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Weaponized Teleportation

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"Being ten feet away won't protect you from MY feet."
"There aren't many ways to defend against a weapon that fires inside a vessel's shields. There are even fewer ways to defend against a weapon that fires inside the vessel's hull."

This is when any device or process (technological or magic) with the effect of teleportation is used as a weapon against a target, either offensively or defensively, usually in a combat situation, or functions like a weapon in order to deploy a teleportation device for escape or another tactical advantage.

Defensive use: usually deposits the target elsewhere to bring about an end to the fight, or to serve as a Delaying Action. It can also be used for a Banishing Ritual, depending on where the target is warped into.

Offensive use: teleports a victim into the vacuum of space, inside solid rock, a fire, underwater, the "Blender Dimension", or any other hostile environment where death is certain. Or simply beaming them out and never bothering to reassemble their molecules, effectively vaporizing the target. An alternative is an internalized Tele-Frag, which teleports something into the target, usually with hideous results. There's also the partial teleportation, a combination of the Defensive use with Portal Cut, where only part of the target is teleported away. With portals (whether as a superpower or device/weapon), someone can warp their attacks (usually a ranged one, but a melee attack out of a portal is not unheard of) so that they can hit their target more effectively (including from unexpected directions or inside its defenses).

Teleport Interdiction is a good defense against this.

Sub-Trope of Teleportation. Can overlap with Teleport Gun, sometimes Tele-Frag and Dimensional Cutter if used on purpose rather than accidentally, and Fighting Across Time and Space if multiple locations are visited in a teleportation-based action scene.


Examples:

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    Anime & Manga 
  • Astra Lost in Space kicks off with one of these. A small class of high-school kids goes on a field trip to the surface of a nearby planet, only to find an aberrant singularity that actively chases them down and expels them far into deep space. It's only sheer luck that they reappear near a derelict spaceship, and the mysteries of why that singularity appeared, and why they were able to find that ship, drive the primary conflict of the series.
  • Black Clover:
    • After resolving to be stronger, Finral develops a new spell that follows enemies to forcibly teleport them wherever he chooses.
    • Unlike Finral's Spatial Magic which is used to form portals and teleport targets, Langris' offensive Spatial Magic teleports targets out of existence.
  • A Certain Magical Index has teleporting among its esper powers. Teleporters have been shown to be extremely dangerous combatants: not only can they dodge just about anything, but they can, say, teleport a needle into your equipment or body, teleport you into the ground, or teleport window glass into the structural members of a building to bring the whole building down.
  • Darker than Black: Jean's power can teleport any object or part thereof that he can highlight with his targeting beam. To kill someone, he simply teleports their heart out of their chest.
  • Captain Mithrun of the Canaries, an elf mage from Delicious in Dungeon combines teleportation magic with No Sense of Direction for highly effective Confusion Fu. In an enclosed space he incapacitates opponents by switching their position with something of equal of volume, like chunks of the surrounding room, making onlookers think he's petrifying them before they notice where the victims end up. He can also more directly harm enemies by replacing slices of their flesh with thin objects like planks of wood.
  • In Dragon Ball Z, Goku manages to make good use of this trope during the Cell Games combining his Instant Transmission with his ever-famous Kamehameha for a surprise and devastating attack against Cell which would have killed anyone else, but this being Cell...
    • During the Tournament of Power arc of Dragon Ball Super one of the universes fields a Yardrat, the race which taught Goku the Instant Transmission. To say that his fighting style constituted Teleport Spam would be an understatement.
  • In Fairy Tail: 100 Years Quest, the Moon Dragon God Selene uses her Dimensional Traveler powers this way, throwing people to different spots in this dimension or hurling them into alternate dimensions at will. Neither the sudden teleportation nor the places she sends people necessarily have to be "safe" in any way.
  • In Gantz, the Y-Gun can teleport any alien target captured in its tethers offworld using the same technology that Gantz uses to transport hunters around. Where the Y-Gun sends its targets is never clarified, but teleporting aliens away with it counts towards a hunter's score.
  • Goblin Slayer: Portal scrolls and other forms of teleportation are often turned into deadly weapons in the capable hands of Goblin Slayer. The battle with the Ogre is a prime example, with Goblin Slayer linking a portal scroll to the bottom of the sea, with the effect upon the ogre being that of a water jet cutter, slicing him apart.
  • Towards the end of Inuyasha, we learn of the power of Meidō sealed in Sesshōmaru's sword Tenseiga. It slices open the fabric of reality into a portal to the Underworld—preferably, using it on top of an enemy so parts of their body are sucked in. In fact, the creator of the technique, a Great Youkai named Shishinki, lost half of his head that way when his opponent stole the Meidō from him. Later on, Inuyasha expanded upon it with the Meidō Zangetsuha, a barrage of Meidō lances that tear through anything by sucking whatever they touch into Hell.
  • JoJo's Bizarre Adventure
  • In the Lyrical Nanoha franchise, Yuuno has displayed the ability to teleport living beings against their will (no other character is so far capable of it). In Magical Girl Lyrical Nanoha A's, he, Arf, and Shamal use that ability to teleport the Final Boss of the season into outer space (where it is finished off by a starship bombardment).
  • In Naruto, Tobi uses it often, offensively and defensively. Kakashi can use a similar technique as well. The similarity is not a coincidence, as the source of said ability, their Sharingan, comes from the same person: the assumed-dead Obito Uchiha.
    • Minato could use a variation of his Teleport Spam ability to teleport incoming attacks to predesignated locations, which he used to intercept the Kyuubi's bijuudama.
  • In One Piece, Bartholomew Kuma has the ability to push physical and abstract things to wherever he wants nearly instantaneously. In a pivotal moment, he defeats the Straw Hat Pirates by making them disappear one by one much to Luffy's confusion and horror.
    • Trafalgar Law's ability is to create a spherical area around himself wherein he can freely manipulate the objects inside. By swapping things around without harming them he can create chimeras and steal hearts. In one more traditional case, Luffy pretends to launch an attack at Law while they're about to fight Doflamingo, so Law teleports Luffy right next to the villain.
  • In PSYREN, there are plenty of people with teleportation powers, and some get quite creative with their use. One such user could designate a space and confine someone in it, while another psyker filled a second space with plasma, then the contents of the second were teleported into the first. Too bad - for them - that the victim had one of, if not THE most potent Healing Factor ever...
  • Rosario + Vampire has the Dimension Sword, which is basically this trope with dimensions. Two objects cannot exist in the same place in the same dimension at the same time, and anything shifting dimensions has destructive priority over anything else. Now, this can be used in single shifts (putting your hand in another dimension where someone's head is in this dimension before shifting back), or it can be done a hundred times a second (barehanded Absurdly Sharp Blade).

