Mega Man: Maverick Hunter X is a remake of the first game in the Mega Man X series, released exclusively for the PSP.An expanded retelling of the original Mega Man X story, where our hero X, Dr. Light's legacy, is found by Dr. Cain and his design used to create a new breed of free-thinking robots named Reploids. An outbreak of reploid defections, however, forces X to join a group called the Maverick Hunters, along with his ally Zero, rival Vile, and the Maverick Hunter leader, Sigma, to quell these outbursts. However it is not long before Sigma reveals he has gone Maverick, leading a giant reploid rebellion against humanity. Sigma also shows fascination with X, a robot he believes has the power to shape the future, and as well with Vile, who seems to be holding a personal vendetta against the heroic X.Mavericks:
Flame Mammoth of the 4th Overland Unit, gives the Fire Wave to X, and the Flamethrower weapons system to Vile
The game also included a bonus animated movie, The Day of ∑, which expands on the characterizations of X, Zero, Vile, and Sigma. It focuses on the day that Sigma made his Maverick status known, and led his reploid rebellion to attack with the ultimate goal of testing X's potential against his own ambitions.This game, along with Mega Man Powered Up, were released in hopes of rebooting each of their individual series. Due to poor sales, however, hope for any additional sequels ended with these titles.
This game provides examples of:
2½D: The updated graphics in this remake were done in this style.
Actor Allusion: Probably unintentional since it's only the dub actor, but in in The Day of Sigma, X's glowing hand attack resembles Shining Finger.
Alas, Poor Villain: At the end of Vile's storyline, Sigma questions Vile as to what he planned to do after challenging X. Severely damaged, Vile admits he didn't really have any goals beyond defeating X, but in doing so he validated his own existence, which was enough for him. His story ends with him weakly declaring his own name and reaching for the sky before losing power completely.
American Kirby Is Hardcore: Compare the Japanese boxart◊ to the American boxart above, whereas in the original art it's a dynamic display of a calm and focused X, with Zero, Vile, and Sigma in the background, the American boxart shows a snarling X with his Arm Cannon blazing surrounded by explosions and a sinister looking Boomerang Kuwanger in the background.
And Then What?: Given to Vile by Sigma, after Vile fails to defeat X, Sigma asks him what he planned on doing if he had succeeded, if he intended to try to defeat him himself, or join him in the rebellion as a willing pawn. Vile admits he doesn't know, but also that he doesn't care, he just wanted to prove he was superior to X.
Axe Crazy: Vile has no problem in attacking other reploids just for getting on his bad side, or for mentioning X. In The Day of ∑ Vile has actually been detained by the Maverick Hunters due to his reckless and dangerous behavior, being led to containment in shackles.
Badass Boast: Flame Mammoth has a few of these, going as far as to turn Sigma's notion that X is the future of reploids into that he'll have the chance to stomp the future into dust, and starts every fight with a Battle Cry of "Power!"
Vile is also quite full of these, especially when it comes to his superiority over X.
Bequeathed Power: Just like in the original release, if X has not obtained Dr. Light's arm enhancements by the time Zero makes his Heroic Sacrifice versus Vile, Zero will bequeath his Zero Buster to X. Unlike in the original release, where the Light upgrades and Zero Buster were exactly the same, in this game the Zero Buster is actually superior to the standard upgrades.
Call Forward: X hesitates when attacking a Maverick Mechaniloid because it has a reploid hostage, attributed to his deeper thinking, even though the risk of hitting the hostage was actually pretty low. Later, when Zero is running a simulation of the same scenario, he visibly hesitates (although he does ultimately take the shot), alluding to the fact Zero also is more than meets the eye, just like X.
Charged Attack: X's Arm Cannon already has a charged shot by default, however there are two sets of arm enhancements that allow an even higher boost. Dr. Light's Plasma Cannon upgrades give a standard larger charged attack, as well as the ability to charge special weapons, the Zero Buster though, only gained if X does not get Dr. Light's enhancements before facing Vile the second time, actually provides a charged attack even stronger than the Light upgrades.
Checkpoint Starvation: Storm Eagle's level. The checkpoint only appears after an annoying sequence of platform-jumping.
The Chosen One: Dr. Light, Dr. Cain, and Sigma believe that X is this, what with his unlimited potential to evolve robotkind.
Cutscene Power to the Max: At the end of Vile's story, Vile is fatally wounded by one of X's charge shots. No matter how much health you have after finishing the boss fight.
"Not a charge shot!?"
Damn You, Muscle Memory: The same button that, when playing as X, triggers your dash ability (once you have the leg armor), activates Vile's leg cannon in Vile Mode, causing you to stop in place rather than dash forward.
Elemental Armor: With the Frozen Castle upgrade gained from Chill Penguin, Vile gains a thin coating of ice over his armor, reducing the damage he takes.
