Video Game: Divinity: Original Sin

Divinity: Original Sin is the latest entry in the Divinity RPG series by Larian Studios. Taking place hundreds of years before Divine Divinity, it revisits the idea of dual protagonists from Beyond Divinity: a pair of Source Hunters, members of an order dedicated to stamping out a dangerous magic called Source, investigate a murder in disaster ridden Cyseal. The Star Stone left at the scene of the crime blasts the Source Hunters to a shelter dimension called the End of Time, where an imp and the Weaver of Time recruit them into saving existence from the Void Maelstrom, and maybe finding out why the place seems so familiar.

Originally funded internally, Larian ran out of money in early 2013 leading to a Kickstarter campaign that brought in over one million dollars. The game was released on June 30, 2014, to critical and commercial success. On May 15, 2015, Larian Studios announced an Enhanced Edition version of Original Sin, bringing the game to PlayStation 4 and Xbox One. The Enhanced Edition will feature better graphics and sound, full voice acting, a slew of new content, and a heavily rewritten story, complete with a brand new ending. Similar to the Director's Cut version of Deus Ex: Human Revolution, the Enhanced Edition of Original Sin will be its own separate product. As a show of good faith and gratitude towards the fans, people who already own the original version will receive the Enhanced Edition for free.

Watch the teaser trailer here.


The game contains examples of following tropes:

  • All Trolls Are Different: Played straight along with undead variants.
  • Always Check Behind the Chair: If you're having trouble lockpicking some doors/chests, you'll be pleased to know the relevant key (if not hanging on the wall somewhere or nestled in someone's pocket) might be hidden under an object such as a chair, a tub, a pork roast, or even under the chest itself. Useful information if you're playing a Kleptomaniac Hero who breaks into people's houses.
  • Amnesiac God: The Source Hunters. Well, they are not actual gods, but in their past life as the Guardians of the Source, they were as close to divinity as mortals can get. As penance for failing to protect the Gold Box, they erased themselves from the fabric of time, destroying everyone's memories (including their own) of their past selves.
  • An Axe to Grind: One and two-handed versions. They deal the most damage of all melee weapons.
  • Anyone Can Die: It is possible to kill every NPC in the game, hostile and non-hostile (as explored in this Co-Optional video), and still finish the main quest.
  • Anthropomorphic Personification: It is implied that the Weaver Of Time is the embodiment of time itself.
  • Are You Sure You Want to Do That?: Any grave can be dug up but there's one in particular your characters will be hesitant to do the same to. You get no less than two prompts asking you if you're absolutely sure you want to take to it with a shovel. Don't say that you weren't warned.
  • Aerith and Bob: Unusual names such as Eglandaer, Aureus and Arhu coexists with other common names like Brandon, Jake and Evelyn.
  • Artificial Brilliance: As noted below (see Geo Effects), enemies can and will use the environment to their advantage as well as use certain attacks in tandem. An example would be when two archers fire a poison arrow and then a fire arrow at your character, causing significant damage.
    • Enemies will go around your own the pools of hazards. They also heal and buff themselves and make good use of their action points.
  • Bare Your Midriff: Subverted: The female character in the official artwork was originally wearing stripperiffic armor, but after listening to backers, the artists added extra armor to cover her midriff.
  • Back Stab: It does massive damage, but you must take the back-stabber talent, use a puny dagger and be precisely behind your target.
  • BFS: Madora's default weapon and you too can make use of them.
  • Big Good: The Weaver of Time.
  • Blade on a Stick
  • Boss Rush: Once you've reach the Act 1 boss, he ressurect the 3 last bosses you faced so far.
  • Boring but Practical: The humble Rain spell can put out fires, burning teammates, or bomb fuses, and the puddles it creates can wash away oil or poisonous gunk. It also applies the "Wet" condition to all combatants, increasing their fire resistance and decreasing their water and electricity resistance; thus, starting up a rainstorm is a great idea when faced with fire-flinging enemies. And then you can charge the puddle you just made with an electricity-based spell to stun everyone in that puddle.
  • Canon Name: The default names for the PC Source Hunters are Roderick and Scarlet.
  • Carry a Big Stick
  • Cave Behind the Falls: There's a treasure chest in a cave behind a waterfall... with tons of bloody corpses.
  • Character Customization: As befits an RPG, the character customization options are many and varied, with an added twist that you create not one Featureless Protagonist but two.
