* {{Everything is an iPod in the Future}}: The basic aesthetic of Avalonia.
* {{Faceship}}: The Huge Spaceship, which has Sackboy's face on it.
* FeatheredFiend: Copernicus the Guard Turkey, which becomes a ClippedWingAngel after getting a flame bath.
* GoshDangItToHeck: "Ready Sack Thing? Unleash {{he|llfire}}ckfire in the name of The Alliance!"
* GloriousMotherRussia[=/=]CommieLand: The Factory of a Better Tomorrow contains many Soviet Russian elements, such as the red fists and "comrade!" signs.
* GratuitousSpanish: Eve. For example, she calls the Negativitron "El Negativitron Diablo."
--> '''Eve:''' Es hora de GET OUT OF HERE!
* HailfirePeaks: ''All'' the story themes:
** Victoria's level mixes LevelAte with EternalEngine.
** Avalonia is a {{Tomorrowland}} populated by [[RidiculouslyCuteCritter adorable fluffy creatures]].
** Da Vinci's Hideout mixes modern technology with UsefulNotes/TheRenaissance.
** The Factory of a Better Tomorrow includes neon styling alongside UsefulNotes/ColdWar-esque propaganda.
** Eve's Asylum is based on "a designed, controlled version of nature".
** And the Cosmos is an old-school arcade...IN SPACE!
* HeadsIWinTailsYouLose: One boss fight has you fighting one of the Negativitron's ships while protecting Avalon's ship, and keeping it from taking too much damage. [[spoiler:However, once you deal the final blow, the enemy ship shoots a missile and brings down Avalon's ship anyway.]]
* TheHeartless: The Negativitron, or so it claims. Justified in that it's the embodiment of all negative emotions.
* HoistByHisOwnPetard: In the [=PlayStation=] Move level pack, the Cakeling, a sentient cake, attempts to bake the Sackbots and Victoria into a cake, as an act of revenge. In the final battle, he gets knocked into the oven himself, and baked into a non-sentient dessert.
* HubLevel: The Watchtower in the DC Comics Pack. Every level is accessable and replayable without needing to go back to the Pod, and more areas and secrets are unlocked as you complete the levels.
* InvisibleBlock: In contrast to the Dark Matter glitch, the DC Comics Pack has the Invisible Material, [[ExactlyWhatItSaysOnTheTin which is self explanatory.]]
* KaizoTrap: In the third boss stage, when Copernicus comes back on fire and Clive defeats him for good, if you're standing too close to the area where he falls, there's a chance you'll fall along with him.
* KonamiCode: Twice. Circle is B and Cross is A.
** In the Avalonia level "Got the Hump," you ride on a camel. Entering the code [[spoiler:adds glasses to the camel and [[GratuitousDiscoSequence causes disco music and lighting for the opening area.]] ]]
** In the Cosmos level "Set the Controls for the Heart of the Negativitron (Part 1)," there's a malfunctioning arcade machine that a Sackbot is trying to fix. Entering the controllinator and inputting the code [[StuffBlowingUp makes it explode]] and sets the Sackbot on fire, prompting him to run away. Behind the machine on the wall is a message of stickers that, on a phone keyboard, says [[spoiler:Free Love.]]
* KnightOfCerebus: The Negativitron is a much more serious threat than the Collector.
* LargeHam: '''''Avalon Centrifuge.'''''
* TheLeader: Larry Da Vinci is the leader of the Alliance.
* LevelAte: Victoria's Laboratory. She's apparently an inventor and a chef.
* LevelsTakeFlight:
** All 4 levels involving the Bee 2.0.
** In the Toy Story Pack, there's a variation. The Evil Dr. Porkchop blows up the space station you're in, and you get treated to a platforming section on the falling debris. So it's more like "Levels Take Falling in Style".
* LiteralMetaphor: From the BossOnlyLevel of the Muppets Pack, "The Final Curtain!"
--> ''Can Sack Thing turn the tables on the Mechanical Monstrosity before it literally brings the house down?''
* LocomotiveLevel: "Runaway Train." You get to crash it at the end.
* MadeOfExplodium: Lex Luthor's mech suit explodes after running out of battery power, for some reason.
* MadScientist: Victora von Bathysphere shows shades of this.
* TheMentor: Larry Da Vinci to Sackboy.
* MetaphorIsMyMiddleName: Apparently, Avalon Centrifuge's middle name is "Teamwork."
* MickeyMousing: The montage of Higginbotham fixing the Ship (through an ImaginationBasedSuperpower-based DisneyAcidSequence) syncs up with the music.
* MilesGloriosus: Avalon Centrifuge. As if the "I Created Science" posters didn't tell you all you needed to know.
* MsFanservice: Eve Silva Paragorica...?