    Comic Books 
  • X-Men:
    • Any time Nightcrawler uses his natural mutant teleportation ability offensively against an enemy in combat.
    • Also applies to Magik. In one story, both she and Nightcrawler teleport part of Magus away, severely injuring him.
    • Blink in the crossover that led to the creation of Generation X. She can "blink things apart;" it turns out the nature of this is using unstable portals to Portal Cut things.
    • At one point, Deadpool had a teleportation device that he sometimes used in combat. He stopped using it because "it made it too easy".
    • In the Bad Future X-Men miniseries Too Much Information, Prodigy becomes president and has a mutant ally of his (actually a ghost who still has teleportation powers) teleport nukes into China to destroy the last threat to his new world order.
  • Watchmen:
    • Done accidentally by Doctor Manhattan, when he teleports a television show's studio audience away and some of them die of shock. He also breaks up a riot this way.
    • Later done as part of Ozymandias' plot, when he teleports a genetically engineered creature into New York which explodes upon arrival.
  • PS238: Superpowered bully Charles likes to teleport people he don't like into the lake.
  • In Irredeemable, the alien Vespan are able to harm the otherwise indestructible Plutonian. How? The Vespan had reverse-engineered teleportation technology from science hero Qubit and weaponized the end product into tight-beam teleport guns that would displace strips of Plutonian's flesh.
  • A mission in one issue of Secret Avengers deals with the team thwarting a supervillain group from completing a massive time platform with the intention to remove the city it's being constructed under with the threat of bringing it back on top of another.
  • Secret Warps: The Defenders defeat Dr. Wyndham this way. While the magical sigil he wears makes him invulnerable, and is immune to any magical attack, they reason it is not immune to all kinds of magic used at once, and so Iron Hammer, Soldier Supreme and Weapon Hex use their different magical powers to teleport Wyndham three ways.
  • Spider-Man:
    • The Spot works like this — covered in various portals, he can either attack his opponents from far away or, even more humiliating, cause an opponent to hit themselves should they try to attack up close. Played for Drama if he ever decides to be serious, as he cannot be barred from entry. A villain who copied his powers could exsanguinate a victim without a trace, and mentally torture a hero by gaslighting him.
    • Garrison Klum, introduced in Spider-Man/Black Cat: The Evil That Men Do, is capable of remotely teleporting minute liquids. Not generally useful, but good for a drug lord whose clients have no marks to worry about being found out. He can weaponize this by remotely drugging victims to death and first discovered his powers when he teleported a cup of mouthwash into his foster mother's heart. His brother eventually kills him by teleporting inside him and bursting out of his body, he later tries to fight off Spider-Man by teleporting Black Cat's mask into his neck.
  • Robin (1993): The arrogant wannabe hero turned villain Dodge used his ill gotten teleportation abilities offensively, though luckily for Tim he never got terribly good at it.
  • Strange Adventures (2020) features a really cruel twist on the concept, as the person being hurt is the teleporter. When Adam Strange gets captured and imprisoned by the Pykkts, they proceed to torture him by repeatedly overloading his zeta-beam (which Strange normally uses to travel between Earth and Rann in an instant) and teleport him all across the universe non-stop, with him suddenly thrusted into hostile environments like inside a volcano, deep underwater, in the middle of a frozen tundra, falling out of the sky, and even in the vacuum of space. This went on for over a month.
  • Forgotten Realms: In one issue, the Realms Master is attacked by Fish People pirates riding a giant squid. Dwalimar Omen deals with the threat by using the Astrolabe of Nimbral to teleport the Realms Master into the air a dozen feet above the squid, letting gravity—and the ship's mass—do the rest of the work.
  • Whatever Happened to the Man of Tomorrow?: Superman, standing no chance against a magic Reality Warper, ultimately beats Mr. Mxyzptlk using the Phantom Zone Projector. As soon as he tries teleporting back to the 5th dimension, Superman uses the projector, ripping Mxyzptlk between dimensions.

    Fan Works 
  • In the crossover story The Bridge, a shrunk down Gigan gets into a fight with Mane-iac. Failing to land a clear shot at her with his other attacks and getting tangled up in her Prehensile Hair, Gigan resorts to teleporting them high into the air before separating them. He can fly, she couldn't. Fall didn't work because Gigan didn't know about Toon Physics. In a later fight he has against Grand King Ghidorah, Gigan finds none of his team's attacks can pierce Ghidorah's scales. So he flies down towards the ground, teleports up into the airspace, and flies down again. By repeating this cycle hundreds of times while Megalon and Irys kept Ghidorah buisy, he builds up enough momentum to penetrate Ghidorah's hide.
  • Child of the Storm has Harry Dresden use a Sling-Ring to shoot a monster right in the under-belly from - technically - point-blank range with his Destroyer-based Hand Cannon in the sequel.
  • The Mega Crossover "The Eternity Legion" has Geordi LaForge doing this to a bunch of Eldritch Abominations that assault the Enterprise, by half-teleporting them (beaming them but pausing the teleportation so the monsters remain on the computer) and using an override to erase the monsters' patterns from the memory banks. He even lampshades this:
    Enterprise Computer: No destination set. Please set destination.
    Geordi: Hell.
    Enterprise Computer: Command not understood. Please set destination.
    Geordi: No destination. Erase all life signs from buffer.
  • A Certain Droll Hivemind: Chapter 18 notes that Kuroko can use her teleportation to attack by moving things into places where human bodies dislike it:
    teleporting metal rods into their bodies. Human bodies do not like metal rods in them.
  • Harry's mental defences in The Rigel Black Chronicles include the ability to switch mindscape layers between a snowy mountain and an Egyptian desert. It's meant to help conceal her identity, but it turns out with enough control, it's also possible to lock an intruder in a tomb, drop them off the mountain top into the Nile and bury them in hot sand.
  • In Storm on the Horizon, Max's enhanced time travel abilities let her move through not just time, but also space, specifically to moments at an exact point in time. She uses this power to stealthily get the jump on enemies.
  • In The Soulmate Timeline, this is Hitomi's power as a Magical Girl: she can teleport anything away. Her initial practice with the power is with using objects, like dumpsters and rocks, as blunt weapons by teleporting them over targets' heads, but with only a little bit of practice she realizes she can strike a target from all around themselves by teleporting the matter and air around it away and letting the target get struck from all sides by nature itself rushing in to fill the created vacuum.
  • Taylor Hebert, Medhall Intern: Rune tries hiding in Grue's cloud of darkness, but Taylor can make teleport portals between shadows, and promptly links Rune's entry point to a position just above the ground.
    She emerged from Brian's darkness at her full flying speed, and face-planted the sidewalk with impressive enthusiasm.
  • Triptych Continuum: In Triptych: "Angles", Discord notes that he could have teleported his targets of conversation into a volcano, which would have been lethal for all of them except the dragon.

