No-Nonsense Nemesis

Sinestro: I will have [the Green Lantern ring] after your death!
Kyle: Wait! Don't you want to talk first? Banter back and forth to show me your innate superiority?
Sinestro: No.
Superman: The Animated Series, "In Brightest Day"

Basically, the character refuses to carry the Hero or Villain Ball. They may be Street Smart or simply very practical, and won't delay or take unnecessary chances when their objective is at hand. For example, the villain really does think that Murder Is the Best Solution, and no, they aren't going to do any Evil Gloating or exposit on their plan before shooting, thank you very much. An opponent might be confused to the point they outright ask "You're really going to just shoo—" They might try to stall their No-Nonsense Nemesis by offering suggestions like "Wouldn't it be more fun to suspend me above a vat of acid and slowly lower me?"

See also Killed Mid-Sentence. Compare Shut Up, Kirk! and Aren't You Going to Ravish Me? as well as Pragmatic Villainy, which an evil No-Nonsense Nemesis will certainly display. Contrast Complexity Addiction, Just Toying with Them.


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    Anime & Manga 
  • In Bobobo-bo Bo-bobo, the biggest enemy to a Hajike/Wiggin' Specialist is one who identifies themself as a Legendary Idiot/Joke Killer. They have extreme prejudice towards anything considered nonsensical or silly, and destroy anyone who so much as cracks a joke. If they so much as sense the slightest bit of idiocy or ridiculousness from someone, they'll attack them with full force.
  • Matt's death in Death Note is this. He is chased and cornered by mooks, and explains that they aren't going to shoot him because they'll need to interrogate him. They shoot him to death immediately, with one remarking that Matt was obviously stalling.
  • Dragon Ball:
    • Cell is this while imperfect — as he knows he is too weak to win against his stronger foes without gaining power, he instead deliberately and mercilessly kills to gain power. When fighting those he knows he can defeat, he methodically goes after anyone who makes themselves a threat — once he is struck by anyone entering the fight he immediately makes sure they can't return later to screw up his plans before continuing his main goal. After he becomes Perfect, however, he starts holding the Villain Ball more often. Given that the likes of Goku and Vegeta were used as sources for his DNA, a Blood Knight nature is literally In the Blood for Cell, and once he's complete he just can't hold it back anymore.
      • Cell gains some of this back after regenerating From a Single Cell and becoming Super Perfect. Upon returning to Earth, he one-shots Trunks before the dust even clears, and after nearly killing Vegeta and crippling Gohan's arm, declares outright that he's through playing games and anything less than complete universal destruction is a waste of his power.
    • Once Super Buu enters the fray, his first move (after gruesomely killing a bystander) is to fly straight to Kami's Lookout and demand that Piccolo present the "worthy opponent" that he had been promised (Gotenks). When Piccolo tries to stall for time by pointing out that there are people left on Earth for Buu to kill, Buu immediately annihilates just about every bystander left on the planet Earth with an energy wave he calls the "Human Extinction" attack, to the horror of everyone. He then demands, with no further distractions, to see his opponent. He later declares that, if Goku and Gohan were to fuse, they still couldn't defeat him, but then immediately adds that he isn't going to take the chance and will just kill them now to be certain.
    • Kid Buu one ups even Super Buu. Instead of fighting the heroes, he simply blows up the entire planet, knowing that he can regenerate from almost anything. Goku and Vegeta are forced to fight Kid Buu on the world of the Kais because it's one of the few planets he can't oneshot.
    • King Piccolo from the original series. His first order of business upon his return is kill all the world's martial artists so no-one can ever seal him again and collect the Dragon Balls to wish for youth. Upon finding out that two of his children are killed, he goes and deals with the threat directly and nearly kills Goku, even checks his heart to make sure he was dead. He allows the other heroes to collect the remaining Dragon Balls and swallowed his so they couldn't steal them. When he was about to make his wish Chiaotzu attempted to interrupt, only to be quickly killed. Once he regained his youth, he kills the Eternal Dragon so no one could ever use the Dragon Balls against him. There's a reason he remains the only villain in the series to win, only losing in the end because he never counted on Goku's heart restarting after he left.
