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Mega Man X DiVE (or Rockman X DiVE) is a formerly free-to-play 2D action-platformer made using the Unity engine by Capcom Taiwan for iOS and Android. A "global" release handled by NebulaJoy was released in July 2021, officially only available in the US and UK, but planned for other western territories. Another English-localized release, this time on PC via Steam, happened in September 2021, though this version is based on the Taiwanese original rather than the version handled by NBJ.

Within Cyber Space there is a place called the "Deep Log", which contains the game data information and the memories of all players who have played the Mega Man X games. There is a Deep Log for each game and player in the world, and they have been stored and managed for decades by RiCO. However, there is a sudden surge of unknown errors which are causing Mavericks to appear as data corruptions. It is the job of the "Player" to repair the data and get rid of the errors in order to protect the Deep Log, using Hunter Programs to delete the Maverick Data.

While the game began with solely Mega Man X characters, over time more and more interlopers from every other Mega Man subseries were added.

The game's free-to-play online version would shut down on September 27, 2023. Subsequently, an offline version costing an upfront price was released on August 31, 2023; this version omits all online features and microtransactions such as Battle Mode, Co-op, Ranking, Guild, and Capsules, has a revised economy to balance out the removal of microtransactions and does not include Crossover content.

    Playable characters include (in order of appearance with ranking): 

Tropes present in the game:

  • 20 Minutes into the Future: The game takes place in the near future.
  • Achievement System:
    • There's one for your progress in-game such as completing certain tasks like finding hidden elements or beating a stage for the first time. This is the primary way to gain Elemental Metals without hacking up cash for it.
    • Each day brings a fresh set of daily achievements. These grant you bonus EXP and items.
    • Each character and weapon has their own achievements in the gallery section such as the number of times used and in what capacity. Each one completed buffs the gallery's level, which grants stat boosts the more it goes up.
  • Adaptational Badass:
    • In the Classic Series, Roll was a household robot who was never meant for combat: well, in this game she's given almost the same skills as her brother, and some of her moves are references to her appearance as playable character in Marvel vs. Capcom and Tatsunoko vs. Capcom.
      • This was followed up by Dr. Light going from a complete Non-Action Guy to drawing from the hints of him having history as a martial artist to make him a full-on Shotoclone Ansatsuken practictioner capable of using ki.
    • Iris: In X4 she was a pacifist who constantly pleaded Zero and her brother Colonel not to fight, and later fought Zero using a Ride Armor-like body: well, in this game she's able to fight by herself on the same level as Zero without said Ride Armor-like body.
    • In Mega Man Zero, Ciel was also a pacifist who tried to find non-violent solutions and never engaged in combat. Well, that's not the case here, as she can also fight on par with anyone else.
    • In Mega Man ZX, Aile cannot fight at all in her human form, requiring the use of the Biometals to engage in combat. Like with Ciel, that's not the case, as her human form is more than capable of combat and even summons up giant versions of Models X and Z.
  • Adaptational Nice Guy: While a lot of villains appear as playable characters, most of them have the personalities from their original games and are more like Boxed Crooks than Adaptational Heroes. Halloween Sigma on the other hand, who is Sigma from before his corruption by the Maverick Virus, is very nice and leaves gifts (candy) for the player to collect. You also encounter pre-infection Sigma in Chapters 19 and 20, and in the second encounter in the Deep Log he's aware of his role in the story, but still spars with the Player to prepare them for what's to come.
  • Addressing the Player: The game starts with RiCO referring to you as "Player".
  • All Your Powers Combined: The Next DiVE Armor is the series's first time X has access to one technique from (almost) every armor in the game.
    • The default Giga Crush is a dimension-warping variant of the one used by the Second Armor.
    • The Nova Strike returns from the Fourth and Ultimate Armors.
    • The third Giga Crush is a pair of energy slashes, representing the Blade and Shadow Armors.
    • X has a barrier that can be deployed with the armor, something that only the Third and Gaea Armors visibly demonstrate.
    • The Stock and Plasma Charge Shots from the Fourth Armor are combined into one, which in turn fire solid laser beams resembling the Hermes Armor's charge shot.
    • As with the DiVE armors for Zero and Axl along with X's previous model, the design is clearly intended for flight, bringing to mind the Falcon and Glide Armors.
  • Animation Bump: Final Sigma W manages to get one during the Raid Boss against him. Originally, he was just a static pre-rendered sprite of Sigma's giant head on Gamma's body that would often become a wireframe. During the Raid Boss, he's a bit more animated, tilting his head to follow the player as they chip away at his health and chuckling at their meager attempts to fight him.
  • Anti-Frustration Features:
    • After you get a character or weapon from the gacha, each subsequent pull of the same earns you patches you can buy memories with to buff the star rank. The patches apply to all memories equally, so you can keep increasing the star ratings without having to wait for a new banner to roll around and trying to draw the same thing again.
    • The armor, weapon and gallery-based boosts are universal, with the characters not having a strict 'levelling' system, only needing their rank and skill levels boosting, meaning that all characters have the same base stats.
    • In most Mega Man games, touching spikes/needles results in instant death; here, you simply lose a chunk of HP instead, which is fixed no matter the difficulty level. If your character has access to a damage-reduction shield as well, even that can be negated.
    • The Offline version completely removes the 'blind box' aspect of unlocking characters and weapons, allowing players to pick and choose characters to play with and their favourite weapon options, allowing every player to have their own personal customized experience. As a trade-off, only a selection of characters and weapons are available until you progress in the game.
    • The Offline version also has a unique way of dealing with the rolling event schedule. Whichever event was running at that time on the original version gets automatically activated and has priority on the main menu music. Also, you can manually add or subtract additional (formerly) limited time events and use the event vouchers to unlock any Event content, not just that event's.
