So you just found out that the enemy is developing a new Super Prototype
that will alter the course of the war. What are you gonna do about it?
The simplest answer seems to be to destroy it, but this more often than not ends up with some Ordinary High-School Student Falling into the Cockpit
, and then you're really
boned. You can come up with prototypes of your own
to counter it, but this could just end up creating a Sorting Algorithm of Evil
that'll lead right to your doorstep. So why not just take it for yourself?
This has a double benefit: Not only does it deny the enemy a powerful weapon, but you gain said weapon in the process, which is often good for a Vehicular Turnabout
. You might wanna kidnap, steal or wipe out the project data and/or the inventor(s) while you're at it
If this is done by The Protagonist
the story usually focuses on their attempts to get back into friendly territory with their prize. If the story is told from the view of the inevitable pursuers, then they will be attempting to recover or destroy the new unit before it can get away.
See also Phlebotinum Rebel
, where the heroes hijack themselves
. May overlap with High Speed Hijack
if the vehicle is in motion when stolen.
open/close all folders
- The first episode of Mobile Suit Gundam 0083: Stardust Memory coined this trope's previous name through the title of the first episode: "Gundamjack". Here, Ace Pilot Anavel Gato does just that with the Nuke-loaded GP02A Physalis, thus setting off the plot of the series. Of course, how the said hijacking was pulled off should go down in the annals of badassery...
- Mobile Suit Zeta Gundam has the first example of this trope in Gundam with Kamille helping the AEUG pull this off. It's also slightly more justified than many examples as the Gundam in question was already powered up and idling (being examined for damage after the pilot crashed it) when Kamille ran in and swiped it.
- The AEUG was originally planning to steal a single Gundam Mk II prototype to reverse-engineer is revolutionary "movable frame" technology. With Kamille's help, they were able to steal all three. This allowed them to send one away for study, use another for combat, and break down the last one for spare parts to keep the combat unit in service.
- Zeta is perhaps unique in that it's a case of the main protagonist pulling this off as opposed to Falling into the Cockpit. It's certainly unique in that Kamille's motivation for jacking the Gundam is Revenge Before Reason; he just goes along with the AEUG afterwards because it seems like a good idea.
- Similarly, Mobile Suit Gundam SEED begins with the ZAFT G-boys snatching four of the Alliance's five new Gundams. The plan was to steal all five, but poor Rusty got killed before he could do his part. Kira comes by his Mid-Season Upgrade by Gundamjacking the Freedom, with help from Lacus. Gundam SEED Destiny begins with the Alliance returning the favor by stealing three of ZAFT's new Gundams.
- In the Cosmic Era, due to theft and salvage, everybody has at least one Gundam on their side. Even the organization that's basically a Garbage union IN SPACE.
- Gundam X's protagonist hijacks a normal mobile suit in the first episode, but comes by the titular Gundam more honestly, only to hijack his second Gundam, the Double X. Jacking Mobile Suits to sell them was actually his personal trick of the trade before he joined Vulture and he had quite a reputation for it, with experience to match.
- In Victory Gundam the 13 year old protagonist also steals an enemy mecha... except he stole it while it was flying by landing on it in a parachute, fighting hand to hand with the ace pilot (who is wearing an helmet and is far older), and managing to take control of the machine after a brutal fight that ends underwater. It really needs to be seen to be believed.
- Ali Al-Saachez hijacks Gundam Throne Zwei in season one of Mobile Suit Gundam 00, despite the manufacturers finally thinking to put in a biometric scanner. Fucking Ribbons!
- A large portion of the series itself (particularly in Season 2) revolves around the various antagonist factions trying to steal the Gundams.
- Subverted when Revive and Anew fail to get the 00 Gundam because they couldn't bypass the security. Revive DOES successfully jack the 0 Raiser, only to be foiled by RED HARO of all things.
- In the very last episode of the series, Ribbons jacks the 0 Gundam after Lasse abandoned it when its GN particle tank ran out. Amuro and the RX-78, together again at last!
