Video Game: Double Dragon II

After the success of the original Double Dragon in arcades and on the NES, Technos Japan Corp. decided to follow it up with a sequel: Double Dragon II: The Revenge, released for the arcades in 1988 (only a year after the first entry). The Black Warriors, humiliated by their defeat at the hands of the Lee brothers, retaliate by murdering Marian. With their beloved now gone, Billy and Jimmy set off to defeat the Black Warriors, this time for good.

The game itself was an upgraded version of the original. The control scheme was changed (it replaced the original's punch/kick setup with direction-based attack buttons), the graphics were redrawn (backgrounds were entirely new and almost every returning character had a new design), and each stage now has a new end-boss. The difficulty was also increased significantly, with health refills between stages being less generous and the elbow attack from the first game getting completely nerfed. The game was a modest success in the arcades, but didn't have the same longevity as its predecessor due to its mission pack sequel nature.

The NES version, released in the end of 1989 and published by Acclaim in the West, was much like its NES predecessor: more of an adaptation of its arcade counterpart than a direct port. The basic premise remained the same, but this time the story was told through comic book-esque interludes between stages. Technos had more experience with the NES hardware this time around—a result of working on several titles since the original Double Dragon, including the cult classic River City Ransom—so it was able to retain co-op multiplayer and toss in the option to disable "friendly fire" damage. The level designs were much more elaborate than the arcade version (with nine missions instead of the arcade's four), and a new final boss replaced Machine Gun Willy as the main antagonist.

Two other console versions of Double Dragon II were also made, but were released only in Japan: a Mega Drive version (closer to the arcade games, but with severely downgraded visuals and smaller character sprites) and a PC Engine Super CD-ROM version (closer to the NES game but with improved visuals, a new soundtrack, and anime-style cutscenes). There was also a full-on 3D "remake" for the Xbox 360, titled Double Dragon II: Wanders of the Dragons, by Korean developer Baruson Creative—which was universally panned by critics for its poor gameplay and cheap visuals. (This remake also came out shortly after the better-received Double Dragon Neon, which didn't help matters.) An unrelated Game Boy sequel was released in 1991; simply titled Double Dragon II, it was actually a Kunio-kun game with the graphics and music changed for the Western release.

Double Dragon II: The Revenge contains the following tropes:

    open/close all folders 

    The Arcade Version 
  • Boss Rush: Mission 4 features twin clones of the previous bosses (Burnov, Abore, and Chin) before the battle against Willy.
  • Bittersweet Ending: The Black Warriors are done, but Marian is still dead.
  • Captain Ersatz: Mission 1 boss Burnov resembles Kinnikuman character Neptuneman, while Mission 2 boss Abore is a cross between The Terminator and André the Giant.
  • Color-Coded Multiplayer: Billy and Jimmy wear black and white rather than their usual blue and red.
  • Covers Always Lie: The flyer art shows Marian alive, despite being killed at the beginning of the game (the happy ending where Marian is brought back to life wasn't in the arcade version). Even stranger: the artwork shows Marian embracing the Lee brother in red, while her boyfriend is established to be Billy, who wears blue (perhaps a result of Billy and Jimmy having switched hair colors in the console version).
  • Damn You, Muscle Memory: The game uses a direction-based attack system where one button attacks to the left and the other to the right, which Technos previously employed with Renegade. Players more accustomed to the original game might take some time getting used to this, especially since one button does the standard punch combo and the other does a back kick (depending on the direction the player character is facing).
  • Degraded Boss: The head-swapped enemies from the first game appear as standard grunts instead of end bosses.
  • Dual Boss: The twin Burnovs at the end of Mission 3 and the twin versions of all prior bosses in Mission 4 both qualify.
  • Giant Space Flea from Nowhere: After defeating Machine Gun Willy, creepy music starts playing, and the player's purple Evil Twin rises out of his shadow and attacks him. The game has no supernatural elements prior to this (except for Burnov, who "teleports" after being defeated), nor does the end reference it in any way.
  • Glowing Eyes of Doom: Abore, the Mission 2 boss.
  • Just for the Heli of It: In a reference to the first game's opening, the Lee brothers come out of a garage with a helicopter inside it.
  • Kamehame Hadoken: The evil clones throw these at sufficient distance.
  • Mirror Boss: The Lee brothers must fight their own shadows at the end of Mission 4.
  • Mission Pack Sequel: The arcade version is an improved version of the first game, but with a different attack system, new graphics and moves for most of the returning enemies, and new bosses for each stage. Technos also fine-tuned the difficulty to prevent players from completing it with just the elbow strike.
  • Nostalgia Level: The entirety of the game qualifies, especially the Mission 2, which is the least changed stage compared to the rest (it has no new traps or structural change beyond the different background).
  • Production Throwback: The very beginning of the game features the helicopter from Thunder Storm (aka Cobra Command, Kishimoto's other FMV game he did with Data East).
  • Revenge: As the title suggests, this is the driving force behind the game's plot.
  • Sequel Difficulty Spike: The bosses are stronger than the ones in the first game, only partial health recovery is given between stages (as opposed to the full-health recovery in the first game), and extra lives are completely eliminated (you're stuck with what you start with). The default settings have the timer on the second-fastest speed with the second-hardest difficulty and only two lives, which makes Mission 3 hard to complete on time (and Mission 4 almost impossible). All of the transition sequences between stages are now done by elevators, making it impossible to carry weapons between stages.
  • Shovel Strike: Shovels replaces baseball bats from the original.
  • Stuffed In The Fridge: The arcade game begins exactly the same way as the first game...only instead of being abducted, Marian is shot to death by Machine Gun Willy.
  • Temple of Doom: Mission 4
  • Wanted Poster: The wanted posters for Machine Gun Willy and the mohawked version of Abobo from the first game can be seen next to the elevator at the start of Mission 2.