* NeoclassicalPunkZydecoRockabilly: A lot of songs in the soundtrack are mixtures of {{Classical|Music}} and {{Disco}}/{{Funk}}: "A Fifth of Beethoven", "Disco Divertimento", and the remix of "Music/AlsoSprachZarathustra".
* NotSoDifferent: [[spoiler:The Negativitron tries mixing this with TomatoInTheMirror, claiming that he IS the protagonists... or at least their vices, anyway. This is never elaborated on, though, nor [[BigLippedAlligatorMoment ever mentioned again]]. Most likely he's lying so they can't kill him.]]
* OldSaveBonus: Pretty much everything you made or unlocked in the first game is present in the second, and can be added onto your [=LBP2=] profile.
* OmnicidalManiac: The Negativitron.
* PlayEveryDay: Downplayed and literal. There's a trophy that requires you to play the game on every day of the week. However, they only care about the days, so one could play the game on every day of the week except Friday, then play on Friday a month later and still get the trophy.
* PreciousPuppies: Some of Avalon's machines take this form, although according to the level description they're actually quite vicious.
* PrettyInMink: The Robots in Avalonia have fur!
* PunctuatedForEmphasis: The Negativitron's "You. Created! ME!!!" line certainly qualifies.
* RagtagBunchOfMisfits: In this game, Sackboy teams up with a man covered in newspaper clippings who wears 3D glasses, a creepy robot woman chef mechanic, a man made out of office supplies who's almost always depressed, a man who has a huge ego, orange hair and a headset, an apple nurse who's the head of a mental asylum, and an inmate from said asylum whom you cured...[[{{CloudCuckoolander}} allegedly.]]
* RaygunGothic: The better parts of the Factory of a Better Tomorrow. On the other end of the scale, it sometimes plunges into UsedFuture.
* SchmuckBait: In the Muppets Pack, the plan to capture the Phantom is to lure him out on stage under a giant cage labelled "Not A Trap". It doesn't work.
* ScrewThisImOuttaHere: In the boss level of the Muppets Pack, once the Phantom, in his giant machine, appears behind Fozzie and Sackboy, the former decides that Sackboy can handle it and runs away, screaming.
-->'''Fozzie:''' Uh, time for you to finish the job and for me to... RUN!!!!
* SixthRanger: Dr. Higginbotham is the last to join [[TheTeam the Alliance]].
* [[TheSmartGuy The Smart Girl]]: Victoria von Bathysphere. Everyone in the Alliance is a creator, but her main role is to create Sackbots.
* SomethingWeForgot: At the end of the Toy Story DLC, the gang manages to catch the Evil Dr. Porkchop in a cage. They then walk off, and the screen fades to black... and then cuts back on, centered on Hamm (no longer the Evil Dr.) [[http://www.youtube.com/watch?v=Ja9LRLuhmZM&t=9m14s still in the cage.]]
-->'''Hamm:''' Alright, I think it's time to let your old pal Hamm out of the cage...
-->'''Hamm:''' Guys?
-->'''Hamm:''' ...Guys?!
-->*level ends*
* SourSupporter: Clive Handforth.
* SpaceStation:
** One level in the Toy Story Pack takes place on one.
** The HubLevel in the DC Comics Pack is the Watchtower, of course.
** San Crispin Space Prison from the Cross-Controller Pack.
* SpiderTank: The second boss, although it's not so much a tank as a giant rogue brainwave machine with giant legs.
* SugarApocalypse: Victoria's Lab, literally.
* TacticalSuicideBoss: Lex Luthor's mech suit has lasers, missiles, and energy balls. The last one can be reflected back at him, exposing his weak spot. The only thing you can do with the other two is avoid them.
* TheTeam: The Alliance is one, obviously.
* TemptingFate: In the Muppets DLC, after the gang leaves Fozzie and Sackboy alone as bait for their trap, the bear says that there's no way that the plan can fail. Guess what happens next.
* {{Tomorrowland}}: Avalonia seems pretty advanced, especially side-by-side with the previous worlds. And it focuses on a new piece of logic for the second game.
* {{Tradesnark}}
-->'''Lex Luthor:''' Prepare to feel the wrath of My Most Evil Laser Yet™!
* TreeTopTown: Eve's Asylum for the Mentally Alternative, although it's more of an insane asylum than a town.
* UnexpectedShmupLevel: Three in Avalonia. One on a camel, and two on bees. [[spoiler:The bees make a return in the second-to-last level of The Cosmos]].
* VerbThis: One of the songs in the game is called [[http://www.youtube.com/watch?v=GqiHHgvAJ9g Elevate This]].
* ViciousVac: The Negativitron.
* VictoryFakeout: After being chased through the final level of the Factory of a Better Tomorrow by Copernicus the Guard Turkey, the turkey breaks through the floor, and Clive and the Sackbots go over and wait by a scoreboard...which isn't actually a scoreboard. Once you stand on it with them, Copernicus comes out of the ground and resumes chasing everyone.