  • April Fools' Day: Barring the first one in 2020, the first proper April Fools Day occurred in 2021 with the announcement of an S-Rank MegaMan Volnutt (Alt.) and the Servbots as playable characters. The official page also lists a weapon called "Howling Storm", based on Jet Stingray, with a skill that can steal money from opponents in the PvP mode, as well as a Pokémon GO-like mode called "AR challenge", which involves sending X into the real world to defeat Mavericks.
  • The Artifact: Illumina, Volt Catfish, and Frost Walrus appear in the credits walk of Offline, despite being removed from that version of the game entirely. They also are not glitching out in those appearances, despite this effect being applied to fellow unimplemented bosses Eregion and Violen.
  • Artificial Human: Tron Bonne and Roll Casket are technically Carbons, though the Carbon term is only used by those that discriminate against them and they consider themselves to be human. "Carbons" were created by the "true" humans as mindless guinea pigs to test the earth, but ended up developing a society of their own and were declared humanity's successors and descendants by the last "true" human. Like the "true" humans of their time period, Carbons can easily integrate cybernetic parts into their biological bodies, or even wholesale replace their biological parts with mechanical parts and this isn't considered weird. Unlike the "true" humans, Carbons are not immortal and have a normal lifespan.
  • Ascended Meme:
    • This was done for Bit becoming playable for the Christmas Event, which references the manga adaptation of X3, where he gleefully and nearly executes X, while mockingly and creepily wishing him a Merry Christmas.
    • After the fight with General during the "Supreme Commander of Repliforce" event, he commands Iris -another- that she has her data be studied by RiCO, so that she may join the Player, referring to how certain NPC characters and Bosses in the game became playable characters, starting with Copy-X, Omega, the Servbots, Magma Dragoon, and Colonel.
    • In the global version, one of the promo codes for the Zero Vergil Trigger banner was "CHILDSUPPORT," referencing a meme that spawned from Vergil's treatment of his son Nero.
  • Badass Adorable: Ciel is a teenage Token Human who is capable of fighting on par with the rest of the playable cast. To say nothing of Roll who has the frame of a 10-year old girl and yet can put up a fight with just her broom.
  • Batter Up!: Gangsta Boy Sigma and Gangsta Girl Eratoeir both wield baseball bats, of all things.
  • Battle Theme Music: Occurs mainly during Boss fights.
    • Miniboss fights: "Boss 2" (From X2)
    • Boss intro: "Boss 1" (From X1)
    • Boss fight: "Boss 2" (From X1)
    • Goliath intro: "Vile 1" (From X1)
    • Goliath fight: "Vile 2" (From X1)
    • Rex-2000 (Fireworks) intro: "Boss" (from X4)
    • Pumpkin Head Dark Man and Christmas Bit: "Boss" (from Mega Man 5)
    • Cyber Peacock (Battle Network Event): "Net Battle" (from MegaMan Battle Network)
    • Sigma Final Form: "Sigma 2nd" (from X4)
    • Colonel & General: "Colonel & General" (from X4)
    • Final Sigma W: "Sigma 2nd" (from X5)
    • Copy-X (rerun): "Crash" (from Zero 1)
    • ViA: "X vs. Zero" (from X5)
    • Sigma Virus: "Sigma 2nd" (From X2)
  • Beef Gate: The Old Robot has an extraordinarily high defense rating that cancels all damage beneath a certain threshold, making it impossible to progress beyond chapter 19-3 in story mode without leveling. It stands out particularly so, since it's generally agreed that with the right loadout, it's possible to clear the story with a ~400K power deficit otherwise.
  • BFG: The game has a large arsenal of weapons including guns that are longer than the player is tall, such as the launcher Cannon God.
  • Big Bad: Turns out the one behind the game's Terrible Trio and presumably the Irregular Data in the Deep Log is none other then Sigma. This turns out to be subverted, however, as the viral code is traced back to its actual origin as the original Maverick Virus implanted in Zero. ViA and iCO are further revealed to be the source of these fragments, necessitating their destruction and making ViA the actual final boss of the game.
  • Bittersweet Ending: Come Chapter 20, ViA and iCO have to be deleted to purge the "Robot Destroy Mode" code from the Deep Log and stop the source of its corruption. After a Final Boss battle with ViA -Square-, the player and RiCO can't commit themselves to actually doing the act — so the corrupted duo blow themselves up after some final encouragement and effectively save the Deep Log as a result. As RiCO's left to wallow in the aftermath, she realizes there's still so many lingering errors to fix, and if these historical bits of data can keep popping up, maybe ViA and iCO can too, so there's no point in being sad right now — you've still got a job to do.
  • "Blind Idiot" Translation: The Steam release, apparently having its localization handled differently compared to NebulaJoy's global mobile version, suffers from this from time to time. Some aspects of this former translation carry over to Offline.
    • A consistent translation mistake(also doubles as Inconsistent Dub) on the steam release are references to Mavericks data as "Irregular Data"(Irregular being the japanese term for Maverick).
  • Boobs-and-Butt Pose: Marino's Quicksilver skin art has her doing this, because, well, fanservice.
  • Boring, but Practical:
    • Cinnamon has a fairly simple kit - a projectile (that does damage, inflicts a debuff (or does extra damage, depending on the chip used) and increases her stock of hearts when they hit an enemy), and an area of effect buff for attack (and defense in exchange for a heart). But at rank 2, you can add an additional effect to the second ability at the cost of two hearts per use to heal yourself and any nearby allies, with the healing bonus being usually about 15-20% of your HP. Considering sources of health are virtually nonexistent outside of certain events and the Arena, this is not insubstantial and can be a godsend, especially for players who aren't so good at avoiding damage. If you unlock the Protective Shield passive skill at rank 3, she can also gain a shield that will mitigate damage (if you have three hearts, but you'll only lose two hearts per use if you use the healing chip), which buys her even more time to stock up on hearts and heal while she's doing damage, and overall increases her survivability on higher difficulties and challenge stages. There's a reason why she's a S-Rank character, but thanks to the S-rank ticket that all new players get after logging in for a week straight and through certain events that only has her, First Armor X and Black Zero as part of the draw, there's a good chance you'll get her anyway.
