In a lifetime, most are only skilled enough to properly use one weapon
, let alone two
And there's this
He strolls into danger at a leisurely pace... and strapped to his back are enough weapons to make the U.S. military jealous. He doesn't even seem to have some magical satchel that he can just dump his weapons into for storage. Surely the weight must be doing a number on his back, right?
But no worries. The character is bona-fide badass
, so they manage to pull it off
. They are the reinforcements
, and they've taken the necessary precautions for the upcoming fight; hauling as many weapons as they possibly can. You can bet your sorry behind that they're gonna use 'em all too. They are often Multi Melee Masters
or Multi Ranged Masters
Compare More Dakka
, which is most likely the result when the character is packing heat. If so, expect them to be wearing quite a few Badass Bandoliers
if their ammo supply isn't unlimited
Generally goes hand-in-hand with a Wall of Weapons
, Hyperspace Arsenal
, Extended Disarming
, Choice of Two Weapons
Anime and Manga
- A mecha example comes from Mobile Suit Gundam SEED in the form of the GAT-X131 Calamity Gundam.
- The Freedom, Justice, and Providence Gundams are no better. In Mobile Suit Gundam SEED Destiny, the Destiny and the Legend are equally heavily armed, and the Freedom and Justice upgrade into the even better equipped Strike Freedom and Infinite Justice.
- And before that, Mobile Suit Gundam Wing's Heavyarms. Its original configuration and its Mid-Season Upgrade (the Heavyarms Kai) weren't too egregious, with only a gatling gun-shield combo on its left arm and an army knife on its right (the rest of the missiles, vulcans, and cannons were stored inside Heavyarms; during Heero's duel with Zechs, Trowa also outfitted the left arm with a beam saber), Endless Waltz's redesign gives the Gundam two Double Barrel Beam Gatlings and adds several more missile packs on its legs. Couple this with Trowa's acrobatic prowess as a circus performer transferring over to his Gundam and most of Trowa's defeats can be attributed to the plot alone.
- To a much smaller extent, Mobile Suit Gundam 00. When fully equipped, the Exia has two BFGs, a third BFG attached to it's forearm, a one-handed beam rifle attached to the same forearm, as well as half a dozen beam sabers it uses as throwing knives. And that's not counting the various weapons of the GN Arms.
- In Trigun, Nicholas Wolfwood carries around an arsenal of weapons in a giant metal cross.
- Black Lagoon's Roberta carries a gatling gun briefcase, shotgun disguised as an umbrella, at least one knife, and a crapload of grenades.
- Don Krieg from One Piece has a lot of hidden weaponry, including pistols, guns hidden in the armor, a diamond knuckleduster, a morningstar, a flamethrower, a spike-shooting shield, a giant exploding spear, several minibombs and a bombshells full of shurikens and poisonous gas.
- The assassin Tongpu in the Cowboy Bebop episode "Pierrot le Fou". When he first faces off against Spike he spreads his coat to reveal a huge number of weapons hanging inside it.
- This is Mousse's whole shtick in Ranma ½, along with being an improbable weapons user. In fact, during a fight with another walking armory, he notes that the other guy is sticking to using his 49th sword, meaning he ran out of weapons. Mouse then proceeds to use a barrage of even more weapons to win.
- In the second half of the Episode 1 Full Metal Panic Fummoffu. Sousuke Sagara was told to disarm during a hostage situation. It started off normally, a couple of pistols, a knife, some frag grenades. Scene cuts to the whole mess of bad guys smirking and grinning at his bad luck and upcoming beating. As things clunked and clanked to the floor though, their expressions shifted first to puzzlement, then surprise, finally settling on horror. When the scene cut back to Sousuke, he's standing beside a literal truckload of various rifles and rocket launchers. Might have even been an artillery piece in there, it was hard to tell.
- Batman is an obvious example. They're often more utilities than weapons in the comics, but the movies and video games in particular show off an impressive number of traps and gadgets to supplement badguy nabbing.
- This applies to the entire Bat Family.
