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Video Game: Mega Man: Maverick Hunter X
21XX. Robots with the ability to think and act for themselves have been created. They are dubbed "Reploids". The age of humankind and robots working and living together had begun. As robot society spread and prospered, there was in increase in criminal incidents involving Reploids. To combat this new wave of crime, a special investigation and security organization consisting entirely of Reploids was founded. They are the Maverick Hunters. This is the story of the Maverick Hunter known as X.
Opening Narration for Mega Man Maverick Hunter X

Mega Man: Maverick Hunter X is a remake of the first game in the Mega Man X series, released exclusively for the PSP.

An expanded retelling of the original Mega Man X story, where our hero X, Dr. Light's legacy, is found by Dr. Cain and his design used to create a new breed of free-thinking robots named Reploids. An outbreak of reploid defections, however, forces X to join a group called the Maverick Hunters, along with his ally Zero, rival Vile, and the Maverick Hunter leader, Sigma, to quell these outbursts. However it is not long before Sigma reveals he has gone Maverick, leading a giant reploid rebellion against humanity. Sigma also shows fascination with X, a robot he believes has the power to shape the future, and as well with Vile, who seems to be holding a personal vendetta against the heroic X.


The game also included a bonus animated movie, The Day of ∑, which expands on the characterizations of X, Zero, Vile, and Sigma. It focuses on the day that Sigma made his Maverick status known, and led his reploid rebellion to attack with the ultimate goal of testing X's potential against his own ambitions.

This game, along with Mega Man Powered Up, were released in hopes of rebooting each of their individual series. Due to poor sales, however, hope for any additional sequels ended with these titles.

This game provides examples of:

  • 2D: The updated graphics in this remake were done in this style.
  • Actor Allusion: Probably unintentional since it's only the dub actor, but in in The Day of Sigma, X's glowing hand attack resembles Shining Finger.
  • Alas, Poor Villain: At the end of Vile's storyline, Sigma questions Vile as to what he planned to do after challenging X. Severely damaged, Vile admits he didn't really have any goals beyond defeating X, but in doing so he validated his own existence, which was enough for him. His story ends with him weakly declaring his own name and reaching for the sky before losing power completely.
  • American Kirby Is Hardcore: Compare the Japanese boxart to the American boxart above, whereas in the original art it's a dynamic display of a calm and focused X, with Zero, Vile, and Sigma in the background, the American boxart shows a snarling X with his Arm Cannon blazing surrounded by explosions and a sinister looking Boomerang Kuwanger in the background.
  • And Then What?: Given to Vile by Sigma, after Vile fails to defeat X, Sigma asks him what he planned on doing if he had succeeded, if he intended to try to defeat him himself, or join him in the rebellion as a willing pawn. Vile admits he doesn't know, but also that he doesn't care, he just wanted to prove he was superior to X.
  • Anime Theme Song: "Don't Wanna Be" By Spinwake.
  • Anti-Armor: The Electric Spark will cause most of Armored Armadillo's armor to fall off.
  • Anti-Hero: Vile has shades of this, he fights against Sigma's reploid rebellion, but only does so to try and prove his superiority over X.
  • Apologetic Attacker: When X confronts Storm Eagle as being a Maverick, Storm Eagle asks for X's forgiveness before attacking him.
  • Arm Cannon: X's Weapon of Choice, a Plasma Cannon by default. Vile also has one, which starts with the Vulcan, but can be upgraded with Missiles or a Rocket Punch.
  • Armor of Invincibility: X's body enhancements from Dr. Light's capsule reduce the damage he receives by 50%.
  • Axe Crazy: Vile has no problem in attacking other reploids just for getting on his bad side, or for mentioning X. In The Day of ∑ Vile has actually been detained by the Maverick Hunters due to his reckless and dangerous behavior, being led to containment in shackles.
  • Background Boss: Sigma's final form, complete with a Colossus Climb on his Giant Paws Of Doom to hit his only weak point, his head, all while dodging his Breath Weapon, Electric Attacks, and Beam Spam.
  • Badass Boast: Flame Mammoth has a few of these, going as far as to turn Sigma's notion that X is the future of reploids into that he'll have the chance to stomp the future into dust, and starts every fight with a Battle Cry of "Power!"