  • Character Class System: Subverted: You can select a "class" at character creation, but these are really just predefined templates for attribute, skill point, and talent distribution than actual rigid class definitions. The only definite thing that the "classes" do is give you a specific weapon and set of armor to start with.
  • Chest Monster: You can come across what seems to be one of these. It's a suicide bomber hiding in the chest itself.
  • City Guards: A lot, including the expected patrols as well as quest givers. Cyseal is crawling with them.
  • Cloud Cuckoolander: Madora, the retired Source Hunter you can invite to your party, is a Conspiracy Theorist Talkative Loon.
  • Co-Op Multiplayer/Drop-In-Drop-Out Multiplayer: When playing online, a friend can join your game at any time and take over the controls of the other protagonist for a while (though, since the game is saved on the server host's computer, the host can impose limitations on what the guest player can do). The devs were so fond of this feature, they included two copies of the game in one of the lowest Kickstarter reward tiers and the Collector's Edition.
  • Combat, Diplomacy, Stealth: The game features a surprisingly elaborate stealth system for an RPG focused on Turn-Based Combat, and you will need stealth on at least two occasions. It is also often possible to avoid an impending fight via a Persuasion Minigame, though it gives less Non-Combat EXP than killing the enemies.
  • Combat Stilettos: Female Player Character wear these.
  • Continuity Nod:
    • A much younger Zandalor (the Gandalf-like Big Good of Divine Divinity) finds himself in a love triangle between two powerful witches, which doesn't end well for any of them.
    • Icara the White Witch and Leandra the Conduit share a soulforge Psychic Link not unlike the central plot device of Beyond Divinity. Bracchus Rex and his sister Cassandra are eventually revealed to have shared one, too.
    • You can meet Bellegar from Divinity II: The Dragon Knight Saga again, and he makes comments on the Dragon Commander and his jetpack from Divinity: Dragon Commander.
  • Copy And Paste Environments
  • Critical Encumbrance Failure: Played straight.
  • Dark and Troubled Past: Both protagonists. The subtitle of the game refers to their past, among other things.
  • Deal with the Devil: Jahan made one with a demon 1000 years ago.
  • Dem Bones: The skeletons are resistant and immune to many attacks, such as bleeding, poison, piercing and so forth. The skeleton archers are nasty as they can shoot Trick Arrows. you can also summon them.
  • Dig Attack: Giant Spiders have a Special Attack where they dig into the ground, come out behind their target, bite them In the Back, and dig back to their original position. This allows them to go straight for the Support Party Members, ignoring the frontline fighters and attacks of opportunity.
  • Downloadable Content: The Source Hunter DLC Pack. It adds two in-game items: The Golden Grail, a chalice that can recolor items gold and slightly increase their sell value, and "Zandalor's Trunks", a pair of magical underwear that comments on whatever is going on. The better part of the deal is that the DLC Pack includes design documents for the game, a digital portfolio of concept art, and the game soundtrack.
    • Two new characters were released as part of a patch on September 15, 2014: Bairdotr, a female ranger from the Homeforest searching for a missing druid, and Wolgraff, a male rogue who lost his voice due to a Sourcerer at a young age and turned to less savory work after being rejected from the Order.
  • Early Game Hell: Subverted if you know what you're doing, but even then, the first 6 or so levels are absolutely brutal, due to limited funds, not a heck of a lot of options, and generally being weak as hell. Even with skilled use of the environment, the outer edges of Cyseal can kick your ass extremely easily.
  • Elemental Embodiment: You can summon them to fight for you.
  • Elemental Rock-Paper-Scissors: Played with. Earth/Poison, Fire, Air/Electricity, Water/Ice. Elemental counters aren't simple, though, and using certain sets of elements can create powerful lingering status effects or incredible blasts of damage.
  • Escort Mission: If you choose to help the missing archaeologist Wulfram get back to Cyseal, you will have to complete one of these, as he blindly charges towards the nearest city gate, running into three mandatory undead ambushes, all of which target him by default. At least he doesn't play hero in combat. There's another escort mission in Luculla Forest where you have to protect a man, his wife and their pack beast on their way to Silverglen.
  • Exploding Barrels: Should you choose to set ooze barrels on fire they will explode.
  • Everything's Deader with Zombies: You not only get the standard human zombie, but get ready for zombie versions of trolls, dogs, boars and much worse. They all leak poison when hit, which actually heals them....