- Cable tends to like this trope. The bulk of his telepathic and telekinetic powers are used to keep his techno-organic virus at bay. His real superpower might as well be "carrying lots of firearms and somehow being able to keep his spine intact". Oh, and pouches. Sweet, delicious pouches.
- Fellow Rob Liefeld creation and long-term partner Deadpool is similarly festooned. He's got swords, guns, grenades, shurikens, and so on in pouches.
- In one 90s Crisis Crossover, Cable is depicted carrying half a dozen guns at once. They're each bigger than he is. And Cable is a very large man.
- War Machine from the Iron Man comics is a Powered Armor version of this trope (as especially seen in the film version). Note that the regular Iron Man armor is already stuffed with miniaturized weapons; the War Machine suit is overflowing with them...and some of them are not so miniaturized; the iconic feature of War Machine is a shoulder-mounted Gatling gun. Many versions of the War Machine armor also have a second turret on the other shoulder with a multiple missile launcher on it.
- Marvel's Ares was one of these when starting out. Once he heard his son got kidnapped he opened a wardrobe in his house and pulled out everything from bazookas to Excalibur itself. Though nowadays he's gone back to his big axe.
- At one point, Hawkman carries a bunch of weapons on him.
- The Punisher is often described as having more guns than some small nations.
- In Rakkety Tam, one of the squirrels and a vole raid the vermin's encampment, coming back with more weapons than they can wield correctly, making about how to defeat the enemy just by falling over.
- In the Dragaera novels, Vlad Taltos and other Jhereg assassins carry a wide variety of weapons hidden about their persons. Vlad carries a sword, a magical chain, a garrote and selection of knives.
- Butler from Artemis Fowl provided the former page quote (see the Quotes section).
- War in The Heritage of Shannara and Risca in First King of Shannara. Its justified in both cases, as the former is a Horseman of the Apocalypse and comes armed accordingly, while the latter is a Warrior Druid and channels his magic through his weaponry.
- Chase in The Sword of Truth has been described to carry enough weapons for a small army. When asked if he'll really need all of them, he answers "I know that if I leave any behind, I will". That being said he's willing to lend a long knife to an unarmed woman traveling with him.
- In Cryptonomicon Bobby Shaftoe is on a plane musing that the pilots are "fucking armed to the teeth. Like they were expecting to have to kill twenty or thirty people on their way from the airplane to the latrine and back". This is followed by a detailed description of the various weapons he has to remove from his own person to get comfortable enough to get some sleep.
- In one of Peter David's Star Trek: The Next Generation novels, a diplomatic contingent from the Klingons come aboard, and every one of them is carrying at least a dozen weapons. Not really shocking, we're dealing with the Proud Warrior Race where Asskicking Equals Authority. Then someone gets the idea to ask Worf how many weapons he has on him - thirteen. This on a Starfleet uniform with no pockets and few hiding spots. A later scene (where he gets "acquainted" with one of the Klingon female diplomats) reveals that he only left twelve on the floor during sex.
- The Trope Namer is a perk from GURPS that lets a character avoid the issue of where and how he carries all of his guns, no matter how many he has or how big they are.
- In the Champions setting Dark Champions, the vigilante superhero Harbinger of Justice uses a Hyperspace Arsenal to store his many weapons.
- Shadowrun has a claim to this trope via cyberware and drones. A character can install numerous holsters or integral weapons into their person, allowing a character to, at any moment, pull a heavy caliber pistol out of their arse.
- That last gets used as an example because one character completely derailed a GM's story by pulling a gun out of his ass to shoot the guy holding him hostage. GM was a good sport about it, though.