- In a rare hero on hero version, look at episode two of Gundam ZZ. Judau jacks the Zeta Gundam simply because it's the only mobile suit for him to use. Heck, Judau spent the first several episodes repeatedly trying to jack the Zeta Gundam so he can sell it, only to have an enemy appear the moment he gets his hands on it and be forced to fight it off.
- Even though they were the intended pilots (for the most part), the Mobile Suit Gundam Wing team stole theirs once they learned that the original plan for Operation Meteor was to Colony Drop the Earth, then crush all remaining opposition and Take Over the World, opting instead to fight the enemy that was oppressing the colonies and leaving the civilians out of it.
- Rain Mikamura in Mobile Fighter G Gundam doesn't exactly steal the Shining Gundam, as she's on its crew, but she does pilot it despite not having combat training. Later, she "borrows" Japan's Rising Gundam because she needs to get somewhere fast. Her explanation to her stunned friends was nobody was using it at the time. The only conclusion is She programed a subroutine into both of them that would give her a custom pink trace suit with heels in case Domon wasn't around.
- Later, while Domon and Rain are in Hong Kong for the finals, a local kid tries to steal the Burning Gundam, nearly killing himself and screwing up Domon's shoulder in the process.
- In Mobile Suit Crossbone Gundam, Tobia Arronax was just captured by the Jupiter Empire and forced to face off in an arena against Rosemarie in the captured X2. He manages to steal the suit in a manner similar to Garrod's first-episode Jenicejack in Gundam X, although using the X2's own decoy instead of a flashbang.
- In Mobile Suit Gundam AGE, the Gundam itself doesn't get hijacked, but Grodek hijacks the battleship Diva (which does have the Gundam and its pilot-designer on it). The first of the series' titular mechs does get hijacked in episode 5. By a seven-year-old Enfante Terrible.
- In SD Gundam Force Kibaomaru's character plot is him wanting to unleash Musha Daishinsho on his enemies and take over the world with it. With the help of Genkimaru, he manages to do that, but it turns out he's not The Chosen One for the Daishinsho... Genkimaru is. The result is Kibaomaru getting forcibly ejected from Daishinsho and Genkimaru using is to lay siege to his forces.
Other Anime and Manga
- Getter Robo Hien has the protagonist jacking Getter-1, then having to talk the other two pilots into working with him. Given that they were in the middle of a battle at the time, they don't have too much of a choice.
- In the Mazinger saga:
- It happened in Mazinger Z after a fashion. Minerva X was designed by Professor Kabuto, but never actually built; Dr. Hell got his hands on the plans and constructed Minerva, using mundane armor materials instead of Super Alloy Z, and installing an AI "crown" piece in place of a Pilder.
- And in the "The Relic of Evil" one-shot, Mazinger-Z itself was hijacked by a Kedora sent by Dr. Hell.
- And in UFO Robo Grendizer (one of the sequels), Duke Fleed steals Grendizer and flees with it before the Vegans can seize it.
- And Great Mazinger was seized by a Vegan commander in UFO Robo Grendizer
- And in Mazinkaiser, a Mechanical Beast hijacked Venus A, forcing the heroes to destroy it.
- Subverted in Shin Mazinger - Baron Asura steals several Mechanical Beasts from Dr Hell and attempts to do this, but ends up being ambushed by Count Blocken, who Dr. Hell sent. In a surprising moment of Genre Savvy, Dr Hell realised the ramifications of this if it failed, so aborted the operation.
- Neon Genesis Evangelion has at least two angels that hijack an Eva for their own personal use.
- Then, in Rebuild of Evangelion 2.0, Mari jacks Unit-02 to fight against Zeruel. Not that it did ANY good, unfortunately. Nevertheless, it is interesting that she intentionally uses a feature of Unit-02 that Asuka never used (and may not even be aware of). The fact that she was able to Evajack it at all - given the nature of the Evangelions in the original series - has spawned a number of Epileptic Trees.
- Code Geass: Lelouch hijacks the strongest robot in the first season from Britannia.