    Films — Live-Action 
  • X-Men Film Series
  • Used in Jumper rather effectively by Griffin against two Paladins in Rome. He quickly performs a series of micro-jumps, which, somehow, gives him tons of momentum, allowing him to bowl over two trained soldiers much larger than he is.
  • Stargate has this happen towards the end when O'Neill drops the teleporter rings on top of The Dragon, teleporting his head from his body, essentially decapitating him. Later, he uses them to teleport a bomb onto Ra's ship right before it goes off.
  • Used as an extreme method in Thor when Loki attempts to use the Bifrost's beam to rip apart the homeworld of the Frost Giants.
  • In The Last Witch Hunter, Belial kidnaps people using his teleporter.
  • In Warcraft (2016), Khadgar incapacitates Medivh and deals with his minion at the same time by teleporting one over the other, crushing Medivh with his golem.
  • Sorcerers in the Marvel Cinematic Universe use their portal creating abilities to good effect during a fight. Doctor Strange use it in his title film to get rid of attackers, and in Avengers: Infinity War it is an integral part of his fighting style, including at one point working in tandem with Wong to send a flurry of missiles back at their opponent.

    Literature 
  • In the story It's a Good Life, (later adapted into an episode of The Twilight Zone (1959)) the psionically empowered boy Anthony "sends" people he doesn't like to "the cornfield."
  • Joe Haldeman's novel Mindbridge has a race which uses miniature teleporting field projectors as cutting weapons.
  • In The Wheel of Time, the gateways are known to have deadly sharp edges, and we see people "accidentally" butchered a few times after being in the wrong place at the wrong time.
    • Later, Lews Therin shows Rand how to use these gateways as weapons on the battlefield. It's not just the sharp edges: Shadowspawn, since they are "constructs" (created life-forms), are killed by passage through a gateway. The exception being a particularly vicious and nigh-immortal type of Shadowspawn called a gholam...
    • Finally we have the Asha'man Androl Genhald, who is unable to use almost any other spell besides gateways. He's still one of the most dangerous Asha'man around. When escaping the Black Tower, he manages to use small gateways to return spells to their casters and send them to a portal-induced Disney Villain Death. In grandiose manner, he proclaims that he will bring Queen Elayne the fires of Dragonmount... then he proceeds to literally do so, by opening a gateway in the heart of an active volcano, with the other end being directly above a large army of Trollocs.
  • Shadow Ops has the Portamancer Oscar Britton learn to integrate his portal-opening abilities with MCMAP. The portals can cut things (open portal, jam something half-way through, close portal, snip) and also enable him to strike from literally anywhere.
  • As one might expect, shows up quite a lot in Star Trek Expanded Universe novels:
    • In Final Frontier, a Romulan mothership is destroyed by the much smaller Enterprise by beaming a bomb into its warp core. This only works because it's not long after the transporter was invented, and the Romulans were unfamiliar with it.
    • In Recovery, a large prototype ship has been developed with very large-scale transporters for evacuation missions. One character suggests they could potentially deal with enemy ships simply by beaming them on board.
  • The standard defense of Jay "Popinjay" Ackroyd from the Wild Cards universe. He can send people anywhere he can remember by pointing his finger at them, and has never needed to learn any other combat skills.
  • Used liberally and in various ways by Rhianna, the Big Bad of Last Mage.
  • This is how most weapons work in the Culture series, being delivered near-instantaneously over distances of light-years via hyperspace wormholes directly inside of a target, as conventional projectiles or beams are considered far too slow.
  • In the novella Veritas by Robert Reed, a trio of retrofitted cruise ships laden with technology, experts, and archives are warped back to Ancient Rome immediately after Caesar's assassination. In a show of force, they use their time machine to instantly warp a section of Rome's city wall into the primordial past, causing the city guards to surrender. A character jokes that in a parallel dimension, an archaeologist is going to be very confused when they find a piece of Roman wall surrounded by dinosaur bones.
  • Chakona Space: Captain Foster and his AI Tess, use this defensively on enough occasions for it to be one of their more prominent Hats.
    • In the rewritten and expanded Chapter 2 of Tales of the Folly, Captain Foster uses this trope offensively to drop a few bombs on some hostile, planet bound siege turrets. Explosive Overclocking leaves half of his ship wrecked.
  • In the Koban series by Stephen W. Bennett, the nature of the FTL drives used makes this possible. This weaponized in the Nova bombs, slabs of dense metal equiped with FTL drives and set to target the densest point of the ship. This is shown to be able to split a large Thandal capital ship (tetrahedral measuring multiple kilometers to an edge) into into 4 pieces when targeted at the armor surrounding the bridge (wich was placed in the center).
  • In Victor Lavalle's novella The Ballad of Black Tom, with the murder of his father by a thuggish ex-cop, Charles Thomas Tester has become Black Tom, an emissary of the Great Old Ones, and he kills 6 cops who were shooting at him by disappearing through time and the dimensions to show up behind them and slit their throats with his father's straight razor.
  • Mother of Learning: Xvim's mastery of dimensional magic allows him to open tiny gates that capture incoming spells and send them back to the attackers.

