Video Game: Michael Jackson's Moonwalker


Michael Jackson's Moonwalker is a 1990 video game (loosely) based on the movie Moonwalker, conceived and designed by Michael Jackson, featuring songs by Michael Jackson, starring Michael Jackson, and developed by... uh, Sega. The player character, Michael Jackson, alias Moonwalker, uses his trademark dance moves and magic powers (with occasional aid from Bubbles the Chimp) to rescue the children who have been kidnapped by Diabolical Mastermind Mr. Big.

Two versions of this Michael Jackson game were produced: an isometric action game for arcades, and a Shinobi-like Platform Game for the Sega Genesis. (There was also a computer game titled Michael Jackson: Moonwalker, which has little in common with the other versions.) A port was also released for the Master System and Game Gear.

This game by Michael Jackson contains examples of:

  • Awesome, but Impractical: The robot form has its spiffy laser and missile attacks, but you can't rescue kids while you're in it.
  • Banister Slide: Done as an attack animation in the Sega Genesis version.
  • Bar Brawl: The first level of the Genesis version.
  • Big Boo's Haunt: The fourth level of the console version, and the third level of the arcade version.
  • Cast from Hit Points: A bunch of special moves that come with the cost of draining your life bar, including throwing your hat as a boomerang and causing all the bad guys on the screen to get their groove on, after which they all drop dead. They don't drain health in the Arcade Game, only the console versions.
  • Color-Coded Multiplayer: The first player controls Michael Jackson in a white suit, the second controls Michael in a red suit, and the third player (available in the Arcade Game only) controls Michael in a black suit.
  • Dance Battler: Michael Jackson takes out enemies using dance moves.
  • Everything's Better with Monkeys: Bubbles the Chimp appears on MJ's shoulder after all the kids are rescued in a stage, and he's quite helpful, as he helps you to find the boss encounter before running off.
  • Guide Dang It:
    • The game doesn't explain its own rules regarding how you can interact with the environment around Michael. Fire hydrants can be weaponized and emergency stairs can be lowered by the same control method, for instance.
    • You can transform into a robot by rescuing a specific child first in most stages and then catching the shooting star that follows. You have to know which child that is ahead of time by trial and error.
  • Involuntary Dance: Michael's Dance Magic Smart Bomb special, which causes all enemies to dance along with him before disappearing.
  • Isometric Projection: The arcade game.
  • Killer Robot: A heroic example: if you catch a shooting star, Michael will turn into one of these.
  • Moonwalk Dance: The earliest example in video games.
  • Rule of Cool: Aside from activating some background objects, the moonwalk in the Genesis version has no real function. It just looks awesome.
  • Underground Level: The caverns level from the Sega Genesis version.
  • Unexpected Gameplay Change: In the Genesis version, the last level shifts to a first-person space shooter.
  • Weaponized Headgear: One of Michael's special attacks is throwing his hat at enemies.
    • In the Master System port, the hat throw is nerfed (it now has a short range and only shoots in front of Michael) but becomes a regular attack (with no life cost) that replaces the fist as an upgrade.