Creator / Black Isle Studios

Black Isle Studios was formed as a division of Interplay Entertainment in 1996 after the success of the original Fallout. At its conception, the studio was comprised of many of the people behind Fallout with a goal of developing a worthy sequel to it, and from there on, even more successful RPGs. During the development of Fallout 2, however, several developers unhappy with the new organization left to form Troika Games.

The original incarnation of the studio was closed by Interplay in 2003, amidst massive financial problems. Most of its members almost immediately reformed themselves as Obsidian Entertainment.

To work on a new RPG project, Interplay restarted Black Isle Studios. Taking in a project previously worked on by Masthead Studios, Black Isle Studios began work on Project V13. It scrapped most of the ideas and development made by Masthead, and decided to take the game in a different direction. Black Isle launched the Black Isle Mayan Apocalypse Replacement Program. Press response to the campaign was generally negative, noting a lack of rewards, beyond access to a proposed forum for contributors to the campaign, no indication of funding goals, and the end product being a prototype, not an actual product. All references to Poject V13 have since been removed without any comment or refund. Nothing else have been heard from it since.

Games developed by the old Black Isle Studios (1996–2003):

  • Icewind Dale: Heart of Winter (2001)
  • Icewind Dale: Heart of Winter - Trials of the Luremaster (2001)
  • Icewind Dale II (2002)
  • Baldur's Gate: Dark Alliance II (2004)

Games published by the old Black Isle Studios:

Games developed by the new Black Isle Studios (post 2012):

Alternative Title(s): Black Isle