    Live-Action TV 
  • On Blake's 7, the Liberator crew occasionally used their teleport bracelets to deliberately beam unsuspecting villains beyond the safe range of the teleport, causing them to fail to be reassembled properly and dissipate into dust when they materialised. This was used on Vargas from "Cygnus Alpha" and several other villains-of-the-week.
  • In Charmed, Paige has the ability to teleport objects which she uses to fight demons mainly by teleporting their magical attacks back to them. She also once came dangerously close to killing a man by trying to teleport his heart out of his body.
  • Any time a Transporter on Star Trek was used to beam someone directly into space, or inside a bulkhead, or some other hostile environment, was an offensive example of this trope. Beaming bad guys away without killing them would be the defensive use of this trope.
    • Star Trek: The Original Series: The Mirror Universe Kirk kept an alien device called the Tantalus Field which could make anyone, anywhere (presumably within its scanning range) instantly vanish. In an un-filmed episode of Star Trek: Enterprise, it would have been revealed that the Tantalus Field was actually a kind of interdimensional/temporal transporter, which deposited its victims in isolated penal colonies. This would have allowed for the return of Mirror-Kirk, in a different century of a parallel universe. The Tantalus Field would count as a Teleport Gun if it weren't the size and shape of a TV set (it also didn't require manual targeting like a traditional weapon).
    • Armus, a god-like alien from an early episode of Star Trek: The Next Generation, used his psionic teleportation abilities to mess with the Away Team sent to rescue Troi and a Red Shirt from a shuttle crash, for example by teleporting their phasers, tricorders, and Geordi's visor away from them.
    • For Q, being an omnipotent Reality Warper, this was the least of his abilities. He would do it with a snap of his fingers and a bright white light.
    • Star Trek: Deep Space Nine has an interesting example in the episode "Field of Fire". A Serial Killer on the station is using a prototype rifle outfitted with a microtransporter and an exographic targeting sensor to carry out their killings. When the rifle fires a round, the microtransporter teleports the bullet centimeters from a target marked by the targeting sensor, making it appear as though they had been shot at point-blank range while actually attacking from virtually anywhere on the station.
    • Star Trek: Voyager once used Tele-Frag to destroy a Borg ship by attacking their shields and beaming a photon torpedo inside. The destruction was an accident, by the way. The goal was to disable the ship and steal its transwarp coil, as those coils have a failsafe feature that fry them in the event of the ship's destruction. The torpedo happened to have been beamed in next to a power conduit.
    • Again in Voyager, a Kazon faction stole transporter technology and used it to beam out into space a few Kazon delegates that refused to bow down. And the Nyrians seize Voyager by teleporting their people in one-by-one, at long range so no-one suspects teleportation is involved, while at the same time teleporting Voyager's crew out. By the time they're sure foul play is involved, the Nyrians have seized the ship. Janeway resolves the issue by seizing control of the teleporter and beaming all the aliens on board Voyager to a freezing environment until they surrender.
    • There's also a ballistic rifle specifically developed by Starfleet for situations when phasers aren't an option. It's equipped with a micro-transporter which can put slugs in another room, making for a perfect killing machine (unless there's interference).
    • Vidiians teleport people's organs out of their bodies. They're suffering from The Plague and by this point fighting it by any horrible means necessary has become what the whole society revolves around. (To drive the point home, the teleportation device is built in the form of a ray weapon. You shoot a person to extract the desired organs.)
    • Suggested by Chekov in a TOS episode against Klingons who are currently in the pattern buffer. He doesn't want them to be ever re-materialized, but Kirk isn't about to coldly murder them this way. Besides, Chekov is under the influence of an Energy Being that feeds on strife.
    • John Doe, another blossoming deity, makes defensive use of this trope after the crew saves his life in The Next Generation. An enemy who seems to outmatch the Enterprise orders his men to fire on the ship..... And John merely waves his hand, teleporting the enemy admiral to the bridge.
  • Occasionally, the Sliders used their Timer to open up wormholes that sucked in unsuspecting villains. Overlaps to a degree with Teleport Gun, since the Timer was gun-sized, mechanical, and had to be aimed properly at its target for this trick to work.
  • In Babylon 5, forming a jump point (portals to/from hyperspace) in anything but empty space vacuum can cause the destruction of whatever was occupying that location; Minbari cruisers used this tactic as a weapon against Earth battleships during the Earth-Minbari war, by opening jump points in the middle of the enemy fleet. Similar to the above Sliders example, but larger scale and ship-based.
  • Farscape: In an overlap with Weaponized Exhaust, Moya, an otherwise unarmed Living Ship, once used her Starburst capability (basically an interdimensional FTL drive) to ignite the Caesium fuel trail of a malfunctioning Peacekeeper Marauder, resulting in the Marauder's destruction.
    • Moya's child, Talyn (a Peacekeeper/Leviathan hybrid gunship), performed a Heroic Sacrifice by engaging starburst inside a Peacekeeper command carrier.
    • John's ability to open Wormholes is wanted not for the benefits it would provide to logistics and the economy, but instead to create a weapon. Most leaders were thinking of a wormhole weapon able to direct the power of a star. But that isn't the use that has ascended beings terrified of such weapons.
  • Doctor Who:
    • Materializing a TARDIS inside a solid object is called performing a "time ram," and it produces a titanic explosion, but unfortunately it's a suicidal maneuver. The Third Doctor threatened to do this to an enemy once, but he didn't have the heart to follow through. Fortunately, companion Jo did.
    • Used defensively in "The Parting of the Ways" against the Daleks, by teleporting them to an undisclosed location (likely back to their own ship) to slow down their invasion progress. It didn't help much.
  • In the Torchwood episode Greeks Bearing Gifts Jack does this to Toshiko's alien lover, Mary, by changing the settings of the teleporter she had spent the entire episode (and at a century previous) searching for. Instead of sending her back to her home planet, the device teleported her straight into the sun, presumably killing her instantly. Considering that Mary was a political prisoner marooned on Earth and her ruthlessness about getting the device were all so she could go back home due to the empire that banished her having collapsed, it sort of casts Jack in a not so good light. Then again, considering Mary killed and ate her female lovers for at least a hundred years prior to meeting Tosh and was planning to do the same, Mary isn't exactly innocent either.
  • Done several times in Stargate SG-1. Once, Vala had to think quickly and send the leader of hijackers somewhere, so she sent him to space. The original intention was to beam Carter away from the murderous hijacker, but the transporter wasn't working reliably, so Vala beamed out the hijacker instead. They found out where the hijacker had gone when his body hit the window.
  • Stargate Atlantis:
    • John Sheppard suggests the Daedalus crew uses Asgard transporter beams to teleport nukes inside Wraith hiveships. The resident Asgard engineer vehemently objects, as they don't trust us humans not to abuse it. This works several times, destroying a few hiveships, before the Wraith adapt with a jamming signal.
  • In The Tomorrow People (2013), the titular group uses their abilities this way. They can't use it to kill, but they can and do use it quite effectively in combat.
  • An episode of Earth: Final Conflict, a human scientist develops teleportation (something even the Taelons haven't been able to achieve, although they do have interdimentional portals that have a similar effect) and uses it to teleport poisons and bombs into people and Taelons. In the end, he destroys the teleporter and leaves no plans behind.
  • In the Playstation Network original series Powers, loosely based on the comic book series of the same name, Johnny Royale's teleportation ability works like this. Like other teleporters, he can teleport other people that he's in contact with, but how much of that other person he wants to teleport is entirely up to him. Early on in the series, he uses this trick to teleport while holding a man's head. When he reaches his destination, he's still holding the fellow's head. Sans body.