* [[VideoGameCaringPotential Video Game Caring]][=/=][[VideoGameCrueltyPotential Cruelty Potential]]: The Sackbots. You can actively seek them out and personally escort them all to safety VideoGame/{{Pikmin}}-style... or use the Grabinators to throw them into a fiery pit.
** In the level "Bang for Buck," there's a sticker trigger. Using it spawns creatinators that you can use to shoot bombs. [[VideoGameCrueltyPotential Two guesses as]] [[StuffBlowingUp to what happens next.]]
** Another of the "Cruelty" variety: People make levels where all you do is kill your friends, either until you get bored or the other guys get fed up and leave.
* TheVonTropeFamily: Victoria von Bathysphere, 'cos she's a MadScientist.
* WallJump: With the DC Comics pack, there's a new Wall Jump Material and Tweaker.
* WombLevel: One of the levels has you shrunk down and entered into [[spoiler:Herbert Higginbotham's]] body in order to fight a boss inside his brain. You have been warned.
* WordSchmord: One of the music tracks is called "Disco Shmisco".
%%* ZombiePukeAttack: [[http://forums.khinsider.com/video-games/148589-little-big-planet-8.html#post5047977 One fan-made scenario]] is a ''VideoGame/Left4Dead'' clone, which has a zombie that "can puke on you and the puke will summon a horde of zombies that will attack you. He can also swipe at you. If you shoot him, he will explode and his bodily fluids will coat you and also summon a horde of zombies, so shoot him from a distance."
[[/folder]]

[[folder:[=LittleBigPlanet=] 3]]
* AccentUponTheWrongSyllable: Zom Zom. He pronounces Bunkum like "Byoon-koom" and button like "boo-tone," for example.
* AndNowForSomeoneCompletelyDifferent: In the level "Furry Soles, Hot Coals," you don't play as Sackboy, [=OddSock=], Toggle, or Swoop. Instead, you play as Yeti, who doesn't show up anywhere else except as a costume for Toggle.
* AscendedMeme: A character in the Ziggurat owns a portal that randomly generates a level link to a Team Pick from the community levels. She is particularly savvy to tired old community trends in the Imagisphere, as to quote: "Let's just hope it's not another bomb survival, eh?"
* BenevolentArchitecture: The Blink Ball would be completely useless in "High Stakes Heist" and "Flip-Flopped Folios" if it wasn't for the Blink Panels that Sackboy can teleport to using it.
** Similarly, the Hook Hat would have no use whatsoever if there weren't Bendy Rails that go exactly where Sackboy needs them to.
* BodyWipe: In the level where you unlock Toggle, after he smashes through the walls, he dashes into the camera and then the camera focuses on his back as he runs away.
* BuffySpeak[=/=]ShapedLikeItself: Newton pulls one of these when he's teaching Sackboy about Layer Launchers.
-->'''Newton:''' That's it! Bounce in and out like a... erm, err... a bouncing in and out thing.
* TheCameo: [[spoiler:The King, The Queen, The Collector, some crocs, and a Robobun all appear during the final level, turned into half Newton abominations.]]
** EarlyBirdCameo: In the introduction level, when you get to the tutorial about acting, there's a large crowd behind Sackboy. Larry Da Vinci and Victoria Bathysphere appear in the bottom left, before they show up to teach you the Popit Puzzles. The Collector also appears, but he's not the villain this time.
* CameraAbuse: [[https://www.youtube.com/watch?v=gmPbaTdlJMo In the Toggle Trailer]], Toggle accidentally runs into the camera and cracks the lens.
* {{Catapult}}: Nana Pud fires exploding cats at you.
* ClumsyCopyrightCensorship: The song ''Battle On The Ice'' still appears in the Popit in Create Mode, but hovering over it won't cause it to play a demo, and if you place it, the music still won't play. The music now plays properly as of 1.05.
* ContinuityNod:
** When Newton is telling Sackboy the legend of the 3 Heroes and the Titans, he states that it happened "Long ago, before the Negativitron nearly laid waste to Craftworld." a.k.a. The plot of [=LBP2=].
** In the beginning of the [=LBP2=] tutorial on retrying, Stephen says that [[NoodleIncident he got stuck in a hat once]]. In the [=LBP3=] tutorial on retrying, Stephen opens by asking if he ever told Sackboy about the time he got stuck in a hat, and Sackboy tells him he did.
* CrazyCatLady: Nana Pud, who has pictures of her cats and even attacks you with cat-shaped bombs.
** After her house is destroyed:
-->'''Nana Pud:''' Me house!
-->*{{Beat}}*
-->'''Nana Pud:''' Me cats!
* DemonicPossession: Early in the game, Newton gets possessed by all three of the Titans at once.