- More hilariously, in R2, the Chinese Federation captures Kallen and her Guren Nishiki, which are turned over to Britannia. Britannia heavily upgrades the Guren, only to have it stolen BACK, by Kallen herself, before they are ever able to use it.
- Akito Tenkawa hijacks an (advanced but not exactly Super Prototype) Aestivalis in the first episode of Martian Successor Nadesico. He meant to use it as a convenient escape vehicle, but ends up providing just the distraction the good guys needed.
- The King Gainer of Overman King Gainer is stolen from a museum run by the ruler of Wulgusk. The Duke wants it back, only to clam up when Gain reminds him that the London IRA wouldn't like it if he had a working Overman on display. Later in the series Adette steals a bunch of Silhouette Machines to supply her troops.
- This is how Kamina from Tengen Toppa Gurren Lagann gets his Gurren (It even provided the trope picture for quite a while). This action inspires Kittan and some other humans to jack some Gunmen for their own battle against the beastmen, until they eventually joined the rest of Team Gurren to form Team Dai-Gurren.
- Simon's Lagann is the reason they're able to jack their bigger targets, when simply ousting the current pilot isn't an option. Simply have Lagann drill into the target to "combine" with it, and it can hijack the target's systems. Thus the trope crosses into Power Copying. Need to fly? Beat a flying mecha and
rip off the wings and rockets and attach the whole thing to your back. Lagann's ability to integrate with any and all kinds of mecha will take it from there.
- After subverting Falling into the Cockpit just previously, episode nine of Fang of the Sun Dougram has Crinn doing this to recover the eponymous unit from the Federation, quite awesomely.
- Young Gennai does this in Digimon Adventure when Piemon attacks the area where the Digitama/digieggs that will become the Chosen Children's partner Digimon are being kept/maintained. He hijacks a Mechanorimon (which is apparently being controlled by a Bakemon) to hide the crests and eggs from Piemon, but dropping Tailmon's egg in the process explaining why she grew up alone.
- The Grendel family of Magical Record Lyrical Nanoha Force attempt to do one in their debut chapter, attacking a TSAB transport with intent to capture some of their newly developed Raptor Units.
- Attempted, on the titular mecha, multiple times, in Valvrave the Liberator. The first time did in the original scientist team, but failed to get the mecha. The time after that proved that Valvraves include anti-hijack mechanisms, and that seemingly made them theft-proof. Which was then disproven when the Disc One Final Boss stole one of the supposedly-inactive ones right from under everyone's noses.
- This seems to be the standard operating procedure of the Phantom Task Organization from Infinite Stratos. Their targets are mostly classified, corporate, and governmental IS units and related items, with dedicated security teams and IS pilots guarding them - and they still manage to successfully steal the same.
- M, a member thereof, takes this trope to nigh-Badass levels by breaking into a base to steal a highly classified IS alone.
- The Galactic Alliance Remnant does this in an issue of Star Wars: Legacy during the Battle of Mon Calamari by stealing the just-completed Advanced Star Destroyer Imperious before it was even fielded and removing Mon Calamari's shipbuilding capabilities in the process.
- Iron Man has gotten his Powered Armor stolen on many an occasion.
- The prototype scout ship Cam Triompe stolen by the main characters in the far-future ElfQuest series The Rebels.
- The movie Firefox is about Clint Eastwood's character making off with a Soviet prototype jet.
- The movie averts the No Plans, No Prototype, No Backup trope by having him subsequently get chased down by the other prototype and forcing him into a dogfight with it. Apparently the Soviets made at least two, and certainly still have the plans (although not necessarily the scientists) to make more but don't want the Americans reverse-engineering it before it goes into production.
- In Iron Man 2, Rhodes steals the Mark II armor, which would later be upgraded into the War Machine armor.Turns out that Tony gave Rhodey authorization for the suits, ostensibly because he was dying and preparing for Rhodes to succeed him. Which explains why a machine that previously relied on the Arc Reactor in Tony's chest now has its own self-contained power source.
- Rhodes does it again in Iron Man 3, but with his armor being stolen at first by the villains. When Tony Stark couldn't give him a suit during the final battle, he decides to take back his suit with nothing but a pistol.