    • Although not as ruthless as the above villains, Mercenary Tao. Being a professional assassin, he more often than not goes for quick kills. When Goku proved to be durable against physical blows, he attempts to pierce his heart with a finger beam. His only real mistake was not checking Goku's body.
    • King Cold, Frieza's father. When he and Mecha-Frieza went to Earth to get revenge on Goku, Cold suggested just blowing the planet up from orbit; it was Frieza who adamantly insisted on landing and personally killing everyone there to make Goku suffer. Since Future Trunks shows up and kills the two of them shortly after, Frieza should have gone with Cold's plan.
    • Vegeta becomes this on the rare occasions he's not letting his ego get the best of him. In the Namek Saga, he quickly kills the members of the Ginyu Force when Goku chooses not to do so, and in Resurrection 'F', he outright tells Frieza that he's nowhere near as merciful as Goku and won't give Frieza the chance to walk away.
    • Syn/Omega Shenron, the Final Boss of Dragon Ball GT. He attacks Goku when he's exhausted and weak from fighting Nuova and Eis kills him. Later, when Goku and Vegeta fuse into Gogeta and nearly kill him only for the Fusion time to wear out, he does everything he possibly can to prevent them from fusing again.
  • One Piece:
    • Crocodile in doesn't usually mess around, unless he's absolutely sure he can do so and has the time for a minor distraction. When he first fought Luffy, Crocodile gave him a few minutes to attack pointlessly, then promptly kicked his ass. Subsequent fights are similar.
    • Mr.1/Daz Bones, who ranks just below Crocodile, fits the trope even better.
    • Hawkeye Mihawk. One of the only two people in the series who doesn't call their attacks and most of his battles end in one strike. He rarely stops to chat or brag, choosing only to speak after his opponent is defeated or too weak to do anything against him.
    • Even more so Magellan. He rarely speaks while fighting, and when he comes across Blackbeard and his crew invading Impel Down, he attacks them instantly instead of questioning their motives.
    • And as of late we have Vergo, who's just as non-nonsense as Magellan. Despite his quirks with forgetting things often, he plays no games when it comes to fighting or taking care of his business. He goes straight for the kill every time with no smiling, laughing, or even evil-gloating at all. He also cruelly punishes those who don't show him respect. Vergo also does not wait for his opponents to finish calling out their attacks or performing gestures to use their powers, interrupting them mid-sentence or mid-gesture with his Super Speed.
    • Akainu is also a great example. Since he lacks Aokiji's empathy and Kizaru's laziness, he will do everything in his power to kill pirates and will only chat with them if it means manipulating them into fighting a No-Holds-Barred Beatdown in his favor or doing a task for him.
    • Fujitora has also shown himself to have these qualities. Like Akainu, he doesn't fuck around and will pull out all the stops right off the bat to finish his fights as quickly as possible. Unlike Akainu, he tries to limit casualties as much as possible and goes out of his way to make sure that any collateral damage is either repaired or fairly compensated.
  • Bleach: Yhwach trained the Vandenreich to not screw around in battle. They're supposed to get in, engage the enemy, and get out again. Individual Quincies vary in how well they meet this objective, and Yhwach has killed off at least some of his elites for screwing up. Yhwach doesn't explain his abilities until after they're already in effect. He's been able to use a doppelganger to masquerade as him to uncover Yamamoto's Bankai, and Yamamoto had no idea until it was far too late. Ichibei also thought he was defeating Yhwach until Yhwach had fully understood Ichibei's powers and destroyed him. The best Quincies at following Yhwach's strategy appear to be Lille and Pernida. Lille takes his sniper abilities very seriously and is happy to pick off Shinigami from a distance to "cull the herd" while Pernida doesn't explain his abilities at all, leaving his opponents to try and muddle through what's happening; even Mayuri struggles to understand Pernida's ability.
  • The roles are reversed in Mobile Suit Gundam: Char's Counterattack. The villain, Char Aznable, goes out of his way multiple times to defeat Amuro on even terms, obsessed with avenging his pride by defeating him fair and square. Amuro, on the hand, prioritizes stopping Char from crashing Axis into Earth over all else, and is willing to do anything to stop him, damn the rivalry; he attempts to shoot and kill Char while the latter is unarmed and is only stopped by an unexpected intervention. In their final engagement, Amuro spends most of the battle running away from Char in order to mess with Axis' trajectory, and finally deals the deathblow to Char's Mobile Suit by striking it from behind while Char is distracted.
