History Main / MookDebutCutscene

30th Dec '15 9:23:07 PM Nouct
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* ''VideoGame/{{Bayonetta}}'' does it. [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode (apparently, it was cute due to time constraints).

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* ''VideoGame/{{Bayonetta}}'' does it. [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode (apparently, it was cute cut due to time constraints).
17th Dec '15 5:08:36 AM Medinoc
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* In ''VideoGame/IttleDew'', all enemies (plus some statues) have a short dialogue with Ittle and Tippsie when they're first encountered.
29th Nov '15 11:16:58 AM Xandemaru
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* ''VideoGame/{{Bayonetta}}'' does it. Curiously, [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode.

to:

* ''VideoGame/{{Bayonetta}}'' does it. Curiously, [[BossInMookClothing Gracious & Glorious]] don't have one even though they are the {{Elite Mook}}s of the game; probably because they are an upgraded version of [[DemonicSpiders Grace & Glory]] and are not met in Easy mode.mode (apparently, it was cute due to time constraints).
30th Sep '15 3:52:01 PM nombretomado
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* In the fourth ''{{Onimusha}}'' game, whenever a new type of Genma appear you'll see a brief cutscene introducing said creature. In some cases, it will be followed by a written text about how to deal with it.

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* In the fourth ''{{Onimusha}}'' ''VideoGame/{{Onimusha}}'' game, whenever a new type of Genma appear you'll see a brief cutscene introducing said creature. In some cases, it will be followed by a written text about how to deal with it.
17th Jul '15 8:39:35 AM Prfnoff
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* KingdomsOfAmalurReckoning does this with many of the larger mooks. Annoyingly, the same enemy will generally get introduced in this manner in several zones.

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* KingdomsOfAmalurReckoning ''VideoGame/KingdomsOfAmalurReckoning'' does this with many of the larger mooks. Annoyingly, the same enemy will generally get introduced in this manner in several zones.
27th Apr '15 10:08:21 AM MartialArtsMaster
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** In the third game, the ordinary Cerberus troopers are first introduced on Mars attempting to interrogate Alliance personnel in a cutscene, and on Sur'Kesh, you're introduced first to the Cerberus Engineer in a cutscene laying down a turret to delay you, and then to the Atlas mech in a cutscene as the boss of that level. (However, the effect is somewhat ruined if you played either the Eden Prime DLC mission or the Grissom Academy mission before doing Sur'Kesh, both of which have Cerberus Engineers and Atlas Mechs without cutscenes, which can make players bemused at the build-up they receive on Sur'Kesh.)
26th Apr '15 11:49:30 PM JamaicanCastle
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Thus, the unsuspecting player will often run in a seemingly desert area and be interrupted by a cutscene. [[RandomEncounter Cue a mook]] appearing stylishly from nowhere and maybe doing some threatening moves before the fight begins. The sequence is usually wordless but may feature a warcry of some sort. Naturally {{Elite Mook}}s tend to have a debut scene more often than minor mooks.

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Thus, the unsuspecting player will often run in a seemingly desert deserted area and be interrupted by a cutscene. [[RandomEncounter Cue a mook]] appearing stylishly from nowhere and maybe doing some threatening moves before the fight begins. The sequence is usually wordless but may feature a warcry of some sort. Naturally {{Elite Mook}}s tend to have a debut scene more often than minor mooks.




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** This carries into ''VideoGame/StarcraftII''; most of your units, to a greater or lesser extent, have a campaign mission specifically tailored to them, and chances are that you'll see a demonstration of the unit's capabilities either during the briefing or at the beginning of the mission. Sometimes, especially in ''Heart of the Swarm'', these are even playable; the seven "evolution missions" in the game introduce you to two variations of one of your core units and let you take them out for a spin, pitting [[BugWar your ravening minions]] against [[MookHorrorShow hapless Dominion troops]] before deciding which of the two you want to keep.
19th Apr '15 8:52:03 AM thisismyhandle
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* In ''{{VideoGame/Killer7}}'', upon first encountering any type of [[ActionBomb Heaven Smile]], the screen zooms in and the name is displayed for a short time.
13th Apr '15 9:48:58 PM nombretomado
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* ''DawnOfWar'' also does it for your own units in some cases (in the first two games, which had linear missions).

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* ''DawnOfWar'' ''VideoGame/DawnOfWar'' also does it for your own units in some cases (in the first two games, which had linear missions).
21st Mar '15 10:25:47 PM BeeKirbysNewComputer
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Added DiffLines:

** ''VideoGame/TheWonderful101'', made by the same director, also features this.
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