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Video Game: Contrast
Dawn and her shadow form.

Contrast is a puzzle-platform game developed by Compulsion Games. Set in a 1920s styled, jazz themed world, players take the role of Dawn, a mysterious invisible woman who has the power to become a shadow on the wall, and use the shadows as platforms. Only Didi can see her, a young girl whom Dawn aids and protects.

Together they unravel the secrets of Didi's family: her mother, Kat, a rising star lounge singer and her father, Johnny, a con man in debt to the wrong people.

Pre-orders came with a theatre-style "programme" featuring a cast of characters, concept art and behind the scenes notes.

This game provides examples of:

  • Adorably Precocious Child: Didi.
  • Badass Princess: The princess in the circus story (played by Dawn) has to keep rescuing her Distressed Dude knight in shining armor.
  • Blatant Lies: Kat claims to Didi the gun she had was a toy. If you don't let Didi in in time, you will know that it isn't.
  • Burlesque: Didi's mom engages in this. Also forms a major part of the game aesthetic.
  • The Chanteuse: Kat is a professional singer and a rising star. She gives a performance early in the game.
  • Charles Atlas Superpower: Didi refers to Dawn as an "acrobat" in connection to her platforming abilities as well as being able to lift giant cannonballs and boxes. We later learn that she was a magician's assistant, which presumably involved some acrobatics.
  • Con Man: Johnny has a history of this though he usually means well, which has landed him some bad connections.
  • Cut Himself Shaving: Johnny claims his finger was broken by falling down some stairs.
  • Death Is a Slap on the Wrist: Dawn never "dies". If she falls off the level she pops back with no penalty and in the princess puppet show she just gets knocked out and can go right back in.
  • The Dev Team Thinks of Everything: Many of the actions one takes the other characters will comment on in the game. Jump on Didi's shadow on the merry-go-round? Didi will apologize for getting in the way. Fail to open the door to have Didi stop the argument with her parents? Kat will accidentally shoot Johnny.
  • Disappeared Dad: Johnny though not by choice.
  • Foreshadowing: You realize that no one is able to get to Vencenzo's lab aside from Dawn using her shadow powers. Revealing that one requires shadow powers to access the lab.
  • Get Rich Quick Scheme: A big part of Johnny's backstory is that he's engaged in many such schemes to support his family. His lack of success, and the fact that this tends to put him in debt to some very bad people is the main reason why Kat kicked him out.
  • Glorified Sperm Donor: A partial aversion. By the end of the story, Didi and Vincenzo are on good terms, but she still cares more about Johnny as a dad, and is happier to have him back in her life than her biological father.
  • Heroic Mime: Dawn has neither dialogue nor personality, though she does have some backstory.
  • Imaginary Friend: This is what the adults think Dawn is to Didi. Kat even tries to convince the authorities that it's perfectly normal for little girls to have imaginary friends like that.
  • In the Blood: Didi has an affinity for the shadow dimension, just like her father Vincenzo.
  • Invisible to Normals: Only Didi can see Dawn. Also inverted, as Dawn can only see Didi - other people can only be seen by their shadows.
  • I Want My Beloved to Be Happy: At the end of the game, Johnny tries to do this as he tries to convince Vincenzo to look after Kat and Didi since he is Didi's real father and Johnny believes he will just get them hurt one day. All three manage to talk him out of this.
  • Jazz: The musical style of the game.
  • Jerkass Has a Point: Despite how cruel Vencenzo is to Didi, such as telling her straight to her face he never wanted a kid, he is 100% right about it. He knew full well he was not father material from giving a child support to being too busy to spend any time with a child.
  • Jerkass With A Heart Of Gold: Vincenzo reveals to be one. At first when Didi manages to get into his workshop and tells her who she is he flat out accuses that her mother put her up to this and he never wanted a child right to Didi's face. However by the end of the game he reveals that he actually does care for her to which he had sent his former assistant Dawn look after her.
  • Last-Second Word Swap: In the puppet play, platforming in an enchanted forest: "She used the magic mushrooms to get up."
