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"Gather round, all of you who would listen. I have a tale to tell."
Rise of the Kasai is a 2005 action game developed by Sony Computer Entertainment San Diego and released by SCE America, and the sequel to The Mark of Kri.The game takes place ten years prior to and ten years after the events of Kri, and follow the Rakus as they fight the Kasai, a group of dark magicians. The Rakus are led by returning protagonist Rau, along with his younger sister Tati and a new pair of playable characters, Griz and his student Baumusu. Much like the previous game, players could use target various enemies in battles and assign them to a specific attack button, with different weapons targeting more enemies and having greater reach.On September 24, 2013, The Mark Of Kri was released on the PSN as a PS2 Classic.
An Axe to Grind: Technically, all the characters except Griz have axes as their heavy weapon. It probably counts as Baumusu's signature weapon, though.
Annoying Arrows: Played straight for the most part; heroes and mooks alike can take several arrows(or spears or throwing knives, in the case of Baumusu and Grizz, respectively) to the torso before dying, only being slightly jarred from the impact. However, a projectile to the head will be instantly fatal. The mooks are all terrible shots, however.
Armor Is Useless: Averted; armored enemies are immune to most ranged attacks (except from Tati's mushrooms), making armored enemy archers(who usually can't be reached) a major threat. In melee, armored enemies are significantly tougher than their unarmored counterparts. The heroes don't wear armor because so much of their style is focused on stealth.
Cursed with Awesome: Tati and Grizz are both marked with lines from ancient, evil spells that let them scout ahead by seeing through the eyes of corpses and turn invisible. Pretty handy for stealthy kills.
Dark Action Girl: Given her protagonistic position, Tati's suppossed to be the straight-up Action Girl, but the straight-up Action Girl fights with bravery and honor, embracing the proper form of combat. Tati, on the other hand, fights with rage and bloodlust, trying to make sure her enemies never get to attack her, and brutally killing them in excruciatingly violent manners.
The Dragon: The Dark One offers to make Rau his Dragon at the end of Mark of Kri. Doesn't work, see Not So Different below. Maibisi is served by the twins, who really don't feature in the story much, but serve the function due to the vital role they play in his organization, which is keeping the Horde under control with their power to mind control men.
The Dreaded: The Tribe of the Bear God are the enemies that Rau most fears and respects; while he isn't outright terrified of them, he becomes noticably withdrawn when entering their territory. If it is possible for a place to be The Dreaded, Hassa would count for Kuzo.
Face-Heel Turn: Mei Bisi was a former member of the Rakus, an organization made for protecting those cursed with the marks. But he betrayed his fellow Rakus and became the leader of the Kasai. He also gives Tati the option to make the switch as well.
Fanservice: Tati's outfits, especially her evil costume (which is technically topless, but covers her chest with body paint).
Heroic Mime: Rau in Mark of Kri counts; besides battle cries, he doesn't have a line of dialogue in the game. He's not much better in Kasai, calling on Tati for help when fighting certain bosses and saying Tati's name towards the end.
Rau. He can make an axe the size of a truck tire move in a blur of speed.
Baumusu taught him everything he knows.
Mark of the Beast: The Mark of Kri and other marks of the ancient spells. Something of a subversion; the marks themselves are evil, but the marked people aren't necessarily, and are born marked, therefore not having a choice in the matter.
In the second game, Mei Bisi does this with Tati. Ultimately, it's up to the player to decide whether or not it works.
Off with His Head!: Several combos can result in heads rolling. Sometimes just a lucky shot will do the trick.
Poison Mushroom: An inversion; Tati uses literal poison mushrooms as weapons. Setting them as traps that kill enemies if they step on them, or planting them on enemies so that they explode in a cloud of poisonous gas when said enemy walks up to their friends.
The Quiet One: Rau. Out of the protagonist, he speaks the least; aside from battle cries he doesn't say anything in the first game, with only a handful of lines of dialog in the second. Kuzo's narration suggests he says more off camera, but still doesn't talk much.
Religion of Evil: The Kasai and the Gangun Priests don't hide behind any false pretenses; they worship the forces of evil and will kill anyone who opposes them.
The final level of Mark of Kri is this for Rau; it doesn't even make the pretext of using stealth. For Tati, pretty much the whole of Rise of the Kasai after Grizz's death boils down to this.
Even before Grizz died, Tati was still on this rampage. According to the manual, her family and friends from childhood were murdered by Kasai warriors right before her eyes, and in the first game, she was used as a "battery" for the Kasai to awaken the dead.
Throwing Your Sword Always Works: Not quite; Rau and Baumusu don't throw their own swords, but they can disarm sword weilding enemies and throw them back at them; it will always stick them in the throat, resulting in an instant kill.
The Unfought: Meibisi, technically. In the final fight, he goes straight into one winged angel mode, despite having been a Rakus, and therefore —one would assume— as trained in combat as either Rau or Tati. That being said, he had been using magic instead of melee for twenty years and may have simply been out of practice. Still, he was immortal at the time, so he could have tried.
Useless Useful Stealth: For the most part the game averts this, but sometimes your AI partner will jump the gun, ruining your attempts at stealth. It can get frustrating at times.
Video Game Cruelty Potential: Decapitation, dismemberment, impalements, broken necks, crushed skulls, and slit throats were all common sights.