    Other Sites 
  • In a Reddit thread discussing Star Trek, one commenter states that given the existence of both teleporters and matter replicators in the universe the characters are woefully unoriginal despite the massive possibilities they present. While a ship does have to knock out an enemy's shields first since shields block teleportation, there's nothing stopping them from doing things like flooding the enemy bridge with water to drown the crew, short out their control panels, or at the very least annoy the heck out of them.

    Tabletop Games 
  • The Dungeons & Dragons spell selection has a few of these.
    • "Teleport Other", which could send a target object or creature to another location.
    • "Dismissal", which kicks extra-dimensional baddies out of the user's dimension ('porting them back home most of the time, to a random plane 1 out of 5 attempts. Sending a Devil to Heaven is not healthy for either)
    • "Plane Shift" sends the target to Another Dimension of the caster's choosing. Even if the destination Plane isn't immediately lethal, like the Plane of Fire, that still leaves the target to find their own way back.
    • The psionics supplement gives us two such powers: baleful teleport, which causes direct damage by trying to teleport the victim apart, and decerebrate, which permanently disables the target by teleporting away a fingernail-sized part of their brain stem.
    • The Epic Level Handbook has the spell "Nailed to the Sky", which teleports the target into orbit.
    • On 4th edition, some powers allow you to teleport an unwilling target a short distance. You may teleport it up, for some falling damage (and a prone target), or teleport it into a lava pool or into any other place that may harm it. The target gets a save, but it's still a fair chance.
    • 5th edition:
      • Warlocks who make a pact with a fiend gain the ability "Hurl Through Hell", temporarily teleporting one of their foes to one of the Lower Planes. When the target returns, it takes psychic damage (unless it's a fiend) as it reels from the horrific experience.
      • Druids of the Circle of Wildfire gain the services of a fire elemental. One of it's abilities is "fiery teleportation", allowing it to transport willing creatures a short distance, and triggering a small explosion in the spot it teleported from that burns anything it left behind.
      • The Thunder Step spell leaves a sonic boom in the wake of where the teleporter started, dealing thunder damage to creatures that were around it.
  • 3rd Edition GURPS Supers had the Teleport power with the Exoteleport enhancement, allowing the user to teleport other characters.
    • The Supertemps supplement had Apparition, an NPC with this power.
    • 4th Edition GURPS Supers explicitly mentions using Innate Attack (Piercing) with Malediction to represent teleporting away pieces of people.
  • The Upeo Wa Macho of Trinity have this locked down. The Player's Guide includes an example of the Transmassion power (teleporting anything not including yourself through space) called "The Upeo Death Drop" which consists of teleporting an enemy to a location that is as far away as you can see with the naked eye... straight up into the air.
  • Eldar Distort weapons in Warhammer 40,000 work along similar principles — with the caveat that (given the nature of hyperspace in this setting) they're effectively teleporting targets directly to hell. The Ork's Shokk Attack Gun can function like this if (when) something goes wrong; it's supposed to teleport grots (space goblins) into enemies, but has a nasty habit of sucking the target and/or user up in a Distort explosion. Their Tellyport Blasta causes Tele-Frag or relocates the target several meters in the air.
    • The displacer field is the defensive version of the trope. When it detects an incoming attack it teleports the user in a random direction hopefully moving them out of the path of the shot (or outside the explosion if it's an explosive weapon).
  • The Big Eyes, Small Mouth Third Edition book has a sidebar about using the Weapon attribute to weaponize any other attribute whose description doesn't already offer an offensive application, using Teleport as an example. For example, it could disorient the target without causing direct harm — or remove selective parts of the target for massive damage.
  • While it doesn't occur in the books, the roleplaying game Amber allows for all kinds of shenanigans using Trump as a weapon.

    Toys 
  • BIONICLE: Anyone who has the power of dimensional portals (Brutaka, Kahgarak) uses it for this. Brutaka once used his Mask of Dimensional Gates to drop a Tahtorak in the middle of Metru Nui just for laughs, threw a Doom Viper into Voya Nui's volcano to spare the unconscious Matoran Resistance from death, and attempted to hurl Axonn into a Pocket Dimension during their final clash. A Kahgarak later used its Rhotuka to send the same Tahtorak to a Pocket Dimension (Krahka was able to get the Zivon, the other monster it was fighting, sent there as well, at the cost of being trapped there herself). Ironically, Brutaka was trying to send Axonn to that very same Pocket Dimension, and Krahka and the Tathorak would use the portal to escape when he failed.