    • The Biochemical Buster is one of the few S-rank weapons you can get easily. It's also regarded as one of the best buster weapons, because it works simply but does its job well - all it does is fire large projectiles at a decent rate of fire that do damage, poisons targets for a bit, and if upgraded can split off into multiple scatter shots. And one of its hidden skills basically ensures that you barely have to wait at all for the buster to reload when you run out of ammunition. That's really about it, but it works well.
    • Due to a lack of healing items found in the game, any kind of healing is very important for getting through the more difficult parts of the game without going into your supply of extra lives. Some hunters like the above mentioned Cinnamon have a heal or Life Drain baked into their kit, there is the Sub Tank skill which gives a one time 25% heal, and the Batton M-501 card when paired with a green card will automatically heal the player when they defeat an enemy (with a relatively minor cooldown before the effect can be activated again).
    • The Shadow Armor was one of X's weaker kits back in Mega Man X6, but here it accomplishes this trope in spades because of how many simpler abilities it rolls up into the basic package, even though they're not as flashy as the other armors. First, it still sticks to walls & ceilings like in X6 and is immune to most forms of environmental hazards sans Bottomless Pits and Rangda-Bangda's spikes, allowing it to cruise through a lot of stages most characters would have to platform or play the waiting game around. Second, it has a Giga Attack that, while simpler than any of X's other techniques under that category, comes back very quickly and does comparable damage to the entire screen while also leaving behind a lingering Razor Wind field around X. Third, one of its first passive skills is to add a powerful projectile to swords, something that would normally require a chip to achieve. Fourth, its weaker charge shot compensates by being able to fire nine projectiles (three shots of three projectiles each) in rapid succession before reloading that ignore terrain and inflict a hefty Damage-Increasing Debuff to targets. All things considered, the Shadow Armor's very basic in appearance and execution, but it's one of the best if you need a job done quick.
  • Bragging Rights Reward: In Offline, Next DiVE Armor X is this - you only unlock the ability to buy him after beating the Final Boss, when there's little left to use him on aside from any remaining Jakob's Tower challenges that are still incomplete. To a lesser extent, certain characters are also only available for the final chapter of the game, most notably RiCO and iCO's own DiVE Armors.
  • Call-Back: Axl's DiVE armor is equipped through a flurry of multicolored orbs. If you'll recall the events of Mega Man X8, Lumine channels their powers in much the same way and ended X8 on a Cliffhanger by embedding their power within Axl, therefore implying Axl's control of the DiVE armor is a much more powerful manifestation of whatever Lumine did to him than White Axl.
  • The Cameo: A few characters appear as supports for certain events or playable characters. These include Rush, Eddie, Beat, the ServBots, Cyber-elves, Models X and Z, Lan Hikari, and Eugene Chaud.
  • Canon Foreigner: RiCO and ViA, who acts as your navigators (though both were eventually Promoted to Playable), as well as the What If? characters Iris -Another-, Rathalos Armor X, and X-Kai-.
  • Cap:
    • Skills cap at a relatively low twenty-five to fifty.
    • The cap of weapon, chip and card levels is always equal to the player's level, so you can't jack your new S-Rank weapon to Lvl. 140 while you're still at Lvl. 25.
    • Likewise, increasing the levels of the character's unique attacks requires you to increase your overall level after a certain point to keep building them.
  • Chainmail Bikini: Iris' Zinogre costume makes her look like a Cute Monster Girl, although the torso part of the outfit isn't much more than metal underwear.
  • Chainsaw-Grip BFG: The strongest Machine Gun-style weapons are massive beasts held with two handles, starting with the Gatling Gun and moving up into the S Rank weapons.
  • Challenge Run: By default, the game uses an auto-aim and omnidirectional firing system that resembles Axl's firing mechanics in Mega Man X7. These can be turned off in the pause menu, creating a more difficult playstyle that more closely resembles the entire rest of the franchise.
  • Cheaters Never Prosper: If a player was caught playing with cheats during a PvP match, they would be banned from playing. This could sometimes happen by accident, as sometimes these players were too skilled for other players and could easily overpower them.
  • Christmas Episode: The "Farewell to 2020" event, taking place over the course of December, culminating in a stage set in Blizzard Buffalo's stage from X3 and a boss fight with Christmas Bit.
  • Crossover: These are Online-only, and were cut from the Offline version entirely.
    • From 23rd of June 2021 to 6th July 2021, the game has a crossover with Monster Hunter: Rise, with a reskinned Wolf Sigma as the stage's boss.
    • On September 22nd, 2021, it was announced that Ryu and Chun-Li would be joining the cast in a collaboration with Street Fighter V, from September 29th to October 13th.
    • March 5th, 2023 saw the release of Dante Trigger X and Vergil Trigger Zero, with the two of them having moves inspired by Devil May Cry 5.
  • CyberSpace: The game takes place on it. Taken a step further with the Cyberspace stage (Cyber Peacock's stage) lifted from Mega Man X4. The stage is reskinned to resemble the Cyberworld from the Battle Network series.
  • Decoy Damsel: In the "Summer Treasure Hunt" event, Tron Bonne is at Flame Mammoth's mercy as she is without the Gustaff or her Servbots. When the player shows up to rescue her, it turns out this is exactly what she wanted; while the player fights Flame Mammoth, Tron grabs the treasure and flees. ViA comments that she usually screws up, but this proves she's worthy of being an air pirate.
