Video Game / Mega Man X Corrupted

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Back to 16-bit, no less!
Mega Man X: Corrupted is an upcoming Flash fan-game by JKB Games. The game uses the retro 16-bit graphics and SNES-like music of the Mega Man X series. However, the game also differs from the original series by being a Metroidvania-styled game where X and Zero can level-up and earn skill points to power up their attacks and weapons.

Official progress updates, answers to questions, and the like are posted by JKB Games on their Facebook page, and although the game itself is still unreleased, it has a fansite here.

Tropes used for this (upcoming) game:

  • Acid Pool: Loads of them abound in Vulpex's laboratory.
  • Advancing Boss of Doom: Giga Wheel, which chases you down an Auto-Scrolling Level obstacle course before you fight it for real at the end.
  • Alternative Continuity: Takes place after X5 in place of X6.
  • Armor-Piercing Attack: The Force Breaker weapon, obtained from Force Starfish.
  • Anti-Air: Cyclone Razor, which attacks upwards.
  • Attack Drone: The first Charged Attack of the Neuro Spike creates these.
  • Attack Reflector: Crystal Rafflar's crystals will make X's attack bounce back to him. The weapons copied from him also do this with certain enemy attacks.
  • Backpack Cannon: Warfare Milodon has a HUGE one that shoots out napalm bombs and incendiary missiles.
  • Blackout Basement: Sparkling Scorpio's stage. If not beaten after four bosses, this extends the blackout to other levels too!
  • Blow You Away: Hurricane Hoatzin.
  • Boss Arena Urgency:
    • Crystal Rafflar's fight. When taking enough damage, Rafflar will access the flower in the center to create a layer of crystal walls at each end, shrinking the playing field.
    • Warfare Milodon's fight. The floor under you is breakable, which will take damage from Milodon's explosives or his own weight. Once a section of the floor takes enough damage, the floor breaks and player and boss drop down to a room with molten metal/lava on both ends of the arena, leaving a small "island" in the middle.
  • Brainwashed and Crazy: X can do this to his enemies via the Neuro Spike weapon, which then turns an enemy to his side.
  • Bring It: Warfare Milodon does this before the fight with him begins.
  • Combos: Present in this game. And yes, you get to see Zero doing his combos in 16-bit!
  • Contractual Boss Immunity: Subverted with the Neuro Spike. While bosses won't turn to your side like mooks will, the Neuro Spike can still disable Collision Damage temporarily, and some bosses become vulnerable to their own attacks, as well.
  • Counter Attack: Jikūgeki (Time-Space Strike), which allows Zero to do a Flash Step behind the enemy and slash them. It only works as a counter to attacks and projectiles, though.
  • Cranium Ride: In Force Starfish's stage, you can do it on squid robots so you can avoid electrified kelp.
  • Desperation Attack:
    • Warfare Milodon becomes invulnerable and fires rockets into the air, which rain down and explode into flames. They also cause the floor underneath to break away rapidly.
    • Crystal Rafflar begins using two crystal waves in a row, and will cover the walls in gemstone, shrinking the playing field. And in S dificulty it also reflects the attack, making it way more dangerous.
  • Doppelgänger Attack: Zero gets one from Neurohack Mosquito.
  • EMP: The weapon obtained from Sparkling Scorpio, the EMP Spark.
  • Exiled from Continuity: According to the FAQ, Axl will not be in the game.
    • Though, considering that this replaces X6, it's presumable that the trouble with Red Alert just hasn't started yet.
  • Fantastic Foxes: Warp Vulpex.
  • Gemstone Assault: Crystal Rafflar's powers are crystal-based.
  • Gratuitous Japanese: As usual, Zero's skillset.
  • Homing Projectile: The Homing Missiles, obtained from Warfare Milodon.
  • Idiosyncratic Difficulty Levels: E Class Hunter, C Class Hunter, B Class Hunter, A Class Hunter, and S Class Hunter.
  • Indy Escape: Present in one area with Giga Wheel chasing the player.
  • Invulnerable Attack: Warfare Milodon is invulnerable to damage when he's using his missile rain attack.
  • Lag Cancel: One key feature of Zero's moveset. According to Word of God, this was a bug that became a feature because it made a lot of sense.
  • Last Chance Hit Point: Viral Zero can only die if he's damaged at 1 hit point, any attack that would kill him (except instant-death) will bring him to a single HP.
  • Lethal Lava Land: Warfare Milodon's stage, the weapon factory, is filled with molten metal on the floor. Unlike most other Mega Man X examples, touching it isn't lethal, but it does cause you to burn for Damage Over Time.