- Most melee fighters in Dungeons & Dragons 3rd and 3.5 edition. Most mid-level fighters are liable to carry around the following: A) A spiked chain. You gotta have a spiked chain. Alternatively, some other big two-handed sword/axe for a main weapon. B) A secondary two-handed or one-handed weapon in case the first is disarmed/sundered, commonly of a special material (see G). Shield may be included. C) A mace to deal with skeletal undead. D) A dagger/short sword/handaxe for grappling (or both). E) If not covered under D, a handaxe for chopping wood and hacking down doors. F) A bow for those rare moments when an enemy is beyond sword range. G) Any number of weapons/arrows with obscure special materials/enchantments to get around some of the more exotic damage reductions, as long as these do not overlap with weapons A-F. These include but are not limited to: Adamantium, cold iron, silvered, aligned, and/or dealing blunt, slashing or piercing damage (in any given combinations).
- The Yu-Gi-Oh! TCG: Sword Hunter, for starters.
- The Cortex System game Demon Hunters has an advantage with this name. It allows a character to draw an extra weapon or item that they didn't previously have from somewhere about their person.
- Warhammer 40,000, as if the image for the More Dakka page wasn't a good enuff illustration.
- Battle-hydra Dawn Castes in Exalted who do have the Charms for using multiple weapons but don't have Elsewhere storage Charms tend to fall into this. When a big burly Dawn turns up with a sky-cutter, powerbow, daiklave and smashfists strapped to various locations on his body, you know you're not going to have a fun time.
- A Dead Horse Trope in regards to protagonists of every first- or third person shooter released before Halo. Limiting the total amount of weapons a protagonist can carry has become somewhat widespread since then to the point when having a Hyperspace Arsenal is uncommon enough to stand out. This has instead lead to the (equally ridiculous) situation where you can carry around a bazooka and a heavy machine gun, but can't carry three pistols instead.
- In Dissidia: Final Fantasy, as a Mythology Gag to Final Fantasy II's unique experience-gaining system, Firion (pictured above) wields virtually every equippable weapon from that game (a sword, knives, a bow & arrow, an axe, a lance, a spellcasting rod, and a shield) in honor of his crew. Unlike the other heroes, who summon and disperse their weapons at will, Firion decides to be a man and wear 'em all at once. He's the slowest of the Warriors of Cosmos, and understandably so.
- Link, especially in The Legend of Zelda: A Link to the Past. Official art for the game shows him carrying all of his equipment on his back.
- Mega Man 5 introduces us to Napalm Man, who is essentially a human-sized tank. Mars from Mega Man V (the Game Boy Rockman World series) would appear to be an expy of him, albeit not quite as armed.
- The intro for Neo Contra showed one of the protagonists reloading weapon magazines, then panning out to reveal he is surrounded by stacks of hundreds of magazines.
- Jason in Rise Of The Argonauts. Even the box art◊ makes no effort to hide that he carts around a sword, spear, mace, and shield everywhere.
- The protagonists in the various Mark Of Kri games all carry at least four weapons at any given time, generally in golf-bag-style leather packs on their back.
- Reiji Arisu, Xiaomu, and Saya of Namco × Capcom. Reiji wields two katanas, two guns, and a shotgun, while Xiaomu uses a shikomizue and two pistols. Saya, going for the gusto, carries three katanas as well as lugging around a M203 Grenade Launcher. Seeing as their styles involve constantly swapping out their weapons, using the swords in concert with their guns, and spicing up their attacks with magic, expect a lot of Gun Kata and Guns Akimbo.
- Geralt of The Witcher has no less than five weapon slots. One for a steel sword (used on mundane creatures), one for a silver sword (used on supernatural creatures), one for a torch, axe, or mace, one for a dagger and smaller hand axes, and one for bombs. Only one weapon for each slot may be carried at a time, and all of them are stowed visibly somewhere on Geralt's body.
- In the sequel, he just uses a steel sword, silver sword, throwing daggers and bombs however.
- KOS-MOS of Xenosaga half-subverts this trope. Aside from her ability to transmute her arms into various weapons, she can utilize the U.M.N. Transportation Gate to summon BFGs, all of which she dual-wields. The most iconic (and weakest) special weapons are a set of triple-barreled tri-gatling guns (that's three sets of barrels each, making for a grand total of nine barrels per gun; in other words, she's using eighteen barrels of firepower in all).