  • Wrath from Fullmetal Alchemist is most definitely this. Unlike his superior, Father, or the other homunculi, when in battle he won't yammer on about his own species' superiority, hint to their villainous plan, or needlessly torture his opponents. If he sees you as a threat, he will make sure to dispose of you as quickly as possible, or at least incapacitate you so you're easier to use for Father's plan, like threatening to kill your childhood friend if you resign from the military.
  • Rosario + Vampire has Hokuto, who only engages in typical Villain Ball-type behaviour to get his enemies to drop their guard and further his plan rather than for his own amusement, isolates the good guys from each other so they can't all attack him at once and Tsukune can't unleash Inner Moka, dominates the resulting fight with a merciless No-Holds-Barred Beatdown, Xanatos Speed Chesses his way past an interference which truly took him (and everyone else,) by surprise, only engages in Evil Gloating in order to play for time, and even when he is eventually outmatched he uses My Defense Need Not Protect Me Forever to gain the advantage anyway, and his plan only fails because he is apparently so touched by Tsukune's idealism that he surrenders willingly, and we later find out that even this had an ulterior motive.
  • Homura Akemi of Puella Magi Madoka Magica is a heroic example of this trope. Whenever she encounters a witch she immediately invokes her time-stopping powers and unleashes an unholy rain of modern weapons and ammo to kill the resident witch and didn't waste any time or momentum up against Walpurgisnacht even though it had no effect. Justified in that she's been doing this scenario multiple times to save Madoka.
  • In Gamaran, Combat Pragmatists are common. One of the straightest examples could be Ango Kuryuu of the Muhou School, who decides to stop his opponents... by bringing along his elite pupils to help him and quickly gets rid on one of the two targets (Zenmaru) with one blow. Another one is Tsuchiryuu: when facing the Ogame and Nakaizumi school members at the main gate, he first goes for the mook archers, killing them all in melee, and then takes on Badass Grandpa Gensai and fully takes advantage of his dead angle to try to kill him.
  • Yu-Gi-Oh! ARC-V has Shun Kurosaki, who only concentrates on winning, never acknowledges the crowd or talks to his opponents except to play his cards or give a "The Reason You Suck" Speech. He grew up in a place where Duel Monsters was to the death, not a fun past time.
  • Sailor Moon:
    • Eudial, who would retreat once she saw there was no reason for her to remain, use her Daimons not to extract her victims' Pure Heart Crystals but to cover her retreat once she extracted it much faster with a technological device of her invention and verified it wasn't the right one, and the one time she did stay and fight she did it by luring her opponents in a building she had previously filled with traps, and even shot Sailor Neptune with heavy machine guns, and that was in spite of her flamethrower being able to overpower Sailor Moon's attacks. The fact she lost isn't because she was ineffective, it was because the Sailor Soldiers were just that formidable (for example, the machine guns ran out of ammo before scratching Sailor Neptune), and in the last confrontation Sailor Moon obtained a power-up that made her attacks more powerful than her flamethrower.
    • In the manga, Sailor Venus is one. The very first thing she does when she appears in person is to throw a cutting boomerang at Zoisite from behind, and that's before showing herself. When Makoto gets Brainwashed and Crazy she just sucker-kicks her in the face with enough strength to throw her across the room, and when Beryl foolishly appears in person she uses the first opening to gut her like a fish with a sword made of something harder than diamond and poisonous to boot. Notably, she wasn't like that before: in Codename: Sailor V she was rather hammy and time-wasting, only starting to become this in the three Pet Chapters (the second villain, Wan-Wan, was suddenly beheaded while he was complaining about her incredibly long speech, while the first and the third faced chemical weapons: Nyan-Nyan and her minions were knocked by a stinking smell so strong they fainted and then finished while they were still down, and the mosquito youma Chuu-Chuu got killed by magical mosquito-repelling incense).