  • Dualvertisement: On June 16th, 2021, it was announced that the game would be collaborating with Monster Hunter: Rise with two new weapons based on the series, as well as three new characters, one wearing Sinister armor, one wearing Kamura Armor, and X wearing armor based on signature wyvern Rathalos.
  • Difficulty by Region: The NebulaJoy global version was significantly more generous than the Taiwan version for resources and capsule pulls, having a tendency to offer up larger amounts of free items and special deals than the latter. The former also offered free 10-pulls for every new banner that comes up, while the latter emphatically does not. However, this came at the cost of NebulaJoy lagging behind the Taiwan servers in terms of content and having a desynced event schedule that occasionally led to some Christmas in July moments.
    • The Offline version puts NebulaJoy to shame, due to giving enough Zenny to 5-Star at least two characters in the first World, almost every Eddie and achievement having at least some Element Metals and a ridiculously generous amount of enhancement materials due to removing entirely the lab.
  • Dual Wielding: Aside from Harpuia who has this by default, Zero wields two sabers with his DiVE Armor.
  • Earn Your Happy Ending: In the offline version, RiCO finally and tearfully reunites with ViA and iCO's original selves over a year after their destruction in the online version.
  • Easter Egg: A few can be found with at least four characters:
    • First Armor X will throw a Hadouken on the CSS if the player watches his animation 5 times, backing out to see other CSS animations each time. Upon the 6th time, he will throw the Hadouken.
    • Third Armor X does a similar take to this, but with a Tatsumaki Senpuukyaku instead, making reference to how the first two titles had a Street Fighter shotoclone move as the Secret Capsule while the third gave the Hyper Chip instead.
    • If you beat a boss with Aile, you can quickly have her M.E.G.A. Merge and play her animation out while in Model ZX instead of as a human.
    • Tron Bonne has two different victory animations depending on if she beats the boss with or without the Gustaff.
  • Evil Laugh: Vile cackles madly in both his character select animation and his victory pose after a boss battle.
  • Exponential Potential: Hoo boy.
    • Characters, Weapons, Skills, Chips and Cards all have a Star Rating, which increases their overall capabilities.
    • Each character can increase the level of their special skills and each increase of their Star Rating has a chance to unlock one of their passive buffs.
    • Weapons can be levelled up independently of each other, given buffs to their stats and have their own set of passives.
    • Skills can be leveled up - with each new set of skills requiring all skills having a certain level total.
    • Chips can also gain levels, as well as undergo analysis to make them more effective.
    • Cards can gain levels to boost stats and use their star level to increase their effectiveness.
    • Every buff done to Characters, Weapons or Cards increases their gallery percentage, which has a chance to increase your Gallery Level, which is an additional fixed buff, which is universally applied to all characters.
  • Fake Crossover: Characters from other sub-series such as Mega Man (Classic) and Mega Man Zero appear but like the Mega Man X-era characters, they're only digital recreations and not the actual ones.
  • Fake Shemp: Although Yuka Imai retired from her voice acting career on August 31, 2018 due to family reasons a year before this game was announced, she is still credited for Fairy Leviathan since her voice clips were recycled from her debut game, Mega Man Zero.
  • Featureless Protagonist: The player is never shown, though the closest we can get to seeing the player is of their silhouette in the Offline version. It's supposed to be you, after all.
  • Festival Episode: The Matsuri Event runs through August, representing the Bon festival.
  • Fire-Breathing Weapon: The Burning Spray Gun, a B Rank spray gun that, when upgraded, can leave a Damage Over Time burn on an enemy.
  • Friendly Enemy: Some of the Event bosses have shades of this, most notably with Colonel, General, and the New Years version of Storm Eagle.
    • Magma Dragoon reveals himself to be one after he is fought the first time. He even requests that he join the Player's team as a Hunter Program.
  • Freudian Excuse Is No Excuse: During the X-kai- event, X-kai- insists he was Forced into Evil because of why he was made and his lot in life. X himself tells him that doesn't change how many people X-kai- hurt and that he still has to pay for his crimes.
  • Gameplay and Story Segregation: Cutscenes don't factor in which Hunter the player is controlling. During the first Valentine's Day event, some Mavericks get angry if you block their view of a poster of Valentine's Day Ciel, even if the player is using Valentine's Day Ciel herself.
  • Gameplay Randomization: If you unlock all the ranks on an S-ranked weapon, you can then unlock a final hidden skill on that weapon. It's unknown what that skill is on account of randomness, though they tend to lean towards something related such as speeding up the damage over time for weapons that cause poison or burning. If you don't like the result, you may reroll at the cost of a handful of resources.
  • Gatling Good: One of the earliest BFG-sized machine guns, is the Gatling Gun. Lots of ammo and fast firing rate more than offset a poor initial damage.
  • The Ghost: Despite being mentioned a few times, Dr. Cossack and Dr. Wily never make an appearance in-game. note 
  • Halloween Episode: The Halloween Scare Challenge that ran from October 28th up to November 11th. The stage is set in a locale called "Brambled Castle" which is populated with Petitpiders, bouncing Pumpkins, Skelebats, "Franken Armors", Mummy Armored Soldiers, and reskinned See-Catches as Ghosts. The boss is a fight with Pumpkin Head Dark Man.
  • Hotter and Sexier:
    • Not only do some characters like Aila and Cinnamon get rather fanservicey "White Day" costumes, but Layer actually has Jiggle Physics, as demonstrated at the start of her showcase video.
    • All of the female characters get swimsuits as either skins or additional characters,note  and every one of them except Roll (who is designed to look like a child) gets bouncier body parts as a result - mainly their chests, but also the backsides of a few of them.
