History Main / MookDebutCutscene

15th Jan '17 1:42:50 PM KBABZ
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[[folder: Wide-Open Sandbox ]]

* ''VideoGame/SunsetOverdrive'' has this for each and every enemy in the game, utilizing an 80s-style freeze-frame so you know that they mean business. [[UpToEleven Taken even further]] by using the same technique for major characters!

[[/folder]]
4th Dec '16 1:48:10 PM Morgenthaler
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* ''AliceMadnessReturns'' does this.
* ''{{Okami}}'' has those, except for a few late mooks (mostly variants of previouly encountered ones).

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* ''AliceMadnessReturns'' ''VideoGame/AliceMadnessReturns'' does this.
* ''{{Okami}}'' ''VideoGame/{{Okami}}'' has those, except for a few late mooks (mostly variants of previouly encountered ones).



* ''VideoGame/{{Doom}} 3'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know.

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* ''VideoGame/{{Doom}} 3'' ''VideoGame/{{Doom 3}}'' has this happen. When a new Mook shows up, a cutscene will kick in to let you know.



* Everytime you meet a new enemy in ''TheSuffering'', a cutscene will show them slithering out of the environment

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* Everytime you meet a new enemy in ''TheSuffering'', ''VideoGame/TheSuffering'', a cutscene will show them slithering out of the environment
4th Dec '16 1:47:22 PM Morgenthaler
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[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

[[folder: Action Adventure ]]



[[AC:FirstPersonShooter]]

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[[AC:FirstPersonShooter]][[/folder]]

[[folder: First Person Shooter ]]



[[AC:HackAndSlash]]

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[[AC:HackAndSlash]][[/folder]]

[[folder: Hack And Slash ]]



[[AC:PlatformGame]]

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[[folder: Platform Game ]]



[[AC:PuzzleGame]]

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[[AC:PuzzleGame]][[/folder]]

[[folder: Puzzle Game ]]



[[AC:RealTimeStrategy]]

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[[AC:RealTimeStrategy]][[/folder]]

[[folder: Real Time Strategy ]]



[[AC:RolePlayingGame]]

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[[AC:RolePlayingGame]][[/folder]]

[[folder: Role Playing Game ]]



[[AC: ThirdPersonShooter]]

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[[AC: ThirdPersonShooter]][[/folder]]

[[folder: Third Person Shooter ]]



[[AC:TurnBasedTactics]]

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[[AC:TurnBasedTactics]][[/folder]]

[[folder: Turn Based Tactics ]]



[[AC:SurvivalHorror]]

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[[AC:SurvivalHorror]][[/folder]]

[[folder: Survival Horror ]]


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4th Dec '16 1:17:01 PM Morgenthaler
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* In ''VideoGame/JediOutcast'', when you first encounter a Reborn (artificially-empowered Force users; far more {{Badass}} than most Imperial {{Mooks}}, though nothing compared to those who properly learned Jedi and Sith techniques), you get a brief cutscene of his arrival.

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* In ''VideoGame/JediOutcast'', when you first encounter a Reborn (artificially-empowered Force users; far more {{Badass}} badass than most Imperial {{Mooks}}, though nothing compared to those who properly learned Jedi and Sith techniques), you get a brief cutscene of his arrival.
8th Aug '16 8:37:36 AM NESBoy
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* Octoling and Octostriker stages in ''VideoGame/{{Splatoon}}'' always do this after you move on from the starting area.
3rd Aug '16 1:01:54 AM Emperor_Oshron
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* ''[[VideoGame/Warhammer40000SpaceMarine Space Marine]]'': new types of Orks ([[spoiler:and later the forces of Chaos]]) are introduced in short cutscenes, especially the boss- and miniboss-types such as Ork Nobz.
30th Dec '15 9:23:07 PM Nouct
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* ''VideoGame/{{Bayonetta}}'' does it. [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode (apparently, it was cute due to time constraints).

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* ''VideoGame/{{Bayonetta}}'' does it. [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode (apparently, it was cute cut due to time constraints).
17th Dec '15 5:08:36 AM Medinoc
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* In ''VideoGame/IttleDew'', all enemies (plus some statues) have a short dialogue with Ittle and Tippsie when they're first encountered.
29th Nov '15 11:16:58 AM Xandemaru
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* ''VideoGame/{{Bayonetta}}'' does it. Curiously, [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode.

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* ''VideoGame/{{Bayonetta}}'' does it. Curiously, [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode.mode (apparently, it was cute due to time constraints).
30th Sep '15 3:52:01 PM nombretomado
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* In the fourth ''{{Onimusha}}'' game, whenever a new type of Genma appear you'll see a brief cutscene introducing said creature. In some cases, it will be followed by a written text about how to deal with it.

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* In the fourth ''{{Onimusha}}'' ''VideoGame/{{Onimusha}}'' game, whenever a new type of Genma appear you'll see a brief cutscene introducing said creature. In some cases, it will be followed by a written text about how to deal with it.
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