    Comic Books 
  • The Punisher:
    • Inverted (at least with respect to morality) in a Punisher/Batman crossover.
      Punisher: I've got all the therapy you'll ever need right here, comedian.
      Joker:'re really going to shoot?
    • Played with in the regular comics quite a lot, especially the MAX series. In the "In the Beginning" arc, villain Nicky Cavella puts a gun to the Punisher's head when the Punisher is tied up and pulls the trigger. The Punisher dodges the shot and bites off several of Cavella's fingers. Later lampshaded in the "Widowmaker" arc, where several villains comment how every time the Punisher is captured, the villain doesn't just shoot him.
  • Watchmen:
    • Its mentioned that during the heyday of costumed heroes most of them knew to differentiate between actual criminals and those who were just dressed up and looking for attention. There was one guy who liked to go around in a costume and pretend he was a villain in order to get beat up by heroes (at least until whatever hero it was realized the guy was getting off on being beat up). He tried it on Rorschach eventually and was promptly tossed down an open elevator-shaft to his death.
    • Also exemplified by the Wham Line delivered by the Big Bad: "Dan, I'm not a Republic serial villain. Do you seriously think I'd explain my masterstroke if there remained the slightest chance of you affecting its outcome? I did it thirty-five minutes ago."

    Films — Animation 
  • In The Book of Life, everything about Chakal is completely serious, and he wastes no time in being as brutal a fighter as he can.
  • Big Hero 6:
    • Yokai is a surprisingly dangerous villain for a Disney film. He is not played humorously at any point, and will do anything he can to achieve his goals. When fighting, Yokai does not fuck around. He does whatever it takes to defeat his enemies, from sneak attacks to lethal force. He doesn't stop to talk, gloat, monologue, or snark. He can't be bought, threatened or reasoned with (just ask Krei). He doesn't care if his opponents are children or are his students. And he certainly doesn't let little things like collateral damage stop him. If you get in his way, he will kill you. The only reason the gang survived after he drove them into the harbor waters is because he didn't stick around to make sure they didn't surface afterwards.
    • At one point Hiro nearly engages in this. The moment he realizes Yokai is Callaghan and that he had a hand in Tadashi's death, he rips out Baymax's healthcare chip and orders him to "destroy" Callaghan, which he nearly succeeds in doing (despite the rest of the team slowing him down) before Honey replaces the healthcare chip. Even after this, Hiro remains intent on killing Callaghan, and it's only after Baymax refuses to let him remove the healthcare chip again that he calms down and realizes what he's doing.

    Films — Live-Action 
  • In Little Sweetheart, Thelma will shoot you if you're ruining everything. Or get you shot by the cops. On the other hand, Robert Burger, her main victim, doesn't seem to do anything right. He's willing to trust that Thelma will do the right thing after she's ruined his life. Really now, is he that stupid? He likely knows that she killed Elizabeth, so why should he think she would let him live?
  • Serenity:
    • Kind of an odd example, since you don't know if River is a bad guy or not at this point:
      (River is pointing a gun at Mal)
      Mal: I've staked my crew's life on the theory that you're a person, actual and whole, and if I'm wrong, you'd best shoot me now...
      (River cocks the gun she is pointing at Mal)
      Mal: Or, we could talk more.
    • Both Mal and the Operative, to varying degrees. Showcased in their very first scene together:
      The Operative: I want to resolve this like civilized men. I'm not threatening you. I'm unarmed.
      Mal: Good. (shoots him)
      (Mal turns to leave and the Operative leaps on him from behind)
      The Operative: I am of course wearing full body armor. I am not a moron.
  • Joker in The Dark Knight (though not to his actual nemesis):
    Gambol: You think you can steal from us and just walk away?
    Joker: Yeah.
  • Bryan Mills in Taken: He does not fool around when it comes to getting his daughter back.
  • The Terminator. There's a lot of crossover with Implacable Man, but Reese's description sounds a lot like a no-nonsense villain.
    Reese: That Terminator is out there. It can't be bargained with; it can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, EVER, until you are DEAD.
  • Captain America: The Winter Soldier:
    • HYDRA. When they want Fury dead, they gang up on him with a dozen guys with assault rifles, and when that fails, snipe him through the wall. Cap merits a Walking Armory backed by five guys with assault rifles and one with a massive minigun. They have been infiltrating their main adversaries for so long that they pretty much control it. When they do engage in Evil Gloating, there's a reason; Zola called in a missile attack on his position and is stalling for its arrival, and Pierce is chatting to hostages who he can kill with the press of a button. They never assume "No One Could Survive That", sending a heavily armed platoon to check to make sure he's dead, even after said missile attack. And their ultimate plan is to kill people who might be threats down the road, using near-unassailable flying aircraft carriers encrusted with guns.
    • The Winter Soldier himself. Barely speaks, never banters, does nothing but focus on the mission. He only starts to break down when Captain America realizes that the Soldier is actually Bucky Barnes (his oldest and closest friend from way back during World War II) and tries doing a "I Know You're in There Somewhere" Fight with him.