- In the first Mass Effect, every member of your party would carry a handgun, a shotgun, an assault-rifle and a sniper-rifle on them at all times (regardless of whether they had the actual talents for them). They're all "collapsible", but they still wind up with their backs utterly covered in guns. In the sequel, this has been dialed down noticeably—each NPC only carries 2 weapons from the list (now with one more weapon type, SMGs), while most PC's carry 3 or 4 weapons at most. But Soldier!Shepard actually takes it even further than before. Not only does s/he carry each of the above-mentioned weapon, s/he also carries a "Heavy Weapon" of choice, which can range from a Flamethrower or a Lightning-Bolt Gun to a Portable Nuke Launcher. (Infiltrator!Shepard and Vanguard!Shepard can reach a similar level of ridiculousness if he/she picks an additional Weapon Specialization in the Collector Ship, instead of upgrading to a better Sniper Rifle/Shotgun. Soldier!Shepard just gets the choice between the aforementioned Sniper/Shotgun upgrades, and trading in his Assault-Rifle for a Heavy Machinegun.)
- In one of the conversations before the Eden Prime mission, Shepard can describe Nihlus as "carrying enough weapons to kill an entire squad". He doesn't have more guns than Shepard, but he doesn't have fewer, either.
- Parodied in the opening of Total Overdose. Ram sorts through weapons in the back of a truck, then kicks in the gates of a mobster's compound with every one of them bundled in his arms, and dynamite clenched in his teeth.
- Altaďr in Assassin's Creed I is a master of several weapons, including a sword, a dagger, throwing knives, and a hidden blade. Ezio in Assassin's Creed II takes it a step further by carrying a second hidden blade (potentially filled with poison) and a gun. He also apparently can use any weapon he can find with equal effectiveness, from a dagger to a giant axe or a spear. In Brotherhood, he also gets a crossbow and can throw heavy weapons with deadly accuracy. Finally, Revelations gives Ezio up to 15 bombs of different types and configurations. And people wonder why guards get suspicious of a guy wearing a hood and carrying an arsenal on his person. He also has no trouble using Leonardo da Vinci's inventions (tank, bomber, boat-mounted artillery, machinegun) without even reading the manual.
- Naturally, Connor of Assassin's Creed III is more of the same, with the arsenal expanded to include a bow and a second handgun. Tomahawks can also be carried in place of daggers and bayonet-equipped muskets replace spears and two-handed swords from the Ezio trilogy.
- In X-COM you could turn your soldiers into this though it would severely cut down on their mobility. A single soldier could carry four rifles, two pistols and fill out the rest of the slots with assorted ammo, grenades and high explosives. Heavy weapons like auto-guns and missile launchers required the same space as two rifles.
- In Ryu Ga Gotoku 4 (aka Yakuza 4), the hulking brute, Saejima, makes his debut by arming himself with six revolvers: two in his pants, two in his hands, one stuck in his coat pocket and one clenched in his teeth. He winds up using every last one of these bullets (since he was planning on going on a rampage to kill off nearly the entire heads of a rival yakuza family, he wouldn't have any time to reload).
- Mousehunt has the Master of the Cheese Fang.
- Saika Magoichi from Sengoku Basara carries around a shotgun, a tommy gun, hand grenades, a brace of magnum pistols, and a heat-seaking four-chambered rocket launcher all inside her corset. Depending on the super art you pick, she may also add a portable detonator and explosives to the above.
- Each Player Character in The Elder Scrolls games can be armed with a two-handed or one-handed sword, along with an axe and a bow, to say nothing about numerous daggers, especially if these are glass weapons. The amount of weapons carried around is limited only by the PC’s strength and players’ imagination
- Lord Francisca from Half Minute Hero, who appears in the appropriately-named quest Infinite Weapon Lord. She's seated on a chest with a mass of various weapons at her back, and will actually steal that quest's weapons if you aren't quick enough.