* DisappearedDad: Newton's father disappeared at some point before the events of the story. [[spoiler:He shows up at the end to give Newton a stern talking to.]]
* DoubleEntendre: "The Pumpinator doesn't just blow! It can suck, too. Just hold L1!"
* DoubleJump: Of a sort. The Boost Boots allow you to dash, whether in midair or on the ground. You don't necessarily have to go ''up'', however; left, right, up, down, and diagonal are all viable options.
* DungeonBypass: In the final stage of the Popit Puzzles' Second Semester, you have to place, edit, and use Sackbots to solve puzzles. However, instead of doing that, you could change a Sackbot to the Swoop frame, use the "Act" option to control Swoop, have him pick up Sackboy, and then fly over the entire level to the end scoreboard.
* DynamicLoading: The Dynamic Thermometer setting allows the player to set their level so that only things in a certain radius from the player are loaded, and things outside the radius basically don't exist. This also means that there's more logic for things, such as the Permanency Tweaker that causes things to always be loaded or the Preloader which can be used to load parts of the level earlier than they usually would.
* EldritchAbomination: The Titans are described as giant gargoyles that sucked imagination from Bunkum. Their true forms are only ever seen as shadowy blobs that towered above the entire planet.
* ElvisImpersonator: Marlon Random is obviously inspired by The King himself.
* FaceHeelTurn: After being possessed by the three spirits of the Titans, Newton turns evil and decides to destroy Bunkum.
* {{Flanderization}}: Da Vinci is a lot more [[ForgetfulJones forgetful]] than in ''[=LBP2=]''.
* GratuitousSpanish: Gustavo peppers his phrases with random bits of Spanish.
-->'''Gustavo:''' You can't catch me, amigo!
-->'''Gustavo:''' Oh, you're so fast! Muy bueno!
-->'''Gustavo:''' Hermano, remember that holding L2 will restart the race!
* GrindBoots: [[InvertedTrope Inverted]] with the Hook Hat which allows Sackboy to ride on Bendy Rails with a helmet.
* HeelFaceTurn: [[spoiler:After releasing the third Titan spirit from himself, Newton decides that he won't stand for his evil side's control and banishes the evil Newton from his body, returning him to his friendly, yellow-bulbed state.]]
* HeroicMime: In this game, it gets [[LampshadeHanging lampshaded]].
-->'''Marlon:''' We gotta tread carefully, my silent co-star.
-->'''Newton:''' How touching, Bunkum's silent heroes helping their fallen leader.
* HubLevel: Each world, aside from the first, has a hub level, where you travel to the levels to collect the missing Marbles.
* HuskyRusskie: Papal Mache, creator of the Ziggurat.
* InsistentTerminology: The Boost/Dash Boots. Pinky Bufflooms and the Sackpocket call them the Boost Boots, but the sticker is called the Dash Boots.
* InvoluntaryGroupSplit
** When the player unlocks [=OddSock=], a rock falls and breaks a bridge between Sackboy on one side and Marlon and [=OddSock=] on the other.
** When unlocking Toggle, a gate that he opened breaks, separating Sackboy and [=OddSock=] from Toggle and Papal Mache.
* ItemGet: When Sackboy gets a Marble. There's also a cinematic song called "Item Get!" which, in the story mode, is strangely used when Sackboy meets a new playable character.
* LargeHam: Newton. El Jeff is also very loud.
** The King in ''The Journey Home'':
-->'''The King: HO HO! I'M HELPING! KIINNNNGGGG!!!!!!!!!'''
* LighterAndSofter: The story is much more comedy-based than [=LBP2=] and Vita. In particular, the villain is a complete bumbler and no lives seem to be at stake.
* MeaningfulName: Bunkum means "nonsense." Fits with the random theme of the planet.
* {{Metroidvania}}: A lesser example than most, but thanks to the Sackpocket that lets you hold powerups and the unlocking of 3 new characters over the course of the game, there's some of this in the story.
* MyGodWhatHaveIDone: Minus the "My God," this is Newton's reaction after [[spoiler:he performs a HeelFaceTurn and sees the third Titan assembling behind him.]]
* MythologyGag: In "The Journey Home", in the level "Spring Time in the Gardens", the player starts the stage by going down a ramp on a skateboard, like in the first game. If they were to look closely at the ramp, they may notice that there is a path that goes under it (like in the first game), but it's too high to reach. As they progress a bit into the level, they acquire the [[SpringCoil Springinator]], so they can jump up to under the ramp. Once the player gets up, they can walk to the left under the ramp, and when they get to the end, [[spoiler:[[BaitAndSwitch there's nothing there]] (unlike the first game) and the player gets a Pin titled "Not This Time!" And just to make it better, there's a sticker on the wall that says "CRAZY", which is the sticker that was in the Prize Bubble under the ramp in the ''original'' LBP.]]
