Video Game / Mibibli's Quest
Mibibli's Quest is a 2D Flash Platformer
/Shooter in the vein of the Mega Man
Basically, you play as a bipedal pig-like creature on his quest to go through six stages, defeat Mooks and Bosses, gain
new powers, and overall survive. For now at least, that's the plot. The controls are fairly simple: Arrow Keys to move, Z to jump, X to fire your main projectile weapon, as well as five button combinations corresponding to the five abilities that you gain across the course of the game.
Overall though, as like with Mega Man series, this game is very hard
with loads of the associated tropes involved. Moreover, what makes this special is that it was created using Stencyl, an ActionScript 3 game creator; the original version was created under six days as a challenge and was not fully complete.
On April 2014, the full freeware version of the game was released. On August 2016, a paid version with loads of extra content was released.
This game can be found here
This game provide examples of:
- Abnormal Ammo: Slugs.
- Airborne Aircraft Carrier: The entirety of the "Flying Crumbship".
- All Just a Dream: After clearing half the stages in the second Hub Level, you're told that it was all in Mibibli's imagination. Subverted in that the very idea of everything being in his imagination was also in his imagination.
- Arch-Enemy: Crocodibli.
- Asteroids Monster: The jellyfish split into four when killed.
- Autoscrolling Level: Usually with spike walls involved.
- Back from the Dead: Mibibli.
- Badass in a Nice Suit: Humanibli at least when you first fight him.
- Bittersweet Ending: The normal ending: the world is saved, but Mibibli feels dissatisfied about the lack of a final boss. Also, an Eldritch Abomination pops up out of nowhere and rips Mibibli to pieces off-screen.
- Blackout Basement: The second half of "Digital Land" has this. Which combined with the time-bombs makes it even more frustrating to go through.
- The second part of "Sunday", which is mostly dark save for a weak light that surrounds you and a few patches of light here and there. Even with the light, some platforms are completely invisible and require Slug Power to discover them.
- Bloodier and Gorier: A lot bloodier than Mega Man that's for sure.
- Bottomless Pit: Even in the HubLevels.
- Bonus Boss: Humanibli, who you can fight three times.
- Boss Rush: An optional one where you have to fight the bosses in one life.
- Breaking the Fourth Wall: Crocodibli takes his lifebar and refills it offscreen. He also finds the time to insult you directly during his speech.
- Brutal Bonus Level: The hidden Corridor levels, the boss rush, and the time attack.
- Captain Obvious: An NPC at the beginning of "Cave" warns you not to touch broken glass.
- Cartoon Creature: Mibibli, a pig-like creature who is most likely his own species.
- Charged Attack: You can gain two of them. One is a rapid-fire stream, and the other is a double wave shot.
- Creepy Cool Crosses: Which can be used as powerups.
- Cyber Space: "Digital Land", where even binary numbers want you dead.
- Dance Battler: The boss of "Rave".
- Double Jump: A possible ability to use once the associated power-up is gained.
- Easier Than Easy: Double Easy, which gives you lots of health and even more platforms to work with.
- Everybody's Dead, Dave: In the "_day" levels, you encounter graves of various NPCs, even a few of Mibibli's own.
- Everything Trying to Kill You
- Evil Twin: Darkibli, the boss of "Friday".
- Foregone Victory: The fighting game segment. Even if you try to lose, the opponent will stop attacking when you are almost dead.
- Frickin' Laser Beams: The green flying frog like enemy can fire this. Combined with the fact that it's usually placed in areas full of enemies, areas with tricky platforms over a Bottomless Pit, it can follow you until it hits an obstacle, and being hit by the attack does a ton of damage and knockback makes this a prime Demonic Spider. Thankfully, the lasers can be predicted.
- The laserfrog in one of the secret areas is even worse because it paralyzes you and sucks you towards the beam. Hope you're not too close or right next to spikes.
- You can have some as well if you collect all the secret items. You can even one-shot said laserfrogs, who are otherwise indestructible.
- Full-Frontal Assault: Humanibli the final time you fight him, who even averts Barbie Doll Anatomy. Guess what you take from him next after you already took all of his clothes.
- Gemstone Assault: Mibibli can get a weapon that allows him to summon crystals spinning around him.
- Grappling-Hook Pistol: The Water boss has one, which doubles as an actual gun.
- Hard Levels, Easy Bosses: The whole game is challenging, but the bosses are marginally easier and follow certain patterns.
- Homing Projectile: Mind Missiles.
- Hopeless Boss Fight: The first fight against Crocodibli. He grabs his health bar and refills it offscreen if he takes too much damage; if you take too much damage, the game pours health pickups on you. After a few minutes, the narrator says they continued to fight until they get bored.
- Hub Level: Several. Only three of them are mandatory.