  • Failed a Spot Check: Didn't invest any points in the Perception attribute? Your field of vision is reduced, you might not hear nearby enemies, and you won't find traps, hidden treasure, or some switches.
  • Flavor Equipment: Tons of it. The devs' favorite example of the game world's interactivity is that you can wear a bucket for a helm and fight enemies with a broomstick.
  • Flunky Boss: All over the place. It's very rare you outnumber opposing parties.
  • Fragile Speedster: You can spend all your points in the Speed attribute and max your actions points while neglecting all the other aspects of your character.
  • Giant Enemy Crab: You'll encounter them in the black cove.
  • Geo Effects: Player and NPC alike can use the environment to good effect (or to their own detriment) in and out of combat. For example, puddles of water conduct electricity and smoke obscures vision. Players can also create their own Geo Effects, such as using the Rain spell to generate water puddles or put out fires. There are also perks which can benefit you via Geo Effects.
  • Giant Spider: Big large poisonous spiders that love to sneak on you. You can also summon one with the geomancer skill.
    • The Spider Queen is an even larger example, being several times the size of your characters.
  • Glass Cannon: One of the available talents carries this name, and if chosen will turn your character into this: it doubles your action points but halves your health.
  • Goofy Print Underwear: The "13 Star" underwear selectable at the start of the game.
  • Grave Humor: The various tombstones.
  • Half the Man He Used to Be: Kill an opponent hard enough and his body will be torn in half.
  • Heel Realization: If you restore her soulforge with Icara, Leandra realizes how evil she has become and leaves without a fight to repent.
  • Hell Is That Noise: Death Knights, powerful enemies that are completely invulnerable without a certain plot coupon, are announced by the earth-shaking stomping of their armored boots, from up to one or two screens away. Several NPCs who survived encounters with Death Knights find the sound terrifying.
  • Helmets Are Hardly Heroic: You can equip each party member with some headgear and it always provides the armor/stat boost when worn, but you can individually set their helmets to be always shown, always hidden, or to only be shown in combat.
  • Hollywood Torches: They can be unlit, but you can't destroy them.
  • Ice Magic Is Water: The Hydrosophist magical school covers both water-based and ice-based elemental spells (and, incidentally, healing spells).
  • Impossible Item Drop: Played with. Lowly mooks will drop items they were using to fight while creatures/animals drop body parts or nothing. However, named unique opponents will drop random magic items.
  • Inexplicable Treasure Chest: You'll come across many of them outdoor and in town.
  • Interspecies Romance: The star-crossed lovers sidequest between a human and an orc. Both are also males.
  • Intertwined Fingers: The default protagonists do it on the promotional images. How intimate they grow in the actual game, however, depends on the player's decisions, but the Word of God hints that hand-holding has a deeper in-story meaning than just personal closeness.
  • Item Crafting: The game encourages experimentation. Sometimes the results are logical: using a whetstone on a sword increases damage. Sometimes the results are outlandish: Combining Swirling Mud and a Fiery Heart yields an Infinity–1 Sword. Then there's the logical but-why-would-you-think-to-try-that, like carving a pumpkin into a jack-o-lantern helmet.
    • Tenebrium weapons are nearly required for the endgame. You can use what tenebrium weapons you find, or turn your weapon of choice into one with Crafting 5.
  • Jerkass Genie The Watcher statues. They're bound to an area to maintain a seal and essentially amuse themselves by pretending to be genies, telling people they'll grant wishes if do really stupid stuff. Like you'll be able to fly if you jump off a cliff.
  • Kill It with Fire: If it's leaking poison or made of ice, yes by all means.
  • Kleptomaniac Hero: Stealth-oriented characters can take everything that's not nailed down, provided nobody's looking. You can even sell your ill-gotten goods back to the person you stole it from!
    • Kleptomaniac Hero Found Underwear: If you infiltrate Esmeralda's bedroom in Cyseal, you can find her unwashed underwear and actually wear it for a charisma stat bonus. Yes, really.
  • Large Ham: Eglandaer's constant rantings about Victoria.
  • Level Editor: The game shipped with one, with the express purpose to start up a modding community from day one.
  • Level-Locked Loot: Toyed with. Using weapons while you're below the required level will cost more action point to yield. You still need to fill the minimum requirement in strength/dexterity/intelligence however.