    The NES and PC Engine versions 
  • Back from the Dead: This happens to Marian in this version.
  • Barrier-Busting Blow: The Lee brothers do this in the intro of the PC-Engine version.
  • Boss-Only Level: Mission 9 is little more than the fight against the Mysterious Warrior.
  • Color-Coded Multiplayer: Billy and Jimmy return to their standard blue and red outfits.
  • Composite Character: Abore has the same moves as his namesake in the arcade version, but more closely resembles the arcade-exclusive enemy character O'Hara.
  • Conservation of Ninjutsu: Subverted. The ninjas that appear near the end of Mission 8 are as tough as the boss versions you fight in Mission 2.
  • Demoted to Extra: Chin, the double stick-wielding fighter who was an overpowered boss is the arcade version, is merely a glorified mook in the NES version.
  • Difficulty By Region: The Famicom version allows the entire game to be played at any difficulty level, while the NES version restricts the game's length depending on the setting (see Easy Mode Mockery below). The NES version also requires the player to input a cheat codes after getting a Game Over in order to continue, whereas the Famicom version had no such requirement. There are other specific differences between the two versions, too: traps are much easier in the Famicom version's normal difficult than in the NES version's equivalent (especially the disappearing platforms in Mission 6), but enemies have more health on the Famicom version's hardest setting.
  • Digital Bikini: The cover artwork for the NES version is a censored version of the original arcade flyer art. Marian's thigh-revealing skirt was lengthened and her flesh-colored tank top was recolored red.
  • Dual Boss: The Lees face off against two ninjas at the end of Mission 2. The game will throw in a second Lee brother clone at the end of Mission 8 if two players are present.
  • Easy Level Trick: In Mission 3, you can make the Bolo twins go out the door by themselves by walking towards the bottom right corner—but you have to time the move right, as you put yourself at risk of getting sucked out.
  • Easy-Mode Mockery: The NES version only allows the entire game to be played on the "Supreme Master" setting ("Practice" only lasts the first three stages and "Warrior" ends just before the final battle). The PC Engine version allows all nine stages to be played on any difficulty, but changes the ending based on which difficulty level is chosen.
  • Fingerless Gloves: All the "right arm" thugs wears a pair.
  • Gameplay and Story Segregation: All the cutscenes in the game show only Billy Lee, regardless of whether a second player is present. The only exception to this is the cutscene prior to the final boss fight: depending who is playing, it shows either Billy, Jimmy, or both Lee brothers.
  • Idiosyncratic Difficulty Levels: The difficulty settings in the NES game are Practice, Warrior, and Supreme Master. The Famicom version had more conventional settings (Easy, Normal, and Difficult).
  • Just for the Heli of It: Unlike the arcade version, the helicopters are not just there for scenery. In Mission 2, there are two choppers: the first will fly by and attack the Lee brothers by firing its gun at them, then drop off a batch of mooks. The second is a getaway chopper where the entirety of Mission 3 takes place.
  • Ninja: Two of them serve as bosses, while the rest are elite mooks that appear prior to the boss fight of Mission 8.
  • No Name Given: The final boss is known only as the "Mysterious Warrior".
  • Revised Ending: Unlike the arcade version, Marian lives.
  • Temple of Doom: Missions 6 through 9 are set in the same "Mansion of Terror."
  • Theme Music Power-Up: Once the final boss is low on health, the creepy final boss theme is replaced by a more epic theme.
  • Triumphant Reprise: In the intro to the PC Engine version, a somber version of the Double Dragon theme plays as Marian dies in Billy's arms—before going back to the main theme tune as Billy and Jimmy Lee head out to fight the Shadow Warriors.
  • Underwater Base: Mission 4 is titled the "Undersea Base".

Alternative Title(s):

Double Dragon 2, Double Dragon II The Revenge