- Jailhouse Blues, a defunct fancomic formerly hosted on the Bob and George website. In it, the Blue Bomber encounters Artillery Man (based off of the aforementioned Napalm Man), whose weaponry includes an Arm Cannon, missiles, a chain gun, a Laser Blade, and (apparently) more ammunition than God. As such, Mega Man dubs him Obviously Compensating for Something Man. The weapon Mega Man obtains from him does nothing in the few times he's whipped it out. This is lampshaded when
Heat Man Nasty Toilet Man notes that it resembles a widely-used tactic from Dragon Ball Z and points out that such attacks never work.
- In Homestuck, robotic bunny Liv Tyler shows up with four ultimate weapons strapped to its back — Warhammer of Zillyhoo, Quills of Echidna, Royal Deringer, and Ahab's Crosshairs.
- The Rooster Teeth show Immersion tested this in an episode, basing the arsenal that their subjects would carry on their respective persons (total weight about 200 pounds or slightly below) off of Doom and using two test subjects walking through a course. One managed to walk through the course, albeit slowly, and the second subject fell over where he stood before taking even a single step. The one who made it was previously in the military and likened the experience to being in the military.
- Batman: Under the Red Hood as indicated by the page quote.
- More than a few of the Transformers in Beast Wars. Optimus Primal's original body had two swords, a double-barelled gun fixed to his wrist, and a pair of missile launchers on his back. Predacon Terrorsaur took it even further, carrying a short-barelled pistol, a longer pistol, a medium-sized gun, a rifle, laser Eye Beams, and a pair of short-barelled guns on his neck/shoulders.
- And on one occasion, a gigantic fucking missile on his arm.
- Originally, the Transformers tended to have weapons that they used like humans would guns. (The Decepticons tended to have a weapon or two built-in.) More recent series have taken advantage of the fact that the characters are robots and tend to include their "classic" weapons as sort of their special power, integrated directly into their systems, while they carry (or mount) more standard-issue weapons tech.
- A few decades before The Roman Republic became The Roman Empire, a consul named Gaius Marius demanded that armies stop using beasts of burden to carry weapons and armor: If it's your weapon, it's your responsibility to carry it. Initially, this rule was ridiculed, and the soldiers who were now forced to carry a whole bunch of weapons and armor rather than rely on pack animals were called "Marius' Mules"... Then people realized how much it improved the army's mobility and overall effectiveness...
- Not that the standard-issue weaponry of a Roman infantryman was ever terribly excessive by the standards of this page: it consisted of a sword and shield, a dagger and a couple of javelins. While the shields were quite large, the Roman gladius was an arming sword. The "Mule" comes from all the other gear he's expected to carry: entrenching tool, basket for moving earth, stakes for the camp palisade, a few days' rations, etc.
- One would-be bank robber attempted to pull this off in real life, and demonstrated exactly why more people don't do this: he fell over on his way out of the bank and couldn't get back up because his weapons were too heavy. He remained there until the police arrived and arrested him.
- In the wake of the Columbine shootings, Garett Metal Detectors did an ad showing a high school student in regular clothes (if a bit baggy, which was in style at the time) who proceeds to pull out 8 pistols, an Uzi submachine gun, and a full length pump action shotgun concealed in his pants. One wonders how a person is supposed to walk with a shotgun down one's pantleg.
- Actually, depending on the bagginess of the pants, it could be quite easy. Tripps, for example.
- During the Classical/Renaissance periods, it was not unusual for combatants to carry at least six pistols, as well as assorted melee weapons. This was bred out of necessity, as reloading times were long and misfires were notoriously common.
- Even in the later era of percussion firearms, when misfires were greatly reduced, it was common to carry multiple pistols, because reloading was still slow. During The American Civil War, Confederate guerrillas like Jesse James tended to carry multiple revolvers. The cap-and-ball revolver had six shots compared to the one shot of most weapons of the day, but once it was empty it was still slow to reload. Thus, a few men on horseback carrying 6 revolvers each could take out a platoon of regular infantry, as long as the fighting was at close range.