- In Star Trek Into Darkness, Harrison murders Admiral Marcus and seizes control of the Vengeance. Before that he stole transwarp technology from the Section 31 base in London.
- However, it hasn't been made clear that there is only one Dreadnought-class warship in existence, especially given Starfleet's naming convention for ships (i.e. the class is named for the lead ship), implying there's at least one more.
- Golden Eye features a double example - early on, the bad guys steal a prototype Tiger helicopter, but this is not their ultimate objective. Instead, the Tiger's resistance to EMP makes it the perfect getaway vehicle for a second theft, that of the top secret Goldeneye weapons system.
- In In Fury Born Alicia needs a starship to get away from being in custody. She steals an alpha-synth ship, a starship with a crew of one person fused with the AI that helps run the ship, that is faster, smaller, and more heavily armed than anything else in space.
- From the Star Wars Expanded Universe:
- The famous X-Wing was actually intended to replace the Imperial TIE Fighter, but the design team defected with the prototypes and all of their research, leaving the Empire stuck with one of history's greatest Mook Mobiles.
- Slave I, the Firespray-class patrol craft piloted by Jango and Boba Fett, was a prototype vehicle stolen by Jango, who then blasted the five others on his way out. Decades later new Firesprays were eventually built, in part due to Fett popularizing the model, but between Fett's improvements to the original and the fact that the replacements were medicore cash-ins, the original Slave I still outperformed her "successors."
- Kyp Durron infamously stole the Sun Crusher. Of course, he uses it.
- Subverted in The Lord of the Rings: Boromir tries to pull one of these with the One Ring at the Council of Elrond but has his idea shot down pretty quickly.
- The Temeraire series begins with an accidental one. A French ship delivering the egg of a Chinese Celestial to become the personal companion of the French Emperor is delayed due to a run of bad luck at sea, and is captured by a British vessel a week before the egg hatched and the dragonet imprinted on it's captain.
- "Adopting" enemy technology might as well be considered part of the Terran hat in the early arcs of Perry Rhodan — especially in the very earliest issues, when Earth's own industry (starting on a 1970s Cold War footing) was still struggling with the sudden influx of new alien knowledge. No less than three early Terran capital ships were simply stolen from hostile alien factions and put to good use, and the same goes for e.g. the prototype shock-absorber device that would prove vital in concealing Earth's position by making Terran vessels' hyperspace jumps virtually undetectable with the technology of the time.
- Appears as a plot point in the Warrior trilogy of BattleTech Expanded Universe novels when Capellan commando troops use inside information to raid a Davion research facility for a new type of myomer fiber that promises to make BattleMechs considerably more physically powerful. It's a trap, though; the material is actually a Flawed Prototype that their enemies want them to get their hands on because they already know exactly how to exploit the flaw on the battlefield.
- In both the original Get Smart TV series and the 2008 movie, Hymie the robot was stolen from KAOS and reprogrammed by CONTROL.
- In a kind of inversion, the Soviets try on several occasions to steal Airwolf. This is not quite the same as the first story, where Stringfellow Hawke has to Gundam Jack-back the previously stolen chopper from Libya.
- In the latter case, it's the chopper's own designer who jacks it during a trial run.
- With Power Rangers' abundance of Humongous Mecha, you can bet this shows up from time to time:
- Mighty Morphin' Power Rangers featured hijacks of each of Tommy's Zords. Dragonzord in the first season after a briefly mind-controlled Billy was made to steal the Dragon Dagger and give it to Goldar, the Tigerzord in season 2 in an episode where Goldar stole Saba from Tommy and gave him to Rita, and in season 3 the Falconzord was stolen by Lord Zedd. The theft of the Falconzord lasted the longest, but the villains didn't use it, just kept it as a trophy.
- The villains were the ones to claim the Shogunzords, and tried to blackmail the Rangers into piloting them. Of course the Rangers swiped the zords out from under them.
- In Power Rangers Zeo, the two megazords were hijacked by different groups of villains and fought each other.