* NostalgiaLevel: The entire point of the "The Journey Home" level kit, in which Toggle goes to The Wedding from [=LBP1=], Swoop goes to the Factory of a Better Tomorrow from [=LBP2=], and [=OddSock=] goes to The Gardens from [=LBP1=], in that order.
* OldSaveBonus: You can import your profile from the second game to this one, and it will still have the things you collected from the first game if you imported your profile to the second. If you're moving from UsefulNotes/PlayStation3 to UsefulNotes/PlayStation4, the game gives you all of the items for the first game if you've played it before and uses your pin progress for the second game, giving you the items you would have gotten based on said progress.
* OminousLatinChanting: Some occurs during ''[[http://www.youtube.com/watch?v=jgBvEVy__qs Vitium In Opere]]''.
* ParentalIssues: Newton has some serious problems with his parents, but especially his father.
* PlotCoupon: The player must get the Marbles to unlock the new characters to continue the story.
* PunctuatedForEmphasis: The "I. AM. INVINCIBLE!" trophy.
* RingMenu: The Sackpocket is Type 2.
* RubberBandAI: The chain monster in "On The Link Of Disaster."
* RuleOfThree: There are 3 heroes and there are 3 Titans. It takes 3 Marbles to unlock [=OddSock=] and Toggle (not Swoop, he only needs 2 for some reason).
* SealedEvilInACan: Literally. The Titans were sealed in a tea tin.
* SelfDeprecation:
** The "FIX ME HOOK HAT" shirt. In short, when editing a Sackbot, you can toggle what powerups they can use. The powerups are represented in the menu with pictures, except that the Hook Hat didn't have a picture, just a gray box reading "FIX ME HOOK HAT". This wasn't fixed up to 7 months after release, so a free DLC shirt was released that has the text that the shirt is named for on it. Also, they fixed the image in the menu shortly after the shirt's release.
** One common criticism of [=LBP3=] is the LoadsAndLoadsOfLoading. Level creator [=Mars-Park3=] made a level called "[[http://lbp.me/v/qwz65r4/trailer?p=1&l=12 Loading... Rocket]]" in which you control the rocket from the loading screen and fly through rings to earn points while avoiding the loading messages. That's not the self-deprecating part though; the self-depreciating part is that the level received a Team Pick, the highest honor for a level.
* SelfPlagiarism: Those who played Tarsier Studio's DC Comics level pack were likely underwhelmed by [=OddSock=] and Swoop because they reuse abilities introduced in said DLC. Specifically, [=OddSock=]'s wall jumping ability was already done with the Wall Jump Material and Tweaker, whilst Swoop's move of the same name was introduced via the Hero Cape.
* SpellMyNameWithAnS: El Jeff. The subtitles and credits spell it like that, but his costume is called "El Jeffe".
* SpringCoil: The [[http://www.youtube.com/watch?v=wTXeLGgATmM Springinator]] powerup that [=OddSock=] gets, which allows him to bounce higher than he can jump.
* StylisticSuck: In "The Journey Home", "Spring Time in the Gardens" is not just done in the style of the original world, but the style of the first game. That means that there are visible connectors everywhere, even for things that look like they're supposed to be flying, such as birds, ghosts, and stars.
* SuddenlyVoiced: In "The Journey Home", the King and Frida the Bride from [=LBP1=] appear. Remember that [=LBP1=] had no voice acting, only [[SpeakingSimlish simlish stuff]], while [=LBP3=] has full voice acting.
* [[TeleportGun Teleport Helmet Thing]]: The Blink Ball allows Sackboy to teleport to a Blink Panel when he fires a Blink Ball at it.
* TheVoice: The head guard in "High Stakes Heist."
* ThirdIs3D: Well, the game itself isn't 3D, just sixteen layers, but the community can finally make 3D Sackboy movement that isn't top-down.
* ThirdPersonPerson: El Jeff.
* TrialAndErrorGameplay: This is how the Contraption Challenges work. You are initially given a few low-grade parts to build a contraption to use in the challenge, and by participating, you can earn better parts to build a better contraption, rinse and repeat until you have good enough parts to build a contraption that can win the challenge.
* TriumphantReprise: [[http://www.youtube.com/watch?v=nA3TGxivUqA Industrial Evolution]] is this to [[http://www.youtube.com/watch?v=Xyf4USc78nw The Factory of a Better Tomorrow's Interactive Music]].
* UnexplainedRecovery: The last time we saw the King, Queen, and Collector, they were [[spoiler:partially roboticized in Newton's base, which explodes after you defeat the final Titan.]] The three of them show up in the "The Journey Home" DLC perfectly fine. And even before that, in [=LBP2=] [[ArsonMurderAndJaywalking they were in an asylum.]]
