Quake IV is the fourth entry in the Quake series, launched in 2005.The game was developed by Raven Software, using the Id Tech 4 engine (Doom 3 engine) and it's set in the Strogg arc, as a sequel of Quake II.After the events of Quake II, the EDF starts the invasion to the Strogg planet in order to terminate the Strogg menace once and for all. The player controls Matthew Kane, a corporal of the Rhino Squad, and he must assist his comrades in the given objectives.The game has a character sheet, currently under development.
This game provide examples of* Bear in mind that a lot of tropes from Quake II also apply here. Also, the Character tropes go to the Characters page.:
Air-Vent Passageway: There's an escape using one in the level after Kane's Stroggification, just before Kane's first encounter with a Teleport Dropper.
Animal Motifs: The squad names: Badger, Bison, Cobra, Eagle, Kodiak, Scorpion, Viper, Warthog, Wolf, and, of course, the Rhino Squad. There's also the Raven squad, composed by members with the same names as the developers of the game.
Big Damn Heroes: When the Rhino Squad saves Kane from the final part of the Stroggification process. Too bad the same can't be said for the many other poor souls before you that already completed the process, which you can see in the body jars moving around the facility.
Bio Punk: The Strogg use biological/robotic hybrid machines for everything.
Blue Orange Contrast: A variant. The Marines are, rather than blue, olive green, while the Strogg are orange. This is reflected in their respective U Is as well as in their uniforms. It also makes Matthew Kane stand out even more, post-Stroggification, when standing amongst the rest of Rhino Squad.
Boring, but Practical: The Machinegun in single-player, especially because it's one of two weapons with a flashlight, the other being the Blaster.
Boss in Mook Clothing: Gladiators and Heavy Hovertanks in the vehicle-based levels, where wiping Stroggos is pretty easy.
Fake Ultimate Mook: Light Tanks, provided you've got enough room to keep backing away from them.
Bowdlerization: The German version removes the blood and gore and censor some scenes (such as Anderson's death) However, the dub wasn't changed to accommodate the censorship and so quite a few lines turn into non-sequiturs.
And I Must Scream: A conversation overheard hints that the victims that are Stroggified are, for a time, aware of their actions but can not stop them. This is later shown to be true when Vossbecomes Stroggified, who spends the boss battle pleading with Kane to run away - all the while being forced to attack him.
Body Horror: The subjects are put into heavy sedation and, as a result, are 75% paralyzed. Through an assembly-line-like process, they rip open the stomach, saw off the legs, fuse new legs and armor to the skin, put a big helmet on them, insert a control chip into the victims brain, and then activate said chip so he/she can serve the Strogg.
The Stream Protectors, minibosses armed with Hyperblaster-like cell shots.
To some extent, the game's version of the Makron also qualifies.
Spider Tank: The Harvesters, found several times in the game. They're armed with two missile launchers in the back, a nailgun in the front, and being crushed under their legs, whether on a vehicle or on foot is a one way ticket to death, like it happened with Bidwell.
Harder Than Hard: General difficulty. The weakest, basic enemy Mooks can kill you in just a handful of shots. All enemies have noticeably more health, so that even mid-level enemies like Berserkers and Gunners take more than a full clip of assault rifle fire to kill. Your teammates are no longer invincible powerhouses, making all levels with them into Escort Missions. The game is already fairly stingy with Health and Armor on Normal, so imagine what all this is like on Harder Than Hard.
Hopeless Boss Fight: Although it's somewhat unique in that Kane does have to damage him significantly, otherwise he just straight out kills him (game over man, game over) instead of immobilizing him with his tractor beam.
Suspicious Video Game Generosity: Kane runs down a hallway lined with ammo to an obvious ambush. After taking out the two (relatively) easy Stream Protectors, the Makron shows up.
Homing Projectile: The Nailgun, after the last upgrade, allows the player to home the nails towards the enemies.
Marine: Hannibal! I need a medic! Medic: Who are you? I not able to get a reading on your medchip. Marine: Corporal Thomas Alvarez. My medchip is damaged. Medic: But your medchip's implanted in your heart! Marine: I know... I'm looking at it right now.
Misbegotten Multiplayer Mode: The multiplayer mode can be resumed as Quake III: Arena running in the IdTech4, minus the "fun factor". And there's no Coop mode. The game shipped with 8 Deathmatch maps and 5 for the CTF mode, but later patches increased this amount and added the Deadzone gametype and an option to buy weapons.
Nostalgia Levels: Multiplayer-wise, the level plays this straight with its remakes of "Claustrophobopolis", from Quake; "The Edge" (plus a CTF version) from Quake II; and "The Longest Yard" and "The Very End Of You" (renamed as "Xaero's Gravity") from Quake III: Arena. Subsequent patches added also "The Camping Grounds" from III.
Player Guided Missile: The Rocket Launcher, after being upgraded, allows the players to guide the rockets, in exchange for a slower speed of such projectiles.
Regenerating Health: The vehicle-based levels have this as a vehicle feature, may it be a Convoy, a Tank, a Walker or a Train.
Regenerating Shield, Static Health: Strogg!Voss, the Makron in the final fight and the Nexus heart have this. They can regenerate with energy from the overall Stroggos complex in certain areas, but their health will remain the same.
Shaggy Dog Story: The first half of the game is you trying to blow up an enormous router with an EMP bomb. The other teams fail, then your own EMP is destroyed, then an attempt to shut down the router in another way fails (with most unpleasant consequences for you)... Then you return to base, and the mission control says there was too much shielding on that router for a dozen EMP bombs to handle.