- The Turbo Megazord is stolen in Power Rangers Turbo, forcing the Rangers to use the new Rescue Megazord. Something similar happened in the Sentai counterpart.
- In Power Rangers in Space, Delta Megazord, using a virus. Then Mega Voyager, thanks to Psycho Yellow.
- In Power Rangers Lost Galaxy, all Zords were first claimed by villains, then freed or convinced to do an Heel-Face Turn by the Rangers. Middle example of this trope because the Zords are sentient.
- In Power Rangers Time Force, the Quantasaurus Rex is the focus of a multi-parter, as the heroes and villains (and Eric, who is a side unto himself at this point) track it to where a faulty time portal dropped it and vie for control of it. It is controlled by the villains for a time until Eric winds up with it. Is it any better off in Eric's hands? Only time would tell.
- In Power Rangers Wild Force, when Zen-Aku came along, three Wild Zords were part of the package. However, he stole several of the ones belonging to the Rangers and could have them attack individually or use their attachment modes with his own Megazord, the Predazord.
- There was also a Monster of the Week who could control any animal - or any animal-based hero. After he makes the Rangers jump through hoops (literally!) for a bit, the bad guys skip to Make My Monster Grow very early on and the result is an episode nearly entirely given to an epic battle of the Zords he's stolen versus the Zords the rangers are still in control of, with a ridiculous(ly awesome) amount of attachment-switching to make all kinds of quick-and-dirty Megazord formations, with Toxica and Jindrax setting up a table where they announced the fight as Combat Commentators as if it was a sporting event. (Without them, we wouldn't know the names of most of the one-off formations used!)
- The same thing happened in the source material.
- This was the point of at least the first half of Power Rangers Dino Thunder. Right in the premiere, the Rangers first got their zords by jacking them from the villains. Then many episodes featured lost Dinozord eggs that were being sought after by both sides, and when the villains got them first the Rangers had to jack them back. Then the evil White Rangers (yes, plural, though there was only one at a time) showed up and they were very good at hijacking the Rangers' secondary zords. Even the White Ranger's zord was "borrowed" at one point by Tommy. Ultimately only two Dinozords were used exclusively by one side: the "Mezodon" zord, which was last to appear and came after most of the jacking died down; and the Brachiozord, which was there from the beginning but was a carrier with no combat capabilities.
- In Power Rangers S.P.D., there were a couple attempts to take over SPD Command (which is both their base and a zord). Wootox only got as far as the Transformation Sequence, but Broodwing had more success in the finale.
- In Power Rangers RPM, Venjix's new mecha is stolen by the Rangers and turned into the Whale Zord. Later, Shifter, now rogue, decides to take one of the Rangers' megazords - the effort to break his control leads the Rangers' Mission Control to figure out how to combine all the megazords together. Oops.
- Star Trek: The Original Series. In the episode "Balance of Terror" the Federation discovered that the Romulans had developed a cloaking device for their ships that made them invisible. In "The Enterprise Incident" the Starfleet Command sent the Enterprise on a mission to steal one of the devices so they could learn how to neutralize it.
- The dialogue "The Enterprise Incident" refers to the cloaking device they're stealing as a new device. This would be odd, seeing as they encountered one over a year ago, but actually makes sense if one pays close attention to what the cloaking devices' limitations arenote .
- In Star Trek: Deep Space Nine, Starfleet had a huge problem when the Breen joined the Dominion with their ship-disabling weapons. To get around this problem, they waited for the Breen to outfit a Dominion vessel with the weapon and promptly stole it. In no time they were able to develop a defense against the weapon and nullify that advantage.
- Star Trek: Voyager: In "Message in a Bottle", Voyager discovers a vast alien communications relay, giving a narrow window of opportunity to contact a Starfleet vessel, so the Doctor is transmitted to the Alpha Quadrant. That ship is the USS Prometheus, a prototype vessel which has been captured by Romulans, who intend to take it back to Romulus. So it's up to the Doctor and the Prometheus' EMH to stop them.