    • Iris -another- from the "Supreme Commander of Repliforce" event, a more mature version of Iris with Colonel's AI perfectly integrated into hers. What's notable is not only does she have a Fanservice Pack, but her Tareme Eyes have been changed to Tsurime Eyes, showing her as a more capable and proud Lady of War.
  • Identical Stranger: ViA is almost identical to Zero as he appeared in the first Mega Man X as a result of the errors in the Deep Log.
  • Infinity +1 Sword: The DiVE armors, incredibly powerful suits based on the inventory icons for certain tiers of armor equipment in-game that supercharge the X protagonists, Iris, RiCO, and iCO to their absolute limits. Even MegaMan.EXE gets in on the action by using the DiVE Armor for the Cross System, which along with inheriting the DiVE armor's absurd strength, lets him use Beast Out's weapons without restraint. It eventually culminates in X upgrading his DiVE armor even further to a new version of the Ultimate Armor, just in time to face ViA -square- and the Maverick Virus itself.
    • On the actual equipment side of things, the ultimate weapons of each category. The Ultimate Blast (Buster), The Miracle Blade (Saber), The Deconstructor (Machine Gun), The Light Bender (Spray Gun) and the Fantasia Comet (Launcher). Not coincidentally, they appear to take visual cues from the DiVE Armors: The Ultimate Blast is the Buster of X's DiVE Armor, the Miracle Blade appears to be one of the blades of Zero's DiVE Armor, The Deconstructor evokes Axl's DiVE Armor via the red, black and white color scheme and having an insignia on it that matches Axl's energy wings, the pink and cyan colour scheme of The Light Bender, combined with its shape, evokes an appearance similar to that of iCO's DiVE Armor, and lastly, the Fantasia Comet has the same energy back and Hikari Family Crest emblazoned on it to link it to DiVE Cross MegaMan.EXE. Curiously, this leaves Iris and RiCO without weapons pertaining to their DiVE Armors. The Japanese names for the Fantasia Comet, Miracle Saber, Deconstructor and Ultimate Blast drive home their links to the respective Dive Armors even more- the Ultimate Blast's Japanese name is the most blatant: X DiVE Buster, the Miracle Saber's Japanese name is similarly blatant: Z DiVE Saber, as is the Deconstructor's: A DiVE Arms. The only one that isn't super blatant is Fantasia Comet's Japanese name, R Cross Dream.
  • Innocuously Important Episode: Despite being billed as a non-canon spinoff of the Mega Man X franchise, ViA's backstory very strongly implies he is the reason Zero became a Maverick Hunter, being a fragment of the Maverick Virus that became self-aware and began to defy its purpose.
  • Irony: In her home game, Harp Note's civilian identity is an idol, yet she has no voice lines in this game and she cannot engage in Background Music Override.
  • Japanese Delinquents: The "Gangsta" variants: Gangsta Boy Sigma and Gangsta Girl Eratoeir.
  • Jiggle Physics: Several of the bustier female characters have at least one variation or costume to adds some bounce to their chests. Layer in particular wears a skin-tight body suit even in her regular costume, while the rest of the adult-bodied female characters sans Leviathan get this when in a swimsuit.
  • Jive Turkey: Lampshaded. The Mad Joey piloting the Rex-2000 (Fireworks) found during the Matsuri event talks like this, but even he doesn't know why.
  • Kaizo Trap: Unlike other games in the series, in this game you can still be damaged by a boss's remaining projectile attacks while he's blowing up and before you teleport out of the stage. This extends to stage hazards in the arena as well.
  • Lethal Joke Character: Servbot, natch. Although it's only one Mook in a squadron of 41 (and which one is unknown), it proves a force to be reckoned with thanks to its diminutive stature and ability to heal itself on command, a power possessed by few others. Bosses whose projectiles leave a low gap above the ground become a cake walk with this miniature machine, and combined with its increased jump height and shield capability, make dodging attacks like second nature.
  • Lightning Gun: The Electric Current Spray Gun, an S Rank spray gun that can hit two at once in an electric arc, three with an upgrade.
  • Loads and Loads of Loading: Due to the formerly online nature of the game and related problems—hardware, Internet connectivity, and the like—the game could often take long stretches of time to load at the title screen and while bringing up levels, collecting prizes outside of battle, upgrading characters and weapons, et cetera. The offline version does away with this, making everything after the title screen nigh-instantaneous.
  • Loony Fan: The Armored Soldiers and RT-55J found in the Valentine's Day event all worship the central females, Iris, Ciel, and Ferham. This is averted with Colonel, who is instead in "My Sister Is Off-Limits" mode when you encounter him.
  • Megaton Punch: Zero(Z)'s Z-Knuckle ability is a point-blank ranged punch with his hand wreathed in green energy.
  • Meta Fiction: Besides taking place outside of Mega Man's narrative, the game's final act is a commentary on the role of the antagonist in fiction. Namely, it posits the idea that a story without someone or something to defeat as an antagonist (or some other obstacle in the end) only leads to stagnation and and an absence of meaning in its conflict. The Deep Log's copy of Sigma, while using his personality from before becoming a Maverick, is aware that he is meant to be the villain of the story, and subtly tells RiCO that if she does not have the resolve to end the Deep Log's problems right then and there by killing ViA, it will continue to be filled with Maverick data as long as they live due to ViA being a part of the Maverick Virus itself. RiCO herself, in pursuit of an alternative option, only proves Sigma's point by having more Mavericks thrown at the player to fight, and ViA meanwhile has already accepted his fate since the beginning and would rather make the full use of what little time he has left before he must be destroyed. Ultimately, RiCO has to be physically restrained by ViA and iCO, who pull the plug themselves and put the final nail in the coffin for Sigma's lesson, with the Deep Log finally correcting itself for the last time upon their death.