* UsedToBeASweetKid: Newton, according to Nana Pud.
* WalkDontSwim: Big Toggle is so heavy that he sinks to the bottom of any body of water.
* WalkOnWater: Little Toggle, however, is light enough to do this.
* WallRun: A special material in the last few levels allows [=OddSock=] to do this.
* WellDoneSonGuy: Newton to Captain Pud.
* WeWillUseWikiWordsInTheFuture: The character name is spelled [=OddSock=] if you have captions on.
* WhatTheHellIsThatAccent: Zom Zom, pronounced "Zoom Zoom" by him.
* WorthyOpponent: Gustavo sees Sackboy as this if he does really well in the race.
[[/folder]]

[[folder:[=LittleBigPlanet PSP=]]]
* ArabOilSheikh: Prince Funubis. In one level of the Carnival, you have to help him get oil out of the ground.
* LandDownUnder: The first theme, Down Under.
* MagicCarpet: You ride one in the level known as both "High on Rugs" and "Rugs and Kisses".
* SaintBernardRescue: A Saint Bernard helps you find Clock Hans' children in "Dogged Determination". Since this is an E rated game, there's no brandy.
* TheresNoBInMovie: The Director in Tinsel Town Makes a living off these kinds of movies.
* TimeAbyss: Down Under and the Mystic apparently predate linear time.
[[/folder]]

[[folder:[=LittleBigPlanet=] PS Vita]]
* ApocalypticLog: [[spoiler:You find The Puppeteer's diary just before the final boss.]]
* ByWallThatIsHoley: The side level [[https://www.youtube.com/watch?v=8TNZ4a8p2Qw Wall or Nothing]] tasks the player with placing their Sackboy in front of the hole before the timer runs out so that they don't get pushed into the pit of spikes below them.
* {{Cloudcuckoolander}}: Mrs. Sunshine. She has tons of imaginary friends that she made up to keep her company while she was lost in the Spooky Mansion. These imaginary friends in turn have what she believes to be imaginary friends, who are actually real people.
* DarkerAndEdgier: Even more so than [=LBP2=]. The story mode has a definite CircusOfFear vibe, and the Hollows seem straight out of ''WesternAnimation/TheNightmareBeforeChristmas''.
* EasilyDetachableRobotParts: The [=MegaBrain=] can have its legs detached. Not by itself, but by the player, who has to rip them off with the Grappling Hook. Also, they can't be reattached, considering [[StuffBlowingUp they explode]] after you pull them off.
* EverybodyLaughsEnding: [[spoiler:An actual plot point that helps The Puppeteer find joy again, turning all the Hollows back into their normal selves.]]
* EvilPuppeteer: The Puppeteer is the BigBad, who has an army of [[PerversePuppet Hollows]] that cause mayhem all across Carnivalia. [[spoiler:Subverted when it turns out that the Puppeteer isn't actually evil, he was locked up by the Hollows, who are the true villains]].
* EyesAlwaysClosed: Sean Brawn.
* FromBeyondTheFourthWall: No in-universe justification is given for the Touch Material and how it works.
* JumpScare: A common occurrence in Spooky Mansion.
* LetsSplitUpGang: The only two people in the group were Colonel Flounder and Sackboy, but this happens in the intro cutscene for The Land Of Odd.
--> '''Colonel Flounder:''' But the trail of clues is splitting in two! So we must do the same.
* TheManBehindTheMan: [[spoiler:Throughout the game, you are led to believe that The Puppeteer is the main villain, but it turns out that The Hollows are actually behind everything, and have locked The Puppeteer up.]]
* PerversePuppet: The Hollows. [[spoiler:It turns out that the characters that you meet are a much friendlier version of this.]]
* RiseToTheChallenge: The boss of Jackpot City is this, where you must ascend through an obstacle course to avoid getting vaporized by the rising laser below, while chasing the giant computer brain up the tunnel.
* RotatingProtagonist: Well, it's more like a Rotating Partner. The game begins with Sackboy meeting Colonel Flounder, who teaches Sackboy the basics (read: He helps you through the tutorials). They split up afterwards, and Sackboy meets Marianne Noisette, who is having trouble with the Hollows. After Sackboy defeats their drill train, the two leave the mines and Sackboy is abducted by Sean Brawn, who teaches him how to use the Grappling Hook. The two chase after and defeat the [=MegaBrain=], who was being controlled by the Hollows. The computer tells them that the two need to head to Spooky Mansion, and places them in crates being shipped to the location. As the two ride in the crates on an open conveyor belt, The Unbelievable Otis smashes his head into the crate Sackboy is in, causing him to fall off of the conveyor. After the two land, Otis tells Sackboy that he needs scrap to build a double-barreled cannon, which he will use to launch Sackboy to Spooky Mansion. After acquiring the scrap, they go for a flight. Otis continues flying, but Sackboy crashes through the roof and meets Mrs. Sunshine. The two move through the mansion, and eventually come across the final boss. In the cutscene after the final boss, all 5 characters meet each other.
