In a brief pitch, the equation tends to be Mario Kart + LittleBigPlanet, a racing game that takes the realistic yet fun driving system and doubling it up with the ability to create tracks, Mods (The Drivers) and Karts, each and every one of those goes more in depth than Track Mania even, and adds so much to the driving aspect to hold up on its own.This game was announced at E3 2009 and released on May 21st, 2010 in Europe and May 25th in the United States.The game itself follows this sort of Urban Vinyl style of figurines which the developers have seen and by which they were inspired. They explain it as the sort of thing that proved itself a blank canvas for artistic potential.
Difficulty Spike: Flaming Jumps. Not only is the track itself much less forgiving than previous ones, with fewer drifting opportunities and plenty of ways to fall off the track completely, it's also the first track in career mode where you must finish in first place to advance instead of just the top three. The elite driver, Hale, only makes matters worse. If he ever gets any kind of lead over you, expect it to grow exponentially if you can't keep up or use shortcuts.
Tag: (Offers to hug cheif after he starts to cry about bad memories)
Chief: This is a RACETRACK! What are you doing?! Never hug me. Hugging's for Girl scouts, Hippies, and ITALIANS!
Funny Background Event: Before the race starts, racers can be seen doing all manner of gags at their wheel. In addition to that, there are many, many gags in the form of the news that moves across the top of the screen. There is a large pool from which they are picked, many of which are unique to career races alone.
Jerk Ass: Biff Tradwell, especially to Gary, who appears to have gotten used to it.
Biff: Hey Gary, if two's company and three's a crowd, what's one? Gary: The number of people at my birthday party? Biff:Booyah!
Kill It with Fire: The Vita version adds fire to the power ups you can aquire, and what happens when you reach Level 3? You fire a gigantic Phoenix of course.
Level Editor: It takes the LittleBigPlanet approach by making it the big selling point of the game, but there is also a very, very indepth Mod and Kart Studio in comparison to similar features in other games.
Red Herring: Look at the picture at the top of the screen. See that guy in white standing in the foreground by the company logo? You think he's the final boss? Nope. He's not even an elite character. Who's the final boss? You see that guy in the background, flying in the air behind Tag? That's him.
Rubber Band A.I.: While not as blatant as some racing games (at least to start with), it's definitely present.
Rule of Fun: Comes up time and time again. For example, the power-ups are indeed implemented for this rule. In particular, thankfully, to avoid the blue shell effect, you are able to use boost gained from certain activities to generate a temporary shield. A welcome addition.
Though it doesn't completely remove Fake Difficulty generated by the power-ups, mostly the level 3 ones, where the Sonic Rift tends to be ambiguous about when it hits a racer, the Bolt Storm randomly delays without any warning, and an entire Hydra barrage might prove too much for a shield to block entirely. When these come rapidly one after another, particularly in online races, there will be times where you simply can't avoid taking a hit.
Shout Out: In one of the final cutscenes from the career mode, the Big Bad gets arrested. A cop then explains that his fingerprints were found on a bomb. The cop is a redhead who wears black sunglasses, wears a tuxedo and ends his bit with an Incredibly Lame Pun. Does this remind you of someone else?
Virtual Paper Doll: Color and add accessories to your Mod to make them look like they're wearing almost anything, though you can't change the basic body shape. It helps that a blank Mod looks like a vinyl figurine.
You can also make your mod look more like a Virtual Metal, Cloth, or Rubber Doll.