Not to be confused with that problem your Xbox360 has hanging over its head. Or a Heroic Red Ring Of Death.What would happen if Japan never surrendered after the Americans dropped the nuclear bomb? And if Germans developed Humongous Mecha? This is explored at the action-strategy game Ring of Red. The American-led Allied forces, following the success of Operation Downfall, and the Soviet invasion of Japan from Hokkaido and after much fighting divide the archipelago apart with Hokkaido being renamed to Vastokayask. After that, the Korean War is simply reallocated to Japan, which is divided into South Japan, capitalist, and North Japan, communist. The plot takes place in 1964 with Masami von Weizegger and Ryoko Minakawa, two South Japanese test pilots who end up charged with recovering a stolen prototype mech during a North Japanese-led infiltration mission.The mechas, named Armored Fighting Walkers (AFW), as would put the Miguel Lopez from Gamespot, "Unlike the lithe, sleek mechs that we've come to associate with the genre, Ring of Red's cumbersome, gas-powered mechs aren't graceful in the least. They're heavy machinery, first and foremost, no more deft than a six-ton crane or a Ferris wheel.". They had replaced tanks as primary land-warfare vehicle, for harsh terrains, like the Japanese territory (FridgeBrilliance?).It is now available for download from the PlayStation Network. PS2 game discs are still available, albeit rare unless one scours Ebay and other sites and stores that sells used copies of the game.
This Game Provides Examples of:
Abnormal Ammo: Crews give their vehicles options to load specific ammo. In most cases, this is normal: they simply load the shell into the main gun and let the pilot fire. In some cases, however, the AFW's gun is not a breech loader; as a result, the crews make do by loading the ammo into a signal flare gun and shot them directly. This includes incendiary shrapnel, poison gas, and armor piercing rounds strong enough to damage other AFWs.
Action Girl: Ryoko, Ayana and about half the infantry in the game.
Batman-Gambit: The reason why Dora was hijacked was because Minakawa wanted to use it as a means of getting Japanese in North/South Japan to get rid of Soviet and American-led troops in both countries and reunite the divided nations.
Chicken Walker: Light AFW's. One model even looks like a giant mechanical chicken.
Cool Gun: The light AFW's crewmen fire their special rounds (whether they are shrapnel, incendiary shrapnel, chemical agents, armor piercing rounds, etc) into a humble signal flare gun. They're just as effective when the crews manning bigger guns load them via shells.
In the last mission, Masami and Ryoko face the entire Soviet Army alone, while letting their friends escape.
Crowning Momentof Heartwarming: If you fight Minakawa with Ryoko, he learns that Ryoko is his daughter. Minakawa abandoned Ryoko and her wife, so she taught Ryoko to hate her father. When Minakawa discovers, he says "You're became like your mother" and his AFW explodes. Ryoko could only burst into tears.
Deadpan Snarker: EVERYONE has their moment, but this is most definitely Kinasato's hat.
Didn't See That Coming : Streifen betrayed the unit, saying to them to "die an honourable death" as the last mission. Guess what? They failed miserably to accomplish his orders.
Former Regime Personnel: Schreigen and Rodriguez were both AFW specialists for Nazi Germany given amnesty by the Western Allies for their technical expertise, similar to Wernher von Braun in Real Life.
Fragile Speedster: Light AFWs have relatively thin armor and armed with either heavy machinegun or a light cannon, but makes it up with insane mobility and terrain handling.
La Résistance: The North Japan Liberation Front. Also the pro-communist guerrillas Masami and company face in South Japan-based missions.
Lightning Bruiser: Type 3 at the start of story, it moves like Light AFW, dish it out like Heavy AFW, and hits like Anti-AFW. It's only weakness is long distance combat due to inherent inaccuracy of dual retractable cannon.
Nonchalant Dodge: The "Quick Move" Max skill allows you to do this. Used mostly by light AFW pilots (the only medium AFW pilot who uses is Kaiho).
Putting on the Reich: Played with; South Japanese infantry unit uniforms look very similar to WWII German uniforms, but they're not the bad guys.
Real Robot Genre: One of the hardest example in any fiction, without being too impractical. Early AFW designs were postponed due to poor leg workings, and they perform badly in relatively flat European Theater. They are by far slower than any WWII era tank in even ground. Crippling the legs are important to the point of Lamp Shading; there are no less than four infantry techniques for crippling them (two different types of landmines, tying them down with high-tension cables, and frying them with electric shocks), and the targeting computer, when allowed to calculate maximum accuracy note 99.99 %, invariably hits the legs.
Walking Tank: In fact, many of the AFW designs are based on specific WWII tank designs. Jun's AFW, for example, is based on the M3 Stuart while one of the North Japanese Anti-AFWs is clearly modeled on the Soviet SU-85 self-propelled gun.