  • Dragon and Thief: "Don't I get a last meal? A blindfold? Anything?" Jack says this just before the baddies attempt to herd him into an airlock. He fortunately managed to stall long enough anyway.
  • Fidelias in Codex Alera. He tends to solve everything with as little fuss and drama as possible, and generally follows Pragmatic Villainy to the end.
  • The Dresden Files:
    • Harry lampshades it when Nicky captures him in Death Masks, noting that Nicodemus is the kind of person who, when he says "join me or die", will do the "or die" part quickly, cleanly, with no gloating and a minimum of fuss.
    • Kincaid, the bodyguard of the Archive, has no problem staying hidden and sniping enemies with good headshots from the distance.
    • The Archive, sum of all human knowledge that is written or typed, is deadly serious in a fight. She once did an offhand-backhand and vaporized the idiot who tried the attack.
    • In Cold Days Cat Sith is this to his enemies, though fortunately he's Harry's ally for most of the book. When he's infected by the sentient Nemesis madness, Harry immediately knows it's not a deliberate betrayal because the infected Cat Sith taunts and gloats rather than simply killing him in the most expedient way possible.
  • The Codex Alera:
    • Fideleas, the traitoroous crown spy is a deadly foe who will kill those who get in his way quickly and effectively. Against one powerful mage, he laced a crossbow-like weapon that fires large spikes with two deadly poisons, one that is more deadly as it spreads through the body, the other is one that increases the victim's heart rate. It was almost guaranteed to kill the person.
    • On the weaker end of nemesis, Ehren, who has very weak magics to the point of being nothing against the upper lords, tricks his target for assassination into going out and be a prime target and gets the man mortally wounded.
  • The Architect in Dragon Age: The Calling. He is a rare talking Darkspawn and a Well-Intentioned Extremist (his plan to end the Blights is to make everyone in the world a half-Darkspawn immune to the Archdemon's call, which will result in countless deaths). He gets several characters (sworn to fight Darkspawn) to join him. When one of them starts expressing doubt, he kills her without a second thought right in front of her brother.
  • Discworld, has a few moments. Notably, Sam Vimes firmly believes "If you have to look along the shaft of an arrow from the wrong end, if a man has you at his mercy, then hope like hell that man is an evil man. Because the evil like power, power over people, and they want to see you in fear. They want you to know you are going to die. So they'll talk. They'll gloat. They'll watch you squirm. They'll put off the murder like another man will put off a good cigar. So hope like hell your captor is an evil man. A good man will kill you with hardly a word." His subordinate Carrot is such a good man and does kill the Big Bad and The Dragon of the book very quickly.
  • Maldor from The Beyonders is a villain who's basically memorized Evil Overlord List and taken it to heart. He has been known to offer a Worthy Opponent or two the chance to rule beside him, but should they refuse, he makes sure they are in no position to cause him trouble ever again.
  • Honor Harrington tends towards this, thanks to her being a Combat Pragmatist. This mindset is not exactly rare in the setting, due to most factions being thick with skilled military professionals or cold-blooded killers.
  • Neville in the Harry Potter series. Harry is so intent on nonlethal force that his use of Expelliarmus is how the Death Eaters identify him. Voldemort is far too big on gloating and enjoying killing people. Neville's first act in the Battle of Hogwarts is to run to get Mandrakes to throw at the Death Eaters — Mandrake's cries instantly kill everything that hears them. The second time he's seen in the battle, he's running around using a man-eating plant on the Death Eaters. Neville does not. Fuck. Around.
  • Count Denetrius Vidian in Star Wars: A New Dawn. The Empire's efficiency expert. Once sent to increase productivity, he would dissolve and rearrange organizations in an instant with no regard to the well-being of the staff. Workplace safety is of no concern if it gets in the way of output, so don't talk back when he tells you to remove the railing around those acid vats. He was even willing to destroy an entire moon just to make it easier to harvest the raw material. He took his efficiency to a personal level, rebuilding his body as a cyborg, replacing his eyes, ears and voice so that he could send and receive audio/visual communication wirelessly, eliminating middlemen and ensuring privacy.

    Live-Action TV 
  • In the renewed Doctor Who, the return of The Master initially suggests he'll be like this; he lampshades and refuses to "have a nice little chat where I tell you all my plans and you think of a way to stop me", refuses to be moved by the Doctor's abject pleas (even after the Doctor obeys his command to "use my name"), and instead of hanging around for ages to gloat or invoke The Only One Allowed to Defeat You, he simply abandons the Doctor in a situation that is likely to be fatal, but fully expects him to escape and plans accordingly. Even though this No-Nonsenseness doesn't last (this version of the Master being one of the largest hams in television history), his brief appearance at the end of the relevant episode is very memorable for the sudden appearance of such an antagonist.

