A secret area of a video game (possibly a Debug Room
) that allows you to magically teleport to another level, possibly offering you a choice of levels.
This is slightly different in principle from Warp Whistle
: the Warp Zone usually takes you on a one-way trip to a later area you otherwise wouldn't be able to visit for some time yet, whereas the Warp Whistle
is mostly a faster way to travel between areas you've been through before.
Doesn't count if it's due to a Good Bad Bug
. Compare Hub Level
- Super Mario Bros.:
- The Trope Namer is Super Mario Bros. 1, which has secret Warp Zones in two Underground Levels. In the iconic World 1-2, you can run over the level ceiling (bypassing the level exit pipe) and reach the Warp Zone with pipes to Worlds 2, 3 and 4 (or glitch through walls and enter the pipe to Minus World). Running over the ceiling in World 4-2 only gets you a pipe to World 5, but a hidden beanstalk takes you to a Warp Zone with pipes to Worlds 6, 7 and 8.
- Super Mario Bros.: The Lost Levels are infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them.
- Super Mario Bros. 2 also has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this, and each warp zone takes you to a single specific later level.
- The literal Warp Whistle in Super Mario Bros. 3 works by transporting Mario to a Warp Zone (which is also called as "World 9" on the status bar).
- New Super Mario Bros. has hidden cannons that launch Mario into farther worlds.
- Super Mario 3D World has some red pipes which warp the player(s) to the next world, yet these don't ever need to be found for 100% Completion.
- The Android rerelease of Sonic the Hedgehog 2 turned the infamous spike pit death trap in the Mystic Cave Zone into a Warp Zone, leading to the otherwise inaccessible (and no longer Dummied Out, faithfully reconstructed) Hidden Palace Zone.
- Deadly Rooms of Death includes some hidden warp rooms in its larger level sets.
- Super Monkey Ball has some bonus goals that send you directly to later levels.
- Eye of the Beholder has magical portals that are activated by special stone items, including one room with no less than five of them. The items must be found first, of course. Also, most portals are two-way, but a pair of them are one-way, locking the party in a level they may not be ready to explore.
- Donkey Kong Country and Donkey Kong Country 2 both have a few of these. They seems less "official" and more buggy in the first game, but apparently they're intentional.
- Kid Chameleon has the Elsewhere levels. Some went backwards like the Lost Levels examples, and could get pretty confusing near the end of the game.
- Charlie II. Apart from having TWELVE fiendishly difficult to find secret levels, every sixth level starting from the first, a warp zone appears, which is pretty much impossible to find without a walkthrough. Fortunately, you don't need them for Hundred Percent Completion.
- Referred to by name in Sonic the Hedgehog: The Movie, though the version displayed actually functions more like a Portal Network.
- Battletoads has several warp portals; eg, the first is accessed by headbutting the first two Psycho Pigs, and the Turbo Tunnel one is accessed by running into a certain wall.
- The Black Hole in Star Fox 1, and the two Warp Zones in Star Fox 64.
- In Adventure Island games, the player can find hidden flying reptile's chamber, who can take you to the next area if prompted.
- Super Meat Boy has portals in a few levels that will take you to hidden levels and even award secret characters on completion in some cases. Touching one results in Meat Boy being sucked into a black hole while the announcer screams "WARP ZONE!!!" Also, if you unlock one, you can access it from the world map.
- Minecraft multiplayer servers generally have a warp zone at the spawn point providing easy access to player towns
- Silent Hill: The ladies' bathrooms in Otherworld Midwich.
- Portal: Prelude has one of these as an Easter Egg. With graphics taken straight from Super Mario Bros.
- A Pinball example: One of the rewards in No Good Gofers jumps the player up to three holes ahead.
- Another pinball example — hitting the Warp target in Defender sends the player three levels ahead.
- Nosferatu The Wrath Of Malachi: There's a portal in the basement of the main castle that lets you skip the entire castle and go straight to the Count's chambers on the top floor. However, you do need to explore the castle to find the last 2 family members, as the Count's chambers can't be opened until all the family members are accounted for.