    • Vile is also quite full of these, especially when it comes to his superiority over X.
  • Bequeathed Power: Just like in the original release, if X has not obtained Dr. Light's arm enhancements by the time Zero makes his Heroic Sacrifice versus Vile, Zero will bequeath his Zero Buster to X. Unlike in the original release, where the Light upgrades and Zero Buster were exactly the same, in this game the Zero Buster is actually superior to the standard upgrades.
  • Berserk Button: Vile isn't a very stable reploid most of the time, however if someone mentions X or his potential, he quickly goes off the deep end.
  • Blood Knight: Boomerang Kuwanger, despite that he and X are old friends he won't pass the chance to fight X to the death, finding the idea of testing himself against X's potential too much fun.
  • Boss Battle
  • Call Forward: X hesitates when attacking a Maverick Mechaniloid because it has a reploid hostage, attributed to his deeper thinking, even though the risk of hitting the hostage was actually pretty low. Later, when Zero is running a simulation of the same scenario, he visibly hesitates (although he does ultimately take the shot), alluding to the fact Zero also is more than meets the eye, just like X.
  • Charged Attack: X's Arm Cannon already has a charged shot by default, however there are two sets of arm enhancements that allow an even higher boost. Dr. Light's Plasma Cannon upgrades give a standard larger charged attack, as well as the ability to charge special weapons, the Zero Buster though, only gained if X does not get Dr. Light's enhancements before facing Vile the second time, actually provides a charged attack even stronger than the Light upgrades.
  • Checkpoint Starvation: Storm Eagle's level. The checkpoint only appears after an annoying sequence of platform-jumping.
  • The Chosen One: Dr. Light, Dr. Cain, and Sigma believe that X is this, what with his unlimited potential to evolve robotkind.
  • Cool Airship: Storm Eagle's airship, the Death Rogumer.
  • Cutscene Power to the Max: At the end of Vile's story, Vile is fatally wounded by one of X's charge shots. No matter how much health you have after finishing the boss fight.
    "Not a charge shot!?"
  • Damn You, Muscle Memory: The same button that, when playing as X, triggers your dash ability (once you have the leg armor), activates Vile's leg cannon in Vile Mode, causing you to stop in place rather than dash forward.
  • Didn't Need Those Anyway: X's Boomerang Cutter or Vile's Cutter weapons can lop off Launch Octopus's Combat Tentacles to remove his Life Drain ability, and Flame Mammoth's trunk to remove his Oil Slick move.
  • Don't You Dare Pity Me!: Armored Armadillo tells Vile he pities him for having no respect for authority, Vile responds angrily by claiming Armored Armadillo knows nothing about him.
  • Dual Boss: The Final Boss of Vile's playthrough is a battle against both X and Zero simultaneously.
  • Dumb Muscle: Spark Mandrill has shades of this, he admits he's not very smart and does not like thinking, but feels that what Sigma is doing is right.
  • Easily Detachable Robot Parts: To stop Sigma from launching a Macross Missile Massacre against Abel City, Sigma tells X to disarm himself...since X's Arm Cannon is his arm, he detaches his arm at the elbow, letting it drop to the floor.
  • Elemental Armor: With the Frozen Castle upgrade gained from Chill Penguin, Vile gains a thin coating of ice over his armor, reducing the damage he takes.
  • Eleventh Hour Superpower: The Zero Buster. Unlike in the original game where Dr. Light's arm parts and Zero Buster are exactly the same, the Zero Buster is stronger in this version. However, to get the Zero Buster, X has to skip getting the Light arm parts until midway through the second to last level, where when he obtains Zero's blaster he only has penultimate and Final Boss to go before the game is finished.
  • Energy Ball: X's Rolling Shield and Vile's Ball weapon system, each obtained from Armored Armadillo.
  • Every Man Has His Price: Chill Penguin says that Sigma has met his price for joining his Maverick rebellion. He does not say what Sigma gave him, but does add that working for Sigma is a million times better then piddling around in the South Pole.
  • Evil Laugh: Sigma has a rather chilling one at the end of The Day of ∑, Vile does this as part of his victory cheer whenever he defeats a Maverick.