  • Lightning Bruiser: Demons not only hit really hard, but they can dish out lots of spells and have tons of action points. And if that wasn't enough, they are immune to fire.
    • The Death Knights do massive damage with tenebrium weapons, have loads of action points, cast spells, are immune to fire and have good saving throws.
  • Lost Forever: Completing the Luculla Mines renders them permanently inaccessible for plot reasons—made worse by the fact that the game gives you no warning about it whatsoever.
  • Lost Woods: The Phantom Forest which is filled with undead, demons, cyclopses and other magical creatures.
  • Luckily My Shield Will Protect Me
  • Made of Explodium: Poison and ooze will blow up if it comes in contact with fire.
  • MacGuffin: The Star Stone.
  • Mêlée à Trois: If you head into Black Cove, you have the option of joining a fight already under way between undead pirates and a group of orcs.
  • Multiple Persuasion Modes: Three modes can be chosen in any persuasion attempt: Intimidate, Charm, and Reason. They are all based on the same skill (Charisma), however, so the only difference they make is the slight bonus or penalty you get in the subsequent Rock-Paper-Scissors-based Persuasion Minigame, based on how appropriate the chosen mode in the given circumstances.
  • My Species Doth Protest Too Much: Victoria, the orc librarian in Cyseal.
  • Mystical White Hair: Icara.
  • Nintendo Hard: The combat system for this game is very complex, combining multiple different kinds of magic, items, weapons, enemy types, summons, buffs and items. Not mastering all of these coupled with skilled manipulation of the environment can spell death in seconds.
  • Non-Player Companion: Not only are you controlling two Player Characters, but each of them can hire a henchman or summon an elemental.
  • Noob Cave: The cave at the beach. Of course, with open nature of the game you can always skip it.
  • NPC Scheduling: The game was supposed to have it, along with a day-night cycle, thanks to beating the final, $1M Kickstarter stretch goal, but despite delaying the release to get it done, the devs ultimately gave up on the idea due to time and budgetary constraints. Both of these may be reintroduced in the Enhanced Edition.
  • Optional Sexual Encounter: Subverted and Played for Laughs with a vengeance: near Silverglen's inn, you'll find a man and a woman spouting sultry pickup lines and each offering to fulfill your wildest fantasies for a moderate fee (and bemoaning the lack of customers ever since the prudish cult of the Conduit moved in). Upon payment, they'll lead you to a private upstairs room with a huge bed and lots of candles, lock the door, ask for your preferences (e.g. Ruby, the woman, asks whether you prefer nymphs or witches), and ultimately dramatically read you a passage from a fairy tale book of corresponding (perfectly PG) content. Somewhere, Fall-from-Grace is smiling.
  • Organ Drops: Various animals parts: claws, teeth, tusks, hides, etc. All these can be crafted into other objects.
  • Our Demons Are Different
  • Our Dragons Are Different The final boss is the Void Dragon.
  • Our Liches Are Different: Cassandra's true form.
  • Our Orcs Are Different: In Original Sin, they are the green-skinned, proud barbaric warrior race variety. And they're out for blood.
  • Palmtree Panic: There are various beaches where you explore and fight.
  • Personality Powers: Kinda. As your protagonists develop personality traits, they get special bonuses to their abilities. For example: on the Righteous-Renegade axis, someone who is Righteous gets a +1 bonus to their Leadership ability, whereas a Renegade gets a +1 bonus to their Pickpocket ability. Another example: on the Spiritual-Materialistic axis, a Materialist gets a +1 bonus to their Loremaster ability, but someone who is Spiritual becomes immune to the Fear status effect.
  • Persuasion Minigame: Whenever the player characters get into an argument among themselves or with an NPC, they must pick a mode of persuasion (intimidation, charm, or reasoning) and play a game of Rock-Paper-Scissors, where every win awards a number of points determined by the character's Charisma score and, in dialogue with NPCs, by the expediency of the chosen persuasion mode in the given situation. Whichever side gains the target total points first wins the argument.
  • Pet the Dog: There are several indications that the Conduit, a.k.a. Leandra, is not pure evil like her methods would suggest. For one, she refrains from killing both her sister Icara and Zandalor, when she has a chance to take her revenge, revealing that she still loves them. Furthermore, she leaves orders to the Immaculates in case of her death, which direct them to complete her anti-Death Knight failsafe and devote themselves to destroying the abominations she created before they destroy all life in Rivellon.
