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Video Game: Divinity: Original Sin
Divinity: Original Sin is the latest entry in the Divinity RPG series by Larian Studios. Taking place hundreds of years before Divine Divinity, it revisits the idea of dual protagonists from Beyond Divinity and follows a pair of unlikely heroes on their quest to learn more about "The Source", a forbidden magic supposedly powering the ongoing invasion of Rivellon by the orcs.

The game was self-funded by the developer (thanks to the success of Divinity II: The Dragon Knight Saga) but they ran out of money in early 2013, before many of the game's more interesting features could be implemented. To attract additional funding, Larian went to Kickstarter and received another million dollars from the fans. The game was finally released on June 30, 2014.

Watch the teaser trailer here.

The game contains examples of following tropes:

  • Anyone Can Die: It is possible to kill every NPC in the game, hostile and non-hostile (as explored in this Co-Optional video), and still finish the main quest.
  • Anthropomorphic Personification: It is implied that the Weaver Of Time is the embodiment of time itself.
  • Bare Your Midriff: Subverted: The female character in the official artwork was originally wearing a striperrific armor, but after listening to backers, the artists added extra armor to cover her midriff.
  • Big Good: The Weaver Of Time.
  • Character Customization: As befits an RPG, the character customization options are many and varied, with an added twist that you create not one Featureless Protagonist but two.
  • Character Class System: Subverted: You can select a "class" at character creation, but these are really just predefined templates for attribute, skill point, and talent distribution than actual rigid class definitions.
  • Cloud Cuckoolander: Madora, the retired Source Hunter you can invite to your party, is a Conspiracy Theorist Talkative Loon.
  • Co-Op Multiplayer/Drop-In-Drop-Out Multiplayer: When playing online, a friend can join your game at any time and take over the controls of the other protagonist for a while (though, since the game is saved on the server host's computer, the host can impose limitations on what the guest player can do). The devs were so fond of this feature, they included two copies of the game in one of the lowest Kickstarter reward tiers.
  • Dark and Troubled Past: Both protagonists. The subtitle of the game refers to their past, among other things.
  • Elemental Rock-Paper-Scissors: Played with. Earth/Poison, Fire, Air/Electricity, Water/Ice. Elemental counters aren't simple, though, and using certain sets of elements can create powerful lingering status effects or incredible blasts of damage.
  • Escort Mission: If you choose to help the missing archaeologist Wulfram get back to Cyseal, you will have to complete one of these, as he blindly charges towards the nearest city gate, running into three mandatory undead ambushes, all of which target him by default. At least he doesn't play hero in combat.
  • Flavor Equipment: Tons of it. The devs' favorite example of the game world's interactivity is that you can wear a bucket for a helm and fight enemies with a broomstick.
  • Intertwined Fingers: The default protagonists do it on the promotional images. How intimate they grow in the actual game, however, depends on the player's decisions, but the Word of God hints that hand-holding has a deeper in-story meaning than just personal closeness.
  • Level Editor: The game will ship with one, with the express purpose to start up a modding community from day one.
  • MacGuffin: The Star Stone.
  • My Species Doth Protest Too Much: Victoria, the orcish librarian in Cyseal.
  • Non-Player Companion: Not only are you controlling two Player Characters, but each of them can hire a henchman or summon an elemental.
  • NPC Scheduling: The ultimate Kickstarter stretch goal (at $1M) was to give all NPCs in the game realistic schedules. Even though it has technically been missed by $56K (even with PayPal pledges), the devs said they will implement them, anyway (and the necessary sum has since been collected via PayPal). It is also the main reason why the game was delayed by half a year: schedules forced the devs to completely rebalance the game and redesign most levels—e.g. many NPC houses didn't actually have bedrooms, or even enough space to put beds in before.
  • Our Orcs Are Different: In Original Sin, they are the green-skinned, proud barbaric warrior race variety. And they're out for blood.
  • Relationship Values: Not only do the NPCs like or dislike you depending on what your say and your reputation, but there is also a complex relationship dynamic between the protagonists, wherein they acquire different personality traits based on their interactions, some of which improve their compatibility with each other, while other disrupt it.
  • Save Scumming: Loot finds are randomly generated, making it perfectly possible to save just before opening a chest and keep re-loading until you get something you can use.
  • Skill Scores and Perks: At character creation and upon leveling up, you get points to spend on the Abilities (skill scores) and Talents (perks), with the latter ranging from simple stat boosts to abilities that unlock whole new gameplay venues.
  • Speaks Fluent Animal: There is a perk that lets a character speak with any animal in the game. They often provide useful background information and you can even get quests from some of them.
  • Story Branch Favoritism: Even though you can now customize pretty much everything about the protagonists (including their gender), the default setup consists of Roderick, a burly warrior who was recently released from prison, and Scarlett, a redheaded mystic girl who was Resurrected for a Job.
  • Turn-Based Combat: Original Sin features tactical turn-based combat with initiative, action points, and free movement. One interesting quirk is that ending the turn early preserves the character's action points for the next turn, letting them carry out more actions then.
  • Visual Initiative Queue: In combat, the order in which the combatants act is displayed on top of the screen.
  • You Gotta Have Blue Hair: The game gives the option of giving the characters pink and blue hair.

Divinity: Dragon CommanderCreator/Larian Studios    
Divinity: Dragon CommanderSteamDLC Quest
Dick Figures The MovieWebsite/KickstarterDreamfall Chapters
Divinity II: The Dragon Knight SagaFantasy Video GamesDragon Age
Divinity II: The Dragon Knight SagaWestern RPGdnd

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