    Video Games 
  • The RTS Achron features teleportation and chronoportation (Time Travel) as major elements, so there are a few options here:
    • While standard telefragging isn't possible, it is possible to chronofrag a unit by travelling through time and landing on top of it. Since equal damage is dealt to both units, this isn't usually a practical technique.
    • The chronobomb is a superweapon that sends everything caught by its blast a short period into the future.
    • The skip torpedo can teleport to evade incoming fire.
    • One race can upgrade their teleporters to automatically teleport away all enemy units within range.
  • Two bosses in The Binding of Isaac turn this into an art form. ??? in the Chest will every now and then attempt to teleport into the player albeit rarely, meanwhile Delirium teleports on the player and likely leaves behind a lot of bullets as it does.
  • BlazBlue: Nu-13's Drive, "Sword Summoner", allows her to summon swords and other kinds of blades out of dimensional holes. She can position the holes around the target as she repeatedly attacks them, and later, she has a move where she sets a hole that shoots delayed swords.
  • Borderlands: The Pre-Sequel!: The Legendary Grenade Mods, Nasty Surprises, has the greande use Flashy Teleportation to travel a distance and explode. Its Flavor Text is a pun on the word "Surprise" and its name reference the idea that this is a surprise:
    Supplies!
  • The Command & Conquer: Red Alert Series has the Chronosphere, which can be creatively used to teleport any land vehicles into the sea, or any sea vehicles onto the land, destroying them instantly. Additionally, any infantry it is used on will die instantly as well.
    • Alternatively you can teleport them right in front of your neatly lined-up units for some target practice. This becomes quite useful in 2nd game for gathering veterancy for your army.
    • Somewhat Nerfed in the third game by having a good number of land- and sea-based units have capability to move both on land and at sea. You can, however, destroy them by teleporting them into an already occupied space, like a building or a mining structure.
  • In Dawn of War the Librarian has a psychic power to randomly teleport enemies away from him. An Ork Mec has a device with the same capability.
    • In the Campaign mode for Dawn of War 2, Assault Sergeant Thaddeus can learn a skill that works either with jump pack or teleporter. After teleporting or jumping, he and his squad are temporarily invulnerable and they'll all unleash a short-ranged Sword Beam energy wave to blow apart enemies in his way.
  • The Teleportation spell from Divinity: Original Sin blinks a target (an item, ally or enemy) some distance away from the caster and into the air, causing damage when they hit the ground.
  • Divinity: Original Sin II:
    • Short-range teleportation spells can be used to drop enemies into harmful surfaces or clouds, and enemies with those spells will pull the same dirty tricks on the player characters. The Optional Boss Loic the Immaculate has an especially nasty tendency to teleport PCs into the nearby Deathfog for a One-Hit Kill with No Saving Throw.
    • The NPC Hannag has a singular talent for Thinking Up Portals and uses it to throw nasty environmental effects at her enemies. If the PCs can't convince her they're on her side, she'll One-Hit Kill them with a deluge of lava.
  • In The Elder Scrolls IV: Oblivion, attacking Sheogorath causes him to teleport you to Execution Point. Or rather, he teleports you several thousand feet above Execution Point and lets gravity take you the rest of the way, with predictable results. The fall will still kill you even if you've enabled God Mode. If you head to Execution Point on foot you can find the bodies of other people who've displeased Sheogorath, including one who was sentenced to death for growing a beard.
    Sheogorath: You really shouldn't have done that. Enjoy the view.
    • Another (more amusing) interpretation is that the player remains in the same place, while Sheogorath teleports and reorientates the entire planet a short distance away, before throwing it at you!
  • E.Y.E: Divine Cybermancy's "Dragon" psychic ability allows players to instantly teleport inside a targeted enemy (or ally), which causes the target to instantly explode into a shower of blood.
  • In Fell Seal: Arbiter's Mark, the Immortals’ magical powers include teleportation. When their leader Primus joins you for one battle, he uses this power to drown enemy units by teleporting them into a nearby lake. He’ll do the same thing to your units when he turns against you later in the game, and will also Tele-Frag them.
  • Final Fantasy:
    • The instant-kill spell X-Zone in Final Fantasy VI sends its targets to another dimension.
    • In Final Fantasy Mystic Quest, you can use the Exit spell in battle to teleport one monster away.
    • In Final Fantasy XV, Noctis utilizes warpstriking as his main combat gimmick and uses teleporation regularly to dodge and fly through the air.
    • In Final Fantasy XVI, Clive can use the Eikonic Feat "Phoenix Shift" to quickly warp to an enemy, not dissimilar to Noctis's Warpstrike".
  • FTL: Faster Than Light has two offensive versions: The Crew Teleporters allow you to send assault teams to attack the enemy's crew and systems, and there's a class of weapons that allow you to teleport bombs directly onto enemy ships, bypassing (most) shields and defense drones, or even onto your own ship to hit boarders. Unfortunately, you cannot use this to teleport enemy crews off your ship or theirs (although you *can* hack their teleporter if you have a Hacking Suite, which snatches them back).
  • One of the passive Storm skills an Embermage learn in Torchlight II is the Prismatic Rift that has a chance of teleporting an enemy striking you a fair distance away, applying a random debuff in the process, typically being stunned.
  • Get Amped:
    • One of the "accessories" is a pair of gauntlets that allow the user to create portals and punch enemies from a distance. This can allow for attacking enemies behind walls or even in a different elevation as long as you can lock-on to them.
    • Another accessory is an Energy Bow that allows the user to shoot light arrows into portals. One use of it is to shoot an arrow to multiple close targets at once, even those behind walls. Another is to shoot a "delayed portal arrow" so that you can summon a portal that shoots the arrow at a later time, either to surprise your opponent or to extend your combos. Its strongest attack is to trap a target inside a big portal sphere, then the user shoots multiple arrows that come from multiple angles.
  • Half-Life:
    • The Displacer from Half-Life: Opposing Force is usable both as a weapon and as a personal teleporter. Think the Portal Gun as made by Black Mesa.
    • The Half-Life 2 mod Entropy : Zero 2 has the Xen Grenade, which is based on a cut weapon from Half-Life 2: Episode One. It sucks in anything nearby upon detonation and transports it to Xen. It also teleports enemies and supplies from the borderworld back to Earth, the sizes of which are directly proportional to what the grenade initially sucked in, which can be a blessing or curse depending on the situation.
  • Heat Signature features Glitch Traps, which teleports the victim into a location you selected when placing it. This is most often used to get rid of guards by teleporting them into space. In a less intended use, Swap Teleportation with decent reflexes and aiming while paused can be used to make a guard catch the bullet they fired at you.
  • In Heroes of Might and Magic V, the Heart of the Griffin has the power to send demons back to Sheogh. King Nicolai dies when it fails against Agrael because he's actually a Dark Elf. At the end of the main campaign the heroes use the amulet to teleport themselves to Sheogh to rescue Isabel from Kha-beleth. Unfortunately for them, it turns out the amulet can be corrupted to work both ways. In the sequels Biara uses the corrupted amulet to teleport demons from Sheogh to Ashan.
  • The Portal Wand serves this purpose in Ittle Dew. By laying down a Portal Block and then zapping your target, you can use this to zap enemies or projectiles into harm's way, or even teleport yourself (with a proper Attack Reflector, of course) out of harm's way.
  • The Banishment Device from Hexen, a magical artifact which shoots projectiles that teleport enemies to another location on the map.
  • Infinity Blade: In theory, this is how certain magic spells work. You shoot fire with a micro-teleporter linked to a volcano, you zap thunder by linking a micro-teleporter to a power plant, etc.
  • Kingdom Hearts: 358/2 Days: Grey Caprices deal damage by shooting a ball of energy that force it and its target to swap places.