    Pro Wrestling 
  • Wrestlers who completely ignore their opponent's taunting and theatrics and simply rush at them in a straight line to beat them senseless. Examples include:

  • In Pokémon Live!, after Pikachu teaches MechaMew2 its electric moves, Giovanni decides to kill Ash and Pikachu with Hyper Beam.

    Video Games 
  • Super Mario Bros.:
  • Sonic the Hedgehog: While Dr. Eggman is a master of the Villain Exit Stage Left trope, at the end of the first game it was optional to attempt to kill him by completely destroying his Eggmobile. Sonic disregard for the doctor's well being became a recurring trope in the series. Sonic Advance 3's default ending recreates this ending. Heck, even Modern Sonic has had his moments.
  • Jon Irenicus from Baldur's Gate II. When you get your only chance to question him about his plans after he steals your essence of Bhaal, he states outright that you're not worth telling anything, given that (he believes) you're going to be dead very soon. And if you try to attack him in Spellhold without getting the other inmates to help you, he just kills you — not even in a controllable battle, just a cutscene. The only way the player is able to suss out his master plan at all is because he keeps writing things down in journals for the player to find (though that's justified with Irenicus suffering from memory loss due to the loss of his soul.)
  • One of the best examples in the Final Fantasy series is The Emperor, the antagonist of Final Fantasy II. The game starts with him summoning the forces of Hell to plague the Earth while, at the same time, his armies conquer basically most of the world. Then, when the Resistance proves to be an actual threat, he kidnaps its leader Princess Hilda. When the heroes eventually save her, her father (the King) suddenly becomes fatally ill; it later turns out that they saved a demonic doppelganger instead of the real princess, as the Emperor had anticipated. This move distracted the good guys long enough to complete his Airship, which quickly proceeds to bomb several towns in the game. When the heroes destroy the Airship, they find then find out the Emperor has cast a spell that has lifted his castle into the sky and surrounded it with a magical tornado, and he uses that to destroy every town that the Airship may have missed. The protagonists finally find a way inside the castle and kill the Emperor. But that isn't the end. The Emperor's soul split into two halves: a good and an evil side, and the evil side goes into hell, TAKES IT OVER, and then comes back to life as the Dark Emperor, who is far more powerful than ever. In heaven, the Killed Off for Real characters from the game find that the Light Emperor now possesses the throne of heaven and wants to atone for his actions and asks them to forgive him. Eventually, though, they come to realize that even the "good" side of the Emperor is still pure evil and is just trying to trick and kill them. It takes the combined might of both the living and dead protagonists to destroy both the Light and Dark Emperors at the same time and finally destroy him for good.
  • In Grim Fandango, when Manny comes face to face with the Big Bad, he asks him if this is the part where he fesses up and reveals his evil plan. His response is to just shoot him with a sprout gun and tell him that no, this is the part where he dies.
  • The Reapers in Mass Effect generally do not screw around with Shepard whenever they encounter him/her directly. The first major Reaper opponent doesn't kill Shepard outright because that particular Reaper doesn't consider him/her a threat up until Shepard actually stops it dead in its tracks - and then it immediately summons the most powerful husk variant possible to try and crush Shepard immediately. The second Reaper Shepard encounters fucks around even less, by killing Shepard outright in the first ten minutes of the second game and then trying to find his/her body to assure that s/he's really dead, and after Shepard's resurrection Harbinger pulls out all the stops in an effort to kill Shepard, going so far as to manifest itself in its Collector minions constantly to try to kill Shepard. And every Reaper encountered in the third game doesn't screw around and tries to just blast Shepard to ashes with their main gun, even turning those dreadnought-destroying guns from entire fleets firing on them just to kill him/her once and for all. This culminates in Harbinger itself personally coming down from orbit to personally blast Shepard and, over the course of about a minute, completely repel the Alliance's final offensive.
  • Nemesis from the Resident Evil series (specifically, his self-titled game), fittingly enough. It's not a mindless killing machine lashing out at any living thing in its way. It Can Think and all it thinks about is killing Jill, and if Jill overpowers it or proves to be too quick, it will come back with a FIM-92 Stinger MANPADS to get the job done.
  • Inverted in Fable II. At Rose's urging, Sparrow disables Lucian and can kill him two seconds into his Motive Rant, or twenty. Wait too long and Reaver does the deed instead.
  • Bayonetta 2 introduces a new rival for the titular heroine in place of Jeanne from the first game. This one is a Masked Lumen Sage who is pursuing Loki, your Kid Sidekick, on the belief that he killed his love. Unlike Jeanne, who had a penchant for smack-talking and theatrics, the Lumen Sage finds no use for these things, and in his first appearance outside of the prologue, he speaks a grand total of three words. He refuses to stop until he has his revenge, since the only reason that he fights Bayonetta is because she intervenes, rather than just because he can, at one point telling Bayonetta that this isn't her fight. It's only on the third and final battle with him that he loses patience and flat out declares that he's going to kill her.
  • Jacqui in Mortal Kombat X is one lady that does not mess around. Her first fatality has her rip your ribs out then shotgun you point blank, blowing out your back. The second is a simple Neck Snap before she punches most of your head off.