  • Evil Overlooker: Sigma in the original Japanese boxart, complete with Slasher Smile and Glowing Eyes of Doom.
  • Explosive Overclocking: After Sigma's Macross Missile Massacre against Abel City, and being impaled through the abdomen by Sigma's Laser Blade, X taps into a raw power inside of him and attacks Sigma with just his bare hand, scarring Sigma's face. Unfortunately, X soon burns out before he can continue attacking Sigma.
  • Fat Bastard: Flame Mammoth, who's extremely arrogant and looks down on smaller people (who's just about everyone because he's elephant-sized). As an added bit of karma, he's also the only one of the former Maverick Hunters that defected to Sigma's side to not have any of his unit go with him.
  • Face-Heel Turn: Sigma, Vile, and all the former Maverick Hunters who joined Sigma's rebellion.
    • Some like Chill Penguin and Flame Mammoth joined willingly, others like Storm Eagle tried and failed to stop him and were forced into joining while Boomerang Kuwanger joined at the opportunity to fight X.
  • The Fighting Narcissist: Launch Octopus and his artistic battle style, this is why it was so easy for Sigma to convince him to join his rebellion, Sigma fed into Launch Octopus's ego.
  • Fire-Breathing Weapon: X's Fire Wave and Vile's Flamethrower weapon system, both gained after defeating Flame Mammoth.
  • For Great Justice: As Dr. Light predicted when he sealed him away, this is what X fights for.
  • Frickin' Laser Beams: X's Chameleon Sting and Vile's Laser weapon system, both gained from Sting Chameleon.
  • Futile Hand Reach: Sting Chameleon reaches out feebly after he's defeated, just before he explodes.
  • Gameplay and Story Segregation: In Vile Mode, although it's Vile who defeats all the Mavericks, X still has all the reploid's signature weapons during the final battle.
  • Giggling Villain: Sting Chameleon giggles madly as you fight him. Nyah hah ha!
  • The Good Guys Always Win: Even when playing as Vile, X will still ultimately win.
  • Good Scars, Evil Scars: Those marks across Sigma's eyes are revealed to be this, delivered by X near the end of The Day of ∑.
  • Heroic Sacrifice: Zero, just like in the original game. In X's playthrough he does this by destroying himself and Vile's Walking Tank Powered Armor, in Vile's playthrough, he grabs Vile around the legs so that X can destroy both of them with a Explosively Overclocked Charged Attack.
  • Homing Projectile: X's Homing Torpedo, and Vile's Infinity Gig Rocket Punch.
  • Honor Before Reason: Armored Armadillo continues to follow Sigma's orders because since Sigma only just officially went Maverick, he is still technically the commander of the Maverick Hunters, as there has not been time to strip Sigma of his rank yet.
  • I Shall Taunt You: Sting Chameleon loves to giggle madly and taunt while he fights.
  • Impaled with Extreme Prejudice: Sigma impales X through the abdomen with his Laser Blade. Despite massive damage, however, this is not a killing blow, since X is a robot.
  • Kick Them While They Are Down: After beating X and Zero in his playthrough, Vile will angrily berate and kick X...this ends up being his undoing, since he's so focused X, Zero is able to get the drop on him from behind.
  • Killed Mid-Sentence: Vile shuts down mid-sentence as he claims that by defeating X he has validated his own existence. He starts by declaring his own name, but after that he trails off weakly before he powers down completely. Subverted in that being a reploid Vile doesn't really die, he can (and will be) rebuilt.
  • Laser Blade: Sigma's Weapon of Choice, even before he officially went Maverick.
  • Leg Cannon: In addition to a Shoulder Cannon and an Arm Cannon, Vile also sports one of these. At the start it can only launch Napalms, but can be upgraded with Balls and Flamethrowers.
  • Load-Bearing Boss: Although their stages remain intact and allow Backtracking, Storm Eagle's, Launch Octopus's, and Chill Penguin's defeats have their levels interact drastically with other levels in the game:
  • Macross Missile Massacre: X's charged Homing Torpedo fires six missiles simultaneously. Vile's Missile weapon system allows rapid firing of missiles. Special mention goes to the Popcorn Demon missile, which can fire two additional missiles from the original shot, meaning with rapidfire it's very easy to fill the screen with missiles.
