Follow TV Tropes

Following

History VideoGame / DoubleDragonII

Go To

OR

Is there an issue? Send a MessageReason:
None


Two other console versions of ''Double Dragon II'' were also made, but were [[NoExportForYou released only in Japan]]: a UsefulNotes/MegaDrive version (closer to the arcade game, but with severely downgraded visuals and smaller character sprites) and a [[UsefulNotes/TurboGrafx16 PC Engine]] Super [=CD-ROM2=] version (closer to the NES game but with improved visuals, a new soundtrack, and anime-style cutscenes). There was also a full-on 3D "remake" for the UsefulNotes/{{Xbox 360}}, titled ''Double Dragon II: Wanders of the Dragons'', by Korean developer Baruson Creative--which was universally panned by critics for its poor gameplay and cheap visuals. (This remake also came out shortly after the better-received ''VideoGame/DoubleDragonNeon'', which didn't help matters.) An unrelated UsefulNotes/GameBoy sequel was released in 1991; simply titled ''Double Dragon II'', it was actually a ''VideoGame/KunioKun'' game with the graphics and music changed for the [[DolledUpInstallment Western release.]]

to:

Two other console versions of ''Double Dragon II'' were also made, but were [[NoExportForYou released only in Japan]]: a UsefulNotes/MegaDrive Platform/MegaDrive version (closer to the arcade game, but with severely downgraded visuals and smaller character sprites) and a [[UsefulNotes/TurboGrafx16 [[Platform/TurboGrafx16 PC Engine]] Super [=CD-ROM2=] version (closer to the NES game but with improved visuals, a new soundtrack, and anime-style cutscenes). There was also a full-on 3D "remake" for the UsefulNotes/{{Xbox Platform/{{Xbox 360}}, titled ''Double Dragon II: Wanders of the Dragons'', by Korean developer Baruson Creative--which was universally panned by critics for its poor gameplay and cheap visuals. (This remake also came out shortly after the better-received ''VideoGame/DoubleDragonNeon'', which didn't help matters.) An unrelated UsefulNotes/GameBoy Platform/GameBoy sequel was released in 1991; simply titled ''Double Dragon II'', it was actually a ''VideoGame/KunioKun'' game with the graphics and music changed for the [[DolledUpInstallment Western release.]]
Is there an issue? Send a MessageReason:
None


[[quoteright:340:[[VideoGame/DoubleDragonII https://static.tvtropes.org/pmwiki/pub/images/DD2_flyer_6572.jpg]]]]

to:

[[quoteright:340:[[VideoGame/DoubleDragonII https://static.[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/DD2_flyer_6572.jpg]]]]jpg]]
Willbyr MOD

Removed: 129

Is there an issue? Send a MessageReason:
None


[-[[caption-width-right:340:[[Music/TheAdventuresOfDuaneAndBrandO Yea, Double Dragon! Fuckin yo face, it's time to DUKE it!]]]]-]
Willbyr MOD

Added: 310

Changed: 259

Removed: 67

Is there an issue? Send a MessageReason:
None


[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ddragon2_logo_8279.png]]

to:

[[quoteright:240:https://static.%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16915334550.74758500
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:340:[[VideoGame/DoubleDragonII https://static.
tvtropes.org/pmwiki/pub/images/ddragon2_logo_8279.png]]
org/pmwiki/pub/images/DD2_flyer_6572.jpg]]]]
[-[[caption-width-right:340:[[Music/TheAdventuresOfDuaneAndBrandO Yea, Double Dragon! Fuckin yo face, it's time to DUKE it!]]]]-]
%%




!! ''Double Dragon II: The Revenge'' contains the following tropes:

to:

\n!! ''Double !!''Double Dragon II: The Revenge'' contains the following tropes:
provides examples of:
Is there an issue? Send a MessageReason:
None


* SparedByTheAdaptation: While most ports of the arcade game have Marian remain deceased, the ZX Spectrum port had the Lee brothers enact a Shinto ritual to restore her to life according to its manual.

to:

* SparedByTheAdaptation: While most Sort-of. The manual for the microcomputer ports of the arcade game have Marian remain deceased, the ZX Spectrum port had by Binary Design describe that the Lee brothers enact are capable of enacting a Shinto ritual to restore her Marian back to life according to its manual.life, none of this is actually shown in these ports, which plays out the same ending sequence as the arcade version.



* WantedPoster: The wanted posters for Willy and Jick from the first game can be seen next to the elevator at the start of Mission 2.

to:

* WantedPoster: The wanted posters for Willy and Jick Jack from the first game can be seen next to the elevator at the start of Mission 2.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BloodstainedGlassWindows: After the TrueFinalBoss takes enough damage, the arena goes from a FinalBossNewDimension to a church-like altar.
Is there an issue? Send a MessageReason:
None


* GameplayAndStorySegregation: All the cutscenes in the game show only Billy Lee, regardless of whether a second player is present. The only exception to this is the cutscene prior to the final boss fight: depending who is playing, it shows either Billy, Jimmy, or both Lee brothers.

to:

* GameplayAndStorySegregation: All the cutscenes in the game NES show only Billy Lee, regardless of whether a second player is present. The only exception to this is the cutscene prior to the final boss fight: depending who is playing, it shows either Billy, Jimmy, or both Lee brothers. The PC Engine version averts this by showing both brothers regardless of how many players are playing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PunchKickLayout: PlayedWith; the previous game established the series' punch and kick buttons. This game mixes up the formula by going with a directionally-sensitive punch & kick scheme, where you either punch in front or throw out a rear kick depending on which way Billy or Jimmy is facing. This takes some getting used to, [[DamnYouMuscleMemory especially if you're fresh off any other games in the series]], but once you have it down it becomes a bit easier to protect your flank from sneak attacks.
Is there an issue? Send a MessageReason:
Per TRS, this is YMMV


* SequelDifficultySpike: The bosses are stronger than the ones in the first game, only partial health recovery is given between stages (as opposed to the full-health recovery in the first game), and [[Every10000Points extra lives]] are completely eliminated (you're stuck with what you start with). The default settings have the timer on the second-fastest speed with the second-hardest difficulty and only two lives, which makes Mission 3 hard to complete on time (and Mission 4 almost impossible). All of the transition sequences between stages are now done by elevators, making it impossible to carry weapons between stages.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SparedByTheAdaptation: While most ports of the arcade game have Marian remain deceased, the ZX Spectrum port had the Lee brothers enact a Shinto ritual to restore her to life according to its manual.
Is there an issue? Send a MessageReason:
No longer a trope.


* FingerlessGloves: All the "right arm" thugs wears a pair.
Is there an issue? Send a MessageReason:
Stuffed In The Fridge is now a disambig/fanspeak page and should not be linked in bulleted trope lists.


* StuffedInTheFridge: The arcade game begins exactly the same way as the first game...only instead of being abducted, Marian is shot to death by Machine Gun Willy.
Is there an issue? Send a MessageReason:
None


* DemotedToDragon: Although Willy is the one who killed Marian, he is actually the penulatimate boss instead of the last one this time around. The final boss is [[MirrorBoss an evil clone of Billy]] (or two clones of Billy and Jimmy, if both players are alive).

to:

* DemotedToDragon: Although Willy is the one who killed Marian, he is actually the penulatimate boss instead of the last one this time around. The final boss is [[MirrorBoss an evil clone of Billy]] (or two clones of Billy and Jimmy, if both players are alive).Lee brother clone]], with a [[DualBoss second one]] present during 2-players play.

Top