    Web Comics 
  • U.F.O.:
    Ingrid: I mean, don't you want the satisfaction of knowing you beat me in a fair fight?
    Roberta: What? No. That's stupid. I just want you to scream a lot and die. (breaks her arm)
  • Gort from Darken makes a habit of just killing enemies before they start a journey of lifelong revenge and repeated skirmishes. Friends and Repentants make no difference
  • Homestuck:
    • Jack Noir. When faced with a fight against John and Rose he simply teleports and sucker-stabs John in the back.
      • Also, in order to stop the Reckoning and win SBURB, you need the Black King's scepter. The first think Jack does when he has power is destroy the staff, making it impossible to stop the Reckoning.
    • Draconian Dignitary has this down to a tee.
      There's a narrow line to walk between obeying the orders of a clear superior and blindly facilitating a perfectly useless genocide. It takes a very savvy breed of psychopath to pull it off.
    • Also, when Vriska goes out to meet Jack for one climactic duel, Jack teleports away, follows her trail back to the base before it gets too faint, slaughters everyone there, and THEN goes back for the duel.
  • The Order of the Stick:
    • Vaarsuvius disintegrates a captive without knowing who it is simply because dim nice guy Elan has captured him, which means the captive must be a villain who will escape to bedevil the team.
    • And after losing his eye to an escaping O-Chul, Redcloak's already-pragmatic viewpoint shifts more toward this.
    Redcloak: (talking to a paladin captured by his Osmium Golem) Interesting. Not too long ago, that would have been a very effective taunt. But you can thank one of your "brothers" for its futility now. What I have lost in depth perception, I have gained in perspective. Stupid risks are just that: stupid. (to the golem) Crush him.
  • When Morth ascends to daemonhood in Exterminatus Now and proclaims that he's going to kill the Inquisitors and then go on a rampage, Eastwood counters that that's hardly Patternari behavior but Morth replies that there's no point in ascending if you can't go on a rampage now and then. He is later killed by a Greater Daemon of the Hound, the embodiment of rampaging Attack! Attack! Attack!.
  • In Goblins, when Forgath meets Kore he comments the latter probably wants to give a speech about the nature of evil. Mid-sentence, Kore fires a volley of crossbow bolts at Forgath.