  • Logical Weakness: Crystal Rafflar is weak to Force Starfish's weapons, as crystals are easily shattered by Armor Piercing Attacks.
  • Macross Missile Massacre: Warfare Milodon has two forms, one of them is a slew of homing missiles, the other is a rain of incendiary missiles.
  • Megaton Punch: Ryokuhaken (Power Breaking Fist), which lets Zero do a very powerful, armor piercing ground smash.
  • Metroidvania: Similar to Mega Man ZX.
  • Mind-Control Device: The Neuro Spike is a heroic version. X can turn a mook over to his side as long as he has weapon energy.
  • Mini-Mecha: The Ride Armors. New types in this game include the Tank Armor and Manticore Armor.
    • The fully charged version of the Neuro Spike allows you to summon a Junk Ride. Made up of previous Mega Man X bosses, no less!
  • Mook–Face Turn: Temporarily done via Neuro Spike.
  • Multiple Endings: The creator has said that there will be 12 different endings. Some of them involve the order in which the bosses are fought in.
  • Orcus on His Throne: Averted for the eight initial bosses. They're out actively pursuing their goals (though still back in their boss rooms when it's time to fight) and will have an effect on the world depending on which four you initially take down.
  • Original Flavor: The Maverick bosses are original and based of animals not used in the games.
  • Painfully Slow Projectile: Strike fires very slow-moving but somewhat large projectiles. This is actually a bad thing, as it does reduce the space for the player to avoid his Weaponized Teleportation attack.
  • Playing with Fire: Warfare Milodon's specialty is incendiary weaponry, and the ability that Zero copies from him is fire-based.
  • Point Build System: The weapons system is like this.
  • Poison Mushroom: Plasma Puffer's Final Four effect turns some of the health/weapon pickups into green versions that harm X/Zero if they pick them up.
  • Power Copying: Naturally.
  • Power Floats: Force Starfish is constantly floating.
  • Prehistoric Monster: Warfare Milodon, based off the Mylodon.
  • Razor Wind: Cyclone Razor. Zero's counterpart weapon is Shippūzan, which acts somewhat like Storm Tornado from X.
  • Reflecting Laser: The Plasma Bounce, which fires out shots that reflect off walls.
  • Rise to the Challenge: The weapons factory has a big cube-shaped thing racing you to the end of the room while filling it up with lava.
  • Rolling Attack: Crystal Rafflar has a move where he bounces around the room in a crystal ball, not unlike Armored Armadillo's rolling attack. Unlike Armadillo, Rafflar's bouncing also creates waves of crystal to erupt from the point of impact!
  • Scary Scorpions: Sparkling Scorpio. His tail looks like you really do not want to mess with it.
  • Seldom-Seen Species: Warfare Milodon (a Megatherium, aka Giant Ground Sloth), Plasma Puffer (Puffer fish), Hurricane Hoatzin and Crystal Rafflar (Rafflesia).
  • Set a Mook to Kill a Mook: The Neuro Spike allows you to do this by making the affected Mook your temporary ally.
  • Shock and Awe: Sparkling Scorpio.
  • Shout-Out: The Junk Armour that you can summon is made up of the parts from five different Mavericks from previous titles, not unlike Metal Shark Player's DNA Resurrection ability in X6. note 
  • Spiritual Successor: To the ZX series, despite the X series' events occurring well before the former's.
  • Spread Shot: Homing Missiles can be charged up and shot out in a spread of seven. The Plasma Bouncer's regular shot is a dual diagonal shot, while the charged version shoots a spray burst in many directions. The Hydra Armor's buster piece affects the spread and amount of bullets with its charge level rather than the power and size of the bullets.
  • Unrealistic Black Hole: Warp Vortex, although it's not a black hole but a suction vortex.
  • Wall Crawl: The Crystal Bomb creates crystals that scale walls, while the Tank Ride Armor's grenades can do the same, too. The EMP Spark also runs across walls and ceilings similar to the Plug Ball, except that it can be detonated to send out lightning bolts to the opposite side. Zero's counterpart skill does a similar thing, by shooting a lightning bolt upwards that splits when it hits a ceiling.
  • Weaponized Teleportation: Strike has an ability to warp and appear right above X/Zero to do an attack.
  • You Can't Thwart Stage One: The last four bosses that you defeat will be able to carry out their mission and alter the world somehow.
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