  • Several League of Legends characters utilize teleportation with a wide variety of damaging effects, ranging from simple area of effect damage to creating a homing missile that hits nearby enemies to preventing enemies from using abilities, and more.
  • Library of Ruina: During the Post-Final Boss battle with the Head's agents, Baral is able to utilize doses of W Corp's Singularity to warp around the battle. Through this, he's able to close the distance with his foes and immediately deal damage to his attackers even when using ranged pages. His most deadly application of it comes in the form of Serum W where grabs his target and smashes them through a tear in space-time, dragging his foe through every floor of the Library, before coming back to the Floor of General Works and tearing them to shreds.
  • In Marvel's Avengers, Thor's Ultimate Heroic ability calls upon the Bifrost to teleport him to another location in the area. Upon warping back into the area, the energy from the Bifrost deals heavy Area of Effect damage to surrounding enemies. With certain upgrades, the Bifrost can be enhanced to conjure flames from Muspelheim, frost from Jotunheim, or a healing aura from Alfheim.
  • This is essentially what the Vanguard's ability Biotic Charge is in Mass Effect 2 and Mass Effect 3. While not technically teleportation, it does transport you almost instantly towards the enemy, ignoring any obstacles in the path and sending the enemies flying on impact.
  • In MechWarrior Living Legends, it's possible to Tele-Frag battlearmor players with the use of a bug. When a battlearmor throws away his weapon, it spawns about half a meter in front of him, then is flung by the CryEngine physics. Throwing your weapon at another battlearmor about half a meter away will result in your weapon spawning inside him, instantly causing him to explode in a shower of gibs, though when killed his weapon will be "thrown", possibly inside of you.
  • In Midnight Suns, Magik can conjur portals through Limbo in combat. Her signature ability lets her place an exit portal anywhere in the area, and the next enemy she hits with a knockback attack will be thrown into an entrance portal and out of the portal she set up earlier, potentially into other enemies, or explosives.
  • Path of Exile:
    • The ability Flicker Strike teleports the caster a short distance to an enemy to deliver a preemptive strike. There is also the Lightning Warp spell, which creates a burst of lightning around both the start and destination points.
    • Izaro utilizes this in the last phase of his boss fight, creating a green light around him that will teleport the player into the path of one of the various traps scattered around the arena.
  • The Thyme Warp from Plants vs. Zombies 2: It's About Time "rewinds time, sending zombies back to where they started". In-game, this teleports all zombies on the screen (and those offscreen) to the rightmost column, allowing the player to buy time/finish them with Splash Damage.
  • In Pokémon Mystery Dungeon, the "Warp Seed" item teleports the user to a random location on the current dungeon floor; it can also be thrown at enemies to make them be teleported elsewhere.
  • Portal:
    • While the Portal Gun is typically not used as a weapon, it can be used as such with a little creativity. Placing a portal underneath a turret, and another on the ceiling is an easy way to take it out. Alternately, you can drop a block on top of a turret.
    • The Final Boss fight in Portal 2 is won by opening a portal on the surface of the moon which sucks Wheatley out into space.
  • Shantae: Risky's Revenge: Squid Baron uses teleportation to try to reposition himself to squish Shantae, or summon his kids to drop down and attack her.
  • In Shores of Hazeron, items such as explosives cannot pass independently through the transporter. Vehicles, however, can, and items can be attached to vehicles. With skill and patience, you can use a stream of bomb-festooned tractors to down a Star Destroyer.
  • Sins of a Solar Empire has the Vasari, whose missiles have a chance of bypassing enemy shields by performing rapid micro-jumps using their phase drives.
  • The enemy in Spider and Web is attempting to develop a teleporter for this purpose; once it's finished, they plan to use it to eliminate strategically valuable targets, crippling your side before they have a chance to fight back. Thankfully, you either steal its plans or destroy it.
  • Splitgate: The portals themselves, being just like the Portal ones, aren't harmful by themselves. However, they become significantly more dangerous when a heavily armed enemy's on the other end of the portal, sniping from a high point while sitting in a bunker or just about to shoot you in the back of the neck after you go behind cover, forgetting there was a portal surface right behind you. And you can do all this and more to others yourself.
  • Sunset Overdrive: The Las Catrinas do this to kill Fizzco bots in "This Ends Here". They look like they land from the sky, but really, they just come from some unknown point in space, and vanish into another one once they're done killing.
  • Super Robot Wars has the Granzon and Neo Granzon, the Humongous Mecha of choice for Shu Shirakawa. While it primarily weaponizes gravity, it has a slew of attacks that use wormholes against its enemies. The best-known of these attacks are "Granworm Sword", which allows Shu to draw a sword out of a wormhole to strike enemies with (often while using the same wormholes to teleport); and "Worm Smasher", where the Granzon fires beams into a wormhole, then opens wormholes around the target to hit them from multiple angles.
  • Subspace Bombs of Super Smash Bros. Brawl's story mode The Subspace Emissary. They transport the lands they're on into Subspace, but when exploding create a vacuum powerful enough to rip apart people caught the blast area. Too many bombs launched in the same area can result in the land they swallow being disintegrated instead.
  • In Sword of the Stars, the Liir use a method of travel called "stutter warp", which involves performing many tiny teleportations per second in order to simulate Newtonian movement. In essence, their ships are nearly always at rest (with respect to their surroundings) at any given moment, but they always appear to be moving. This is how they are able to move faster than light, since they're not actually moving. Later versions of the same technology can grant their ships a measure of protection against enemy weapons by making sure that the ship is "not there" when an enemy shot arrives. A side development can also grant the same protection to Liir missiles against enemy point defense systems.
  • Team Fortress 2 gives us this enterprising Engineer who uses his teleporter not to move allies from the spawn point to the front lines, but to Tele-Frag enemies by surprise. This allows him to commit the otherwise impossible feat of killing an Ubercharged enemy directly, as opposed to knocking them into stage hazards.
  • In Them's Fightin' Herds, Oleander has an offensive move called Explosive Teleport, where she teleports to where her opponent is and damages them in an explosion of dark magic.
  • In Unleash the Light, Connie can use Lion's portal powers to teleport enemies elsewhere on the battlefield. It can be upgraded so that the other enemies get hurt when the one being teleported in hits them.
  • Tele-fragging in Unreal Tournament: Utilising the Translocator to reappear inside another player.
  • Wynncraft: The Mage can utilize a few Riftwalker abilities that let them weaponize their Teleport spell. For example, the Wind Slash ability causes the spell to deal damage to enemies in the spell's path and the Explosive Entrance ability lets the Mage trigger an explosion at the area they teleport to. The player can have these abilities active at the same time. Additionally, any hostile mob that has access to the Heavy Teleport spell are capable of doing this.
  • In the X-Universe series, space stations will be instantly assembled by your large transporter ships exactly where you order, regardless of distance. Cheap space stations are sometimes used by players as weapons - by building the station inside enemy capital ships. Additionally, the Jump Gates connecting sectors both send and receive ships through the same portal (like a stargate); entire squadrons of ships can be instantly destroyed if a capital ship suddenly comes barreling out of the gate, which is a frequent occurrence when the player ignores the flashing warning lights.
  • In ZanZarah: The Hidden Portal, there is a nasty, nasty spell available only to the Psi fairies, which teleports the target to a random location across the battle arena—including the Bottomless Pits underneath. Possibly an example of Magitek, as the spell was functionally similar to a weapon: you have to aim them at the targets manually and their "magazines" are limited.