* SadClown: Mrs. Sunshine.
* SwissArmyTears: According to the story's penultimate cutscene, where [[spoiler:The Puppeteer sheds a SingleTear that splits up and revives the five remaining Creators that aid Sackboy.]]
* ThereWasADoor: Mrs. Sunshine's reaction to Sackboy crashing through the Spooky Mansion ceiling.
--> '''Mrs. Sunshine:''' Most people use the door, but your choice, really.
* VideogameSettings:
** AbandonedLaboratory: The second-last level of the Spooky Mansion.
** AmusementParkOfDoom: Carnivalia is a planet made entirely of amusement park stuff. The "of Doom" part didn't come in until the Hollows started showing up, however.
** [[BigBoosHaunt Big Boo's Haunt]]: Spooky Mansion, mixed with LevelAte in one level and LethalLavaLand in another.
** BonusLevel: The Arcade, which consists of five optional minigames.
** CircusOfFear: La Marionetta, mixed with some BandLand.
** DownInTheDumps: Your goal in Coaster Valley is to get to a scrapyard to obtain parts for a cannon.
** GreenHillZone: The Land of Odd, mixed with BubblegloopSwamp, EternalEngine and a little bit of DugTooDeep as well.
** MinigameZone: The above-mentioned Arcade. There aren't any in-game prizes to win, but there are Trophies.
** {{Tomorrowland}}: Jackpot City.
* WallJump: The above-mentioned DC Comics Pack also shows up in this game, too, so the Wall Jump Material and Tweaker return.
* WeWillUseWikiWordsInTheFuture: The [=EyeSpies=] and the [=MegaBrain=] from the futuristic Jackpot City.
[[/folder]]

[[folder:[=LittleBigPlanet=] Karting]]
* AttackOfTheFiftyFootWhatever: Carrying a Huge Monster Egg gives people Huge Monster Powers, which does this.
* BaconAddiction: The "Baconbeard" costume, with his [[ExactlyWhatItSaysOnTheTin Bacon beard]].
* BigEater: Vernon the Lab Rat, who's so fat that he never stands up. It probably comes with living in [[LevelAte Victoria's Lab]].
* TheCollector: The Hoard are an entire race of this trope.
* GratuitousDiscoSequence: The Space Bass is, to put it straight, a space station looking like it takes place in the 60s.
* HeelFaceTurn: [[spoiler:The Hoard will realize the errors of their ways upon defeat of the final boss.]]
* HonestJohnsDealership: [[MeaningfulName Don Doubtworthy]] and his Progress Emporium.
* [[LastOfHisKind Last of Her Kind]]: [[spoiler:The Huge Monster]] from The Monster Islands.
* MacrossMissileMassacre: The Flash Bang is a [[DownplayedTrope Downplayed]] version of this Trope.
* NostalgiaLevel: The entire first world is based on the Gardens, Wedding, Savannah, and Canyons settings from the first game in the series.
** There's also a world based on Victoria's Lab, another on Eve's Asylum, and half of a world based on Avalonia (it's The Space Bass). However, due to the lack of [[{{NPC}} Sackbots]] in this game, the characters from the second game don't appear, instead creating Vernon the Lab Rat, Venus the Flytrap, and Capt. Sirius Oculus, respectively.
* OldSaveBonus: If you have a save from the previous games, you get the Balloon Kart and Unicorn Costume, which are completely unattainable otherwise.
* RocketPunch: One of the power-ups you get for being behind the competition is this, which you ride on.
* SelfPlagiarism: LBP Karting is often accused of being redundant as it intrudes on a niche already filled by ''VideoGame/ModnationRacers''. As a matter of fact, the developers of ''Modnation Racers'' co-developed this game.
* SoundtrackDissonance: In the racetrack "Mine the Gap", you race through a mine. The music playing in this level? [[http://www.youtube.com/watch?v=mbmmrgF0Z0o "Inmóvil" by Mexican quintet Kinky]]. Its lyrics are in Spanish, but the whole song is about lust and loneliness in the digital age. The official music video for this song is definitely NSFW, as it has full frontal female nudity and a man following a beautiful woman to a topless bar as she strips. This is a song that was included in a game that is rated E by the [=ESRB=], and it plays in a MinecartMadness level, no less.
** [[https://www.youtube.com/watch?v=CywetPs8MZE Fishbone's contribution to the soundtrack]], on the other hand, despite bearing the title "''Skankin''' to the Beat", is a fairly innocent little song[[labelnote:*]] save for one mild sexual reference[[/labelnote]] named after a reggae dance move.