  • Microtransactions: Initially released as a mobile game featuring tons of content, this was inevitable. However, it was far less egregious than other games of its kind, and was easily playable without spending real money. In fact, the only real purpose for doing so was to unlock guaranteed drops faster, as the available characters for direct purchase were either part of the newcomer login bonuses or story progressing rewards. Anything else was bought with Element Metal or Zenny, and only included either consumables or additional Memory shards for ranking up things that have already been unlocked.
    • Notably, the Offline version makes it so you can earn both Element Metal and Zenny, and removes the gacha mechanics entirely, moving everything to the in-game store, removing what microtransactions remained, with only the Event drops using their own currency.
  • Mirror Match: Barring the potential of facing other players using the same character as you in the PvP section, it's possible to play as Vile and fight against Vile in the Goliath Ride Armor, as well as having the possibility of having Sigma present in the Raid Boss fight against Wolf Sigma / Phantom Sigma / Final Form Sigma, Zero (Z) present to fight against Omega during the ZX Event, Bit fighting against himself, or even Magma Dragoon in the traditional Street Fighter sense of the word, ala Ryu and Ken. Interestingly enough, there is a bit of Developer's Foresight found in the game's data, which suggests (at the time of writing) that the Goliath version of Vile will have a different skin while fighting as the playable Vile.
  • Multi-Slot Character: The game's roster is filled out with several alternate versions of various Mega Man characters, some being obscure pulls from the series' history while others are holiday or crossover-themed costumes during limited time events. X and Zero has several variants of themselves based on different games, with Zero also being playable in both his Mega Man X and Mega Man Zero periods. The full list of character variants and which character they stemmed from can be found in the playable roster folder above.
  • My Future Self and Me: With the addition of the Zero series characters, it was possible for a match or co-op to have both the X series Zero and "Zero (Z)" present. The same goes for the potential Developer's Foresight mentioned above.
  • Mythology Gag:
    • When selecting one of the males from the X or Zero series with a Melee weapon, they will cycle through three poses. Pose 1 is original, Pose 2 is the same as Zero's on the Japanese Sega Saturn boxart of X4, and Pose 3 is the same pose that X makes on the boxart of X6. What's more is that X can replicate the pose he originated using the Standard Saber and Zero as well with the same weapon.
    • Bit's details prior to fighting him mention that he has a shield, but he usually leaves it behind due to its heavy weight. He can be shown holding said shield on the Equip Chip screen, making this the first time in the series, and during the Christmas event stage and the rematch, barring his Bandai Mega Armor model kit figure, Phoenix Magnion's illusions, or the opening of X5.
    • Pumpkin Head Dark Man has vague memories of fighting a blue robot in a castle, when encountered during the Halloween 2020 event, referring to the four boss fights against the Dark Man line in Mega Man 5.
    • Several weapons are based on other Robot Masters, Mavericks, and boss characters from the main games:
    • On the flipside, a few of these weapons are based on playable characters or returned from previously seen weaponries:
    • Both the fights with Mega Scorpio and Goliath invoke Zero's most well-known scenes from X1. The Mega Scorpio battle ends with the boss blindsiding you, followed by ViA one-shotting it, complete with Zero's Leitmotif playing. In the Goliath fight, the first attempt at fighting him has Vile completely invulnerable, until ViA once again appears and blows himself up to knock out the barrier surrounding the Ride Armor. Unlike Zero, ViA survives this Heroic Sacrifice.
    • Magma Dragoon's announcement video has him throwing a Hadouken at the camera, much like Ryu in the opening demo for Super Street Fighter II. This later became his character select animation.
    • X in his three SNES-era armors all have his Character Select Screen animations end with him posing much like artwork for his games of orgin. First Armor has him pose like the North American boxart before getting into a second pose seen in art for him. Second Armor does the same after his Giga Crush. The Third Armor takes this up a notch by having him replicate the animation used in the FMV opening for the CD-Rom versions of X3 and then get into the pose seen on the North American boxart.
    • The intro to the fight with Bass sees him make reference to three of his playable appearances, notably his aversion to Gosh Dang It to Heck! in Mega Man 7 in Shade Man's stage, his Sir Swears Alot portrayal in the Aeon Genesis Fan Translation for Mega Man & Bass, and lampshading the fact that ViA is an Identical Stranger to Zero, having seen Zero's blueprints in Wily's Castle during Mega Man 2: The Power Fighters, even calling ViA as being girlie-looking much like Zero.
      • During the fight with him, Bass employs a rapid-fire Buster Shot much like his playable appearances in Mega Man & Bass and Mega Man 10, Charged Shots much like in Mega Man 7 and both arcade games, summoning Treble for a few attacks, and the use of Tengu Blade, Remote Mine, and Lightning Bolt, all using their corresponding palettes from Mega Man & Bass.
    • Fourth Armor X is equipped with the Stock Charged Shot ability by default, to distinguish him from Ultimate Armor X (who has the Plasma Shot) and has the white arms with blue gloves as in X4.
    • All of Bass.EXE's character select animations (for his various forms) are lifted from his appearances as an Assist Chip in some games. Especially notable in that it's also possible to recreate most of these animations yourself by jumping before using their associated skills, leaving Bass hovering in midair.
    • Festive Leviathan is based more on Splash Woman than Fairy Leviathan. Her first special attack is called "Splash Laser" and her second summons a fish to attack enemies; Splash Woman uses the Laser Trident, and summons fish from the sides of the screen.
  • New Work, Recycled Graphics: Textures, models, and music from Mega Man: Maverick Hunter X are re-used in abundance.
  • Non-Dubbed Grunts: The game uses voice clips recycled from previous Mega Man games and features no new lines for returning voice actors. The only characters so far with new voice actors in their voice lines are RiCO, Iris*, Ciel, Bass.EXE, Bit, and Classic Bass.