    Web Animation 
  • In Dingo Doodles the twin princesses Eyes and Ears are able to create point-to-point portals in combat. Using these they can strike their enemies from unexpected angles with their daggers and shields respectively.

    Webcomics 
  • In Schlock Mercenary, the Teraport starts out as an experimental FTL drive, it's later realized that it can also be used as a teleporter to quickly move infantry around, and eventually, there comes the Terapedo, a torpedo that teraports itself inside an enemy ship. By now, the Teraport has revolutionized warfare: Anyone who loses their TAD (Teraport Area Denial) has essentially lost the battle.
    • The Credomar cannon (aka LOTA, the Long-Gunner of the Apocalypse) and NUSPI array (Called "long guns" in-universe) take it to the new level: both are Wave Motion Guns which fire massive particle beams/plasma flows through the subspace, letting them hit from anywhere and work around TADs. Because they use a single, relatively-large wormhole to fire the beam, instead of trillions of nanoscopic wormholes like a regular Teraport, they can't be blocked by TADs, so it's possible for them to hit targets that other people think are safe.
    • The Pan'uuri manage to create a Long Gun that uses the core of an entire galaxy, which uses specialized particles that teraport across dark space and home in on matter-antimatter reactions to pin-point precision. Anyone using antimatter to generate power gets shot from a gun that is literally an entire galaxy away.
    • Teraport denial itself becomes a weapon against the Pan'uuri; as they are dark matter cosmic giants, the act of overloading the local area with constant 'zero-distance' teraports does not translate well in the non-euclidian world of dark matter, and rends them to shreds.
  • In The Order of the Stick, Zz'dtri planeshifts Vaarsuviusnote  when he's losing a fight.
  • In Tower of God Endorsi pulls this off spectacularly be using her Bong Bong to kick her opponent into the dirt from hundreds of metres into the air.
  • Discussed in Homestuck, where Jade threatens Roxy by claiming to be able to use her space powers to teleport an enemy's internal organs out of their body.

    Web Original 
  • In Worm, a group of Indian supervillains called the Thanda specialize in this. Their leader, Phir Sē, can create portals forwards or backwards in time, and uses this to create an infinite loop that yields effectively unlimited energy, which he can then direct wherever he wants all at once. Another member can displace parts of other people's bodies when his teleports intersect with their position, and a third shifts landmasses into orbit so that they fall on his targets.

    Western Animation 
  • In Conan the Adventurer, the Bloodless Carnage is justified by the heroes' star-metal weapons being able to teleport the Serpentmen back to an alternate dimension known as the Abyss. This works against the heroes twice — first during an episode when the heroes are themselves in the Abyss - one can't banish someone to a place they already are - and second during the final arc when Wrath-Amon has succeeded in opening a permanent portal between Earth and the Abyss, in which case banishing them just takes them out of the fight for the time it takes them to use the portal and return to the battlefield.
  • Breach from Generator Rex has four arms, two of which are giant, and the ability to open portals at will, so getting into a fistfight with her is not recommended. Of course, that's assuming she feels like fighting you in the first place; she's just as capable of teleporting you thousands of miles away if she doesn't feel like bothering with you, or abducting you into her own little Pocket Dimension if she decides she wants to keep you.
  • In Teenage Mutant Ninja Turtles (2003), this trope is why both the Federation and the Triceraton Republic want Professor Honeycutt's newly designed Teleportal, which, the show makes clear, could be used to destroy planets with no one being the wiser by beaming nuclear bombs into the core of the planet.
    • Shredder had the same idea as once he infiltrated TCRI, the Utrom's hiding place, he attempted to use their Transmat to beam them into either a supernova or the cold vacuum of space before using it to lead the Foot in an invasion on the Utrom homeworld.
  • Transformers: Prime: One of Soundwave's favorite tricks. Since he's directly connected to the Decepticon systems, he can summon a portal anywhere he wants, that goes anywhere he wants, with great speed and accuracy. Autobots attack and find themselves stepping right into a spacebridge that beams them right off of the ship. (Limited range prevents sending anyone into the sun, or even to a height that's unsurvivable by bots.) This is turned against him during the Grand Finale when Jack, Miko, and Raf trap him in between two portals, the influx of which sends him to the Shadowzone.
    • Upon his return in the sequel series, Robots in Disguise, Soundwave exploits this power far more often in combat, warping Bumblebee to the Shadowzone and teleporting Strongarm and Grimlock a considerable distance from the scrapyard. This proves to be his undoing as he is once again trapped in the Shadowzone in much the same way as he was in Prime.
  • In Wakfu, no less than three named characters can teleport and all three use it liberally in combat. Yugo puts his portals to good use to evade and counter enemy attacks and later learns how to fire wakfu beams through the portals. Season one Big Bad Nox can teleport thanks to the Eliacube amplifying his natural Xelor magic. Season two Big Bad Qilby the Traitor is the biggest example in the series because he's an Eliatrope like Yugo who possesses greater mastery of their shared powers due to adulthood (he can create many portals at once while Yugo can only make two at a time). He also merged with the Eliacube, turning it into a wakfu arm that also amplifies his powers. The series does a good job showing just how intense battles between teleporters can get.
  • Glimmer of She-Ra and the Princesses of Power fights with a combination of this and Good Old Fisticuffs, as she just has to get her hands on someone to teleport them along with herself. Common moves include luring an opponent into striking her and teleporting out so their inertia knocks them down, and grabbing an opponent, teleporting them high in the air, letting go, and returning herself safely to the ground to let them fall.
  • The portal gun of Rick and Morty fame is just as much a weapon as it is a gateway to the infinite multiverse. Rick has used it to cut people in half by creating a portal inside of them, create portals to aquatic dimensions to create spontaneous floods, headshot well over two dozen Galactic Federation soldiers at the same time, and open portals to some of the deadliest things in the known multiverse.
  • Xiaolin Showdown: The "Golden Tiger Claws" can tear a hole in spacetime between where you are and where you want to go, no matter where that might be. The Xiaolin Dragons weaponize this at least twice:
    • Mala Mala Jong is an unstoppable demon warrior made out of Shen Gong Wu and animated by the power of the Heart of Jong. There's only one way to beat him: remove the Heart from inside his chest. But how do you get close enough to him to do that? Omi finds the answer: use the Golden Tiger Claws to travel inside Mala Mala Jong and grab the Heart.
    • An episode later, Raimundo has the Golden Tiger Claws during a Showdown with Jack Spicer. At one point, with Jack holding his legs and about to lose the Showdown, Raimundo opens a small passage with the Tiger Claws, reaches through and pulls Jack's legs out from underneath him. Jack loses his grip and Raimundo wins.

 
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Alternative Title(s): Weaponised Teleportation, Portal Combat, Escape Teleport

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Limbo Portal

Creative use of Magik's "Limbo Portal" ability can be used to send enemies careening into each other.

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