- The whole plot behind Airwolf: originally the helicopter was planned to be a whole squadron of ships that could blend in with civilian aircraft. The designer does this to himself, slaughtering US government officials viewing a test run, and taking it to a Mideast country. The protagonists of the series manage to steal it back, but refuse to give it to the government or the manufacturer, holding it in exchange for information on one of the protagonist's family members who is a POW in Vietnam.
- In the "Phantom Train of Doom" episode of Young Indiana Jones, when the heroes find themselves in possession of the titular train - and its massive railroad gun - they decide to bring it back to friendly lines rather than blow it up as originally planned. This works for all of a minute, until the Germans destroy the tracks and move in to retake the train.
- In Alpha Team: Mission Deep Freeze RPG, after the supposed death of General Evil, Alpha Team was able to steal his personal vehicle, a unique armored Scorpion Orb Launcher called the Silver Scorpion. General Evil never got it back, and Alpha Team continued to use it up through the Dino Attack.
- In Dino Attack RPG, Dino Attack Team stole one of XERRD's Dino Track Transports and, by modifying Iron Predator blueprints, subsequently started building Dino Track Transports of their own.
- In Warhammer 40,000. Orks love to loot the enemy's gear and vehicles for use in battle, but the series' Mini-Mecha are generally immune to this - the Tau booby-trap their Battlesuits with flamethrowers, while Space Marine Dreadnoughts don't have a proper cockpit since they're "piloted" by a life-support sarcophagus.
- Zone of the Enders starts with an attempt to steal the previously-jacked Jehuty back, until Leo complicates things by Falling into the Cockpit.
- The sequel, The 2nd Runner, does the exact same thing, although Jehuty was in a container in Calypso rather than in a military base.
- The anime prequel Zone of the Enders: Idolo climaxes with a failed attempt at this.
- MechWarrior 2: Mercenaries did this trope once, with a faction hiring you to help steal a superheavy Clan-technology mech for their side. Possibly a double-dip of this idea, because you had the option to grab it away from them, too!
- Also occurred in at least one of the Mech Commander games (the Masakari TWOCing mission in the original springs to mind) and most of the novels at one time or the other.
- The Liao False Flag mission was basically this, send in several salvage craft in, steal the Davion Clanmechs and send the Steiner a nice middle finger barrage with it.
- The Crysis mod, MechWarrior Living Legends, allows you to blast an enemy's cockpit armor, then kill the pilot inside. Once you kill him, you're free to hop in the mech and drive it back to base to repair or sell it. Additionally, if an enemy players ejects, you can hop in his mech as he's flying up into the air, then blast him in the face when he lands.
- It's a very common idea in the whole BattleTech universe. Since building mechs is fairly difficult, killing the pilot and capturing the mech is a very common goal according to the universe lore. Though generally this was done on the battlefield: disable the 'Mech, kill the pilot, and then drag the 'Mech to your repair bay and now it's yours.
- You'd think if that were the case these people would start putting a Self-Destruct Mechanism on their mechs.
- Again, building mechs is fairly difficult. Blowing up a mech just because the pilot died means your side can't recover it either.
- This is basically expected enough in-universe that practically every BattleMech comes with standard anti-theft countermeasures already built in. The most common example, showcased in various novels, is the computer running a voice recognition check in conjunction with an individual code phrase during startup. At the same time, several novels reveal that each mech's Neurohelmet must be re-calibrated for each new user, which can pretty much only be done in the hangar. Skipping this process leads to a punch-drunk machine and a pilot with a massive, incurable hangover.
- The Mech Assault series simplified things even further in its shift to an arcade action playstyle. With the default Battlesuit, the player could simply hack into a Mech to disable it and immediately switch over with no indication of what happened to the original warm body inside.
- Both Mechwarrior 3 and Mechwarrior 4 and their expansions had missions where new units could be stolen from maintenance and added to the player's TO&E.
- This trope is also played completely straight in Decision at Thunder Rift, the first BattleTech novel.
- The Xenogears plot is kicked off by one of these operations. The game starts with the stealing team making a stand against the pursuit team. Neither side gets it, since Fei "fell into" the cockpit. So everyone starts trying to get the pilot to come with them, turning the plot into a series of Feijackings.