  • Not Himself: Lampshaded. During the intro to the "Supreme Commander of Repliforce" event, Iris and Colonel mention chipsets that have them behave much differently than they normally do. RiCO is quick to point out that this has to do with their CPUs being created from the same AI, and causes them to behave like the other sibling.
  • Offscreen Moment of Awesome: It's heavily implied by Bass that he once faced down Zero and at least ended the fight in a draw. Notably, this contradicts the most famous prediction of what would happen if a Classic character were to fight him.
  • One-Handed Zweihänder: All melee weapons use the same attack animation, so everyone can swing the largest, most intimidating swords around with the ease of the Beam Saber.
  • Play Every Day: There was a daily log-in bonus in the online version that granted you items and metals with increasing rewards for up to a week before resetting.
  • Promoted to Playable:
    • Considering all the other playable characters, this game marks the first time that Ferham, Iris, Dynamo, Sigma*, Pandora, Copy X, and Bit are playable. Technically you can play as something close to Leviathan and Harpuia by using Models L or H in Mega Man ZX and Advent, but this is also the first time any of the Four Guardians have been playable outside of minigames. The same can be said for Colonel by way of his NetNavi counterpart in the Battle Network series, but this is the first time that the original Reploid is playable.
    • Magma Dragoon was later added as a playable character after he foreshadowed his potential playability. He also has the honor of being the first animal-themed reploid in the entire series to finally be playable (outside of copy forms).
    • Dr. Light became playable as "Dr. Light the Martial Artist". That gi he put on in Mega Man X wasn't just for show, he can actually use ki.
  • Reluctant Fanservice Girl:
    • Alia in her alternate fanservice costumes has animations in the menu where she looks down and immediately covers herself with her hands when she sees what she's wearing. She then strikes a confident pose, meaning it might not be quite so reluctant.
    • Layer also gets this with her default outfit. It's just as fanservicey as it was in Mega Man X8, but this game has Jiggle Physics, and she's shocked by how much bounce she now has. When she puts on a swimsuit, she doesn't seem to mind it anymore.
  • Required Secondary Powers: The DiVE armors invoke this trope, as their new abilities also suppress any drawbacks attached to ones their users previously had.
    • Iris is implied to be more powerful and independent without the need for Colonel (or the anguish caused by his absence, for that matter.)
    • Axl continues to channel Lumine's remains, but is most definitely more himself than whatever White Axl is supposed to be.
    • MegaMan.EXE can use Beast Out's weapons without going berserk, and can switch between Falzar and Gregar's arsenals at will.
    • Subverted with iCO, who due to being a fragment of the Robot Destroy Program and therefore the Maverick Virus itself, is not saved by the DiVE Armor and is destroyed with ViA in Chapter 20. Although considering who was patient zero for the Maverick Virus, was there any other option?
  • Retraux: The sound effects for Roll, Proto Man, First, Second, and Third Armor X all use the sound effects of their games of origin. This means that Proto Man uses the charging sound from Mega Man 4, both he and Roll use the landing effects from the NES games, and all three Armors use the jumping, landing, and charge effects from the SNES trilogy. Mega Man's stage exit animation also has him get into his classic NES jump pose.
  • Ridiculously Human Robots:
    • The alternate costumes for many characters show that Reploids and Robot Masters are actually mostly human in design, with their trademark bulky boots and armor being removable. The only thing that really shows them off as different from actual humans are seam lines on their skin. Of course, that's putting aside the fact that they are data clones of the real characters inside of Cyberspace.
    • Mega Man Trigger is a "System Unit", a hyper advanced successor to the Reploids with so many organic parts he can both be mistaken for and produce offspring with the humans of his time. note  Trigger can also turn his memory into data and "factory reset" himself to infant form.
  • Rule of Symbolism: The final fight against ViA -square- uses a remix of the X vs. Zero theme from Mega Man X5. Though ViA isn't literally Zero and the player isn't literally X, they are effectively coming into the battle representing their stories and legacies. ViA, as part of the Robot Destroy Program and thus the Maverick Virus, is effectively a part of what made Zero the person he is in the games, and the player's adventures in the Deep Log are explicitly motivated by the memories of the X series and beyond, i.e. the story of Mega Man X and his impact on the world long after he leaves it. In short, it's a metafictional spin on the original duel from X5, a clash between the memories of X & Zero, and one last battle against the malice of Zero's original programming.
  • Sarashi: Befitting her Japanese Delinquents theme, Gangsta Girl Eratoeir wears one in lieu of a shirt. The joke is that her breasts are so large, the sarashi covers barely enough to be street legal.
  • Scratch Damage: Downplayed. This game is a rare instance in an action game where scratch damage against you isn't completely adhered to. If the Player has a huge enough gap between their defense rating and the enemy's attack, then there's a slim chance that the attack does 0 damage. But usually the Player will take a minimum of 1 damage.
  • Scunthorpe Problem: The profanity filter of the game chat was rather... overzealous to say the least. Online players had difficulty saying "Steel Massimo".
  • Sequel Hook: At the end of the Offline version, after the Player leaves their room following RiCO's Big Damn Reunion with ViA and iCO, a Matrix Raining Code can be seen flashing rapidly on the computer screen...
  • Shotguns Are Just Better: The Shotgun weapon is technically a Short-Range Shotgun, but the spread and the ability to extend the range substantially with just a single rank upgrade means chances are you're still going to hit something, and even a single pellet hitting per shot can do quite a bit of damage, meaning you can do extremely high damage at close range. Players hold it in extremely high regard, some even saying it's the only machine gun weapon worth using.
  • Shotoclone:
    • Magma Dragoon, both during the boss fight with him and while playing as him. His two Active Skills involve throwing Hadoukens and Shoryukens.