  • Living Shadow: Dawn can become one at will, and it is the core mechanic of the game.
    • Characters apart from Dawn and Didi appear this way as well, though it's implied this is only Dawn's perception of them rather than reality.
  • Loan Shark: Johnny is in debt to one, whose goons break his finger to send the message that his plan to pay them back better succeed.
  • Loveable Rogue: The exact words used to describe Johnny in the cast list in the programme.
  • Lovely Assistant: Dawn. Before she was trapped in the shadow dimension, she was Vincenzo's assistant in his magic acts.
  • Mind Screwdriver: The final act provides a quick explanation for the shadow shenanigans.
  • Mundane Utility: Vincenzo uses his power to go between dimensions to assist in his magic act.
  • Non-Standard Game Over: "Unfortunately, she impaled herself on the bamboo. Wait, that's not what happened!" *game over music*
    • This also happens if you do not open the door to let Didi stop her parents' argument. Kat will accidentally shoot Johnny and kill him.
  • Not the Fall That Kills You: Dawn receives no damage no matter how high she falls from.
  • Only in It for the Money: Vincenzo's reason for being in the circus as he is in debt.
  • Opera Gloves: Dawn wears 'em. In fact, she never, ever takes them off.
    • The art style makes it unclear whether they are leather or nylon.
  • The Roaring Twenties: When the game is set. Heavily uses the art style and music associated with the times.
  • Scenery Porn: The game does a great job with the detail of its levels.
  • Sexy Walk: Dawn and Kat.
  • She's Got Legs: Dawn has incredibly long, slim legs.
  • Sitting Sexy on a Piano: Kat does this during her performance.
  • Shout-Out:
    • You can find the TARDIS right outside the theatre, behind a gate.
    • The princess puppet play is also a stylistic one to Limbo.
    • One of the achievements is "Now that's thinking with shadows!"
    • One of the pirate sayings Dawn does on the ride is Second star to the right, and straight on till morning.
    • One of the achievements is No Backpack Bird Needed.
    • The city resembles the void
    • There will always be a lighthouse, a man, and a city. There are so many shout outs to the BioShock series that it is close to fanfiction.
      • Didi looks very similar to Elizabeth.
      • The city seems to flow in the sky.
      • The Art Deco style is similar to that of Rapture.
      • Vincenzo visually resembles Sander Cohen And he uses the shadows like Elizabeth the tears.
      • Vincenzos act produces a shadow that looks like a cartoonized handyman.
      • The multiverse is a plot point.
      • Dawns existence is similar to that of the Lutece twins.
  • Smarter Than You Look: Despite Didi's cheerful outlook, it is clear in her dialog that she is well aware of her parents are at a rocky point, money problems, her father's habit of messing up, and that her real father is Vincenzo.
  • Stage Magician: Vincenzo. His acts actually use moving in and out of the shadow dimension to make things appear and disappear.
  • Superpowerful Genetics: Didi gets her ability to perceive the shadow dimension Dawn is in from her father, Vincenzo.
  • The Reveal: Despite being apparently a figment of Didi's imagination, Dawn is in fact a very real adult woman who just happens to dress like a showgirl, be completely silent, is capable of acrobatics worthy of a ninja, and is able to magically disappear into the shadows. This actually makes perfect sense, given that she belongs to the one profession in the world where all these talents are legitimate job qualifications- a magician's stage assistant.
  • Throw It In: An in-universe version. During the Princess Puppet Show, Johnny asks the audience what the princess did to get past a pit full of spikes. Didi suggests she used an umbrella like Mary Poppins. Dawn does just that.
  • Undying Loyalty: Dawn does whatever Didi asks her to, without question. This may be an extension of loyalty to her former partner Vincenzo, as Didi is his daughter.
  • The Very Definitely Final Dungeon: The Lighthouse. It takes pretty much everything you have learned up to that point to pass it.
  • The Voiceless: Dawn.
Comic Jumper: The Adventures of Captain SmileyXbox LIVE ArcadeCostume Quest
ContinuityPuzzle PlatformerClosure
Code Name: S.T.E.A.MUsefulNotes/The Eighth Generation of Console Video GamesCrimson Shroud
ConsortiumUsefulNotes/SteamVideo Game: Cook, Serve, Delicious!

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