History VideoGame / QuakeIV

14th Oct '16 6:30:23 PM jjk2673
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* GenreSavvy: "How I hate waiting for elevators" - Sledge, right before hordes of [[EliteMooks]] spawn in to ambush you.

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* GenreSavvy: "How I hate waiting for elevators" - Sledge, right before hordes of [[EliteMooks]] [[EliteMooks Elite Mooks]] spawn in to ambush you.
14th Oct '16 6:27:48 PM jjk2673
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* GenreSavvy: "How I hate waiting for elevators" - Sledge, right before hordes of [[EliteMooks]] spawn in to ambush you.
9th May '16 2:55:53 PM dy031101
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* InformedAbility: The Strogg is said to have technology far ahead of Humanity, but humans seem rather quick to come up with improvements for captured weapons. After the opening mission to neutralize a local Strogg airbase, however, someone points to a specimen of Strogg aviation powerplant, saying that it is at least 15% more efficient than anything Humanity has.

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* InformedAbility: The Strogg is said to have technology far ahead of Humanity, but humans seem rather quick to come up with improvements for captured weapons. After the opening mission to neutralize a local Strogg airbase, however, someone points to a specimen of Strogg aviation powerplant, saying that it is at least 15% more efficient than anything Humanity has.has, and a couple of the said upgrades are indeed taken off dead Stroggs.
9th May '16 2:21:08 PM dy031101
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* InformedAbility: The Strogg is said to have technology far ahead of Humanity, but humans seem rather quick to come up with improvements for captured weapons.

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* InformedAbility: The Strogg is said to have technology far ahead of Humanity, but humans seem rather quick to come up with improvements for captured weapons. After the opening mission to neutralize a local Strogg airbase, however, someone points to a specimen of Strogg aviation powerplant, saying that it is at least 15% more efficient than anything Humanity has.
9th May '16 2:17:20 PM dy031101
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* InformedAbility: The Strogg is said to have technology far ahead of Humanity, but humans seem rather quick to come up with improvements for captured weapons.
20th Jan '16 11:50:58 AM REV6Pilot
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* InstantDeathRadius: Whatever you do, don't get close to a Harvester. Those needle-like ends to their legs aren't just for show.
2nd Dec '15 6:14:02 PM Joylock
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* AllThereInTheManual: The Xbox 360 version provides a large amount of background information regarding the various members of Rhino Squad in the loading screens. These messages are absent in the PC version.
2nd Dec '15 6:03:34 PM Joylock
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** NotUsingTheZWord: The "zombies" are called "Slimy Transfer" and "Failed Transfer".

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** NotUsingTheZWord: The "zombies" are called "Slimy Transfer" and "Failed Transfer". Averted in-game in that one marine actually does refer to them as zombies, before being corrected by another marine who states they're actually the discarded results of failed Stroggifications.
2nd Dec '15 6:00:23 PM Joylock
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* BossInMookClothing: Gladiators and Heavy Hovertanks in the vehicle-based levels, where wiping Stroggos is pretty easy.

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* BossInMookClothing: Gladiators and Heavy Hovertanks except in the vehicle-based levels, where wiping Stroggos is pretty easy.
23rd Aug '15 3:56:47 PM TheAimz
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** The appearance of [[spoiler:post-Stroggification Kane]] bears a striking resemblance to [[{{Franchise/Robocop}} Alex Murphy]].

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** The appearance of [[spoiler:post-Stroggification Kane]] bears a striking resemblance to [[{{Franchise/Robocop}} Alex Murphy]].Murphy/RoboCop]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.QuakeIV