  • Platonic Life Partners: The original Guardians of the Source, as evident from their beds occupying different ends of their shared bedroom.
  • Point of No Return: Enter the First Garden and there's no going back.
  • Power Floats: Casting the storm spell.
  • Power Glows: Several skills will glow while you use them.
  • Rainbow Pimp Gear: Like all modern RPG. You have dyes and the option to not show your helm to lessen the impact.
  • Randomly Generated Loot: Chests and loot drops are randomized.
  • Really 700 Years Old: Jahan is actually a former king that is more than 1000 years following dealing with a demon.
  • Red Herring: In relation to Councillor Jake's murder, Esmeralda. Literally everything about her just screams that she's responsible. She's not.
  • Relationship Values: Not only do the NPCs like or dislike you depending on what your say and your reputation, but there is also a complex relationship dynamic between the protagonists, wherein they acquire different personality traits based on their interactions, some of which improve their compatibility with each other, while other disrupt it.
  • Ret Gone: Nobody in Rivellon remembers that the Source used to be a benevolent magic and how it came to be corrupted because the Guardians of the Source erased all memories of themselves (including their own!) and of their failure to contain the corruption before giving up their godlike powers. The Star Stones are actually crystallized fragments of their lost memories, so it's not until their reincarnations recover them that Zixzax can start restoring the true history of the Source.
  • Robbing the Dead: Go ahead. Take a shovel to the graveyard in Cyseal, or any grave for that matter.
  • Save Scumming: Loot finds are randomly generated, making it perfectly possible to save just before opening a chest and keep re-loading until you get something you can use.
  • Scare Chord: When creatures are summoned by monsters or you.
  • Sealed Evil in a Duel: After being tricked into releasing the Void Dragon, Astarte cast both it and herself out into the Void, where she has been battling the beast ever since.
  • Sequence Breaking: It's possible, with good tactics, a balanced party, and the right combination of missed details, to complete the second half of the main quest in Luculla Forest ( the Immaculate trials) without finishing the first half ( freeing the White Witch). The first time you're likely to notice this is when the chapter boss Mangoth wipes the floor with you because of all the experience you missed.
  • Shock and Awe: Most of Aerotheurge skill branch is this.
  • Shout-Out:
    • One of the potential names for a summoned creature is Marvin the Paranoid Android.
    • Someone getting knocked down can be accompanied by text saying 'Hammertime.'
    • Then there's the achievements, most of which are Rock/Heavy Metal song names.
    • There is a talent that you can choose called "My Precious" that makes it so that you equipment will have a 50-50 chance of losing durability.
    • One of the female hairstyles is Princess Leia's famous "cinnamon bun" hairstyle from Episode IV.
    • One zombie you confront is called Rob.
    • One possible name for your summoned elementals is Spengbab.
    • If trying to leave the location via a portal without the full party in tow, the game quips "You must gather your party before venturing forth." One of the possible summon names being Chitika Fastpaws is also a reference to the game.
    • The can that the Source corruption a.k.a. the Void Dragon was sealed in is called the "Gold Box".
    • The nails that you use for crafting are nine inches in length.
    • The Void Dragon is the name of one of the C'Tan in Warhammer 40k.
    • "The corrupted Source" and "Sourcery", by extension, are an allusion to Wheel of Time and Discworld series.
    • There's a unique weapon called Hanneman's Axe, with the flavour text, "Eternally shreds", which is a tribute to Slayer guitarist, Jeff Hanneman, who had passed away a year before the game's release.
  • Side Quest: The bread and butter of all adventurers. There are many ways to resolve them depending on your skills and the interactions you have.
  • Sinister Scythe
  • Skill Scores and Perks: At character creation and upon leveling up, you get points to spend on the Abilities (skill scores) and Talents (perks), with the latter ranging from simple stat boosts to abilities that unlock whole new gameplay venues.
  • Skill Slot System: Played With. To learn active Skills, you first need to invest points into their corresponding base Abilities. First Ability level lets you learn any three Skills and the next three add two more slots each. Level five, however, uncaps the Skills of corresponding ability completely, subverting this trope. Furthermore, even though you can learn endgame Skills with just one level in the corresponding Ability, actually using them will cost extra Action Points if you don't fulfill the Ability level prerequisite.
  • Smash Mook: The trolls.
  • Snake Talk: The goblins, although they also have a tendency to roll their "R" was well.