* SpiritualSuccessor: To the point of it playing more like ''VideoGame/ModNationRacers'' than ''[=LittleBigPlanet=]'' itself.
** The developers of Modnation Racers did co-develop this game.
* TotallyRadical: The voice-over for the "Recent Activity" option in the hub menu has Stephen briefly attempt to use "yoof" slang in his impeccably twee voice, before declaring it's just not worth it.
* UnexplainedRecovery: Sheriff Zapata, who you defeated in the first game, appears alive and well in a crowd of people in The King's Castle.
* VideogameSettings:
** PalmtreePanic: The Monster Islands. It's full of [[ExactlyWhatItSaysOnTheTin monsters]]!
** {{Tomorrowland}}: The Progress Emporium, a world full of fantastic new inventions. Unfortunately, it's under the umbrella of [[HonestJohnsDealership Honest John Co.]]
** MonsterTown: The Monster Islands, again.
** RemixedLevel: [=LittleBigPlanet=] (The World, not the Game), [[LevelAte Victoria's Laboratory]], [[TreeTopTown Eve's Asylum]], and [[EternalEngine Avalonia]].
** BandLand: The Space Bass
** SpaceZone: The Space Bass
** EternalEngine: [[RuleOfThree Again, The Space Bass]].
** FinalBossNewDimension: [[spoiler:Hoard, Sweet Hoard]].
* WhatHappenedToTheMouse: [[spoiler:Captain Sirius Oculus is sucked into the Funkhole along with you, but once you arrive he lands in a junk pile and isn't seen again, [[FridgeHorror even when the planet blows up]].]]
* XMeetsY: It's the karting and customizing aspects of VideoGame/ModNationRacers combined with the building materials from [=LittleBigPlanet=]!
* {{Zeerust}}: The Progress Emporium also, based on half-a-century old ideas of the future.
[[/folder]]

[[folder:Run Sackboy! Run!]]
* OneUp: Save-Me Hearts, but like in most endless runners, the more you use in a single run, the more it takes next time.
* BigfootSasquatchAndYeti: Yeti is a costume. He has a large footprint-maker on a stick.
* BribingYourWayToVictory: One can buy Bubbles, the currency of the game, using real money. There are also baskets of boosters that can be bought, in addition to Save-Me Hearts and other bonuses like an Auto-Shield on every run.
* DifficultyByAcceleration: Comes with being an Endless Runner.
* EndlessRunningGame
* GoldColoredSuperiority: When the powerups are upgraded to their max level, they get a golden paint job instead.
* [[GottaCatchThemAll Gotta Collect Them All]]: Stickers, which occasionally show up in Prize Bubbles.
* {{Jetpack}}: One of the powerups.
* LuckBasedMission
** Some missions require certain boosters. There's a decently sized pool of boosters, of which 2 are randomly picked each run.
** There's at least one mission that requires using some Save-Me Hearts, and unless you feel like BribingYourWayToVictory, you'll have to save the ones that you randomly find in Prize Bubbles and Lucky Chests.
** Another mission actually requires you to get Save-Me Hearts from Prize Bubbles. Good luck.
** Speaking of Prize Bubbles, they are still random when it comes to finding stickers, although they will never repeat any stickers.
** Getting the 50 Wolf Tokens from Mega Lucky Chests and 500 Aviator Tokens from both kinds of chests.
* MetaMultiplayer: Scoreboards show off your score to your friends.
* {{Microtransactions}}: You can buy packs of items, bubbles, Save-Me Hearts, or bonus "Sack-Powers" like Double Bubbles on every run, a free booster on every run, or one Auto-Shield on every run, with real cash, as is the norm for the genre.
* MoneyMultiplier: One of the starting boosters that can show up is Blue Bubbles, which makes each Bubble worth 2 times as much.
* PlayEveryDay: To get bonuses. Day 1 is 100 Bubbles, Day 2 is 200, Day 3 is 300, Day 4 is a Lucky Chest, and Day 5 and each day after is a Mega Lucky Chest.
* ScoreMultiplier: Completing enough missions will increase your starting multiplier by one, maxing out at +40. Completing large objectives also increases your multiplier by 5, namely getting 10 costumes, maxing out all of the powerup's upgrades, collecting all of the stickers, and getting to the max rank in missions, the aforementioned 40. Buying costumes will also permanently increase your multiplier, and one of the starting boosters will add 10 to your starting multiplier.
* SetBonus: Getting all of the stickers in a set gives you a bonus. This can range from a few thousand bubbles to some Save-Me Hearts to costumes that can be worn in the mainstream LBP games.
* {{Zonk}}: Occasionally, a Lucky Chest that has bubbles will, instead of the regular celebration, spit out a puff of purple smoke, the Negativitron's laugh can be heard, and you get 5 Bubbles instead.
[[/folder]]
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