    • Rising Fire X has shades of this with his Active Skills have him use Wave Flame, appearing as a fireball shot, and performing Shoryukens.
    • Taken to its literal extreme with the inclusion of Ryu, the original whom all Shotoclones are derived from in some way. Same with Akuma.
    • Dr. Light's playable debut is as one of this, wearing a gi like Ryu's, and his first ability is basically a combo attack first of his own "Budo Hadouken" followed up with him teleporting to the target to unleash a fearsome "Budo Senpukyaku".
  • Shout-Out: In the teaser for the Wolf Sigma Boss Raid, the footage only showed a brief instance of one of his paws slamming down with the familiar image of the JoJo's Bizarre Adventure "To Be Continued" arrow. This also acts as a call-back to Capcom's two video games based on JoJo, JoJo's Bizarre Adventure: Heritage for the Future and the PlayStation 2 adaptation of Golden Wind.
  • Sinister Scythe:
    • The Crimson Scythe, an S-Rank melee weapon.
    • Sigma (X4 2nd form) has the Scythe Throw skill where he hurls an energy scythe like a boomerang at his enemy.
  • Splash Damage: Weapons that deal "Bombard" type damage like the Extraordinary Mortar. The explosions hit multiple targets at once and is great for clearing out groups of small enemies. Also, the explosions penetrate physical objects, so enemies on the other side of walls, or enemies carrying shields can still be hit.
  • Suddenly Speaking: Rangda Bangda W, who never spoke a word in X5, gets a line before its boss fight... It's basically a rehash of CWU-O1P's speech.
  • Suddenly Voiced: Magma Dragoon is the first boss in the game to have voice clips, all lifted from X4. This is if you exclude Vile riding the Goliath, only making a sound upon his death throes.
  • Super-Deformed: In the "Children's Day! Mega Man X Powered Up" event, X and Zero's data apparently got mixed up with another game's, causing them to turn into chibi forms.
  • Super Mode: Aile's gimmick; she starts out in her Humanoid form, but as long as her Biometal Gauge is even partially filled she can use one of her skills to transform into Model ZX, providing her with two new offensive skills and lasting until the meter runs out or she dies and revives. The other skill in her normal form restores some of the Biometal gauge at a tap, and the gauge naturally builds up over time. Upgrading her or getting her unique Cards will provide or enhance various bonus effects to her transformation or affect the gauge's filling/depletion.
  • Sweet Tooth: In the 2022 Halloween event, RiCO says that she still had the "gifts" (candy) from the 2021 event, except iCO found and ate them all.
  • Sword and Gun: Well, Sword and Buster, but Rathalos Armos X has this as his default weapon set.
  • Temporary Online Content: Zig-zagged. On one hand, the game itself received an offline version that will let you play the full game and all of its content without any DRM or Allegedly Free Game commitments. On the other, Capcom confirmed that all crossover collaboration events, stages, weapons and characters will not be carried over to Offline, making them fall under this.
    • A fun situation involving this happens with the non-collaboration events. Offline allows you to turn on and off any 'off-season' event, while having a built-in event clock so there's always an even running.
  • Terrible Trio: Droitclair, Angie and Erato are all explicitly in opposition to the efforts of the Player and their navigators, due to being Irregular Data themselves and being infected by the Sigma Virus.
  • Throw the Dog a Bone: To Zero, several times, by bringing back Iris and allowing them to be together again. The story eventually progresses to the point where Iris is able to fight on her own, effectively becoming a fourth member of the main Maverick Hunters.
  • Token Human: In the form of Ciel, Aile, Tron Bonne, Roll Caskett, Dr. Light, and the Star Force cast. Aile pushes this since she is a cyborg of sorts. Tron Bonne and Roll Caskett also push it since they are technically Carbons, which are Artificial Humans that frequently mistaken for Ridiculously Human Robots.
  • Trial-and-Error Gameplay: As per series tradition, though a combination of factors makes it more egregrious in this particular game.
    • Many gameplay segments are scored based on how much HP you have left at the end of the stage. However, not only are enemies capable of simply spawning on top of you, but they can aim at you from off-screen and attack before they've even fully materialized. You can't aim at them until they're on-screen, and only through getting hit will you know where they'll spawn to shoot at manually.
    • Several stages require you to find a certain number of objects within a time limit to finish above a certain rank. More often than not, each change in difficulty shuffles their locations, and you have a limited number of completions per day.
    • The entire concept of Jakob's Tower, which are stages consisting of waves of enemies interspersed with rather tanky boss encounters. Many of these are designed with wildly fluctuating degrees of difficulty, and it only gets worse the higher you go. Worse, if you run out of time or die, you can't use that character again in ANY Tower stage until the next server reset. At least on the boss stages, the boss's health doesn't refill between tries.
  • Valentine's Day Episode: "Colonel's Valentine Challenge".
  • What If?: Iris -another- entertains the idea of what if the single Reploid unit that ended up being forced to be separated into two as Colonel and Iris, due extreme circuit clashing during their creation, actually came to exist as Iris.
  • Wolfpack Boss: The Servbots during the Legends event.
  • Yank the Dog's Chain: Considering ViA and iCO are a part of the Maverick Virus itself and thus integral components of Zero's identity, X DiVE initially seems like a chance for Zero's data to finally exist in peace. However, their true nature isn't disclosed until they discover that once again, the only solution for the current set of problems at hand is to let them — and thus what amounts to Zero's soul — die so that everything else may live. Even fragmented, Zero can not get a break.
  • Zerg Rush: One of Tron Bonne's abilities is "Lunch Rush", which involves the Servbots running enmasse towards targets.

We'll carry on a future that we may even come to protect
So believe that you can rewrite it, believe that you can make a miracle out of it
Time begins to move and the sky stretches out far and wide
To a fate that transcends the here and now, and I'll bring you to see it

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