- Metal Gear Solid 2: Sons of Liberty starts with Ocelot stealing Metal Gear RAY from The Patriots for The Patriots. It's as complicated as it sounds, yet this is Ocelot after all.
- In Metal Gear Solid 4: Guns of the Patriots Snake uses the old Metal Gear REX from Metal Gear Solid 1 to escape from the underground facility. He meets Ocelot in a RAY and tears the old cat a new one.
- In the PC game G-Nome, you can capture enemy HAWCs by forcing the pilot out with a special gun, then killing them.
- This is an entire combat mechanic in Halo. With small vehicles, like the Ghost, Hornet/Falcon and the Chopper, it's simply a matter of kicking the driver out, and landing in the seat. With medium vehicles, like the Warthog, you can bash the driver, or remove the passenger or gunner and take their place. With heavy vehicles, like the Wraith, the Scorpion, and the Mantis, you can punch it until it explodes, or plant a grenade in the canopy/vent.
- In the Activision version of Battlezone, you can steal enemy vehicles by sniping the pilots.
- In Front Mission 3, you can jack any vehicle without a pilot. Though only the normal Wanzers can be kept afterward.
- Anise Azeat of Galaxy Angel II steals an Emblem Frame/Angel Wing/whatever-they've-decided-to-call-them-this-week from the Luxiole early in the game, but gets to keep it after her Heel-Face Turn and joins the Rune Angels.
- In Redline, each level has a few free cars that the character can get into should his own get too damaged/destroyed, and that's that - you can't grab enemy cars. However, should you decide to cheat and use the code that adds all the guns, you'll get the supposedly-multiplayer-only ejecto-gun, with which you can eject enemies out of their vehicles and grab them. This is when you find out that, in order to make it harder for the player, enemy cars have virtually unlimited ammo.
- Command & Conquer has a few examples who can do, or assist in, this trope:
- Done oh-so-excellently in StarCraft II, wherein the playable rebel faction decides the best possible way to deal with their current goal is to steal a prototype weapon of mass destruction. By putting an insane, carnage-loving psychopath in the cockpit.
- In Assassin's Creed: Brotherhood, all of the missions to destroy Leonardo's war machines will eventually involve Ezio taking the things and briefly using them against the Borgia.
- Persona 2 has Tatsuya steal and command an enemy warmech from the Tenchu Army.
- This is both possible and surprisingly effective in Star Wars Battlefront when you play as an engineer class. Using your hydrospanner on an enemy tank long enough will eventually disable it and boot out the occupants so you can take it over. Stealing an enemy's tank not only keeps it from firing on your troops and but also keeps it from respawning for a while since you didn't technically "destroy" it in the first place.
- Super Robot Wars Original Generation: Grungust Type 2, Gespenst S, and Weissreiter. All the pilots were taken too and used by the Aerogaters
- In Super Robot Wars Original Generation 2 the Neo DC steals the mass production Huckebein, the Wildfalken, and the Shirogane from the EFA.
- Weissreiter was jacked in this game also but this time was augmented to give it a significant boost in power.
- Super Robot Wars 3 has the player re-enact the trope-naming episode of Gundam 0083, among other appearances of this trope.
- Super Robot Wars MX has the Vegans stealing Great Mazinger and Mazinger Z in a reenactment of "UFO Robot Grendizer vs. Great Mazinger".
- In the prologue missions of Ring Of Red, a North Japanese rebel steals a Super Prototype AFW from right under the noses of the South Japan army, kicking off the game's main narrative.
- Data East's Breakthru involves the player tracking down a stolen jet fighter prototype.
- In Mass Effect 3, Shepard can hijack a Cerberus Atlas if s/he either finds it unattended or s/he kills the pilot while leaving the mech itself intact.
- Edi does this with Eva.