  • Speaks Fluent Animal: There is a perk that lets a character speak with any animal in the game. They often provide useful background information and you can even get quests from some of them. Rats in particular pretty much always give you a useful tidbit of information about upcoming challenges or secrets.
  • Suicide Attack: One particular kind of enemy (a giggling skeleton with a giant bomb on its back) will perform this and only this, and will explode upon death regardless of how it died. Savvy players can stop this from happening by extinguishing the bomb fuse with water—which is actually required to complete a minor sidequest in the Silverglen inn, where one such enemy threatens to blow up an innocent and you have only a few seconds to react.
  • Take Your Time: Dying NPCs with critical information will not-so-gladly wait while you explore every nook and cranny, then die just after talking to you, regardless of how long you take. Subverted in a few notable cases- the burning ship at the start will sink if not extinguished immediately, the dying Immaculate in the desert will succumb to his wounds if you leave the area without using a blood stone on him, and the farm animals near the goblin village will be slaughtered if not rescued when first encountered.
  • Three-Point Landing: The final phase of the Dexterity-based personal "teleportation" skills (Tactical Retreat and Cloak and Dagger), which replaces the far less dignified flat-on-your-ass landing from the targeted, Intelligence-based ones (Teleportation and Feather Fall).
  • Toxic Phlebotinum: Tenebrium will do 1 void of damage per round if you carry it around. There's no cure unless who use a star stone. Later in the game, you acquire a book that let you handle tenebrium without receiving any damage.
  • Trick Arrow: There is an almost obscene number of these, and they can be found or crafted. Examples include (but are not limited to) various stat-related effects as well as smokescreen, stun, knockdown, slowdown, charming, grenade, poison, freezing arrows and more.
  • Troll Bridge: You'll come across several of these, all guarded by Trolls.
  • Turn-Based Combat: Original Sin features tactical turn-based combat with initiative, action points, and free movement. One interesting quirk is that ending the turn early preserves the character's action points for the next turn, letting them carry out more actions then.
  • Undead Laborers: The Immaculates turn out to be using zombies to mine the highly toxic metal Tenebrium from the Luculla Mines, since the undead are immune to the Rot (spread by contact with Tenebrium) and only require minimal upkeep. However, the problem is that to raise that many zombies, they had to slaughter all the original miners of Luculla and then keep bringing in slaves from the outside. Furthermore, they don't do a very good job at preventing them from escaping, which accounts for the recent undead attacks all across the region.
  • Universal Poison: Played straight unless you take the zombie talent which makes poison heal you instead.
  • Updated Re-release: Divinity: Original Sin Enhanced Edition was created for the purpose of rebalancing and expanding the gameplay, as well as fixing the original storyline's plot holes, based on the fan feedback post-release. It is sold separately from the original game, although people who own the original will get it for free.
  • Vapor Wear: Astarte.
  • Vendor Trash: Practically all the items in the game, no matter how mundane or useless, can be traded for cash or other items.
  • Video Game Cruelty Potential: You can be slaughter everyone in the game, plus the various Kick the Dog options during sidequests.
  • Visual Initiative Queue: In combat, the order in which the combatants act is displayed on top of the screen.
  • We Buy Anything: Not only merchants will accept anything from you, everybody can barter anything with you. From ordinary citizens to ghosts and even some enemies. The only exception are animals and NPCs who need to be persuaded to trade with you first.
  • Welcome to Corneria
  • Whatevermancy: The Geomancer skill branch and pyromancers as enemies.
  • What Happened to the Mouse?: After zombie!Jake makes his evil rant, he disappear forever.
  • What the Hell, Player?: Start attacking your party members, and they'll call you out on it.
  • You ALL Look Familiar: Not just the 3D models, but also the portraits.
  • You Can't Go Home Again: The Source Hunters in the end. Either they die fighting the Conduit, the Trife, and the Void Dragon, or they overcome them all and become so powerful they must Ascend to a Higher Plane of Existence—either way, they may never go back to Rivellon again.
  • You Gotta Have Blue Hair: The game gives the option of giving the characters pink and blue hair.
    • Astarte's hair is green.
  • You Have Researched Breathing: You'd think the Helping Hand skill, which helps knocked-down allies back on their feet and pats out the flames if they're on fire, would be this trope, but considering how it seems to work at a distance, it must involve some form of telekinesis.