- Invincible Minor Minion: The notorious laserfrogs.
- Made of Explodium: Several enemies explode when killed. Some of the explosions can even damage other enemies.
- Madness Mantra: The weird alien NPCs in "Egg" constantly say nothing but "EGG."
- Mind Screw: The game gets much more surreal as you progress.
- Musical Assassin: The numerous speaker mini-bosses in "Wednesday".
- Nice Hat: You can gain a couple, such as a snazzy top hat in the "City" level. They're purely aesthetic, though.
- Nintendo Hard: Unsurprising, considering that it's based on and inspired by the Mega Man games. On Normal difficulty, it is legitimately brutal. Many tricky obstacles and dangerous monsters await you. It doesn't help that Mibibli's rather frail; most enemies can kill him in a few hits, and health refills only show up in predetermined locations (usually out of the way, and in a few cases not worth the risk). "Gameplay that will make you cry" indeed.
- Taken Up to Eleven with the Steam-exclusive "Insanity Shuffle" difficulty, which adds random enemies to each screen and removes Mibibli's Mercy Invincibility.
- Orbiting Particle Shield: The Crystal Zone
- Our Monsters Are Weird: Freaky but harmless aliens that chant "EGG," commandos that hatch out of eggs, and planet worms in "Egg" alone.
- Overly Long Gag: Crocodibli's speech before he kills Mibibli, complete with a "Reason You Suck" Speech, Take That, Audience!, and Biting-the-Hand Humor.
- Poisonous Person: Gas Man, the boss of the "Flying Crumbship".
- Psychic Powers: Mibibli's main form of attack are energy bullets from his hands. Crocodibli as well, who can even float infinitely.
- Real Men Wear Pink: Mibibli is pink. The only character you can select in the fighting game segment wears a pink gi.
- Recurring Boss: Crocodibli and Humanibli.
- Remixed Level: "Crocodibli's Crocastle" after being resurrected. The second half of the level is similar to the first half, but the colors are inverted, the music is reversed, and you walk backwards.
- Reptiles Are Abhorrent: Crocodibli.
- Retraux: Over 7 bits.
- Schizophrenic Difficulty: The levels towards the end of the game range from some of the easiest in the game to some of the hardest in the game.
- Sheathe Your Sword: The boss of "Egg". While you have to attack the toxic waste barrel to activate the fight, you must dodge its attacks and wait for its health to degenerate, as further attacks will do nothing.
- Shotoclone: Five of the six playable characters in the fighting game segment (the last being a smiling loaf of bread).
- Shout-Out: Ceci n'est pas une pipe (This is not a pipe).
- The "Rave" level features elements of Dance Dance Revolution, where you must input dance commands when they touch you. If you input the wrong command or aren't on rhythm, you get shot.
- The enemies in "Egg" resemble the protagonists of Contra.
- "Simon Says" Mini-Game: If you want to skip a level or get 100% Completion. The last one is a Luck-Based Mission due to it being broken and flashing too quickly, but as long as you didn't screw up the other two...
- Spikes of Doom: Prevalent in nearly every stage. Some are radioactive, some are dripping with blood, some briefly turn invisible, and some even launch themselves at you.
- Suburbia: The setting of the stage "Suburb", where giant books are everywhere.
- Super Not-Drowning Skills: Mibibli can stay underwater forever... unless the water's radioactive.
- Taken for Granite: The "Cave" boss shoots lights that petrify you before he crushes you.
- Timed Mission:
- In "Digital Land", there are areas towards the end that force you to clear a screen before the time bomb explodes. It doesn't help that it's also a Blackout Basement.
- One of the bonus areas is a time attack that randomly sends you to smaller levels to put your skills to the test. You must clear all 15 within the time limit in one life.
- Too Awesome to Use: The Cross, which you only get one of per continue. In fact, one is required to enter a Brutal Bonus Level.
- Under the Sea: The stage, "Water". Complete with (mostly) associated fish-based enemies and the ability to jump higher.
- Unexpected Gameplay Change: A fighting game that you must clear if you want Mibibli to come back to life.
- Unexpected Shmup Level: "Thursday".
- Unique Enemy: A tall old man in "Suburbia".
- Video Game Dashing: Explode Dash, which comes with temporary invulnerability. It's also one of the two mandatory power-ups needed to complete the final stage. The other being the aforementioned Double Jump.
- Wham Episode: Crocodibli's Crocastle. Crocodibli rushes up behind Mibibli out of nowhere, grabs him, berates him, kills him, and sends him to the Land of the Dead. It's quite shocking considering how the rest of the game played out so far.
- Your Head Asplode: Inverted. Mibibli's body explodes, but his head remains intact.
- Your Princess Is in Another Castle: Thought you're on the road to clearing the game after clearing all the stages of a Hub Level? Think again.