- Meanwhile, the Earth Systems Alliance does this with the Normany SR-2 (previously a very expensive Cerberus frigate) during the months between Mass Effect 2 and Mass Effect 3, as a result of Commander Shepard surrendering the ship to the Alliance authorities after breaking ties with Cerberus. Alliance technicians spent most of the intervening time heavily refitting the ship to bring her in line with Alliance standards and to slap a nice blue and silver paint job on her. It seems that the Alliance considered the Cerberus design to be Awesome but Impractical with quite a bit of No OSHA Compliance thrown in.
- Done incredibly in this Battlefield 3 clip, where a soldier shoots out a jet pilot with his sniper. After ejecting. In mid-air.
- Wing Commander IV: The Price of Freedom has the Border Worlds Militia do this to variously steal advanced fighters, new missiles, a fleet carrier, and several of the villains' Super Prototype secret weapons. Captain Eisen takes the cake, however, when he pulls off a Gunship Rescue with a brand new Super Carrier that he and some of his friends lifted from the Sol System - the capital of the Terran Confederation.
- Simulation Games that allow you to board enemy ships fall under this category if your Boarding Party can take it over. Examples include Escape Velocity, where you can capture disabled ships and either fly them yourself or make them your escorts, and the X-Universe series, where you'll be doing your boarding while the enemy is still fighting.
- In one mission, CJ from Grand Theft Auto: San Andreas is tasked to infiltrate an army secret base to hijack a newly developed Jet Pack. Sounds similiar to Gundam series, eh?
- The final mission in Medal of Honor: Frontline involves stealing an experimental Nazi fighter plane.
- In Enemy Mind you're an alien entity capable of infiltrating other minds and making them do your bidding. Because the game is a 2D sidescroller in space, this translates to being able to jump from ship to ship more or less to your heart's desire - and you do need to do this often, as the vessels you commandeer are scarce in both ammunition and armor, so it's unfeasible to get a ship you like and stick with it. It's worth noting that once you jump away, if the previous ship still has any ammunition left, the pilot will regain his will and try to shoot you down again. (If no ammo is left, they spontaneously combust.)
- In Atop the Fourth Wall's review of Power Rangers Zeo #1, Linkara reveals he stole Neutro from Dr. Insano.
- In the Whateley Universe, when the Syndicate and Deathlist's army of Sabretooths try to invade Superhero School Whateley Academy at Halloween, school range officer Erik Mahren jacks one of the Syndicate's gunships. Turns out his old codename when he was in an Army special force was Hijacker.
- Megas XLR begins with the Earth forces having already stolen the enemy Super Prototype; the beginning of the first episode has the Glorff trying to take it back again.
- Sym-Bionic Titan: In an effort to scare off a murderous classmate, Lance breaks into the military academy's armory to steal a Manus suit. Unfortunately, the classmate responded by stealing a Manus suit of his own.
- This has happened many times throughout history, ranging from boarding parties siezing enemy ships to defectors making a Run for the Border in an advanced jetplane. In the event of open war, many nations have simply recovered enemy hardware after it was lost in battle, and then taken it home for study.
- A Japanese Zero that crashed intact in the Aleutian Islands was extensively examined and tested by the Americans, who built an entire generation of Game Breaker aircraft designs exclusively to exploit every flaw they could find in Japanese design practices. The Axis powers similarly used captured Allied hardware and used it for their own purposes, including both study and operational use.
- Using captured enemy aircraft operationally could be a two-edged sword due to Friend or Foe confusion. The Luftwaffe was known to take captured Allied aircraft, paint them in Luftwaffe markings, and use them for reconaisance, with at least one case of a German pilot using a P-51 to fly right through an American bomber formation unmolested despite the clearly German markings (shortly after, a much larger force of German fighters attacked the bombers). Meanwhile, one Japanese pilot flying a Curtiss P-40 (in Japanese markings) was shot down over Rangoon by another Japanese pilot who mistook him for an American or British pilot.
- Several military combat ground vehicles of all shapes and sizes can be stolen surprisingly easily, up to and including some types of Tanks, simply because in a lot of cases they don't even need keys to start up. (Luckily, the ammunition for their guns is a different story). This is supposedly for combat readiness: you do not want the combat vehicle's driver to be searching for the correct unlocking mechanism when the enemy's right at the gates.