Eleventh Hour Superpower: The Zero Buster. Unlike in the original game where Dr. Light's arm parts and Zero Buster are exactly the same, the Zero Buster is stronger in this version. However, to get the Zero Buster, X has to skip getting the Light arm parts until midway through the second to last level, where when he obtains Zero's blaster he only has penultimate and Final Boss to go before the game is finished.
Energy Ball: X's Rolling Shield and Vile's Ball weapon system, each obtained from Armored Armadillo.
Fat Bastard: Flame Mammoth, who's extremely arrogant and looks down on smaller people (who's just about everyone because he's elephant-sized). As an added bit of karma, he's also the only one of the former Maverick Hunters that defected to Sigma's side to not have any of his unit go with him.
Face-Heel Turn: Sigma, Vile, and all the former Maverick Hunters who joined Sigma's rebellion.
Some like Chill Penguin and Flame Mammoth joined willingly, others like Storm Eagle tried and failed to stop him and were forced into joining while Boomerang Kuwanger joined at the opportunity to fight X.
The Fighting Narcissist: Launch Octopus and his artistic battle style, this is why it was so easy for Sigma to convince him to join his rebellion, Sigma fed into Launch Octopus's ego.
Fire-Breathing Weapon: X's Fire Wave and Vile's Flamethrower weapon system, both gained after defeating Flame Mammoth.
Honor Before Reason: Armored Armadillo continues to follow Sigma's orders because since Sigma only just officially went Maverick, he is still technically the commander of the Maverick Hunters, as there has not been time to strip Sigma of his rank yet.
Kick Them While They Are Down: After beating X and Zero in his playthrough, Vile will angrily berate and kick X...this ends up being his undoing, since he's so focused X, Zero is able to get the drop on him from behind.
Killed Mid-Sentence: Vile shuts down mid-sentence as he claims that by defeating X he has validated his own existence. He starts by declaring his own name, but after that he trails off weakly before he powers down completely. Subverted in that being a reploid Vile doesn't really die, he can (and will be) rebuilt.
Load-Bearing Boss: Although their stages remain intact and allow Backtracking, Storm Eagle's, Launch Octopus's, and Chill Penguin's defeats have their levels interact drastically with other levels in the game:
Sigma launches one of these against the City of Abel near the end of The Day of ∑.
Also, Launch Octopus can attack using this tactic.
Noble Demon: Storm Eagle is very apologetic to X when he confronts him, and fights at his full strength out of respect for X. Against Vile, Storm Eagle actually tries to talk the latter down, although it doesn't work.
The Resenter: Vile's resentment of X is really played up in this remake, he just does not understand what makes X so special compared to his own raw, superior strength and power.
The Rival: Whereas Vile was the Dragon to Sigma in the original release, this game plays up Vile's feelings of personal rivalry and resentment with X, having no real loyalty to Sigma or his reploid rebellion whatsoever.
Rocket Punch: The weapon system Vile gains for defeating Spark Mandrill.
Rule of Symbolism: Dr. Cain and the City of Abel, whereas Dr. Cain has had his name since the first release of the game, the remake names the city after the story of Cain and Abel. Parallels can even be drawn in that it's Dr. Cain who creates the reploids, including Sigma, who ultimately destroy the City of Abel.
We Can Rebuild Him: The Boss Rush has been a staple since the Mega Man Classic series, however in this game its clearly stated that Sigma had his Maverick rebels rebuilt, but only as far as restoring their bodies and powers, but not bothering to restore their minds. As a result during the refights each Maverick will sound strangely distorted and half-dead.
Well-Intentioned Extremist: Dr. Light and Dr. Cain truly believe that X's deeper thinking and heart will usher in a new evolution for robots/reploids. Sigma eventually believes the same thing, but doesn't want to wait for X to mature to that point, so he launches a missile strike on the city and raises a reploid rebellion to force X to realize his potential in evolving reploid-kind.
What If?: Vile's story is only an alternative retelling through Vile's point of view, and is not canon with X's story, since it directly conflicts by having Vile defeating the Maverick Reploids instead of X.
What Kind of Lame Power Is Heart, Anyway?: X is unique among all other reploids because he has the power to worry, whereas reploids are supposed to make decisions based on percentage of risk versus the situation's needs, X will hesitate because he worries about the outcome. Vile, and Sigma (at first) think this makes X weaker, but in reality ...
Heart Is an Awesome Power: The fact that X worries is because his ability to think is deeper than other reploids, and as such Dr. Light, Dr. Cain, and eventually Sigma, believe that X's potential to think and worry will usher in a new age of reploid evolution.
The World Is Not Ready: In contrast to the original game, this is Dr. Light's reason for sealing X away, because the world would not be ready for a free-thinking robot. He still states that he needs to test X's safety in the final cutscene, but that might just be something he said to assure whoever discovered X would be willing to let him out.