    Web Original 

    Western Animation 
  • Kim Possible:
    • In the movie A Sitch in Time, Drakken is disappointed Shego wants to just kill Kim and co without first expositing her rise to power. Heck, in the Bad Future depicted in the movie, Shego is Supreme Empress of the entire planet, simply because she doesn't screw around with the whole Evil Is Hammy thing like Drakken.
    • This trope actually shows up a lot, as the show loves to subvert supervillain tropes. Two or three villains were specifically defined by it.
  • The Simpsons:
    • Sideshow Bob's brother Cecil is about to kill Bart.
      Cecil: At last I'm going to do what Bob never could. Kill Bart Simpson!
      Bart: Throwing me off a dam? Isn't that a little crude for a genius like you?
      Cecil: Ooh, I suppose it is. Eh, if anyone asks, I'll lie. (throws him off)
    • A Deleted Scene from "$pringfield" (The One with... Mr. Burns opening a casino in Springfield and Homer becoming a blackjack dealer), seen in the "138th Episode Spectacular".
      Blofeld: 20. Your move, Mr. Bond.
      Bond: I'll take a hit, dealer. (Homer gives him a card) Joker? You were supposed to take those out of the deck!
      Homer: Oh, sorry. Here's another one.
      Bond: What's this card? "Rules for Draw and Stud Poker"?
      Blofeld: What a pity, Mr. Bond. (Odd Job and Jaws grab Bond and drag him out)
      Bond: But... but it's Homer's fault! I didn't lose. I never lose! Well, at least tell me the details of your plot for world domination!
      Blofeld: Ho ho ho, I'm not going to fall for that one again.
    • A scene from "Sideshow Bob's Last Gleaming," when Bob's demands aren't met after taking control of an expired nuclear warhead:
      Bart: Bob, no!
      Lisa: Don't you see? That would be taking the easy way out!
      Bob: I quite agree. (pushes the detonator)
  • Roland Dagget does this in Batman: The Animated Series episode "Batgirl Returns." After capturing Catwoman and Batgirl, the following conversation takes place. However, he still makes the mistake of telling them this, giving Robin time to swoop in and save the day. Had he simply done the thing he was intending to do instead of talking about it, he might well have succeeded.
    Batgirl: So what are you going to do? Leave us hanging over one of these vats with acid burning through the rope?
    Dagget: (evil laughter) If there's one thing I learned over the years, it's that you crime-fighting types are very resourceful. So I'll just have my men shoot you and throw your bodies into the vats. There's still enough acid residue in them to destroy the evidence.
  • Scooby-Doo! Mystery Incorporated:
    • The Phantom. When Scooby and Shaggy try to pull the old Scooby-Dooby Doors trick on him in the sleeping compartments of a tour bus, he simply sets the entire bus on fire.
    • Several other villains in the show qualify as well. More than a few have hospitalized people and it's made very clear they will harm the gang during most encounters if given the chance.
    • Professor Pericles becomes this. He outright seeks the gang's elimination and in the first season finale is confirmed by Word of God to have killed Mr. E's assistant. He eventually gets control of a lot of robotic soldiers, making him much more dangerous.
  • In Superman: The Animated Series, Green Lantern Kyle Rayner and Sinestro are duking it out. Sinestro is out to kill Lanterns and take their rings, while this is Kyle's first day as a Lantern. Sinestro doesn't gloat; he simply goes for killing blows. When Superman interferes, he straps him up to a yellow construct and buries him deep underground so he can finish off Kyle without interruption.
  • In Barbie of Swan Lake, Rothbart transforms Odette, then immediately tries to kill her. He succeeds in disintegrating her, but the Magic Crystal saves her.
  • King Sombra in My Little Pony: Friendship Is Magic is The Silent Bob, wastes no chances to Gemstone Assault the Crystal Empire, hid the Crystal Heart behind traps years ago, and rushes Spike upon seeing him with the Heart. Suitably, his episode(s) treat(s) him as an Advancing Wall of Doom, putting our heroes in a Race Against the Clock.
  • Soundwave of Transformers Prime is this trope to frightening degrees. Most of the time, Soundwave prefers to remain in the background as Head of Communications and keep tabs on everyone. But on the rare occasions he's forced to take a direct hand in the field, he completes his missions with terrifying precision and ruthless efficiency. Unlike the other Decepticons, he doesn't gloat, he wouldn't be caught dead with the Villain Ball, actively avoids dog kicking, and plans for everything he can prepare for.
  • Samurai Jack has The Minions of Set, who take this trope to the most terrifying levels possible. Aku frees them from their prison to kill Jack, and they prove that they do not fuck around by immediately slaughtering an entire battalion of combat droids in a matter of seconds. When they encounter Jack, they quickly overwhelm him with blitz-style attacks and force him on the defensive for most of the episode. They don't stop to let him catch his breath, they don't banter, gloat, or monologue, they don't need to eat, drink, or rest, they can instantly heal from any injuries, even shrugging off attacks from Jack's sword, Aku's sole weakness. They don't want to fight Jack, they want to kill him and they will do it any way they can. To put it into perspective, they come out of nowhere and sucker punch Jack, punch him in the stomach, gives him a swift and brutal uppercut, and whenever Jack successfully parries one of their blade strikes, the Minions just punch him in the face instead.
  • Justice League Unlimited re-imagines Doomsday as this. While in the comics the character was just a brainless killing machine, the animated version (as a sort of meta-commentary for how one-dimensional the character was) is a bio-engineered assassin built for the sole purpose of killing Superman. Doomsday knows he's been manipulated since birth to hate Superman but he also doesn't care and embraces that he has no goal or motive beyond killing him.

Alternative Title(s):

No Nonsense Villain