    • Sigma launches one of these against the City of Abel near the end of The Day of ∑.
    • Also, Launch Octopus can attack using this tactic.
  • Noble Demon: Storm Eagle is very apologetic to X when he confronts him, and fights at his full strength out of respect for X. Against Vile, Storm Eagle actually tries to talk the latter down, although it doesn't work.
  • Precision-Guided Boomerang: X's Boomerang Cutter and Vile's Cutter weapon system, both from Boomerang Kuwanger.
  • Promoted to Playable: Vile.
  • The Resenter: Vile's resentment of X is really played up in this remake, he just does not understand what makes X so special compared to his own raw, superior strength and power.
  • The Rival: Whereas Vile was the Dragon to Sigma in the original release, this game plays up Vile's feelings of personal rivalry and resentment with X, having no real loyalty to Sigma or his reploid rebellion whatsoever.
  • Rocket Punch: The weapon system Vile gains for defeating Spark Mandrill.
  • Rule of Symbolism: Dr. Cain and the City of Abel, whereas Dr. Cain has had his name since the first release of the game, the remake names the city after the story of Cain and Abel. Parallels can even be drawn in that it's Dr. Cain who creates the reploids, including Sigma, who ultimately destroy the City of Abel.
  • Shoulder Cannon: Vile's signature weapon, a Plasma Cannon by default, although it can be upgraded to shoot Lasers and Cutters as well.
  • Savage Wolves: Velguarder, Sigma's Reploid Wolf.
  • Sprint Shoes: Vile gets the Speed Devil boost from Storm Eagle, which adds a layer of atmospheric pressure to his body, increasing his speed by reducing wind resistance.
    • Just like in the original game, X gains a speed dash via a leg upgrade from Dr. Light.
  • This Cannot Be!: While playing as Vile, if he dies he'll shout out in disbelief "No! IMPOSSIBLE!"
  • Title Scream
  • The Unchosen One: Vile in his playthrough, in contrast to X as The Chosen One.
  • Undying Loyalty: Armored Armadillo towards Sigma.
  • Use Your Head: X's helmet upgrade allows him to smash blocks using his head.
  • Victory Pose: X does a backflip, Vile has an Evil Laugh.
  • Video Game Dashing: X's leg upgrades give him access to his classic dash move.
  • Video Game Remake
  • Villain Mode: After defeating the game as X, you can play an alternative Perspective Flip as Vile.
  • Walking Armory: Vile can simultaneously equip three weapons at once, but can only change weapons before entering a level.
  • Wall Crawl / Wall Jump: Standard move for X and Vile.
  • We Can Rebuild Him: The Boss Rush has been a staple since the Mega Man Classic series, however in this game its clearly stated that Sigma had his Maverick rebels rebuilt, but only as far as restoring their bodies and powers, but not bothering to restore their minds. As a result during the refights each Maverick will sound strangely distorted and half-dead.
  • Well-Intentioned Extremist: Dr. Light and Dr. Cain truly believe that X's deeper thinking and heart will usher in a new evolution for robots/reploids. Sigma eventually believes the same thing, but doesn't want to wait for X to mature to that point, so he launches a missile strike on the city and raises a reploid rebellion to force X to realize his potential in evolving reploid-kind.
  • What If?: Vile's story is only an alternative retelling through Vile's point of view, and is not canon with X's story, since it directly conflicts by having Vile defeating the Maverick Reploids instead of X.
  • What Kind of Lame Power Is Heart, Anyway?: X is unique among all other reploids because he has the power to worry, whereas reploids are supposed to make decisions based on percentage of risk versus the situation's needs, X will hesitate because he worries about the outcome. Vile, and Sigma (at first) think this makes X weaker, but in reality ...
    • Heart Is an Awesome Power: The fact that X worries is because his ability to think is deeper than other reploids, and as such Dr. Light, Dr. Cain, and eventually Sigma, believe that X's potential to think and worry will usher in a new age of reploid evolution.
  • The World Is Not Ready: In contrast to the original game, this is Dr. Light's reason for sealing X away, because the world would not be ready for a free-thinking robot. He still states that he needs to test X's safety in the final cutscene, but that might just be something he said to assure whoever discovered X would be willing to let him out.
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